[dismiss]
The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
View table: skill_gems
Jump to navigation
Jump to search
Table structure:
- awakened_variant_id - String
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - List of String, delimiter: ,
- gem_tier - Integer
- intelligence_percent - Integer
- is_awakened_support_gem - Boolean
- is_vaal_skill_gem - Boolean
- primary_attribute - String
- strength_percent - Integer
- vaal_variant_id - String
This table has 427 rows altogether.
Page | awakened variant id | dexterity percent | gem description | gem tags | gem tier | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | vaal variant id |
---|---|---|---|---|---|---|---|---|---|---|---|
Ablation (edit) | 0 | Supports Offering Skills. Supported Skills Sacrifice a portion of your life on use, but deal much more damage and have more powerful Buffs in return. | 3 | 0 | No | none | 0 | ||||
Acceleration (edit) | 0 | Supports Projectile Skills, making those Projectiles travel faster. | Projectile | 1 | 0 | No | none | 0 | |||
Aftershock (support gem) (edit) | 0 | Supports Slams you use yourself, giving them a chance to create an Aftershock. | Attack • Melee • Slam | 2 | 0 | No | none | 0 | |||
Alchemist's Boon (edit) | 100 | Buff • Persistent • Aura | 14 | 0 | No | dexterity | 0 | ||||
Ambush (edit) | 0 | Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life. | Critical | 1 | 0 | No | none | 0 | |||
Ammo Conservation (edit) | 0 | Supported crossbow attacks have 25% chance to not consume a bolt | 1 | 0 | No | none | 0 | ||||
Ancestral Spirits (edit) | 0 | Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. | Minion • Trigger • Duration | 0 | 0 | No | none | 0 | |||
Ancestral Urgency (edit) | 0 | Supports Skills which place Totems, causing those skills to place Totems much more quickly. | Totem | 2 | 0 | No | none | 0 | |||
Ancestral Warrior Totem (edit) | 0 | Raises a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns. | Attack • Totem • AoE • Melee • Physical • Duration • Meta | 13 | 0 | strength | 100 | ||||
Arc (edit) | 0 | An arc of [[Lightning]] stretches from the caster to a targeted enemy and Chains on to other nearby enemies. | Spell • Lightning • Chaining | 5 | 100 | No | intelligence | 0 | |||
Arcane Surge (support gem) (edit) | 0 | Gain Arcane Surge for 8 seconds after spending a total of 100% of your maximum mana on supported skills | Spell • Duration | 1 | 0 | No | none | 0 | |||
Arcane Tempo (edit) | 0 | Supports Spells, causing them to cast faster. | Spell | 1 | 0 | No | none | 0 | |||
Archmage (edit) | 0 | While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.. | Buff • Persistent • Lightning | 14 | 0 | No | strength | 100 | |||
Arctic Armour (edit) | 0 | Conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attacks]] that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. | Buff • Spell • Persistent • Sustained • Cold | 4 | 100 | No | intelligence | 0 | |||
Armour Breaker (edit) | 0 | Attack with a forceful blow, knocking enemies back and weakening their [[Armour]]. | Attack • AoE • Melee • Strike • Physical | 3 | 0 | No | strength | 100 | |||
Armour Explosion (edit) | 0 | Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour. | Attack • AoE • Trigger • Fire | 2 | 0 | No | none | 0 | |||
Armour Piercing Rounds (edit) | 50 | Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | Attack • Ammunition • Projectile • Physical | 1 | 0 | No | none | 50 | |||
Artillery Ballista (edit) | 50 | Attack • Totem • AoE • Projectile • Fire • Duration | 9 | 0 | No | none | 50 | ||||
Astral Projection (edit) | 0 | Supports Nova Skills, causing those Skills to take place at the targeted location when used instead of around you. | 3 | 0 | No | none | 0 | ||||
Attrition (edit) | 50 | Buff • Persistent | 14 | 0 | No | none | 50 | ||||
