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View table: skill_gems
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Table structure:
- awakened_variant_id - String
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - List of String, delimiter: ,
- gem_tier - Integer
- intelligence_percent - Integer
- is_awakened_support_gem - Boolean
- is_vaal_skill_gem - Boolean
- primary_attribute - String
- strength_percent - Integer
- vaal_variant_id - String
This table has 575 rows altogether.
Page | awakened variant id | dexterity percent | gem description | gem tags | gem tier | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | vaal variant id |
---|---|---|---|---|---|---|---|---|---|---|---|
Abiding Hex (edit) | 0 | Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charges]] on use, gaining significant [[Curse]] duration if they do. | Support • Curse | 2 | 100 | No | intelligence | 0 | |||
Ablation (edit) | 0 | Supports [[Offering]] Skills. Supported Skills [[Sacrifice]] a portion of your life on use, but deal much more damage and have more powerful [[Buffs]] in return. | Support | 3 | 100 | No | intelligence | 0 | |||
Acceleration (edit) | 100 | Supports [[Projectile]] skills, making those [[Projectiles]] travel faster. | Support • Projectile | 1 | 0 | No | dexterity | 0 | |||
Acrimony (edit) | 0 | Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minions]]. | Support | 2 | 100 | No | intelligence | 0 | |||
Adhere (edit) | 100 | Supports [[Grenade]] Skills. [[Grenades]] from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate. | Support • Grenade | 1 | 0 | No | dexterity | 0 | |||
Aftershock (support gem) (edit) | 0 | Supports [[Slams]] you use yourself, giving them a chance to create an [[Aftershock]]. | Support • Attack • Melee • Slam | 2 | 0 | No | strength | 100 | |||
Alchemist's Boon (edit) | 100 | While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence. | Buff • Persistent • Aura | 14 | 0 | No | dexterity | 0 | |||
Alignment (edit) | 100 | [Show] | Support • Attack • Projectile | 3 | 0 | No | dexterity | 0 | |||
Ambrosia (edit) | 0 | Supports Skills you use yourself which Damage enemies with [[Hits]]. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Gaining]] a percentage of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed. | Support | 2 | 100 | No | intelligence | 0 | |||
Ambush (edit) | 0 | Supports any skill that [[Hits]] enemies, making it more likely to [[Critically Hit]] enemies on full life. | Support • Critical | 1 | 100 | No | intelligence | 0 | |||
Ammo Conservation (edit) | 100 | Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. | Support | 1 | 0 | No | dexterity | 0 | |||
Ancestral Aid (edit) | 0 | [Show] | Support • Attack • Melee • Strike • Conditional | 2 | 0 | No | strength | 100 | |||
Ancestral Call (edit) | 0 | Supports [[Strikes]] you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills. | Support • Attack • Melee • Strike | 2 | 0 | No | strength | 100 | |||
Ancestral Spirits (edit) | 0 | Each of your [[Totems]] will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. | Minion • Trigger • Duration | 0 | 0 | No | none | 0 | |||
Ancestral Urgency (edit) | 0 | Supports Skills which place [[Totems]], causing those skills to place [[Totems]] much more quickly. | Support • Totem | 2 | 0 | No | strength | 100 | |||
Ancestral Warrior Totem (edit) | 0 | Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns. | Attack • Totem • AoE • Melee • Physical • Duration • Meta | 13 | 0 | strength | 100 | ||||
Arc (edit) | 0 | An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chains]] on to other nearby enemies. [[Shocked]] enemies [[Hit]] release damaging pulses. | Spell • AoE • Lightning • Chaining • Payoff | 5 | 100 | No | intelligence | 0 | |||
Arcane Surge (support gem) (edit) | 0 | Supports [[Spells]] you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. | Support • Spell • Duration | 1 | 100 | No | intelligence | 0 | |||
Arcane Tempo (edit) | 0 | Supports [[Spells]], causing them to cast faster. | Support • Spell | 1 | 100 | No | intelligence | 0 | |||
