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View table: skill

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Table structure:

  1. active_skill_name - String
  2. cast_time - Float
  3. description - Text
  4. html - Text
  5. item_class_id_restriction - List of String, delimiter: ,
  6. item_class_restriction - List of String, delimiter: ,
  7. max_level - Integer
  8. projectile_speed - Integer
  9. radius - Integer
  10. radius_description - Text
  11. radius_secondary - Integer
  12. radius_secondary_description - Text
  13. radius_tertiary - Integer
  14. radius_tertiary_description - Text
  15. skill_icon - Page
  16. skill_id - String
  17. skill_screenshot - Page
  18. stat_text - Text

This table has 577 rows altogether.

Recreate data.

Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Abiding Hex (edit) Supports [[Curse]] Skills you cast yourself. Supported Skills will consume [[Power Charges]] on use, gaining significant [[Curse]] duration if they do. [Show] 1 SupportAbidingHexPlayer Supported Skills consume a [[Power Charge]] on use<br>Supported Skills have 80% more duration when consuming a [[Power Charge]]
Ablation (edit) Supports [[Offering]] Skills. Supported Skills [[Sacrifice]] a portion of your life on use, but deal much more damage and have more powerful [[Buffs]] in return. [Show] 1 SupportAblationPlayer Supported [[Offering]] Skills have 30% increased [[Buff]] effect<br>Supported Skills [[Sacrifice]] 15% of Life on use<br>Supported [[Offering]] Skills deal 30% more Damage
Acceleration (edit) Supports [[Projectile]] skills, making those [[Projectiles]] travel faster. [Show] 1 SupportFasterProjectilesPlayer Supported Skills have 40% more [[Projectile]] Speed
Acrimony (edit) Supports Skills which can Damage Enemies. Enemies affected by Damage over time from Supported Skills which was not caused by a [[Damaging Ailment]] have reduced Life regeneration rate. Only the strongest instance of this [[Debuff]] will apply. Does not Support Skills used by [[Minions]]. [Show] 1 SupportAcrimonyPlayer Enemies affected by non-[[Ailment]] Damage over time from Supported Skills have 50% reduced Life regeneration rate
Adhere (edit) Supports [[Grenade]] Skills. [[Grenades]] from Supported Skills do not bounce, instead halting movement where they intially land, but doing lower damage when they detonate. [Show] 1 SupportAdherePlayer Supported [[Grenade]] Skills stop where they initially land<br>Supported [[Grenade]] Skills deal 20% less Damage
Aftershock (support gem) (edit) Supports [[Slams]] you use yourself, giving them a chance to create an [[Aftershock]]. [Show] 1 SupportAftershockChancePlayer Supported skills have 25% chance to cause an [[Aftershock]]
Alchemist's Boon (edit) While active, grants you Flask charges passively and causes Life and Mana recovery from your Flasks to also apply to Allies in your Presence. [Show] 1 Alchemist's Boon skill icon.png Alchemist's Boon (15–34)% of recovery from your Flasks is also granted to Allies in your Presence<br>Grants you (0.17–0.23) Flask charges per second
Alignment (edit) [Show] [Show] 1 SupportAlignmentPlayer Supported Skills indicate one of four directions<br>Indicated direction changes when an [[Attack]] with Supported Skill matches indicated direction<br>Supported Skills deal 30% more [[Projectile]] Damage when [[Attacking]] in indicated direction
Ambrosia (edit) Supports Skills you use yourself which Damage enemies with [[Hits]]. Supported Skills consume a percentage of your maximum Mana [[Flask]] charges, [[Gaining]] a percentage of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed. [Show] 1 SupportAmbrosiaPlayer Supported Skills consume 20% of your maximum Mana [[Flask]] charges on use<br>Supported Skills [[Gain]] 3% of Damage as extra [[Lightning]] Damage per Mana [[Flask]] charge consumed
