View table: skill_gems
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Table structure:
- awakened_variant_id - String
- dexterity_percent - Integer
- gem_description - Text
- gem_tags - List of String, delimiter: ,
- intelligence_percent - Integer
- is_awakened_support_gem - Boolean
- is_vaal_skill_gem - Boolean
- primary_attribute - String
- strength_percent - Integer
- support_gem_letter - String
- support_gem_letter_html - Text
- vaal_variant_id - String
This table has 21 rows altogether.
Page | awakened variant id | dexterity percent | gem description | gem tags | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | support gem letter | support gem letter html | vaal variant id |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ancestral Warrior Totem (edit) | 0 | Raises a Totem that uses socketed Mace skills. | Totem • AoE • Melee • Physical • Duration • Meta | 0 | No | strength | 100 | |||||
Armour Piercing Rounds (edit) | 50 | Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | Ammunition • Attack • AoE • Projectile • Physical | 0 | No | none | 50 | |||||
Bind Spectre (edit) | 0 | Captures the spirit of a defeated monster, allowing you to summon it as a Minion. | Minion | 100 | No | intelligence | 0 | |||||
Bone Offering (edit) | 0 | Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear. | Minion • Spell • Buff • Duration • AoE • Physical | 100 | No | intelligence | 0 | |||||
Cast on Minion Death (edit) | 0 | While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions. | Spell • Minion • Buff • Persistent • Trigger • Meta | 100 | No | intelligence | 0 | |||||
Earthquake (edit) | 0 | Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Subsequent attacks cannot create another patch of Jagged Ground until the first erupts. | AoE • Melee • Slam • Duration | 0 | No | strength | 100 | |||||
Falling Thunder (edit) | 50 | Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | Attack • AoE • Slam • Projectile • Lightning | 50 | No | none | 0 | |||||
Freezing Mark (edit) | 50 | Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. | Attack • AoE • Mark • Cold • Duration • Nova | 50 | No | none | 0 | |||||
High Velocity Rounds (edit) | 0 | Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage. | Attack • Projectile • Physical | 0 | No | none | 0 | |||||
Ice Shards (edit) | 50 | Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip. | Ammunition • Attack • AoE • Projectile • Cold | 0 | No | none | 50 | |||||
Killing Palm (edit) | 50 | Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | AoE • Melee • Strike • Physical | 50 | No | none | 0 | |||||
Lightning Arrow (edit) | 50 | Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them. | Attack • Projectile • Lightning • Bow | 50 | No | none | 0 | |||||
Pain Offering (edit) | 0 | Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly. The bone spike is itself a Minion. If it dies, the effect ends immediately. | Minion • Spell • Buff • Duration • Aura | 100 | No | intelligence | 0 | |||||
Raise Zombie (edit) | 0 | Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered. | Minion • Spell • Duration | 100 | No | intelligence | 0 | |||||
Skeletal Brute (edit) | 0 | Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies. | Minion • Persistent | 100 | No | intelligence | 0 | |||||
Skeletal Cleric (edit) | 0 | Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | Minion • Persistent | 100 | No | intelligence | 0 | |||||
Skeletal Reaver (edit) | 0 | Summons aggressive, Reviving Skeletal Reavers that can enrage on command.<br>Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. | Minion • Persistent | 100 | No | intelligence | 0 | |||||
Skeletal Sniper (edit) | 0 | Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.<br>Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion. | Minion • Persistent • Physical • Chaos | 100 | No | intelligence | 0 | |||||
Skeletal Storm Mage (edit) | 0 | Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command<br>Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them. | Minion • Persistent • Lightning | 100 | No | intelligence | 0 | |||||
Skeletal Warrior (edit) | 0 | Summons Reviving Skeletal Warriors. | Minion • Persistent | 100 | No | intelligence | 0 | |||||
User:Blvcksvn/GemTest (edit) | 50 | <div style="text-align:left"><span class="tc -stat">Requires: </span><span class="tc -normal">Dex</span><br><span class="tc -stat">Requires: </span><span class="tc -normal">Quarterstaff</span></div><br>Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | Attack • AoE • Slam • Projectile • Lightning | 50 | No | none |