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Critical hit: Difference between revisions

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* [[Spell]]s instead specify a base critical hit chance on the skill itself which can then be further modified.  
* [[Spell]]s instead specify a base critical hit chance on the skill itself which can then be further modified.  
* Other [[allies]] including [[minion]]s have an independent critical hit chance separate from the player.
* Other [[allies]] including [[minion]]s have an independent critical hit chance separate from the player.
* The [[Malice]] aura applying [[Critical Weakness]] adds base critical hit chance.


Effects which prevent critical strikes (e.g. [[Resolute Technique]]) take priority over effects that causes you to always deal critical strikes.
Effects which prevent critical strikes (e.g. [[Resolute Technique]]) take priority over effects that causes you to always deal critical strikes.


===Critical damage bonus===
===Critical damage bonus===
Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called '''critical damage bonus''', equivalent to "critical strike multiplier" or "crit multi" from [[Path of Exile 1]]. The default critical damage bonus is +100%, or 200% of base damage. This is a unique multiplier independent of all other damage multipliers.
Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called '''critical damage bonus''', equivalent to "critical strike multiplier" or "crit multi" from [[Path of Exile 1]]. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. Monsters have 40% less bonus critical damage.<!--Unsure if this means a base 160% crit damage bonus or it's a 40% less multiplier after all crit damage modifiers-->


==When you are crit==
Critical damage bonus is calculated by first adding any sources of {{c|mod|+#% to Critical Damage Bonus}} (e.g. on [[weapon]]s or from {{il|Sniper's Mark}}) to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.<ref>https://x.com/NeverSinkDev/status/1868712499614515415</ref> Note that the modifier found on weapons and from {{il|Soul Core of Ticaba}} are [[local]] modifiers and only apply to that hits with that weapon.
===Related unique items===
 
==Related gems==
{{Drop enabled base item table
|where= (items.stat_text LIKE "%critical%" AND items.class_id LIKE "%Gem%")
|large=1
|level=1
|stat=1
}}
 
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|tables=item_stats
|where= items.stat_text LIKE "%critical%"
|join=items._pageID=item_stats._pageID
|large=1
|where = item_stats.id LIKE "%when Crit%"
|base_item=1
|class=1
|level=1
|level=1
|stat=1
|stat=1
|large=1
}}
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0e|
* Critical Strikes from Monsters now deal 40% less bonus Damage.
* (Hotfix 1) Fixed unintentionally lowering the base minion critical damage bonus from +50% to +30% in patch 0.1.0e. We have buffed base minion critical damage bonus to be +100% (higher than pre 0.1.0e values) to match the base player critical damage bonus. This will display incorrectly in the character panel until a later patch.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 17:57, 31 January 2025

A critical hit, or simply crit, is a property of hits that gains a damage multiplier based on its critical damage bonus. Additionally, critical hits can often enable or trigger other effects from items or passive skills.

Mechanics

Critical hit check

When a skill is used or triggered, it performs a critical hit check by rolling a number. This roll ranges from 0 to 99.99, determining a threshold the skill's critical hit chance must exceed to deal a critical hit successfully.[1]

For example: A player casts a spell and rolls a 12. When enemies are hit, those hits require a critical strike chance of 12.01% or greater to deal a critical hit.

While hits from the same skill will usually have the same critical hit chance, resulting in all-or-nothing behaviour, conditional modifiers and buffs/debuffs can cause critical hit chance to differ between enemies.

  • Some skills perform a new roll per hit or stage, such as channelling skills. This prevents reusing a skill to 'fish' for a good roll to use over a skill's entire duration.
  • Multi-projectile skills from players and allies roll crit independently, but projectiles from a monster's skill will either all crit or not crit.[2]
  • If critical strike chance is lucky, skills perform two crit checks and keep the lower requirement. If it is unlucky, the higher requirement is kept.
  • If a critical hit can be evaded, such as from an attacks or by a monster, but the evasion check fails and lands a hit, evasion is checked again; if the the evasion check succeeds, the hit is downgraded to a non-critical hit. This does not affect the evasion entropy value.

