View table: skill
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Table structure:
- active_skill_name - String
- cast_time - Float
- description - Text
- html - Text
- item_class_id_restriction - List of String, delimiter: ,
- item_class_restriction - List of String, delimiter: ,
- max_level - Integer
- projectile_speed - Integer
- radius - Integer
- radius_description - Text
- radius_secondary - Integer
- radius_secondary_description - Text
- radius_tertiary - Integer
- radius_tertiary_description - Text
- skill_icon - Page
- skill_id - String
- skill_screenshot - Page
- stat_text - Text
This table has 23 rows altogether.
Page | active skill name | cast time | description | html | item class id restriction | item class restriction | max level | projectile speed | radius | radius description | radius secondary | radius secondary description | radius tertiary | radius tertiary description | skill icon | skill id | skill screenshot | stat text |
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Ancestral Warrior Totem (edit) | 1.0 | Raises a Totem that uses socketed Mace skills. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ancestral Warrior Totem|Ancestral Warrior Totem]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-52)</td></tr><tr><th>Cost</th><td class="tc -value">(0-54) mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Raises a Totem that uses socketed Mace skills.</td></tr><tr><td class="tc -mod" colspan="2">Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (59) to (89) base Physical damage</td></tr></table></span> | One Hand Mace • Two Hand Mace | One Hand Mace • Two Hand Mace | 13 | Ancestral Warrior Totem | Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (59) to (89) base Physical damage | ||||||||||
Armour Piercing Rounds (edit) | 1.0 | Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Armour Piercing Rounds|Armour Piercing Rounds]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cost</th><td class="tc -value">13 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">425% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">26% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.</td></tr><tr><td class="tc -mod" colspan="2">Hits Break 5 Armour<br>Knocks Back Enemies<br>Can fire 13 Bolts before reloading</td></tr></table></span> | Crossbow | Crossbow | 1 | Armour Piercing Rounds | Hits Break 5 Armour<br>Knocks Back Enemies<br>Can fire 13 Bolts before reloading | ||||||||||
Bind Spectre (edit) | Captures the spirit of a defeated monster, allowing you to summon it as a Minion. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bind Spectre|Bind Spectre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Captures the spirit of a defeated monster, allowing you to summon it as a Minion.</td></tr></table></span> | 1 | Bind Spectre | ||||||||||||||
Bone Offering (edit) | Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|Bone Offering]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear.</td></tr><tr><td class="tc -mod" colspan="2">Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds</td></tr></table></span> | 1 | Bone Offering | Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds | |||||||||||||
Boneshatter (edit) | 1.0 | Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter|Boneshatter]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-3)</td></tr><tr><th>Cost</th><td class="tc -value">10 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">50% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.</td></tr><tr><td class="tc -mod" colspan="2">+2 to Melee Strike Range<br>Does not cause Stun buildup</td></tr></table></span> | One Hand Mace • Two Hand Mace | One Hand Mace • Two Hand Mace | 2 | Boneshatter | +2 to Melee Strike Range<br>Does not cause Stun buildup | ||||||||||
Cast on Minion Death (edit) | 0.0 | While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Minion Death|Cast on Minion Death]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.</td></tr><tr><td class="tc -mod" colspan="2">Gains Energy when your Minions die, based on the defensive power of the Minion<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</td></tr></table></span> | 1 | Cast on Minion Death | Gains Energy when your Minions die, based on the defensive power of the Minion<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy | ||||||||||||
Earthquake (edit) | 1.0 | Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Subsequent attacks cannot create another patch of Jagged Ground until the first erupts. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Earthquake|Earthquake]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-3)</td></tr><tr><th>Cost</th><td class="tc -value">(8-9) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">75% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(54%-59%) of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Subsequent attacks cannot create another patch of Jagged Ground until the first erupts.</td></tr><tr><td class="tc -mod" colspan="2">Jagged Ground you create has 100% Increased Effect<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 1.8 meters<br>Jagged Ground radius is 2.2 meters<br>Jagged Ground duration is 3 seconds</td></tr></table></span> | One Hand Mace • Two Hand Mace | One Hand Mace • Two Hand Mace | 2 | Earthquake | Jagged Ground you create has 100% Increased Effect<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 1.8 meters<br>Jagged Ground radius is 2.2 meters<br>Jagged Ground duration is 3 seconds | ||||||||||
Falling Thunder (edit) | 1.0 | Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Falling Thunder|Falling Thunder]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Quarterstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cost</th><td class="tc -value">7 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">140% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.</td></tr><tr><td class="tc -mod" colspan="2">Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge</td></tr></table></span> | Quarterstaff | Quarterstaff | 1 | Falling Thunder | Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge | ||||||||||