Auto Reload (edit) | 0 | Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy. | 2 | 0 | No | none | 0 | ||||
Ball Lightning (edit) | 0 | Fires a slow-moving [[Projectile]] that repeatedly shoots bolts of [[Lightning]] at nearby enemies. | Spell • AoE • Projectile • Sustained • Lightning | 11 | 100 | No | intelligence | 0 | |||
Barrage (edit) | 50 | Spell • Buff • Duration | 5 | 0 | No | none | 50 | ||||
Barrier Invocation (edit) | 50 | Buff • Persistent • Trigger • Meta | 8 | 50 | none | 0 | |||||
Battershout (edit) | 0 | Supports [[Warcry]] Skills. Supported Skills trigger [[Physical]] Damage explosions on Enemies within their range who have [[Fully Broken Armour]] but cannot themselves [[Break Armour]]. | Support • Warcry • AoE • Trigger • Physical | 0 | No | none | 0 | ||||
Behead (edit) | 0 | Supports Strike skills, causing them to steal Modifiers from Rare monsters they kill. | Attack • Melee • Strike | 3 | 0 | No | none | 0 | |||
Berserk (edit) | 0 | Buff • Persistent | 14 | 0 | No | strength | 100 | ||||
Bidding (edit) | 0 | Supports Minion Skills. Supported Minions deal significantly more damage with their Command Skills. | 2 | 0 | No | none | 0 | ||||
Bind Spectre (edit) | 0 | Captures the spirit of a defeated monster, allowing you to summon it as a Minion. | Minion | 100 | No | intelligence | 0 | ||||
Biting Frost (edit) | 0 | Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze. | Cold • Payoff | 3 | 0 | No | none | 0 | |||
Blasphemy (edit) | 0 | Buff • Persistent • AoE • Aura • Meta | 8 | 50 | none | 0 | |||||
Bleeding Concoction (edit) | 0 | Consume charges from your Mana Flask to throw a bottle that explodes, dealing unarmed Physical attack damage in an area. Bleeding inflicted by this skill has more effect. | Attack • AoE • Projectile • Physical | 0 | 0 | No | none | 0 | |||
Blind (support gem) (edit) | 0 | Supports any skill that Hits enemies, causing them to Blind on Hit. | 2 | 0 | No | none | 0 | ||||
Blink (edit) | 0 | Buff • Persistent • Spell | 14 | 100 | No | intelligence | 0 | ||||
Bloodlust (edit) | 0 | Supports Melee Attacks, causing them to deal more damage against Bleeding enemies, but preventing them from inflicting Bleeding. | Attack • Melee • Physical | 1 | 0 | No | none | 0 | |||
Bludgeon (edit) | 0 | Supports any skill that Hits enemies, causing it to Knock Back enemies. | 2 | 0 | No | none | 0 | ||||
Bone Blast (edit) | 0 | Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]]. | Spell • AoE • Physical • Duration | 0 | 100 | No | intelligence | 0 | |||
Bone Cage (edit) | 0 | Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pin]]ning those enemies. | Spell • AoE • Physical • Duration • Nova | 3 | 100 | No | intelligence | 0 | |||
Bone Offering (edit) | 0 | Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.<br><br>The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear. | Minion • Buff • AoE • Physical • Duration | 11 | 100 | No | intelligence | 0 | |||
Boneshatter (edit) | 0 | Attacks enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. | Attack • AoE • Melee • Strike | 1 | 0 | No | strength | 100 | |||
Bonestorm (edit) | 0 | Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions. | AoE • Projectile • Sustained • Physical • Duration • Channelling | 5 | 100 | No | intelligence | 0 | |||
Bow Shot (edit) | 0 | Attack | 0 | 0 | No | none | 0 | ||||
Break Endurance (edit) | 0 | Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when it Fully Breaks an enemy's Armour. | 1 | 0 | No | none | 0 | ||||
Break Posture (edit) | 0 | Supports Attacks, causing them to Daze Enemies when they fully Break Armour. | Attack | 2 | 0 | No | none | 0 | |||
Brutality (edit) | 0 | Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types. | Physical | 1 | 0 | No | none | 0 | |||
