Weapon: Difference between revisions
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Characters can equip two [[one-handed weapon]]s, a one-handed weapon and | Characters can equip two [[one-handed weapon]]s ([[dual-wielding]]), a one-handed weapon and an [[off-hand]], or a [[two-handed weapon]]. Weapons can only be equipped directly into the off-hand slot while dual-wielding. | ||
Additionally, certain weapon classes can be equipped together with specific off-hand items: | Additionally, certain weapon classes can be equipped together with specific off-hand items: | ||
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* [[Spear]]s can be equipped with a [[shield]] | * [[Spear]]s can be equipped with a [[shield]] | ||
Characters can equip two sets of weapons, and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned a specific weapon set | Characters can equip [[Weapon set|two sets of weapons]], and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned a specific weapon set and the sets are swapped automatically when using that skill. | ||
Most weapons have certain base stats: base [[physical damage]] or [[elemental damage]], [[critical strike chance]], [[attack speed]], and. These can be directly modified with [[local]] modifiers. Additionally, [[melee]] weapons have [[weapon range]]s, which affect the distance from which they can physically [[strike]] enemies. | Most weapons have certain base stats: base [[physical damage]] or [[elemental damage]], [[critical strike chance]], [[attack speed]], and. These can be directly modified with [[local]] modifiers. Additionally, [[melee]] weapons have [[weapon range]]s, which affect the distance from which they can physically [[strike]] enemies. |
Revision as of 11:10, 11 October 2024
Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.
Characters can equip two one-handed weapons (dual-wielding), a one-handed weapon and an off-hand, or a two-handed weapon. Weapons can only be equipped directly into the off-hand slot while dual-wielding.
Additionally, certain weapon classes can be equipped together with specific off-hand items:
- Bows can be equipped with a quiver
- Crossbows grant a special socket for Attachment skill gems
- Spears can be equipped with a shield
Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping. Each of your skills can be assigned a specific weapon set and the sets are swapped automatically when using that skill.
Most weapons have certain base stats: base physical damage or elemental damage, critical strike chance, attack speed, and. These can be directly modified with local modifiers. Additionally, melee weapons have weapon ranges, which affect the distance from which they can physically strike enemies.
Certain weapon types such as sceptres, wands, staves, and traps have no base damage stats as they cannot attack directly, and instead have unique stats such as base Spirit or throw time. They also have different pools of modifiers that suit their archetypes.
Weapon class | Strength | Dexterity | Intelligence |
---|---|---|---|
Maces | 100% | 0% | 0% |
Axes | 75% | 25% | 0% |
Flails | 75% | 0% | 25% |
Swords | 50% | 50% | 0% |
Crossbows | 50% | 50% | 0% |
Sceptres | 50% | 0% | 50% |
Spears | 25% | 75% | 0% |
Claws | 0% | 100% | 0% |
Bows | 0% | 100% | 0% |
Quarterstaves | 0% | 75% | 25% |
Daggers | 0% | 50% | 50% |
Traps | 0% | 50% | 50% |
Wands | 0% | 0% | 100% |
Staves | 0% | 0% | 100% |
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