Archmage (edit) | 0 | While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana. | Buff • Persistent • Lightning | 14 | 0 | No | strength | 100 | |||
Arctic Armour (edit) | 0 | Conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attacks]] that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. | Buff • Spell • Persistent • Sustained • Cold • Staged | 4 | 100 | No | intelligence | 0 | |||
Armour Breaker (edit) | 0 | Attack with a forceful blow, knocking enemies back and weakening their [[Armour]]. | Attack • AoE • Melee • Strike • Physical | 3 | 0 | No | strength | 100 | |||
Armour Explosion (edit) | 0 | Supports [[Attacks]], causing them to trigger a [[Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]]. | Support • Attack • AoE • Trigger • Fire • Payoff | 2 | 0 | No | strength | 100 | |||
Armour Piercing Rounds (edit) | 50 | Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | Attack • Ammunition • Projectile • Physical | 1 | 0 | No | none | 50 | |||
Arms Length (edit) | 0 | Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hits]] to be significantly more effective. | Support | 2 | 0 | No | strength | 100 | |||
Artillery Ballista (edit) | 50 | Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing. | Attack • Totem • AoE • Projectile • Fire • Duration | 9 | 0 | No | none | 50 | |||
Astral Projection (edit) | 0 | Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you. | Support | 3 | 100 | No | intelligence | 0 | |||
Attrition (edit) | 50 | While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough. | Buff • Persistent | 14 | 0 | No | none | 50 | |||
Auto Reload (edit) | 0 | Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy. | Support | 2 | 0 | No | strength | 100 | |||
Ball Lightning (edit) | 0 | Fire a slow-moving orb [[Projectile]] that moves through enemies. The orb itself does not [[Hit]] enemies, but repeatedly shoots bolts of [[Lightning]] at nearby targets. | Spell • AoE • Projectile • Sustained • Lightning • Chaining | 11 | 100 | No | intelligence | 0 | |||
Barbs (edit) | 0 | Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Retaliated]] with [[Thorns]] Damage. | Support • Attack • Melee • Strike | 3 | 0 | No | strength | 100 | |||
Barrage (edit) | 100 | Ready a volley of arrows or spears, [[Empowering]] your next [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to repeat multiple times. Consumes your [[Frenzy Charges]] on use to add additional repeats. | Spell • Buff • Duration | 5 | 0 | No | dexterity | 0 | |||
Barrier Invocation (edit) | 50 | While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hits]]. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spells]], and can trigger them multiple times if it has enough [[Energy]]. | Buff • Persistent • Trigger • Meta | 8 | 50 | none | 0 | ||||
Battershout (edit) | 0 | Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]]. | Support • Warcry • AoE • Trigger • Physical • Payoff | 3 | 0 | No | strength | 100 | |||
Behead (edit) | 0 | Supports [[Strike]] skills, causing them to steal [[Modifiers]] from [[Rare]] monsters they kill. | Support • Attack • Melee • Strike | 3 | 0 | No | strength | 100 | |||
Berserk (edit) | 0 | While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging. | Buff • Persistent | 14 | 0 | No | strength | 100 | |||
Bidding (edit) | 0 | Supports [[Minion]] Skills. Supported [[Minions]] deal significantly more damage with their Command Skills. | Support • Command • Minion | 2 | 100 | No | intelligence | 0 | |||
Bind Spectre (edit) | 0 | Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]]. | Minion • Persistent | 7 | 100 | No | intelligence | 0 | |||
Biting Frost (edit) | 0 | Supports any skill that [[Hits]] enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]]. | Support • Cold • Payoff | 3 | 100 | No | intelligence | 0 | |||
Blasphemy (edit) | 0 | Turn socketed [[Curse]] skills into vile [[Auras]], applying their effects to all nearby enemies. | Buff • Persistent • AoE • Aura • Meta | 8 | 100 | intelligence | 0 | ||||