Bullseye (edit) | 0 | Supports Attacks, causing them to gain Accuracy. | Attack | 2 | 0 | No | none | 0 | |||
Burning Inscription (edit) | 0 | Supports any skill which creates Runic Inscriptions when Cast, causing those Runic Inscriptions to trigger Burning Inscription when they expire. Burning Inscriptions is a Spell which creates Ignited Ground based off of your Maximum Mana. | AoE • Fire | 3 | 0 | No | none | 0 | |||
Bursting Plague (edit) | 0 | Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions. | AoE • Trigger • Physical • Chaos | 1 | 0 | No | none | 0 | |||
Cannibalism (edit) | 0 | Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active. | Buff • Persistent | 3 | 0 | No | none | 0 | |||
Capacitor (edit) | 0 | Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy. | 3 | 0 | No | none | 0 | ||||
Cast on Block (edit) | 0 | While active, gains [[Energy]] when you [[Block]] and triggers socketed [[Spell]]s on reaching maximum [[Energy]]. | Buff • Persistent • Trigger • Meta | 0 | 0 | none | 0 | ||||
Cast on Critical (edit) | 0 | Buff • Persistent • Trigger • Meta | 14 | 100 | intelligence | 0 | |||||
Cast on Dodge (edit) | 50 | Buff • Persistent • Trigger • Meta | 14 | 50 | none | 0 | |||||
Cast on Freeze (edit) | 0 | Buff • Persistent • Trigger • Cold • Meta | 8 | 100 | intelligence | 0 | |||||
Cast on Ignite (edit) | 0 | Buff • Persistent • Trigger • Fire • Meta | 8 | 100 | intelligence | 0 | |||||
Cast on Minion Death (edit) | 0 | While active, gains Energy when one of your Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions. | Buff • Minion • Persistent • Trigger • Meta | 8 | 100 | intelligence | 0 | ||||
Cast on Shock (edit) | 0 | Buff • Persistent • Trigger • Lightning • Meta | 8 | 100 | intelligence | 0 | |||||
Chain (support gem) (edit) | 0 | Supports Projectile Skills and any other skills that Chain, causing them to Chain additional times. | Projectile • Chaining | 1 | 0 | No | none | 0 | |||
Chaos Bolt (edit) | 0 | Fires a burst of [[Chaos]] energy at the target. | Spell • Projectile • Chaos | 0 | 100 | No | intelligence | 0 | |||
Chaos Infusion (edit) | 0 | Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types. | Attack • Chaos | 3 | 0 | No | none | 0 | |||
Chaos Mastery (edit) | 0 | Supports Chaos skills, granting them an additional level. | Chaos | 3 | 0 | No | none | 0 | |||
Chaotic Freeze (edit) | 0 | Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. | Spell • Chaos | 3 | 0 | No | none | 0 | |||
Charge Infusion (edit) | 50 | Buff • Persistent | 14 | 50 | No | none | 0 | ||||
Charged Staff (edit) | 50 | Consume all [[power charge]]s to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. | Attack • Buff • AoE • Duration | 9 | 50 | No | none | 0 | |||
Clarity (edit) | 0 | Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active. | Buff • Persistent | 1 | 0 | No | none | 0 | |||
Close Combat (edit) | 0 | Supports Attacks, causing them to deal more damage to enemies based on how close they are to you. | Attack | 2 | 0 | No | none | 0 | |||
Cluster Grenade (edit) | 50 | Attack • AoE • Projectile • Grenade • Fire • Duration | 13 | 0 | No | none | 50 | ||||
Cold Exposure (edit) | 0 | Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy. | Cold • Duration • Critical | 3 | 0 | No | none | 0 | |||
Cold Infusion (edit) | 0 | Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage | Attack • Cold | 1 | 0 | No | none | 0 | |||
Cold Mastery (edit) | 0 | Supports Cold skills, granting them an additional level. | Cold | 3 | 0 | No | none | 0 | |||
Cold Penetration (edit) | 0 | Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance. | Cold | 2 | 0 | No | none | 0 | |||
Cold Snap (edit) | 0 | [Show] | Spell • AoE • Cold • Payoff | 5 | 100 | No | intelligence | 0 | |||
Combat Frenzy (edit) | 100 | Buff • Persistent | 8 | 0 | No | dexterity | 0 | ||||
