Template:Monster: Difference between revisions

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<includeonly>{{#invoke: Monster|monster}}</includeonly><noinclude>{{#cargo_attach: _table = monsters}} {{documentation}}</noinclude>
<includeonly>{{#invoke:Monster|monster}}</includeonly><noinclude>
{{Documentation}}
</noinclude>

Revision as of 13:11, 30 June 2022

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This template uses the following modules:

Monsters with data.

Parameters

Parameter Value PyPoE
Export
Required Field Description
metadata_id str Yes No monsters.metadata_id Internal metadata ID of the monster. This must be unique.

Do not make this up.

monster_type_id str Yes Yes monsters.monster_type_id

monster_types.id

Associated type of the monster from the monster_types table.
mod_ids list[str] Yes No monsters.mod_ids Comma-separated list of modifier ids. These modifiers are always active.
part1_mod_ids list[str] Yes No monsters.part1_mod_ids Comma-separated list of modifier ids. These modifiers are only active in first part of the game (i.e. Act 1 to Act 5).
part2_mod_ids list[str] Yes No monsters.part2_mod_ids Comma-separated list of modifier ids. These modifiers are only active in second part of the game (i.e. Act 6 to Act 10).
endgame_mod_ids list[str] Yes No monsters.endgame_mod_ids Comma-separated list of modifier ids. These modifiers are only active when the main game has been completed (after Act 10, i.e. in Maps etc.).
tags list[str] Yes No monsters.tags

monster_types.tags

Comma-separated list of internal tags. Tags from the monster type will be added to the list exposed in the database.
skill_ids list[str] Yes No monsters.skill_ids Comma-separated list of skill identifiers. This list includes all skills that the monsters can use; the monster AI governs the when the skills are used.
name str Yes No monsters.name Name of the monster as displayed in game.
size int Yes No monsters.size Object size of the monster in game units.
minimum_attack_distance int Yes No monsters.minimum_attack_distance Minimum attack distance in game units.
maximum_attack_distance int Yes No monsters.minimum_attack_distance Maximum attack distance in game units.
model_size_multiplier float Yes No monsters.model_size_multiplier Multiplier to the model of the monster.
experience_multiplier float Yes No monsters.experience_multiplier Multiplier to the base experience gained.

Actual experience gained on the monster level, it's rarity and other stats (i.e. from modifiers) affecting it.

damage_multiplier float Yes No monsters.damage_multiplier Damage multiplier to the base damage.

Actual damage depends on the monster level, its rarity, the type of monster and other stats (i.e. from modifiers, map tier, delve depth, etc.) affecting it.

health_multiplier float Yes No monsters.health_multiplier Health multiplier to the base health.

Actual health depends on the monster level, its rarity, the type of monster and other stats (i.e. from modifiers, map tier, delve depth, etc.) affecting it.

critical_strike_chance float Yes No monsters.critical_strike_chance Base critical strike chance of the monster in percent
attack_speed float Yes No monsters.attack_speed Base attack speed of the monster in seconds

Cargo

Table Declared by Attached by Data
monster_base_stats {{Monster/cargo/monster base stats/declare}} {{Monster/cargo/monster base stats/attach}} {{Monster/cargo/monster base stats/store data 1}}
monster_life_scaling {{Monster/cargo/monster life scaling/declare}} {{Monster/cargo/monster life scaling/attach}} {{Monster/cargo/monster life scaling/store data 1}}
monster_map_multipliers {{Monster/cargo/monster map multipliers/declare}} {{Monster/cargo/monster map multipliers/attach}} {{Monster/cargo/monster map multipliers/store data 1}}
monster_resistances {{Monster/cargo/monster resistances/declare}} {{Monster/cargo/monster resistances/attach}} {{Monster/cargo/monster resistances/store data 1}}
monster_types {{Monster/cargo/monster types/declare}} {{Monster/cargo/monster types/attach}}
monsters {{Monster/cargo/monsters/declare}} {{Monster/cargo/monsters/attach}} Pages in Category:Monster data