Critical hit chance

  • Martial weapons have a base critical hit chance which is used for almost all attack skills. Unarmed skills have a base critical hit chance of 0% but can be increased through other stats.
    • Skills that use two weapons simultaneously calculate each hand's crit chance and damage separately, which are later combined into a single instance of damage. If either hand crits, the combined hit is considered a single crit. This does not retroactively scale a hand that non-crits, however.
    • Skills that use two weapons independently calculate crit chance independently for each hit.
  • Spells instead specify a base critical hit chance on the skill itself which can then be further modified.
  • Other allies including minions have an independent critical hit chance separate from the player.
  • The Malice aura applying Critical Weakness adds base critical hit chance.

Effects which prevent critical strikes (e.g. Resolute Technique) take priority over effects that causes you to always deal critical strikes.

Critical damage bonus

Critical hits deal extra damage compared to a non-critical hit, the magnitude of which is determined by a stat called critical damage bonus, equivalent to "critical strike multiplier" or "crit multi" from Path of Exile 1. Critical damage bonus is a unique multiplier independent of all other damage multipliers. The default critical damage bonus for players and minions is +100%, or 200% of base damage. Monsters have 40% less bonus critical damage.

Critical damage bonus is calculated by first adding any sources of +#% to Critical Damage Bonus (e.g. on weapons or from Sniper's Mark) to the base critical damage bonus of +100%, then applying any other modifiers such as increases or reductions or more/less multipliers.[3] Note that the modifier found on weapons and from Soul Core of Ticaba are local modifiers and only apply to that hits with that weapon.

Related gems

ItemRequired levelStats
Ambush1Supported Skill has 100% more Critical Hit Chance against Enemies that are on Full Life
Cold Exposure1Supported Skills inflict Cold Exposure for 8 seconds on Critical Hit with Cold Damage
Controlled Destruction1Supported Skills deal 30% more damage with Hits and Ailments
Supported Skills cannot deal Critical Hits
Excise1Supported Skills have 40% more chance to Critically Hit
Supported Skills have +8 seconds to Cooldown
Eye of Winter1Deals 12 to 18 Cold Damage
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Inflicts Critical Weakness on Hit
Gains 50% of damage as the corresponding Type when passing over a Ground Surface
Inevitable Critical1Supported Skills gain 25% increased Critical Hit Chance each second, up to 100%. This Critical Hit Chance is lost whenever a skill supported by Inevitable Critical Critically Hits
Infernal Cry1(0–38)% increased Warcry Speed
Empowers the next Melee Attack you perform, plus an additional Attack per Endurance Charge consumed
Empowered Attacks Gain 25% of Damage as Fire Damage per 5 Power of enemies in range, up to 100%
Warcry radius is 4 metres
Destabilises Enemies for 8 seconds

Combust
Critical Hit Chance: 7.00%

The enemy's Corpse violently explodes, dealing Fire damage in an area around it.

Deals (4–119) to (7–179) Fire Damage
Deals 10% More Fire Damage per 1 Power of exploding Corpse
Explosion radius is 1.6 metres
Killing Palm1(24) to (36) Added Attack Physical Damage
Culling Strike
Can't be Evaded
+7% to Critical Hit Chance
Leverage1Supported Skills have 50% increased Critical Hit Chance against Immobilised Enemies
Magma Barrier1Raising your shield infuses it with magma for 0.5 seconds
Cannot perform a magma-infused block for 0.75 seconds after magma dissipates
Gain Endurance Charge on Block

Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (120-490)% of base
(2-4) to (3-6) Added Fire Damage per 15 Armour on Shield
(4-234) to (7-351) Base Off Hand Fire Damage
Mana Flare1Supported Skills trigger Mana Flare on Critical Hit
Consumes 20% of current Mana to deal that much Fire damage
Potential1Supported Skills cannot generate Power Charges
Supported Skills will consume a Power Charge on use if possible
Supported Skills have 30% more chance to Critically Hit when consuming Power Charges
Supercritical1Supported Skills have 100% increased Critical Damage Bonus
Supported Skills have 20% less Critical Hit chance
Dark Effigy31Totem
Totem duration is 8 seconds
Limit 1 Totem

