Witchhunter: Difference between revisions
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==Overview== | ==Overview== | ||
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. | The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to [[Culling Strike]] and [[Decimating Strike]] to remove a chunk of their life, and the ability to reduce the enemy's [[Concentration]] and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. [[Sorcery Ward]] gives him an elemental barrier in exchange for armour and evasion, and [[Zealous Inquisition]] and clear packs of enemies when it triggers. | ||
==Passive skills== | ==Passive skills== | ||
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| [[ | | [[???]] || ??? || {{n/a}} || ??? | ||
|- | |||
| [[Pitiless Killer]] || [[Culling Strike]] || {{n/a}} || [[Damage vs Low Life Enemies]] | |||
|- | |- | ||
| [[Witchbane]] || Enemies have Maximum Concentration equal to 40% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds || [[ | | [[Witchbane]] || Enemies have Maximum Concentration equal to 40% of their Maximum Life<br>Break enemy Concentration on Hit equal to 100% of Damage Dealt<br>Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds || [[Pitiless Killer]] || [[Cooldown Recovery Rate (passive skill)|Cooldown Recovery Rate]] | ||
|- | |- | ||
| [[ | | [[Judge, Jury, and Executioner]] || [[Decimating Strike]] || {{n/a}} || ??? | ||
|- | |- | ||
| [[ | | [[No Mercy]] || Deal up to 30% more Damage to Enemies based on their missing Concentration || [[Judge, Jury, and Executioner]] || ??? | ||
|- | |- | ||
| [[Obsessive Rituals]] || Grants Skill: [[Sorcery Ward]]<br>50% less Armour and Evasion Rating || {{n/a}} || ??? | | [[Obsessive Rituals]] || Grants Skill: [[Sorcery Ward]]<br>50% less Armour and Evasion Rating || {{n/a}} || ??? | ||
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|- | |- | ||
| [[Zealous Inquisition]] || 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage<br>Chance is doubled against Undead and Demons || {{n/a}} || ??? | | [[Zealous Inquisition]] || 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage<br>Chance is doubled against Undead and Demons || {{n/a}} || ??? | ||
|} | |} | ||
Latest revision as of 19:35, 25 November 2024
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Witchhunter is an Ascendancy class for the Mercenary.
Overview
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, and Zealous Inquisition and clear packs of enemies when it triggers.
Passive skills
Minor skills
This class has the following minor passive skills:
Lua error: Error: Table passive_skills not found..
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
??? | ??? | — | ??? |
Pitiless Killer | Culling Strike | — | Damage vs Low Life Enemies |
Witchbane | Enemies have Maximum Concentration equal to 40% of their Maximum Life Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds |
Pitiless Killer | Cooldown Recovery Rate |
Judge, Jury, and Executioner | Decimating Strike | — | ??? |
No Mercy | Deal up to 30% more Damage to Enemies based on their missing Concentration | Judge, Jury, and Executioner | ??? |
Obsessive Rituals | Grants Skill: Sorcery Ward 50% less Armour and Evasion Rating |
— | ??? |
??? | ??? | Obsessive Rituals | ??? |
Zealous Inquisition | 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons |
— | ??? |
Version history
Version | Changes |
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Unknown |
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