Bleeding Concoction (edit) | 0 | Consume charges from your Mana [[Flask]] to throw a bottle that explodes, dealing [[Physical]] attack damage in an area. [[Bleeding]] inflicted by this skill has higher [[Magnitude]]. | Attack • AoE • Projectile • Physical | 0 | 0 | No | none | 0 | |||
Blind (support gem) (edit) | 100 | Supports any skill that [[Hits]] enemies, causing them to [[Blind]] on [[Hit]]. | Support | 2 | 0 | No | dexterity | 0 | |||
Blindside (edit) | 100 | Supports Skills which can cause Damaging [[Hits]]. Supported Skills are more likely to [[Critically Hit]] [[Blinded]] Enemies, and deal more Damage with [[Critical Hits]] against [[Blinded]] Enemies, but cannot themselves inflict [[Blind]]. | Support • Critical | 1 | 0 | No | dexterity | 0 | |||
Blink (edit) | 0 | While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. | Buff • Persistent • Spell | 14 | 100 | No | intelligence | 0 | |||
Blood Boil (edit) | 0 | Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. | Buff • Persistent • AoE • Physical • Duration | 0 | 0 | No | none | 0 | |||
Blood Hunt (edit) | 100 | Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]]. | Attack • AoE • Melee • Strike • Physical • Payoff | 7 | 0 | No | dexterity | 0 | |||
Blood in the Eyes (edit) | 100 | Supports Skills that [[Hit]] Enemies, causing those [[Hits]] to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt. | Support • Physical | 1 | 0 | No | dexterity | 0 | |||
Bloodhound's Mark (edit) | 100 | [Show] | Spell • Attack • AoE • Mark • Physical • Duration • Nova • Payoff | 9 | 0 | No | dexterity | 0 | |||
Bloodlust (edit) | 0 | Supports [[Melee]] [[Attacks]], causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]]. | Support • Attack • Melee • Physical | 1 | 0 | No | strength | 100 | |||
Bludgeon (edit) | 0 | Supports any skill that [[Hits]] enemies, causing it to [[Knock Back]] enemies. | Support | 2 | 0 | No | strength | 100 | |||
Bone Blast (edit) | 0 | Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]]. | Spell • AoE • Physical • Duration | 0 | 100 | No | intelligence | 0 | |||
Bone Cage (edit) | 0 | Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pin]]ning those enemies. | Spell • AoE • Physical • Duration • Nova | 3 | 100 | No | intelligence | 0 | |||
Bone Offering (edit) | 0 | Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.<br><br>The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear. | Minion • Buff • AoE • Physical • Duration | 11 | 100 | No | intelligence | 0 | |||
Bone Shrapnel (edit) | 0 | Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies. | Support • AoE • Trigger • Physical | 2 | 100 | No | intelligence | 0 | |||
Boneshatter (edit) | 0 | Attacks enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. | Attack • AoE • Melee • Strike | 1 | 0 | No | strength | 100 | |||
Bonestorm (edit) | 0 | Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions. | AoE • Projectile • Sustained • Physical • Duration • Channelling | 5 | 100 | No | intelligence | 0 | |||
Bow Shot (edit) | 0 | Attack | 0 | 0 | No | none | 0 | ||||
Break Endurance (edit) | 0 | Supports any skill that [[Hits]] enemies, giving it a chance to gain an [[Endurance Charge]] when it [[Fully Breaks]] an enemy's [[Armour]]. | Support | 1 | 0 | No | strength | 100 | |||
Break Posture (edit) | 100 | Supports [[Attacks]], causing them to [[Daze]] Enemies when they fully [[Break Armour]]. | Support • Attack | 2 | 0 | No | dexterity | 0 | |||
Brink (edit) | 0 | Supports [[Melee]] [[Attack]] Skills. Supported Skills deal more Damage against [[Heavily Stunned]] Enemies, but cannot themselves [[Stun]]. | Support • Attack • Melee | 2 | 0 | No | strength | 100 | |||
Brutality (edit) | 0 | Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. | Support • Physical | 1 | 0 | No | strength | 100 | |||
Bullseye (edit) | 100 | Supports [[Attacks]], causing them to gain [[Accuracy]]. | Support • Attack | 2 | 0 | No | dexterity | 0 | |||
