Minion

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Revision as of 20:29, 29 November 2024 by Blvcksvnbot (talk | contribs) (→‎Version history: add version hx 0.1.0)
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Minions are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit from modifiers to stats that affect the player character's offences or defences; only modifiers that specify or affect minions or allies will apply.


Minion categories

Minions are categorized as permanent or temporary minions.

Permanent minions

Permanent minions are minions that require typically require reservation of spirit.

The types and number of permanent minions to be summoned are selected in the skill menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied minions (permanent or temporary) have died recently (in the past 4 seconds by default).

Temporary minions

Temporary minions are minions with an upfront cost, usually mana. Temporary minions will not revive themselves on death. Some minions may persist for a specified duration, while others will persist until they are killed or overwritten.

Some temporary minions require a corpse to be raised from.

Mechanics

Controlling minions

Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly.

Minions can also be commanded manually to move to a location, target enemies, or open chests. Some minions may also have specific skills which are only used when activated by the player.

Mounts

Certain minions can be mounted, allowing the player to ride them. Riding a mount negates the movement speed penalty for moving while using a bow or crossbow or while casting a spell.

However, taking heavy damage while mounted will cause the player to become stunned.

Version history

Version Changes
0.1.0
  • Introduced to the game.