Ambush (edit) Supports any skill that [[Hits]] enemies, making it more likely to [[Critically Hit]] enemies on full life. [Show] 1 SupportAmbushPlayer Supported Skill has 100% more [[Critical Hit]] Chance against Enemies that are on Full Life
Ammo Conservation (edit) Supports [[Crossbow]] [[Ammunition]] Skills, granting a chance to not consume a Bolt when firing. [Show] 1 SupportAmmoConservationPlayer Supported [[Crossbow]] [[Attacks]] have 25% chance to not consume a bolt
Ancestral Aid (edit) [Show] [Show] 1 SupportAncestralAidPlayer Supported [[Strikes]] are [[Ancestrally Boosted]]<br>Supported Skills cannot be used until you have [[Blocked]] 3 [[Hits]]
Ancestral Call (edit) Supports [[Strikes]] you use yourself, providing a powerful [[Ancestral Boost]] every few seconds. Cannot Support [[Channelled]] Skills. [Show] 1 SupportAncestralCallPlayer Supported [[Strike]] Skills are [[Ancestrally Boosted]]<br>once every 6 seconds
Ancestral Spirits (edit) Ancestral Spirits 0.0 Each of your [[Totems]] will summon an Ancestral Spirit [[Minion]] to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too. [Show] 20 Ancestral Spirits skill icon.png AncestralSpiritsPlayer Modifiers to Totem Life also affects Minions from this Skill<br>Minions from this skill have 1% increased Accuracy Rating per 3 of your Dexterity<br>Minions from this skill have 1% increased Damage per 3 of your Strength
Ancestral Urgency (edit) Supports Skills which place [[Totems]], causing those skills to place [[Totems]] much more quickly. [Show] 1 SupportAncestralUrgencyPlayer Supported Skills have 80% increased [[Totem]] Placement speed
Ancestral Warrior Totem (edit) Ancestral Warrior Totem 0.5 Raise a [[Totem]] that uses socketed [[Mace]] Skills. Cannot use [[Channelling]] Skills or Skills with Cooldowns. [Show] One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 20 Ancestral Warrior Totem skill icon.png AncestralWarriorTotemPlayer Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (6-141) to (9-212) base Physical damage
Arc (edit) Arc 1.1 An arc of [[Lightning]] stretches from the caster to a targeted enemy and [[Chains]] on to other nearby enemies. [[Shocked]] enemies [[Hit]] release damaging pulses. [Show] 1 Arc skill icon.png ArcPlayer [Show]
Arcane Surge (support gem) (edit) Supports [[Spells]] you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed. [Show] 1 SupportArcaneSurgePlayer Gain [[Arcane Surge]] for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills
Arcane Tempo (edit) Supports [[Spells]], causing them to cast faster. [Show] 1 SupportFasterCastPlayer Supported Skills have 20% more Cast Speed
Archmage (edit) Archmage While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana. [Show] 1 Archmage skill icon.png Archmage Non-Channelling Spells Gain 3% of Damage as extra Lightning damage for each 100 maximum Mana you have<br>Non-Channelling Spells cost an additional (6.1–8)% of your maximum Mana
Arctic Armour (edit) Conjures an icy barrier that gains stages over time. While the barrier has stages, [[Melee]] [[Attacks]] that hit you will remove a stage to cause a burst of ice that deals [[Cold]] [[Spell]] damage to the attacker. [Show] 40 Arctic Armour skill icon.png Arctic Armour Deals (7–184) to (10–276) Cold Damage per Stage<br>Gains a Stage every (1.25-0.73) seconds, up to a maximum of (2–5) Stages
Armour Breaker (edit) Armour Breaker Attack with a forceful blow, knocking enemies back and weakening their [[Armour]]. [Show] One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 40 Armour Breaker skill icon.png Armour Breaker Hits Break (4-5123) Armour<br>+2 to Melee Strike Range<br>Knock Enemies Back on Hit<br>40% more attack speed while Dual Wielding
