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Passive Skill Tree: Difference between revisions
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The '''Passive Skill Tree''' is a vast, interconnected web of [[passive|passives]] in [[Path of Exile 2]] that allows players to customize their character's [[skills|skills]] and [[attributes]]. It serves as the primary progression system for character development, providing access to numerous bonuses, such as increased [[damage]], [[survivability]], or [[utility]]. Players allocate '''Passive Skill Points''' on the Passive Tree by levelling up or completing certain [[quest|quests]], enabling deep build customization and unique playstyles. | |||
==Passive Tree Nodes== | |||
Passive Tree Nodes are individual points on the Tree that grant specific bonuses when allocated. Nodes come in various types: | |||
* '''Attribute Nodes (Travel Nodes):''' Adds +5 to any [[attribute]] selected. This node can be changed freely for half the [[gold]] cost to '''respec'''. The passive does not need to be '''respeced''' to be changed to a different [[attribute]]. | |||
* '''Jewel Socket Nodes:''' Specialised nodes that allow players to insert [[jewel|jewels]], granting bonuses or effects to enhance their character's build. | |||
* '''Attribute Nodes (Travel Nodes):''' Adds +5 to any [[attribute]] selected. This node can be changed freely for half the [[gold]] cost to | * '''Keystone Nodes:''' Dramatically alter gameplay mechanics, often providing powerful benefits alongside drawbacks. | ||
* '''Small Nodes:''' Provide minor stat boosts, such as increased [[damage]] or [[life]]. | * '''Small Nodes:''' Provide minor stat boosts, such as increased [[damage]] or [[life]]. | ||
* '''Notable Nodes:''' Unlock after allocating Small Nodes in a cluster, allowing players to select additional specialised bonuses. | |||
* '''Notable | |||
Nodes are interconnected, and players must allocate points in a path to reach desired nodes. | Nodes are interconnected, and players must allocate points in a path to reach desired nodes. | ||
=Passive Skill Points= | ==Passive Skill Points== | ||
Passive Skill Points are points earned by | Passive Skill Points are points earned by levelling up or completing specific quests in [[Path of Exile 2]], which can be allocated on the '''Passive Skill Tree''' to unlock nodes. These allow players to enhance their character's [[attributes]], [[skills|skills]], and synergies, providing the foundation for build customization and progression. | ||
==Passive Skill Tree Sections== | |||
The Passive Skill Tree is divided into distinct sections, each indirectly associated with one of the game's three primary [[attributes]]: [[Strength]], [[Dexterity]], and [[Intelligence]]. These sections influence the types of bonuses and playstyles available in each area and dictate the starting points for characters based on their class: | |||
* '''Strength Section''' | |||
** Focuses on [[physical]] power, [[survivability]], and [[melee]] combat. | |||
** Provides bonuses like increased [[life]], [[armour]], [[physical damage]], and [[block]] buffs. | |||
** Starting area for classes like the [[Warrior]]. | |||
* '''Dexterity Section''' | |||
** Emphasizes speed, [[evasion]], and [[critical hit]]. | |||
** Offers bonuses such as increased [[movement speed]], [[attack speed]], [[projectile]] [[damage]], and [[evasion]]. | |||
** Starting area for classes like the [[Ranger]] and [[Monk]]. | |||
* '''Intelligence Section''' | |||
** Specialises in [[spell]] casting, [[energy shield]], and [[utility]]. | |||
** Grants bonuses like increased [[mana]], [[spell]] [[damage]], [[energy shield]], and [[elemental]] [[resistance|resistances]]. | |||
** Starting area for classes like the [[Witch]] and [[Sorceress]]. | |||
This structure ensures that starting positions reflect each class's core identity, while the flexibility of the '''Passive Skill Tree''' allows for highly customized builds that can explore other sections as desired. | |||
== Refunding == | |||
'''Refunding''', commonly referred to as a "respeccing", is the process of reallocating passive skill points. Players can remove previously allocated nodes on the tree by spending [[Gold]], with the cost increasing as the character's level rises. This system allows for build adjustments, experimentation, and correcting mistakes in skill allocation while balancing accessibility with resource management. | |||
==Weapon Specialisation== | |||
When you use a [[Book of Specialisation]], you gain two key benefits: | |||
# Two '''Passive Skill Points'''. | |||
# Two '''Weapon Specialisation Points''' allowing the equivalent number of your existing '''Passive Skill Points''' to be allocated differently, per weapon set, with the exception of '''Keystone''' and '''Jewel Socket Nodes'''. | |||
The first Weapon Specialisation Slots can be obtained via the [[Book of Specialisation]], awarded after defeating the optional boss [[The Crowbell]] in [[Act 1]]. | |||
If you allocate points to both [[weapon set|weapon sets]], refunding these points requires removing one from each weapon set to reclaim a single normal '''Passive Skill Point'''. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives. | |||
= | ==See also== | ||
[[Ascendancy class]]: An advanced speciality passive tree characters gain by completing [[Ascension trials]]. | |||
[[Category:Passive skills]] | [[Category:Passive skills]] | ||
{{sister|poewiki=Passive skill}} |
Latest revision as of 05:53, 29 December 2024
The Passive Skill Tree is a vast, interconnected web of passives in Path of Exile 2 that allows players to customize their character's skills and attributes. It serves as the primary progression system for character development, providing access to numerous bonuses, such as increased damage, survivability, or utility. Players allocate Passive Skill Points on the Passive Tree by levelling up or completing certain quests, enabling deep build customization and unique playstyles.
