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Azmerian wisp
Azmeri spirits, also referred to as Azmerian wisps, are a type of encounter introduced in Dawn of the Hunt and first found in The Grelwood. It appears as a wisp of light that can be one of four varieties: Wild, Vivid, Primal, or Sacred.
They are somewhat similar to Path of Exile's Tormented Spirits.
Mechanics
As you approach the wisp, it will flee, granting monsters it comes into contact will be infused with the X-Touched effect, grant specific buffs. The wisp moves faster the closer you are, and will slow down if you are too far away. If you remain too far away for a period of time, the wisp will explode in a burst of light and disappear.
The wisp will attempt to possess a rare or unique enemy, granting it the Hunted by X effect which grants enhanced buffs and additional effects to the monster. The monster will also have more rewarding drops, which also scale with the number of infused (X-touched) monsters killed along the way. Hunted monsters are the only way to obtain talismans.
Wisp modifiers
Note: information is based on inferences from metadata and may not be 100% accurate.
Basic
Azmeri Spirit | Wisp Type | Talisman | Spirit's Touch | Spirit's Hunt |
---|---|---|---|---|
Wisp of the Great Bear | Wild | ![]() |
Bear-Touched #% increased Maximum Life #% increased Stun Buildup |
Hunted by the Great Bear #% increased Maximum Life #% increased Stun Buildup Periodically summons an apparition of the Great Bear that slams the ground |
Wisp of the Boar | Wild | ![]() |
||
Wisp of the Wild Cat | Vivid | ![]() |
Cat-Touched #% increased Critical Hit Chance #% increased Evasion Rating Create Wind Vortices on death |
Hunted by the Wild Cat #% increased Critical Hit Chance #% increased Evasion Rating Periodically summons a flurry of apparitions of the Wild Cat that attack in random directions |
Wisp of the Cunning Fox | Sacred | ![]() |
Fox-Touched Transforms normal monsters into random magic monsters Transforms magic monsters into random rare monsters |
Hunted by the Cunning Fox Transforms a rare monster into a random unique map boss |
Wisp of the Winter Owl | Primal | ![]() |
Owl-Touched Gain #% of damage as Cold damage Gain #% of Maximum Life as Extra Maximum Energy Shield Create Wind Vortices on death |
Hunted by the Winter Owl Gain #% of damage as Cold damage Gain #% of Maximum Life as Extra Maximum Energy Shield Periodically creates several Wind Vortices |
Wisp of the Ox | ? | ![]() |
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Wisp of the Primate | ? | ![]() |
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Wisp of the Rabbit | Sacred | ![]() |
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Wisp of the Serpent | Primal | ![]() |
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Wisp of the Stag | Vivid | ![]() |
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Wisp of the Wolf | ? | ![]() |
Related items
Item | ![]() | Stats |
---|---|---|
Season of the Hunt![]() | 1 | Up to (2-4) Maps in Range contain BossesMap Bosses are Hunted by Azmeri Spirits |
Rite of Passage![]() | 50 | Used when you kill a Rare or Unique EnemyPossessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use |
Related Atlas passive skills
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Version history
Version | Changes |
---|---|
0.2.0 |
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