Armour Explosion (edit) Supports [[Attacks]], causing them to trigger a [[Fiery]] explosion when they [[Fully Break]] an enemy's [[Armour]]. [Show] 1 SupportArmourExplosionPlayer [Show]
Armour Piercing Rounds (edit) Armour Piercing Rounds Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip. [Show] Crossbow Crossbow 40 Armour Piercing Rounds skill icon.png ArmourPiercingRounds [Show]
Arms Length (edit) Supports Skills which [[Hit]] Enemies, causing [[Knockback]] from those [[Hits]] to be significantly more effective. [Show] 1 SupportArmsLengthPlayer Supported Skills have 30% more [[Knockback Distance]]
Artillery Ballista (edit) 1.0 Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing. [Show] Crossbow Crossbow 1 Artillery Ballista skill icon.png Artillery Ballista
Astral Projection (edit) Supports [[Nova]] Skills, causing those Skills to take place at the targeted location when used instead of around you. [Show] 1 SupportAstralProjectionPlayer Supported Skills Cast at the targeted location instead of around you<br>Supported Skills have 25% less Area of Effect
Attrition (edit) While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough. [Show] 1 Attrition skill icon.png Attrition You have Culling Strike against Rare and Unique enemies that have been in your Presence for a total of at least (31–40) seconds<br>You deal 1% more Hit damage to Rare and Unique enemies for every 2 seconds they have ever been in your Presence, up to (40–59)%
Auto Reload (edit) Supports [[Crossbow]] [[Ammunition]] Skills, causing them to automatically reload when they [[Heavy Stun]] an enemy. [Show] 1 SupportAutoReloadPlayer Supported Skills reload automatically on [[Heavy Stunning]] an enemy
Ball Lightning (edit) Ball Lightning 1.0 Fire a slow-moving orb [[Projectile]] that moves through enemies. The orb itself does not [[Hit]] enemies, but repeatedly shoots bolts of [[Lightning]] at nearby targets. [Show] 20 Ball Lightning skill icon.png BallLightningPlayer Deals 2 to 29 Lightning Damage<br>Hits enemies in range every 0.2 seconds<br>750% more chance to Shock<br>Fires Beams at targets within 1.8 metres
Barbs (edit) Supports [[Melee]] [[Strike]] Skills. Supported Skills deal your [[Thorns]] Damage on [[Hit]] after you've [[Retaliated]] with [[Thorns]] Damage. [Show] 1 SupportBarbsPlayer Supported Skills deal your [[Thorns]] Damage on their next 4 [[Hits]] after you [[Retaliate with Thorns]]
Barrage (edit) Barrage 0.7 Ready a volley of arrows or spears, [[Empowering]] your next [[Bow]] or [[Projectile]] [[Spear]] [[Attack]] to repeat multiple times. Consumes your [[Frenzy Charges]] on use to add additional repeats. [Show] Spear Bow Spear Bow 20 Barrage skill icon.png BarragePlayer
Barrier Invocation (edit) Barrier Invocation 0.0 While active, gains [[Energy]] when your [[Energy Shield]] is damaged by Enemy [[Hits]]. Using the Invocation once sufficient [[Energy]] is gathered will consume the [[Energy]] to trigger socketed [[Spells]], and can trigger them multiple times if it has enough [[Energy]]. [Show] 20 Barrier Invocation skill icon.png MetaBarrierInvocationPlayer When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken<br>(0–57)% increased Energy gained<br>Maximum Energy is 500
Battershout (edit) Supports [[Warcry]] Skills. Supported Skills [[Consume]] [[Fully Broken Armour]] to trigger [[Physical]] Damage explosions on Enemies within their range but cannot themselves [[Break Armour]]. [Show] 1 SupportBattershoutPlayer [Show]
Behead (edit) Supports [[Strike]] skills, causing them to steal [[Modifiers]] from [[Rare]] monsters they kill. [Show] 1 SupportBeheadPlayer Killing Blows from Supported [[Strike]] Skills against [[Rare]] monsters grant one of their [[Modifiers]] for 20 seconds
