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Recombinator

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A screenshot of the recombinator interface.

The Recombinator is a crafting device that lets you combine two magic or rare weapons, armour, or jewellery of the same item class into a new item. It can be accessed via Gwennen, Rog, or Tujen. It is unlocked after completing your first Expedition, and requires artifacts found during the Expedition to fuel it.

Mechanics

Players can input two items of the same item category into the recombinator and select one or more desired modifiers from each item to merge into a new single item.

As more modifiers are selected, the chance of success decreases. Additionally, higher-tier modifiers have a lower chance of success. If the craft fails, both input items will be destroyed without creating an output item.

The output item will choose the base type of one of the input items; the chance for either base type to be chosen appears to be biased towards the item with chosen higher tier/lower weight mods. The item level is the average of both items.[confirmation needed] If the selected input item has enchantments or sockets, or is corrupted or mirrored, this will be retained on the output item.

The Expedition artifact cost of the recombination depends on the category of item being recombinated, as well as the item levels of the input items:

The recombination animation can be skipped by closing the menu; if the item would have succeeded, the base the output item will become will remain visible in your inventory greyed out until the animation finishes.

Restrictions

  • The items must be magic or rare.
  • If both input items have a modifier of the same mod group (e.g. any +# to Strength modifier shares the "Strength" mod group), only one can be selected.
  • If three total prefixes or suffixes are selected from either input item, no more prefixes or suffixes can be selected.
    • This may be bypassable with certain base types such as Penumbra Ring [confirmation needed]
  • Fractured modifiers cannot be selected. However, fractured items can still be used as an input item. Additionally, if the chosen base had a fractured modifier, that fracture will be retained after recombination even though the player did not select the fractured modifier. The extra fractured modifier does not cost extra artifacts and does not decrease the chance of a successful recombination.
  • The resulting item will always be rare even if the resulting item only has one prefix and one suffix. As a result you can not use a greater essence after recombination.

Version history

Version Changes
0.2.0
  • Introduced to the game.