Freezing Mark (edit) | 0.5 | Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Freezing Mark|Freezing Mark]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.50 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(0-22)</td></tr><tr><th>Cost</th><td class="tc -value">(0-53) mana</td></tr><tr><td class="tc -gemdesc" colspan="2">Marks a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.</td></tr><tr><td class="tc -mod" colspan="2">Limit 1 Marked target <br> Mark duration is 8 seconds <br> Hits against Marked enemy cause 28% more Freeze buildup</td></tr></table></span> | 7 | Freezing Mark | Limit 1 Marked target <br> Mark duration is 8 seconds <br> Hits against Marked enemy cause 28% more Freeze buildup | ||||||||||||
High Velocity Rounds (edit) | 0.0 | Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[High Velocity Rounds|High Velocity Rounds]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.</td></tr><tr><td class="tc -mod" colspan="2">Attack Damage: X%<br>Knocks Back Enemies<br>Consumes Fully Broken Armour on enemies to deal 150% more Damage<br>Bolts Pierce 6 Targets</td></tr></table></span> | 1 | High Velocity Rounds | Attack Damage: X%<br>Knocks Back Enemies<br>Consumes Fully Broken Armour on enemies to deal 150% more Damage<br>Bolts Pierce 6 Targets | ||||||||||||
Ice Shards (edit) | 1.0 | Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Ice Shards|Ice Shards]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Crossbow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cost</th><td class="tc -value">18 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">550% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">7% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Loads your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.</td></tr><tr><td class="tc -mod" colspan="2">Converts 60% of Physical Damage to Cold Damage<br>Knocks Back Enemies<br>Can fire 12 Bolts before reloading<br>50% less Freeze Buildup</td></tr></table></span> | Crossbow | Crossbow | 1 | Ice Shards | Converts 60% of Physical Damage to Cold Damage<br>Knocks Back Enemies<br>Can fire 12 Bolts before reloading<br>50% less Freeze Buildup | ||||||||||
Killing Palm (edit) | 1.0 | Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Killing Palm|Killing Strike]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Quarterstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">22</td></tr><tr><th>Cost</th><td class="tc -value">12 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">147% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">147%</td></tr><tr><td class="tc -gemdesc" colspan="2">Dash to an enemy and Strike them down with an unarmed Attack, Culling enemies if their life is low enough. Each enemy killed by this strike grants a Power Charge. Enemies around you that can be culled will be highlighted. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.</td></tr><tr><td class="tc -mod" colspan="2">(24) to (36) Added Attack Physical Damage <br> Culling Strike <br> Can't be Evaded <br> +7% to Critical Hit Chance</td></tr></table></span> | Unarmed • Quarterstaff | Quarterstaff | 1 | Killing Strike | (24) to (36) Added Attack Physical Damage <br> Culling Strike <br> Can't be Evaded <br> +7% to Critical Hit Chance | ||||||||||
Lightning Arrow (edit) | Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Lightning Arrow|Lightning Arrow]]</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">90% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">70% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.</td></tr><tr><td class="tc -mod" colspan="2">Converts 40% of Physical Damage to Lightning Damage<br>Hits up to 2 additional enemies near the target</td></tr></table></span> | Bow | Bow | 1 | Lightning Arrow | Converts 40% of Physical Damage to Lightning Damage<br>Hits up to 2 additional enemies near the target | |||||||||||
Pain Offering (edit) | Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly. The bone spike is itself a Minion. If it dies, the effect ends immediately. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Pain Offering|Bone Offering]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Impales a Skeleton on a bone spike to empower nearby Minions into a frenzy as long as the spike remains, causing them to use skills more quickly. The bone spike is itself a Minion. If it dies, the effect ends immediately.</td></tr><tr><td class="tc -mod" colspan="2">Limit 1 Pain Offering Spike<br>Aura radius is 6 metres<br>Spike duration is 5 seconds<br>Aura grants Minions X% increased Attack and Cast Speed<br>Aura grants Minions X% more Damage</td></tr></table></span> | 1 | Bone Offering | Limit 1 Pain Offering Spike<br>Aura radius is 6 metres<br>Spike duration is 5 seconds<br>Aura grants Minions X% increased Attack and Cast Speed<br>Aura grants Minions X% more Damage | |||||||||||||
Raise Zombie (edit) | Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Raise Zombie|Raise Zombie]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a Corpse or Power Charge to create a Zombie. Zombies created from Power Charges are Empowered.</td></tr><tr><td class="tc -mod" colspan="2">Limit 10 Raised Zombies<br>Zombie Duration is 20 seconds<br>Empowered Zombies take 30% less damage<br>Empowered Zombies deal 100% more Damage with Hits<br>Empowered Zombies have 25% more Movement Speed</td></tr></table></span> | 1 | Raise Zombie | Limit 10 Raised Zombies<br>Zombie Duration is 20 seconds<br>Empowered Zombies take 30% less damage<br>Empowered Zombies deal 100% more Damage with Hits<br>Empowered Zombies have 25% more Movement Speed | |||||||||||||