Berserk (edit) While active, strengthens your Rage and grants you Life Leech based on your Rage, but causes you to lose Life while Raging. [Show] 1 Berserk skill icon.png Berserk Grants 0.2% of Physical Attack Leeched as Life per Rage<br>Lose 0.1% of maximum Life per Rage per second while not losing Rage<br>Grants (30–49)% increased Rage effect
Bidding (edit) Supports [[Minion]] Skills. Supported [[Minions]] deal significantly more damage with their Command Skills. [Show] 1 SupportBiddingPlayer Supported [[Minion|Minions']] Command Skills deal 30% more Damage
Bind Spectre (edit) Bind Spectre 3.0 Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a [[Reviving]] [[Minion]]. [Show] 20 Bind Spectre skill icon.png BindSpectrePlayer
Biting Frost (edit) Supports any skill that [[Hits]] enemies, causing them to deal more damage to [[Frozen]] enemies but consume their [[Freeze]]. Cannot support skills that [[Consume]] [[Freeze]]. [Show] 1 SupportBitingFrostPlayer Supported Skills cannot cause [[Freeze]] buildup<br>Supported Skills [[Consume]] [[Freeze]] on enemies to deal 50% more Damage
Blasphemy (edit) Blasphemy 0.0 Turn socketed [[Curse]] skills into vile [[Auras]], applying their effects to all nearby enemies. [Show] 20 Blasphemy skill icon.png BlasphemyPlayer Socketed Curse Skills apply in an Aura around you<br>Reserves 60 Spirit per socketed Curse
Bleeding Concoction (edit) Bleeding Concoction 1.0 Consume charges from your Mana [[Flask]] to throw a bottle that explodes, dealing [[Physical]] attack damage in an area. [[Bleeding]] inflicted by this skill has higher [[Magnitude]]. [Show] Unarmed 20 Bleeding Concoction skill icon.png BleedingConcoctionPlayer (11–314) to (21–582) base Physical Damage<br>Inflicts Bleeding on Hit<br>Consumes 5 Charges from your Mana Flask<br>200% more Magnitude of Bleeding inflicted<br>Explosion radius is 1.5 metres
Blind (support gem) (edit) Supports any skill that [[Hits]] enemies, causing them to [[Blind]] on [[Hit]]. [Show] 1 SupportBlindPlayer Supported Skills [[Blind]] Enemies on [[Hit]]
Blindside (edit) Supports Skills which can cause Damaging [[Hits]]. Supported Skills are more likely to [[Critically Hit]] [[Blinded]] Enemies, and deal more Damage with [[Critical Hits]] against [[Blinded]] Enemies, but cannot themselves inflict [[Blind]]. [Show] 1 SupportBlindsidePlayer Supported Skills cannot inflict [[Blind]]<br>Supported Skills have 15% more [[Critical Damage Bonus]] with [[Hits]] against [[Blinded]] Enemies<br>Supported Skills have 15% more chance to [[Critically Hit]] [[Blinded]] Enemies
Blink (edit) 0.7 While active, replaces your dodge roll with a short-cooldown [[Spell]] that allows you to tunnel through space, instantly reappearing a medium distance away. [Show] 1 Blink skill icon.png Blink Teleports (4–4.9) metres
Blood Boil (edit) Blood Boil 0.0 Enemies in your [[Presence]] accumulate blood boils periodically. When they die, the boils pop applying [[Corrupted Blood]] to enemies near them. [Show] 20 Blood Boil skill icon.png BloodBoilPlayer [Show]
Blood Hunt (edit) Blood Hunt 1.0 Lunge at a target and skewers them. Hitting an enemy that has suffered [[Blood Loss]] will cause a blood explosion and also [[Consume]] [[Bleeding]]. This skill cannot be [[Ancestrally Boosted]]. [Show] Spear Spear 20 Blood Hunt skill icon.png BloodHuntPlayer
Blood in the Eyes (edit) Supports Skills that [[Hit]] Enemies, causing those [[Hits]] to [[Hobble]] [[Bleeding]] Enemies based on a portion of [[Physical Damage]] dealt. [Show] 1 SupportBloodInTheEyesPlayer [[Hobble]] equal to 15% of [[Physical]] [[Hit Damage]] dealt by Supported Skill against [[Bleeding]] Enemies
Bloodhound's Mark (edit) Bloodhound's Mark 0.5 [Show] [Show] 20 Bloodhound's Mark skill icon.png BloodhoundsMarkPlayer