Burgeon (edit) | 0 | Supports [[Channelling]] Skills you use yourself, causing them to deal more damage the longer they have been [[Channelled]]. | Support • Channelling | 1 | 100 | No | intelligence | 0 | |||
Burning Inscription (edit) | 0 | Supports any Skill which creates [[Runic Inscriptions]] when Cast, causing those [[Runic Inscriptions]] to trigger Burning Inscription when they expire. Burning Inscription is a [[Spell]] which creates [[Ignited Ground]] based off of your Maximum Mana. | Support • AoE • Trigger • Fire | 3 | 100 | No | intelligence | 0 | |||
Bursting Plague (edit) | 100 | Supports skills that can [[Poison]] enemies, causing [[Poisoned]] enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of [[Minions]]. | Support • AoE • Trigger • Physical • Chaos | 1 | 0 | No | dexterity | 0 | |||
Cadence (edit) | 100 | Supports [[Attacks]] you use yourself. Supported Skills gain more [[Attack]] speed each time you use them, but will become unusable if used too frequently in a short time frame. | Support • Attack | 2 | 0 | No | dexterity | 0 | |||
Caltrops (edit) | 100 | Supports Ranged [[Spear]] [[Attacks]]. Supported Skills create Caltrops when [[Projectiles]] they create reach the end of their flight. | Support • Attack • AoE • Projectile • Trigger • Physical • Duration • Hazard | 3 | 0 | No | dexterity | 0 | |||
Cannibalism (edit) | 0 | Supports [[Persistent]] [[Buff]] Skills, causing you to recover Life on kill while the Skill is active. | Support • Buff • Persistent | 3 | 0 | No | strength | 100 | |||
Capacitor (edit) | 0 | Supports Invocation Skills which [[Trigger]] other Skills. Supported Skills have significantly higher Maximum [[Energy]]. | Support | 3 | 100 | No | intelligence | 0 | |||
Cast on Block (edit) | 0 | While active, gains [[Energy]] when you [[Block]] and triggers socketed [[Spell]]s on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Meta | 0 | 0 | none | 0 | ||||
Cast on Charm Use (edit) | 0 | While active, gains [[Energy]] when one of your [[Charms]] is used and triggers socketed [[Spells]] on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Meta | 0 | 0 | none | 0 | ||||
Cast on Critical (edit) | 0 | While active, gains [[Energy]] when you [[Critically Hit]] enemies and triggers socketed [[Spells]] on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Meta | 14 | 100 | intelligence | 0 | ||||
Cast on Dodge (edit) | 50 | While active, gains [[Energy]] when you dodge roll and triggers socketed spells on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Meta | 14 | 50 | none | 0 | ||||
Cast on Freeze (edit) | 0 | While active, gains [[Energy]] when you [[Freeze]] enemies and triggers socketed spells on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Cold • Meta | 8 | 100 | intelligence | 0 | ||||
Cast on Ignite (edit) | 0 | While active, gains [[Energy]] when you [[Ignite]] enemies and triggers socketed spells on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Fire • Meta | 8 | 100 | intelligence | 0 | ||||
Cast on Minion Death (edit) | 0 | While active, gains [[Energy]] when one of your [[Persistent]] [[Minions]] is [[Killed]], and triggers socketed [[Spells]] upon reaching maximum [[Energy]]. Very underlevelled [[Minions]] will incur an [[Energy]] generation penalty. Cannot socket [[Spells]] which create [[Minions]]. | Buff • Minion • Persistent • Trigger • Meta | 8 | 100 | intelligence | 0 | ||||
Cast on Shock (edit) | 0 | While active, gains [[Energy]] when you [[Shock]] enemies and triggers socketed spells on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Lightning • Meta | 8 | 100 | intelligence | 0 | ||||
Catharsis (edit) | 0 | [Show] | Support • Physical • Chaos • Conditional | 2 | 100 | No | intelligence | 0 | |||
Chain (support gem) (edit) | 100 | Supports [[Projectile]] skills and any other skills that [[Chain]], causing them to [[Chain]] additional times. | Support • Projectile • Chaining | 1 | 0 | No | dexterity | 0 | |||
Chaos Bolt (edit) | 0 | Fires a burst of [[Chaos]] energy at the target. | Spell • Projectile • Chaos | 0 | 100 | No | intelligence | 0 | |||