Passive Tree Nodes
Passive Tree Nodes are individual points on the Tree that grant specific bonuses when allocated. Nodes come in various types:
- Attribute Nodes (Travel Nodes): Adds +5 to any attribute selected. This node can be changed freely for half the gold cost to respec. The passive does not need to be respeced to be changed to a different attribute.
- Jewel Socket Nodes: Specialised nodes that allow players to insert jewels, granting bonuses or effects to enhance their character's build.
- Keystone Nodes: Dramatically alter gameplay mechanics, often providing powerful benefits alongside drawbacks.
- Small Nodes: Provide minor stat boosts, such as increased damage or life.
- Notable Nodes: Unlock after allocating Small Nodes in a cluster, allowing players to select additional specialised bonuses.
Nodes are interconnected, and players must allocate points in a path to reach desired nodes.
Passive Skill Points
Passive Skill Points are points earned by levelling up or completing specific quests in Path of Exile 2, which can be allocated on the Passive Skill Tree to unlock nodes. These allow players to enhance their character's attributes, skills, and synergies, providing the foundation for build customization and progression.
Passive Skill Tree Sections
The Passive Skill Tree is divided into distinct sections, each indirectly associated with one of the game's three primary attributes: Strength, Dexterity, and Intelligence. These sections influence the types of bonuses and playstyles available in each area and dictate the starting points for characters based on their class:
- Strength Section
- Focuses on physical power, survivability, and melee combat.
- Provides bonuses like increased life, armour, physical damage, and block buffs.
- Starting area for classes like the Warrior.
- Dexterity Section
- Emphasizes speed, evasion, and critical hit.
- Offers bonuses such as increased movement speed, attack speed, projectile damage, and evasion.
- Starting area for classes like the Ranger and Monk.
- Intelligence Section
- Specialises in spell casting, energy shield, and utility.
- Grants bonuses like increased mana, spell damage, energy shield, and elemental resistances.
- Starting area for classes like the Witch and Sorceress.
This structure ensures that starting positions reflect each class's core identity, while the flexibility of the Passive Skill Tree allows for highly customized builds that can explore other sections as desired.
Refunding
Refunding, commonly referred to as a "respeccing", is the process of reallocating passive skill points. Players can remove previously allocated nodes on the tree by spending Gold, with the cost increasing as the character's level rises. This system allows for build adjustments, experimentation, and correcting mistakes in skill allocation while balancing accessibility with resource management.
Weapon Specialisation
When you use a Book of Specialisation, you gain two key benefits:
- Two Passive Skill Points.
- Two Weapon Specialisation Points allowing the equivalent number of your existing Passive Skill Points to be allocated differently, per weapon set, with the exception of Keystone and Jewel Socket Nodes.
The first Weapon Specialisation Slots can be obtained via the Book of Specialisation, awarded after defeating the optional boss The Crowbell in Act 1.
If you allocate points to both weapon sets, refunding these points requires removing one from each weapon set to reclaim a single normal Passive Skill Point. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives.
See also
Ascendancy class: An advanced speciality passive tree characters gain by completing Ascension trials.