Bloodlust (edit) Supports [[Melee]] [[Attacks]], causing them to deal more damage against [[Bleeding]] enemies, but preventing them from inflicting [[Bleeding]]. [Show] 1 SupportBloodlustPlayer Supported Skills deal 30% more [[Melee]] [[Physical]] Damage against [[Bleeding]] enemies<br>Supported [[Attacks]] cannot cause [[Bleeding]]
Bludgeon (edit) Supports any skill that [[Hits]] enemies, causing it to [[Knock Back]] enemies. [Show] 1 SupportKnockbackPlayer Supported Skills [[Knock Enemies Back]] on [[Hit]]
Bone Blast (edit) Bone Blast 0.75 Conjures a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing [[Bleeding]]. [Show] Wand Wand 20 Bone Blast skill icon.png Bone Blast Deals (5–192) to (8–287) [[Physical]] Damage<br>20% chance to inflict [[Bleeding]] on [[Hit]]<br>Ritual radius is 1 metre<br>Ritual duration is 1 second
Bone Cage (edit) Raises a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and [[Pin]]ning those enemies. [Show] 1 Bone Cage skill icon.png Bone Cage Deals 123 to 184 Physical Damage<br>Hits are Pinning<br>Pins Enemies as though dealing +50% more Damage<br>Cage radius is 1.8 metres<br>Explosion Radius is 1 metre<br>Cage duration is 1.6 seconds.
Bone Offering (edit) Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes.<br><br>The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear. [Show] 1 Bone Offering skill icon.png Bone Offering Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds
Bone Shrapnel (edit) Supports Skills which [[Hit]] Enemies. Supported Skills trigger Bone Shrapnel explosions when killing [[Pinned]] Enemies. [Show] 1 SupportBoneShrapnelPlayer Supported Skills cannot cause [[Pin]] buildup<br>Supported Skills trigger Bone Shrapnel Explosions on killing [[Pinned]] Enemies
Boneshatter (edit) Boneshatter 1.0 Attacks enemies with a melee [[Strike]]. The [[Strike]] will cause a [[Heavy Stun]] on enemies that are [[Primed for Stun]]. Upon causing a [[Heavy Stun]] it will also create a Shockwave, dealing a large amount of damage in an area. [Show] One Hand Mace Two Hand Mace One Hand Mace Two Hand Mace 40 Boneshatter skill icon.png Boneshatter [Show]
Bonestorm (edit) Bonestorm 0.75 Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel lodges in enemies hit, each causing the next attack against that enemy to deal additional damage. Consumes your Power Charges to cause much larger explosions. [Show] 1 Bonestorm skill icon.png Bonestorm Deals X to X Physical Damage<br>Debuffed enemies take X to X additional physical damage from next Attack<br>Can fire up to 20 Projectiles<br>Debuff duration is 10 seconds
Bow Shot (edit) [Show] Bow Bow 1 Bow Shot skill icon.png Bow Shot
Break Endurance (edit) Supports any skill that [[Hits]] enemies, giving it a chance to gain an [[Endurance Charge]] when it [[Fully Breaks]] an enemy's [[Armour]]. [Show] 1 SupportEnduranceChargeOnArmourBreak 30% chance to gain an [[Endurance Charge]] when Supported Skills [[Fully Break]] [[Armour]]
Break Posture (edit) Supports [[Attacks]], causing them to [[Daze]] Enemies when they fully [[Break Armour]]. [Show] 1 SupportDazedBreakPlayer Supported Skills apply [[Daze]] when fully [[Breaking Armour]]<br>[[Daze]] lasts for 8 seconds
Brink (edit) Supports [[Melee]] [[Attack]] Skills. Supported Skills deal more Damage against [[Heavily Stunned]] Enemies, but cannot themselves [[Stun]]. [Show] 1 SupportBrinkPlayer [[Stun]] buildup caused by Supported Skills cannot reach 100%<br>Supported Skills deal 20% more Damage to [[Heavy Stunned]] Enemies
Brutality (edit) Supports any skill that deals damage, boosting its [[Physical]] damage at the expense of all other [[Damage Types]]. [Show] 1 SupportBrutalityPlayer Supported Skills deal 25% more [[Physical]] Damage<br>Supported Skills deal no [[Chaos]] Damage<br>Supported Skills deal no [[Elemental]] Damage
