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Freeze: Difference between revisions
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If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called '''Freeze Buildup'''. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%. | If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called '''Freeze Buildup'''. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%. | ||
Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value | Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value. | ||
==Version history== | ==Version history== |
Revision as of 08:59, 17 November 2024
Freeze or frozen is a non-damaging cold ailment that causes targets to be unable to act by fully slowing their action speed.
Mechanics
Freeze reduces action speed to 0, preventing movement and usage of skills. The duration of freeze is determined based on the ratio of the amount of cold damage dealt against the target's maximum life, determining the base ailment threshold.
If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called Freeze Buildup. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.
Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.
Version history
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