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Una
Una is an NPC that lives in the Clearfell Encampment in Act 1.
As a vendor, she sells non-martial weapons and jewellery. She can also disenchant items with rarity.
Dialogues
Introduction (Warrior)
You're alive! I know you and I never met in the village, but Renly hasn't stopped worrying about you since he arrived here. This is the first bit of good news we've had!
Welcome to the camp of the lost. I am Una.
Introduction (Monk)
Welcome to the camp of the lost. I am Una. This may sound strange, but I recently had a dream about a pagan arriving here... perhaps you are here for a reason...
Introduction
Welcome to the camp of the lost, stranger. We survive, but we do not live. I am Una.
Clearfell (start)
Renly brings the strength, Finn brings the wit, and I'm doing my best to keep spirits raised with my songs. Hope is the only thing we have now, but it's in short supply.
Clearfell
This is home now. Our songs tell of times of renewal, when bloodshed, strife, and courage forge stronger bonds. That is how we will regard this era of Ogham, and how we will remember you in our songs.
Renly
He doubts himself, but I know he will find a way to protect us. He is a good man. I am thankful for his presence.
In many ways, he reminds me of my father...
Home
I survive, but all that I was is gone. Count Geonor has only been growing more and more cruel with his 'justice'. He arrested my father for bringing in the harvest one day late, and the rest of my family scattered and fled as the soldiers came for them.
I was away... when it happened, but my neighbors warned me on my way home, and I fled. Clearfell is as far as I could go before the dangers of the forest closed in.
There is scant hope in my heart for my father, but I must believe my mother and my two younger brothers escaped. Even though my heart tells me that they are just songs now, I keep longing for a ray of light to cut through the darkness of these bleak days.
The Devourer
The 'Devourer' is just another victim of the sickness infecting our precious land. Many of Ogham's beasts are fearsome and dangerous... but not like this.
The infection in the soil, water and air is changing them. All of them.
It is sad to see such a great creature slain... but it was no longer what it once was. I suppose it had to be done.
The Hooded One
This shade... Is it... still alive? Perhaps it can give us the answers we seek. Only the Count's sword has the power to bind souls to the Tree like this. We must free it somehow.
To release that being from the Tree of Souls we'll need more than simply cutting his rope... The ancient runes that imbue the count's blade created the binding, and only ancient runes can break it.
There is a battlefield not far from here that runs red with rust, where the weapons and armour of countless Ezomytes still remain... We call it the Red Vale. You should search the area. There may still be power in some of those centuries old relics.
Renly will know how to forge them. Bring the runes to him, and then, perhaps, we shall find some answers.
The Old Forest
The Red Vale
The Red Vale played host to the final and bloodiest battle of countless conflicts. It was in the heart of that vale that we fought for our freedom against the Eternals.
We did win... in a sense... but the cost was far greater than anyone expected.
Many generations of able-bodied men and women gave their lives to push off the boot of oppression. Ogham's clans haven't been the same since, even centuries on.
The Tree of Souls
Finn
The Graveyard
Secrets in the Dark
All this began the night Count Geonor took his most loyal men into the Grelwood. After he returned, a madness grew in him.
Something happened out there... Please, I beg of you, travel into the forest and begin your search. There must be some clue as to what took place.
I fear this land's sickness will only deepen unless we do something.
Secrets in the Dark (Warrior?)
All this began the night Count took his most loyal men into the Old Forest. That's when his growing madness began.
Something happened out there... please. I beg of you, use your strength for all our sakes. Travel into the woods. There must be some clue. Find out what you can.
I fear that our land's sickness will only deepen unless something's is done.
The Wound
He's unconscious, but he's breathing. But this wound! We should take him back to Clearfell. He may be the only one who knows what truly happened out here.
The Count's Binding
This wound. It should be fatal, but somehow he clings to life... I fear it will not be long until his song ends. He will never heal while the Count's binding still holds away.
Only the hand of a Count can release this binding. I know an old tale. One that speaks of a ring we might be able to recover, buried three centuries ago in an ancient graveyard... A Count's signet ring, bearing his rune of Authority. But to reach it in time...
The Tangle. the sinkholes and gullies that run beneath Ogham. The path is dangerous but... Go back to the forest. Find the entrance. We shall see if the spirits of this land still have will to see you through.
The Seed
Find the Seed
Una's songs
After completing the quest The Lost Lute by returning Una's Lute to Una, she can then play a selection of songs referencing stories and themes throughout Wraeclast.
Siren's call, strong as the tide,
none could save her, nor could she hide.
Shadow then rose, whispering low,
lamenting the dark she came to know.
We may never learn...
What dreams that once had burned...
What fate had destined,
his gift had wrought for her...
Maddening love.
Version history
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0.1.0 |
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