Bullseye (edit) Supports [[Attacks]], causing them to gain [[Accuracy]]. [Show] 1 SupportAdditionalAccuracyPlayer Supported Skills have 50% more [[Accuracy Rating]]
Burgeon (edit) Supports [[Channelling]] Skills you use yourself, causing them to deal more damage the longer they have been [[Channelled]]. [Show] 1 SupportBurgeonPlayer Supported Skills deal 10% more Damage per second spent [[Channelling]], up to 40%
Burning Inscription (edit) Supports any Skill which creates [[Runic Inscriptions]] when Cast, causing those [[Runic Inscriptions]] to trigger Burning Inscription when they expire. Burning Inscription is a [[Spell]] which creates [[Ignited Ground]] based off of your Maximum Mana. [Show] 1 SupportBurningRunesPlayer [Show]
Bursting Plague (edit) Supports skills that can [[Poison]] enemies, causing [[Poisoned]] enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of [[Minions]]. [Show] 1 SupportBurstingPlaguePlayer [Show]
Cadence (edit) Supports [[Attacks]] you use yourself. Supported Skills gain more [[Attack]] speed each time you use them, but will become unusable if used too frequently in a short time frame. [Show] 1 SupportCadencePlayer Supported Skills have 8% more [[Attack]] speed for each time they've been used [[Recently]]<br>Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
Caltrops (edit) Supports Ranged [[Spear]] [[Attacks]]. Supported Skills create Caltrops when [[Projectiles]] they create reach the end of their flight. [Show] 1 SupportCaltropsPlayer [Show]
Cannibalism (edit) Supports [[Persistent]] [[Buff]] Skills, causing you to recover Life on kill while the Skill is active. [Show] 1 SupportCannibalismPlayer 2% of maximum Life recovered on Kill while a Supported Skill is active
Capacitor (edit) Supports Invocation Skills which [[Trigger]] other Skills. Supported Skills have significantly higher Maximum [[Energy]]. [Show] 1 SupportCapacitorPlayer Supported [[Meta]] Gems have 80% increased Maximum [[Energy]]
Cast on Block (edit) While active, gains [[Energy]] when you [[Block]] and triggers socketed [[Spell]]s on reaching maximum [[Energy]]. [Show] Shield Shield 20 Cast on Block skill icon.png MetaCastOnBlockPlayer Gains 25 [[Energy]] when you [[Block]]<br>(0-57)% increased [[Energy]] gained<br>Triggers all Socketed [[Spell]]s and loses all [[Energy]] on reaching maximum [[Energy]]<br>Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells
Cast on Charm Use (edit) Cast on Charm Use 0.0 While active, gains [[Energy]] when one of your [[Charms]] is used and triggers socketed [[Spells]] on reaching maximum [[Energy]]. [Show] 20 Cast on Charm Use skill icon.png MetaCastOnCharmUsePlayer When a Charm is used gains 2 Energy per Charge used<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Critical (edit) Cast on Critical 0.0 While active, gains [[Energy]] when you [[Critically Hit]] enemies and triggers socketed [[Spells]] on reaching maximum [[Energy]]. [Show] 20 Cast on Critical skill icon.png MetaCastOnCritPlayer Gains 1 Energy per Power of enemies you Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Dodge (edit) Cast on Dodge 0.0 While active, gains [[Energy]] when you dodge roll and triggers socketed spells on reaching maximum [[Energy]]. [Show] 20 Cast on Dodge skill icon.png MetaCastOnDodgePlayer Gain 2 Energy per metre travelled while dodge rolling<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Freeze (edit) Cast on Freeze 0.0 While active, gains [[Energy]] when you [[Freeze]] enemies and triggers socketed spells on reaching maximum [[Energy]]. [Show] 20 Cast on Freeze skill icon.png MetaCastOnFreezePlayer Gains 10 Energy per Power of enemies you Freeze with Hits from