Combo Finisher (edit) | 0 | Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills. | Attack • Strike | 1 | 0 | No | none | 0 | |||
Comet (edit) | 0 | Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. | Spell • AoE • Cold | 11 | 100 | No | intelligence | 0 | |||
Commiserate (edit) | 0 | Supports Skills you use yourself which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments at the time of use, while also removing from you any Ailment that they inflict. | Support | 0 | No | none | 0 | ||||
Comorbidity (edit) | 0 | Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons. | Chaos | 1 | 0 | No | none | 0 | |||
Concentrated Effect (edit) | 0 | Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher. | AoE | 1 | 0 | No | none | 0 | |||
Concoct (edit) | 0 | Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flash charges consumed. | Support | 0 | No | none | 0 | ||||
Conduction (edit) | 0 | Supports any skill that Hits enemies, making it more likely to Shock | Lightning | 1 | 0 | No | none | 0 | |||
Conductivity (edit) | 0 | [[Curse]]s all targets in an area after a short delay, lowering their [[Lightning Resistance]]. | Spell • AoE • Lightning • Duration • Curse | 7 | 100 | No | intelligence | 0 | |||
Considered Casting (edit) | 0 | Supports Spell skills that Hit enemies and you cast yourself, boosting Damage at the cost of Cast Speed. | Spell | 2 | 0 | No | none | 0 | |||
Contagion (edit) | 0 | [Show] | Spell • AoE • Chaos • Duration | 1 | 100 | No | intelligence | 0 | |||
Controlled Destruction (edit) | 0 | Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits. | Spell • Critical | 1 | 0 | No | none | 0 | |||
Corpse Conservation (edit) | 0 | Supports skills that consume Corpses, giving them a chance to take effect without destroying the Corpse. | 2 | 0 | No | none | 0 | ||||
Corrosion (edit) | 0 | Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour. | Physical • Chaos | 1 | 0 | No | none | 0 | |||
Corrupting Cry (edit) | 0 | Supports Warcries causing them to inflict Corrupted Blood on enemies in their area of effect. | Warcry | 1 | 0 | No | none | 0 | |||
Coursing Current (edit) | 0 | Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. | AoE • Lightning | 2 | 0 | No | none | 0 | |||
Crescendo (edit) | 0 | Final strike of supported skills can be performed twice in succession | 1 | 0 | No | none | 0 | ||||
Crossbow Shot (edit) | 0 | Fires a bolt from your crossbow. | Attack • AoE • Projectile | 0 | 0 | No | none | 0 | |||
Culling Strike (support gem) (edit) | 0 | Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit. | Attack | 3 | 0 | No | none | 0 | |||
Culmination (edit) | 0 | [Show] | Attack • Melee | 3 | 0 | No | none | 0 | |||
Cursed Ground (edit) | 0 | Supports Curse Skills. Supported Curse Skills no longer have an activation delay, instead creating areas which Curse Enemies so long as they are within them. | 3 | 0 | No | none | 0 | ||||
Danse Macabre (edit) | 0 | Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted. | 3 | 0 | No | none | 0 | ||||
Dark Effigy (edit) | 0 | [Show] | Totem • AoE • Projectile • Chaos • Duration | 9 | 100 | No | intelligence | 0 | |||
Dazing Cry (edit) | 0 | Supports Warcries, causing them to Daze Enemies on use. | Warcry | 3 | 0 | No | none | 0 | |||
Deadly Poison (edit) | 0 | Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison | Chaos | 3 | 0 | No | none | 0 | |||
Decaying Hex (edit) | 0 | Supports Curse Skills. Cursed enemies' bodies decay, taking Chaos damage over time. | Chaos • Curse | 1 | 0 | No | none | 0 | |||
Deceleration (edit) | 0 | Supports Projectile Skills, making those Projectiles travel more slowly. | Projectile | 1 | 0 | No | none | 0 | |||
Decompose (edit) | 0 | Spell • AoE • Fire • Chaos • Duration | 0 | 100 | No | intelligence | 0 |