Dark Effusion
Cast Time: 1.00 Sec
Critical Hit Chance: 11.00%
Deals (2–34) to (4–64) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 0.8 metres

Related unique items

ItemBase itemItem classRequired levelStats
BristleboarLeather VestBody Armour150% reduced Evasion Rating
+(40-60) to Maximum Life
(3-5) Life Regeneration per second
Gain 5 Rage when Hit by an Enemy
Gain 10 Rage when Critically Hit by an Enemy
HoghuntFelled GreatclubTwo Hand Mace1Adds (16-20) to (23-27) Physical Damage
+15% to Critical Hit Chance
10% reduced Attack Speed
+10 to Strength
Maim on Critical Hit
NorthpawSuede BracersGloves1+(15-25) to Evasion Rating
Adds (3-5) to (8-10) Physical Damage to Attacks
(20-30)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 8%
Seed of CataclysmLazuli RingRing1+(20-30) to maximum Mana(30-50)% increased Critical Hit Chance for Spells
(30-50)% increased Critical Spell Damage Bonus
+(13-17)% to Chaos Resistance
10% increased Mana Cost of Skills
FrostbreathSlim MaceOne Hand Mace10Adds (8–12) to (16–20) Physical Damage
Adds (8–12) to (16–20) Cold Damage
+5% to Critical Hit Chance
All Damage from Hits with this Weapon Contributes to Freeze Buildup
Culling Strike against Frozen Enemies
Mask of the SanguimancerFace MaskHelmet10+(20-25) to Evasion Rating
+(10-15) to maximum Energy Shield
(20-40)% increased Critical Hit Chance for Spells
+(10-20) to Strength
+(10-20) to Intelligence
Blood Magic
BriarpatchLaced BootsBoots11(10–20)% increased Movement Speed
+(40–60) to maximum Life
+(60–80) to Stun Threshold
+25% to Thorns Critical Hit Chance
(10-15) to (20-25) Physical Thorns damage
Erian's CobbleGuarded HelmHelmet11+(0-40) to Armour
+(0-30) to Evasion Rating
+(0-20) to maximum Energy Shield
+(0-60) to Accuracy Rating
+(0-30) to maximum Life
+(0-20) to maximum Mana
(0-20)% increased Rarity of Items found
(0-30)% increased Critical Hit Chance
+(0-10) to Strength
+(0-10) to Dexterity
+(0-10) to Intelligence
+(0-10)% to Fire Resistance
+(0-10)% to Cold Resistance
+(0-10)% to Lightning Resistance
(0-6) Life Regeneration per second
TrephinaForge MaulTwo Hand Mace11Adds (12-25) to (22-25) Physical Damage
(10–15)% increased Attack Speed
Causes (30–50)% increased Stun Buildup
Always deals Critical Hits against Heavy Stunned Enemies
Rondel of FragilityLunar AmuletAmulet14+(20-30) to Maximum Energy Shield(15-30)% increased Skill Speed
(20-30)% increased Critical Hit Chance
-30% to all Elemental Resistances
(30-50)% increased Damage
Enezun's ChargeVolatile WandWand16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
KilljoyLinen WrapsGloves16(30-60)% increased Evasion and Energy Shield
+(30-50) to maximum Life
(20-30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
Visage of AyahBeaded CircletHelmet16(50-80)% increased Energy Shield
(10-15)% increased Rarity of Items found
(20-30)% increased Critical Hit Chance
+(10-20)% to Lightning Resistance
Eldritch Battery
MatsyaCrescent QuarterstaffQuarterstaff20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Fixation of YixStellar AmuletAmulet25+(5-7) to all Attributes+100 to maximum Life
Allies in your Presence have (30-50)% increased Critical Hit Chance
Allies in your Presence have (30-50)% increased Critical Damage Bonus
Allies in your Presence have (10-20)% increased Attack Speed
Allies in your Presence have (10-20)% increased Cast Speed
50% reduced Presence Area of Effect
Ungil's HarmonyAzure AmuletAmulet25(20-30)% increased Mana Regeneration Rate+(30-50) to Maximum Life
+(30-50) to Maximum Mana
(100-200)% increased Critical Hit Chance
+(60-100) to Stun Threshold
Your Critical Hits do not deal extra Damage
Sandstorm VisageChain TiaraHelmet26+(80-120) to maximum Energy Shield
+(20-30) to Dexterity
Enemies in your Presence are Blinded