Skills<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Ignite (edit) Cast on Ignite 0.0 While active, gains [[Energy]] when you [[Ignite]] enemies and triggers socketed spells on reaching maximum [[Energy]]. [Show] 20 Cast on Ignite skill icon.png MetaCastOnIgnitePlayer Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Minion Death (edit) Cast on Minion Death 0.0 While active, gains [[Energy]] when one of your [[Persistent]] [[Minions]] is [[Killed]], and triggers socketed [[Spells]] upon reaching maximum [[Energy]]. Very underlevelled [[Minions]] will incur an [[Energy]] generation penalty. Cannot socket [[Spells]] which create [[Minions]]. [Show] 20 Cast on Minion Death skill icon.png MetaCastOnMinionDeathPlayer Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power<br>(0–52)% increased [[Energy]] gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Cast on Shock (edit) Cast on Shock 0.0 While active, gains [[Energy]] when you [[Shock]] enemies and triggers socketed spells on reaching maximum [[Energy]]. [Show] 20 Cast on Shock skill icon.png MetaCastOnShockPlayer Gains 1 Energy per Power of enemies you Shock with Hits from Skills<br>(0–57)% increased Energy gained<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Catharsis (edit) [Show] [Show] 1 SupportCatharsisPlayer Supported Skill requires 20 [[Volatility]] on you to use<br>Using Supported Skills will detonate a random amount of [[Volatility]] on you
Chain (support gem) (edit) Supports [[Projectile]] skills and any other skills that [[Chain]], causing them to [[Chain]] additional times. [Show] 1 SupportChainPlayer Supported Skills [[Chain]] +1 times<br>Supported Skills [[Chain]] 100% more times<br>Supported Skills deal 50% less Damage with [[Hits]]
Chaos Bolt (edit) Chaos Bolt 0.75 Fires a burst of [[Chaos]] energy at the target. [Show] Wand Wand 20 Chaos Bolt skill icon.png Chaos Bolt Deals (5–183) to (10–339) [[Chaos]] Damage
Chaos Infusion (edit) Supports [[Attacks]], causing them to [[Gain]] [[Chaos]] Damage but deal less Damage of other [[Types]]. [Show] 1 SupportAddedChaosDamagePlayer Supported [[Attacks]] [[Gain]] 25% of Damage as extra [[Chaos]] Damage<br>Supported [[Attacks]] deal 50% less non-[[Chaos]] Damage
Chaos Mastery (edit) Supports [[Chaos]] skills, granting them an additional level. [Show] 1 SupportChaosMasteryPlayer +1 to Level of Supported [[Chaos]] Skills
Chaotic Freeze (edit) Supports [[Spells]] that deal non-[[Ailment]] [[Chaos]] damage over time. Enemies taking damage over time from [[Debuffs]] caused by supported skills will suffer [[Freeze]] build up from [[Chaos]] damage [[Hits]] from any source. Does not Support Skills used by [[Minions]]. [Show] 1 SupportChaoticFreezePlayer [[Chaos]] damage [[Contributes]] to [[Freeze]] buildup for [[Hits]] against targets taking damage over time from Supported Skills
Chaotic Infusion (edit) Chaotic Infusion 1.0 Grants your weapon [[Infusion]]. Non-[[Melee]] [[Projectile]] [[Attacks]] with that weapon Consume [[Infusions]] to Infuse the first [[Projectile]] fired, causing it to explode at the end of its flight. [Show] 20 Chaotic Infusion skill icon.png ChaosSpearTriggerChaosInfusionPlayer
Charge Infusion (edit) While active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds. [Show] 1 Charge Infusion skill icon.png Charge Infusion Consumes one of each Charge every (3–4.9) seconds<br>(10–20)% more Critical Hit Chance while you have a Power Charge<br>(9–17)% more Defences while you have an Endurance Charge<br>(5–12)% more Skill Speed while you have a Frenzy Charge
