View table: skill_gems

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Table structure:

  1. awakened_variant_id - String
  2. dexterity_percent - Integer
  3. gem_description - Text
  4. gem_tags - List of String, delimiter: ,
  5. intelligence_percent - Integer
  6. is_awakened_support_gem - Boolean
  7. is_vaal_skill_gem - Boolean
  8. primary_attribute - String
  9. strength_percent - Integer
  10. support_gem_letter - String
  11. support_gem_letter_html - Text
  12. vaal_variant_id - String

This table has 21 rows altogether.

Recreate data.

Page awakened variant id dexterity percent gem description gem tags intelligence percent is awakened support gem is vaal skill gem primary attribute strength percent support gem letter support gem letter html vaal variant id
Ancestral Warrior Totem (edit) 0 Raises a Totem that uses socketed Mace skills. Totem AoE Melee Physical Duration Meta 0 No strength 100
Armour Piercing Rounds (edit) 50 Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. Ammunition Attack AoE Projectile Physical 0 No none 50
Bind Spectre (edit) 0 Captures the spirit of a defeated monster, allowing you to summon it as a Minion. Minion 100 No intelligence 0
Bone Offering (edit) 0 Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear. Minion Spell Buff Duration AoE Physical 100 No intelligence 0
Cast on Minion Death (edit) 0 While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions. Spell Minion Buff Persistent Trigger Meta 100 No intelligence 0
Earthquake (edit) 0 Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Subsequent attacks cannot create another patch of Jagged Ground until the first erupts. AoE Melee Slam Duration 0 No strength 100
Falling Thunder (edit) 50 Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. Attack AoE Slam Projectile Lightning 50 No none 0
Freezing Mark (edit) 50 Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. Attack AoE Mark Cold Duration Nova 50 No none 0
High Velocity Rounds (edit) 0 Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage. Attack Projectile Physical 0 No none 0
Ice Shards (edit) 50 Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip. Ammunition Attack AoE Projectile Cold 0 No none 50
Killing Palm (edit) 50 Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. AoE Melee Strike Physical 50 No none 0
Lightning Arrow (edit) 50 Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them. Attack Projectile Lightning Bow 50 No none 0
Pain Offering (edit) 0 Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly. The bone spike is itself a Minion. If it dies, the effect ends immediately. Minion Spell Buff Duration Aura 100 No intelligence 0
Raise Zombie (edit) 0 Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered. Minion Spell Duration 100 No intelligence 0
Skeletal Brute (edit) 0 Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies. Minion Persistent 100 No intelligence 0
Skeletal Cleric (edit) 0 Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. Minion Persistent 100 No intelligence 0
Skeletal Reaver (edit) 0 Summons aggressive, Reviving Skeletal Reavers that can enrage on command.<br>Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. Minion Persistent 100 No intelligence 0
Skeletal Sniper (edit) 0 Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.<br>Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion. Minion Persistent Physical Chaos 100 No intelligence 0
Skeletal Storm Mage (edit) 0 Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command<br>Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them. Minion Persistent Lightning 100 No intelligence 0
Skeletal Warrior (edit) 0 Summons Reviving Skeletal Warriors. Minion Persistent 100 No intelligence 0
User:Blvcksvn/GemTest (edit) 50 <div style="text-align:left"><span class="tc -stat">Requires: </span><span class="tc -normal">Dex</span><br><span class="tc -stat">Requires: </span><span class="tc -normal">Quarterstaff</span></div><br>Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. Attack AoE Slam Projectile Lightning 50 No none