Chaos Infusion (edit) | 0 | Supports [[Attacks]], causing them to [[Gain]] [[Chaos]] Damage but deal less Damage of other [[Types]]. | Support • Attack • Chaos | 3 | 100 | No | intelligence | 0 | |||
Chaos Mastery (edit) | 0 | Supports [[Chaos]] skills, granting them an additional level. | Support • Chaos | 3 | 100 | No | intelligence | 0 | |||
Chaotic Freeze (edit) | 0 | Supports [[Spells]] that deal non-[[Ailment]] [[Chaos]] damage over time. Enemies taking damage over time from [[Debuffs]] caused by supported skills will suffer [[Freeze]] build up from [[Chaos]] damage [[Hits]] from any source. Does not Support Skills used by [[Minions]]. | Support • Spell • Chaos | 3 | 100 | No | intelligence | 0 | |||
Chaotic Infusion (edit) | 0 | Grants your weapon [[Infusion]]. Non-[[Melee]] [[Projectile]] [[Attacks]] with that weapon Consume [[Infusions]] to Infuse the first [[Projectile]] fired, causing it to explode at the end of its flight. | Attack • AoE • Chaos | 0 | 0 | No | none | 0 | |||
Charge Infusion (edit) | 50 | While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds. | Buff • Persistent | 14 | 50 | No | none | 0 | |||
Charged Shots (edit) | 100 | Supports [[Bow]] [[Attacks]]. Every third shot with Supported Skills restores a portion of it's Mana cost and [[Gains]] Damage as extra [[Lightning]] Damage. | Support • Attack • Projectile | 3 | 0 | No | dexterity | 0 | |||
Charged Staff (edit) | 50 | Consume all [[power charge]]s to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | Attack • Buff • AoE • Duration | 9 | 50 | No | none | 0 | |||
Charm Bounty (edit) | 100 | Supports any Skill that [[Hits]] Enemies, causing Enemies it kills to grant more [[Charm]] charges. | Support | 3 | 0 | No | dexterity | 0 | |||
Clarity (edit) | 0 | Supports [[Persistent]] [[Buff]] Skills, causing you to gain increased Mana Regeneration while the Skill is active. | Support • Buff • Persistent | 1 | 100 | No | intelligence | 0 | |||
Clash (edit) | 0 | Supports [[Melee]] [[Attack]] Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true. | Support • Attack • Melee | 3 | 0 | No | strength | 100 | |||
Close Combat (edit) | 100 | Supports [[Attacks]], causing them to deal more damage to enemies based on how close they are to you. | Support • Attack | 2 | 0 | No | dexterity | 0 | |||
Cluster Grenade (edit) | 50 | Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop. | Attack • AoE • Projectile • Grenade • Fire • Duration | 13 | 0 | No | none | 50 | |||
Cold Exposure (edit) | 0 | Supports any skill that [[Hits]] enemies, causing it to inflict [[Cold Exposure]] when it [[Critically Hits]] an enemy. | Support • Cold • Duration • Critical | 3 | 100 | No | intelligence | 0 | |||
Cold Infusion (edit) | 0 | Supports [[Attacks]], causing them to [[Gain]] [[Cold]] Damage but deal less [[Fire]] and [[Lightning]] Damage. | Support • Attack • Cold | 1 | 100 | No | intelligence | 0 | |||
Cold Mastery (edit) | 0 | Supports [[Cold]] skills, granting them an additional level. | Support • Cold | 3 | 100 | No | intelligence | 0 | |||
Cold Penetration (edit) | 0 | Supports any skill that [[Hits]] enemies, making those [[Hits]] [[Penetrate]] enemy [[Cold]] resistance. | Support • Cold | 2 | 100 | No | intelligence | 0 | |||
Cold Snap (edit) | 0 | [Show] | Spell • AoE • Cold • Payoff | 5 | 100 | No | intelligence | 0 | |||
Combat Frenzy (edit) | 100 | While active, grants you a [[Frenzy Charge]] when you [[Freeze]], [[Electrocute]] or [[Pin]] an enemy. This can only occur once every few seconds. | Buff • Persistent | 8 | 0 | No | dexterity | 0 | |||
Combo Finisher (edit) | 100 | Supports [[Melee]] [[Attacks]] you use yourself. Supported Skills cannot be used until enough [[Combo]] has been built up, but deal massively more damage. Cannot support skills which already [[Combo]], or [[Triggered]] Skills. | Support • Attack • Melee • Strike • Conditional | 1 | 0 | No | dexterity | 0 | |||
Comet (edit) | 0 | Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. | Spell • AoE • Cold | 11 | 100 | No | intelligence | 0 |