Charm: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:


__TOC__
__TOC__
==Mechanics==
Charms cannot be activated manually. While a charm has sufficient charges, it is activated automatically when it meets the conditions specified by its implicit modifier. When activated, they will grant its effect for the duration.
Charms gain charges from killing monsters, using the [[Well]], or activating a checkpoint, the same way [[flask]]s do. Unequipping a charm will remove all charges on the charm.
Each character starts with one charm slot. This can be increased up to a maximum of 3 with [[belt]] modifiers that grant additional charm slots.
Charms can only be {{c|normal|normal}}, {{c|magic|magic}} or {{c|unique|unique}}. There are no {{c|rare|rare}} charms.


==List of charms==
==List of charms==
Line 18: Line 27:


==List of unique charms==
==List of unique charms==
{{main|List of charms}}
{{main|List of unique charms}}


There are {{Drop enabled unique item count|where=items.class_id="UtilityFlask"}} unique charms that can drop.
There are {{Drop enabled unique item count|where=items.class_id="UtilityFlask"}} unique charms that can drop.
Line 30: Line 39:
|stat=1
|stat=1
}}
}}
==Version history==
{{Version history table header}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}


{{Navbox Items}}
{{Navbox Items}}
[[Category:Charms]]
[[Category:Charms]]
[[Category:Item classes]]
[[Category:Item classes]]

Latest revision as of 23:30, 27 November 2024

Charm is an item class of trinkets that function somewhat similarly to utility flasks. Charms gain charges from killing monsters or refilling at wells and will trigger automatically to grant defensive bonuses or immunities to negative status effects.

Mechanics

Charms cannot be activated manually. While a charm has sufficient charges, it is activated automatically when it meets the conditions specified by its implicit modifier. When activated, they will grant its effect for the duration.

Charms gain charges from killing monsters, using the Well, or activating a checkpoint, the same way flasks do. Unequipping a charm will remove all charges on the charm.

Each character starts with one charm slot. This can be increased up to a maximum of 3 with belt modifiers that grant additional charm slots.

Charms can only be normal, magic or unique. There are no rare charms.

List of charms

Main page: List of charms

There are 9 charm base types that can drop.

ItemRequired levelDurationUsageCapacityBuff effectsStats
Ruby CharmFile:Ruby Charm inventory icon.pngRuby CharmLasts 4.00 Seconds
Consumes 40 of 80 Charges on use
+25% to Fire Resistance
Requires Level 5Used when you take Fire Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Ruby Charm inventory icon.png
54.004080+25% to Fire ResistanceUsed when you take Fire Damage from a Hit
Sapphire CharmFile:Sapphire Charm inventory icon.pngSapphire CharmLasts 4.00 Seconds
Consumes 40 of 80 Charges on use
+25% to Cold Resistance
Requires Level 5Used when you take Cold Damage from a HitUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Sapphire Charm inventory icon.png
54.004080+25% to Cold ResistanceUsed when you take Cold Damage from a Hit
Silver CharmFile:Silver Charm inventory icon.pngSilver CharmLasts 3.00 Seconds
Consumes 40 of 80 Charges on use
Your speed is unaffected by Slows
Requires Level 10Used when you are affected by a SlowUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Silver Charm inventory icon.png
103.004080Your speed is unaffected by SlowsUsed when you are affected by a Slow
Thawing CharmFile:Thawing Charm inventory icon.pngThawing CharmLasts 4.00 Seconds
Consumes 80 of 80 Charges on use
Grants Immunity to Freeze
Requires Level 12Used when you become FrozenUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Thawing Charm inventory icon.png
124.008080Grants Immunity to FreezeUsed when you become Frozen
Staunching CharmFile:Staunching Charm inventory icon.pngStaunching CharmLasts 3.00 Seconds
Consumes 60 of 80 Charges on use
Grants Immunity to Bleeding
Requires Level 18Used when you take start BleedingUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Staunching Charm inventory icon.png
183.006080Grants Immunity to BleedingUsed when you take start Bleeding
Antidote CharmFile:Antidote Charm inventory icon.pngAntidote CharmLasts 3.00 Seconds
Consumes 40 of 80 Charges on use
Grants Immunity to Poison
Requires Level 24Used when you become PoisonedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Antidote Charm inventory icon.png
243.004080Grants Immunity to PoisonUsed when you become Poisoned
Stone CharmFile:Stone Charm inventory icon.pngStone CharmLasts 2.50 Seconds
Consumes 40 of 80 Charges on use
Cannot be Stunned
Requires Level 27Used when you become StunnedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Stone Charm inventory icon.png
272.504080Cannot be StunnedUsed when you become Stunned
Dousing CharmFile:Dousing Charm inventory icon.pngDousing CharmLasts 3.00 Seconds
Consumes 60 of 80 Charges on use
Grants Immunity to Ignite
Requires Level 32Used when you become IgnitedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Dousing Charm inventory icon.png
323.006080Grants Immunity to IgniteUsed when you become Ignited
Grounding CharmFile:Grounding Charm inventory icon.pngGrounding CharmLasts 3.00 Seconds
Consumes 50 of 80 Charges on use
Grants Immunity to Shock
Requires Level 32Used when you become ShockedUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
File:Grounding Charm inventory icon.png
323.005080Grants Immunity to ShockUsed when you become Shocked

List of unique charms

There are 0 unique charms that can drop.

No results found

Version history

Version Changes
Unknown
  • Introduced to the game.