Enemies in your Presence gain Critical Weakness every second
The Smiling KnightCowled HelmHelmet26(150-200)% increased Armour and Evasion
+(50-100) to Accuracy Rating
(15-25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
Atsak's SightVeiled MaskHelmet28(100-150)% increased Evasion and Energy Shield
(30-40)% increased Critical Hit Chance
+(10-20) to Dexterity
+(10-20) to Intelligence
Critical Hits Poison the enemy
Death's HarpDualstring BowBow28Bow Attacks fire an additional Arrow+(50-70)% to Critical Damage Bonus
Bow Attacks fire 3 additional arrows
Gain (20-30) Life per enemy killed
Gain (12-18) Mana per enemy killed
Beacon of AzisSolar AmuletAmulet30+(10-15) to Spirit+(60-100) to maximum Mana
+30 to Spirit
30% Increased Light Radius
Critical Hits ignore Enemy Monster Elemental Resistances
Atziri's AcuityMoulded MittsGloves33(80–100)% increased Armour
(30–50)% increased Critical Hit Chance
+(20–30) to Intelligence
Leech from Critical Hits is instant
PowertreadHunting ShoesBoots33(10–15)% increased Movement Speed
(60–80)% increased Evasion and Energy Shield
+(10–20) to Intelligence
+1 to Maximum Power Charges
+12% to Critical Damage Bonus per Power Charge
The VertexTribal MaskHelmet33(100-150)% increased Evasion and Energy Shield
(20-30)% increased Critical Hit Chance
+(13-17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Voll's ProtectorIronclad VestmentsBody Armour33(100-150)% increased Armour and Energy Shield
25% reduced maximum Mana
+(13-17)% to Chaos Resistance
25% chance to gain a Power Charge on Critical Hit
QuecholliCrumbling MaulTwo Hand Mace38Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage(100–150)% increased Physical Damage
+(10–15) to all Attributes
Gain 30 Life per Enemy Killed
This Weapon's Critical Hit Chance is 100%
Critical Hits do not deal extra Damage
AssailumClosed HelmHelmet45(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
Maligaro's VirtuosityFine BracersGloves45(60-80)% increased Evasion Rating
(20-30)% increased Critical Hit Chance
5% increased Attack Speed
+(10-20) to Dexterity
Your Critical Damage Bonus is 300%
Choir of the StormJade AmuletAmulet52Grants Skill: Level (18-20) Greater Lightning Bolt
+(10-15) to Dexterity+(20-30)% to Lightning Resistance
Critical Hits Ignore Enemy Monster Lightning Resistance
Trigger Greater Lightning Bolt Skill on Critical Hit
Blessed BondsLinen WrapsGloves56+(60-100) to Evasion Rating
+(30-50) to maximum Energy Shield
Gain (25-35) Mana per Enemy Killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
The Brass DomeChampion CuirassBody Armour58(400-500)% increased Armour
(-5–-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
Beyond ReachVisceral QuiverQuiver65(20-30)% increased Critical Hit Chance for Attacks(10-15)% reduced Attack Speed
Chaos Damage from Hits also Contributes to Freeze Buildup
Chaos Damage from Hits also Contributes to Electrocute Buildup
Attacks Gain (10-20)% of Physical Damage as extra Chaos Damage
Collapsing HorizonWyrm QuarterstaffQuarterstaff65100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent


Version history

Version Changes
0.1.0e
  • Critical Strikes from Monsters now deal 40% less bonus Damage.
  • (Hotfix 1) Fixed unintentionally lowering the base minion critical damage bonus from +50% to +30% in patch 0.1.0e. We have buffed base minion critical damage bonus to be +100% (higher than pre 0.1.0e values) to match the base player critical damage bonus. This will display incorrectly in the character panel until a later patch.
0.1.0
  • Introduced to the game.
  1. Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  2. https://x.com/empyriangaming/status/1863700977091744102
  3. https://x.com/NeverSinkDev/status/1868712499614515415