Template:Monster
Monsters with data.
Parameters
Parameter | Value | PyPoE Export |
Required | Field | Description |
---|---|---|---|---|---|
metadata_id | str | ![]() |
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monsters.metadata_id | Internal metadata ID of the monster. This must be unique.
Do not make this up. |
monster_type_id | str | ![]() |
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monsters.monster_type_id
monster_types.id |
Associated type of the monster from the monster_types table. |
mod_ids | list[str] | ![]() |
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monsters.mod_ids | Comma-separated list of modifier ids. These modifiers are always active. |
part1_mod_ids | list[str] | ![]() |
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monsters.part1_mod_ids | Comma-separated list of modifier ids. These modifiers are only active in first part of the game (i.e. Act 1 to Act 5). |
part2_mod_ids | list[str] | ![]() |
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monsters.part2_mod_ids | Comma-separated list of modifier ids. These modifiers are only active in second part of the game (i.e. Act 6 to Act 10). |
endgame_mod_ids | list[str] | ![]() |
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monsters.endgame_mod_ids | Comma-separated list of modifier ids. These modifiers are only active when the main game has been completed (after Act 10, i.e. in Maps etc.). |
tags | list[str] | ![]() |
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monsters.tags
monster_types.tags |
Comma-separated list of internal tags. Tags from the monster type will be added to the list exposed in the database. |
skill_ids | list[str] | ![]() |
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monsters.skill_ids | Comma-separated list of skill identifiers. This list includes all skills that the monsters can use; the monster AI governs the when the skills are used. |
name | str | ![]() |
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monsters.name | Name of the monster as displayed in game. |
size | int | ![]() |
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monsters.size | Object size of the monster in game units. |
minimum_attack_distance | int | ![]() |
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monsters.minimum_attack_distance | Minimum attack distance in game units. |
maximum_attack_distance | int | ![]() |
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monsters.minimum_attack_distance | Maximum attack distance in game units. |
model_size_multiplier | float | ![]() |
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monsters.model_size_multiplier | Multiplier to the model of the monster. |
experience_multiplier | float | ![]() |
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monsters.experience_multiplier | Multiplier to the base experience gained.
Actual experience gained on the monster level, it's rarity and other stats (i.e. from modifiers) affecting it. |
damage_multiplier | float | ![]() |
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monsters.damage_multiplier | Damage multiplier to the base damage.
Actual damage depends on the monster level, its rarity, the type of monster and other stats (i.e. from modifiers, map tier, delve depth, etc.) affecting it. |
health_multiplier | float | ![]() |
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monsters.health_multiplier | Health multiplier to the base health.
Actual health depends on the monster level, its rarity, the type of monster and other stats (i.e. from modifiers, map tier, delve depth, etc.) affecting it. |
critical_strike_chance | float | ![]() |
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monsters.critical_strike_chance | Base critical strike chance of the monster in percent |
attack_speed | float | ![]() |
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monsters.attack_speed | Base attack speed of the monster in seconds |
Cargo
The above documentation is transcluded from Template:Monster/doc.
Editors can experiment in this template's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this template.
Editors can experiment in this template's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this template.