Rolling Slam (edit) | Rolling Slam | 1.0 | Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Rolling Slam</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Rolling Slam|RollingSlam]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Rolling Slam skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One Hand Mace]]<br>[[Two Hand Mace]]</td></tr><tr><th>Level Req.</th><td class="tc -value">12</td></tr><tr><th>Cost</th><td class="tc -value">48 mana</td></tr><tr><th>Attack Damage</th><td class="tc -value">188% of base</td></tr><tr><td class="tc -gemdesc" colspan="2">Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam.</td></tr><tr><td class="tc -mod" colspan="2">+1.5 seconds to Attack Time<br>Base radius is 1.4 metres<br>Base secondary radius is 1.8 metres</td></tr></table></span> | One Hand Mace • Two Hand Mace | One Hand Mace • Two Hand Mace | 2 | Rolling Slam skill icon.png | RollingSlam | +1.5 seconds to Attack Time<br>Base radius is 1.4 metres<br>Base secondary radius is 1.8 metres | ||||||||
Skeletal Brute (edit) | Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Skeletal Brute|Skeletal Brute]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons hard hitting, Reviving Skeletal Brutes that can Stun Primed enemies.</td></tr></table></span> | 1 | Skeletal Brute | ||||||||||||||
Skeletal Cleric (edit) | Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Skeletal Cleric|Skeletal Cleric]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.</td></tr></table></span> | 1 | Skeletal Cleric | ||||||||||||||
Skeletal Reaver (edit) | 0.0 | Summons aggressive, Reviving Skeletal Reavers that can enrage on command.<br>Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Skeletal Reaver|Skeletal Reaver]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons aggressive, Reviving Skeletal Reavers that can enrage on command.<br>Enrage all Skeletal Reavers, causing them to lose life over time and gain Rage on hit.</td></tr><tr><td class="tc -mod" colspan="2">LOSE 1% OF LIFE PER SECOND<br> 20% MORE LIFE LOSS EACH SECOND<br> GAIN 2 RAGE ON HIT</td></tr></table></span> | 1 | Skeletal Reaver | LOSE 1% OF LIFE PER SECOND<br> 20% MORE LIFE LOSS EACH SECOND<br> GAIN 2 RAGE ON HIT | ||||||||||||
Skeletal Sniper (edit) | 1.0 | Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.<br>Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Skeletal Sniper|Skeletal Sniper]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-2)</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">70% of base</td></tr><tr><th>Cooldown</th><td class="tc -value">8.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on command.<br>Rains an arrow down from above, creating a cloud of flammable poisonous gas where it lands. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.</td></tr><tr><td class="tc -mod" colspan="2">Minions from this Skill have +(0-20)% to all Elemental Resistances<br>Impact Radius is 1.4 metres</td></tr></table></span> | 2 | Skeletal Sniper | Minions from this Skill have +(0-20)% to all Elemental Resistances<br>Impact Radius is 1.4 metres | ||||||||||||
Skeletal Storm Mage (edit) | 2.0 | Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command<br>Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Skeletal Storm Mage|Skeletal Storm Mage]]</td></tr><tr><th>Cast Time</th><td class="tc -value">2.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cooldown</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command<br>Lightning bolts strike all fallen Skeletons in the area, creating Shocked Ground around them.</td></tr><tr><td class="tc -mod" colspan="2">DEALS X TO X LIGHTNING DAMAGE<br>BOLT EXPLOSION RADIUS IS 1.8 METERS<br>SHOCKED GROUND RADIUS IS 1.8 METERS<br>SHOCKED GROUND DURATION IS 6 SECONDS</td></tr></table></span> | 1 | Skeletal Storm Mage | DEALS X TO X LIGHTNING DAMAGE<br>BOLT EXPLOSION RADIUS IS 1.8 METERS<br>SHOCKED GROUND RADIUS IS 1.8 METERS<br>SHOCKED GROUND DURATION IS 6 SECONDS | ||||||||||||
Skeletal Warrior (edit) | Summons Reviving Skeletal Warriors. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Skeletal Warrior|Skeletal Warrior]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><td class="tc -gemdesc" colspan="2">Summons Reviving Skeletal Warriors.</td></tr></table></span> | 1 | Skeletal Warrior | ||||||||||||||
User:Blvcksvn/GemTest (edit) | 1.0 | <div style="text-align:left"><span class="tc -stat">Requires: </span><span class="tc -normal">Dex</span><br><span class="tc -stat">Requires: </span><span class="tc -normal">Quarterstaff</span></div><br>Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact. | <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[User:Blvcksvn/GemTest|Test1]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Quarterstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">1</td></tr><tr><th>Cost</th><td class="tc -value">7 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">60% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">140% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2"><div style="text-align:left"><span class="tc -stat">Requires: </span><span class="tc -normal">Dex</span><br><span class="tc -stat">Requires: </span><span class="tc -normal">Quarterstaff</span></div><br>Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.</td></tr><tr><td class="tc -mod" colspan="2">Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge<br><br><big><span class="tc -gem">Projectiles</span></big><br><span class="tc -mod">Converts 100% of Physical Damage to Lightning Damage<br>Projectiles Pierce all Targets<br>100% more Damage if a Power Charge was Consumed<br>Fires 3 Projectiles per Power Charge</span></td></tr></table></span> | Quarterstaff | Quarterstaff | 1 | Test1 | Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge<br><br><big><span class="tc -gem">Projectiles</span></big><br><span class="tc -mod">Converts 100% of Physical Damage to Lightning Damage<br>Projectiles Pierce all Targets<br>100% more Damage if a Power Charge was Consumed<br>Fires 3 Projectiles per Power Charge</span> |