Charged Shots (edit) Supports [[Bow]] [[Attacks]]. Every third shot with Supported Skills restores a portion of it's Mana cost and [[Gains]] Damage as extra [[Lightning]] Damage. [Show] 1 SupportChargedShotsPlayer One in every 3 shots with Supported Skills is a Charged Shot<br>Charged Shots with Supported Skills [[Gain]] 30% of Damage as extra [[Lightning]] Damage<br>Charged Shots with Supported Skills recover 100% of their Mana cost when used
Charged Staff (edit) 0.75 Consume all [[power charge]]s to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage. [Show] Warstaff Quarterstaff 1 Charged Staff skill icon.png Charged Staff [Show]
Charm Bounty (edit) Supports any Skill that [[Hits]] Enemies, causing Enemies it kills to grant more [[Charm]] charges. [Show] 1 SupportCharmBountyPlayer Enemies killed by [[Hits]] from Supported Skills grant 100% more [[Charm]] charges
Clarity (edit) Supports [[Persistent]] [[Buff]] Skills, causing you to gain increased Mana Regeneration while the Skill is active. [Show] 1 SupportClarityPlayer 30% Increased Mana Regeneration Rate while a Supported Skill is active
Clash (edit) Supports [[Melee]] [[Attack]] Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true. [Show] 1 SupportClashPlayer Supported Skills deal 40% more [[Melee]] Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less [[Melee]] Damage against Enemies with a lower percentage of their Life remaining than you
Close Combat (edit) Supports [[Attacks]], causing them to deal more damage to enemies based on how close they are to you. [Show] 1 SupportCloseCombatPlayer Supported Skills deal 25% more [[Attack]] Damage to<br>enemies within 1 metre of you, scaling down to<br>no bonus at 3.5 metres or further
Cluster Grenade (edit) 1.0 Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop. [Show] Crossbow Crossbow 1 Cluster Grenade skill icon.png Cluster Grenade
Cold Exposure (edit) Supports any skill that [[Hits]] enemies, causing it to inflict [[Cold Exposure]] when it [[Critically Hits]] an enemy. [Show] 1 SupportColdExposurePlayer Supported Skills inflict [[Cold Exposure]] for 8 seconds on [[Critical Hit]] with [[Cold Damage]]
Cold Infusion (edit) Supports [[Attacks]], causing them to [[Gain]] [[Cold]] Damage but deal less [[Fire]] and [[Lightning]] Damage. [Show] 1 SupportAddedColdDamagePlayer Supported [[Attacks]] [[Gain]] 25% of Damage as extra [[Cold]] Damage<br>Supported [[Attacks]] deal 50% less [[Fire]] and [[Lightning]] Damage
Cold Mastery (edit) Supports [[Cold]] skills, granting them an additional level. [Show] 1 SupportColdMasteryPlayer +1 to Level of Supported [[Cold]] Skills
Cold Penetration (edit) Supports any skill that [[Hits]] enemies, making those [[Hits]] [[Penetrate]] enemy [[Cold]] resistance. [Show] 1 SupportColdPenetrationPlayer Supported Skills [[Penetrate]] 30% [[Cold Resistance]]
Cold Snap (edit) [Show] [Show] 1 Cold Snap skill icon.png Cold Snap Deals 357 to 535 Cold Damage<br>Explosion radius is 0.7 metres
Combat Frenzy (edit) While active, grants you a [[Frenzy Charge]] when you [[Freeze]], [[Electrocute]] or [[Pin]] an enemy. This can only occur once every few seconds. [Show] 1 Combat Frenzy skill icon.png Combat frenzy Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (4.1–6) seconds
Combo Finisher (edit) Supports [[Melee]] [[Attacks]] you use yourself. Supported Skills cannot be used until enough [[Combo]] has been built up, but deal massively more damage. Cannot support skills which already [[Combo]], or [[Triggered]] Skills. [Show] 1 SupportComboFinisherPlayer Supported Skills lose [[Combo]] if you<br>generate no [[Combo]] for 4 seconds<br>Supported Skills deal 40% more Damage<br>Supported Skills require 5 [[Combo]] to use
Comet (edit) 1.0 Calls down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. [Show] 20 Comet skill icon.png Comet Deals (37–1009) to (56–1514) Cold Damage<br>+1 second to Total Cast Time

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