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! Modifier description
! Modifier description
|-
|-
| Soul Eater
| Increased Stun Threshold
| [[Soul Eater]] (Gains 3% increased attack and cast speed and 2% additional [[damage reduction]] per consumed Soul)
| Cannot be [[Stun]]ned
|-
|-
| Additional Projectiles
| Fire Resistant
| Skills fire 4 additional Projectiles
| +10% to Maximum Fire Resistance<br>+50% to Fire Resistance
|-
|-
| Breaks Armour
| Cold Resistant
| Break [[Armour]] equal to 1000% of Physical Damage dealt
| +10% to Maximum Cold Resistance<br>+50% to Cold Resistance
|-
|-
| Always Bleeds
| Lightning Resistant
| Inflict [[Bleeding]] on Hit
| +10% to Maximum Lightning Resistance<br>+50% to Lightning Resistance
|-
| Increased Stun Threshold
| Cannot be [[Stun]]ned
|-
| Extra Chaos Damage
| Gain 40% of Damage as Extra Chaos Damage
|-
|-
| Chaos Resistant
| Chaos Resistant
| +50% to Chaos Resistance
| +50% to Chaos Resistance
|-
| Extra Fire Damage
| Gain 40% of Damage as Extra Fire Damage
|-
|-
| Extra Cold Damage
| Extra Cold Damage
| Gain 40% of Damage as Extra Cold Damage
| Gain 40% of Damage as Extra Cold Damage
|-
|-
| Cold Resistant
| Extra Lightning Damage
| +10% to Maximum Cold Resistance<br>+50% to Cold Resistance
| Gain 40% of Damage as Extra Lightning Damage
|-
|-
| Extra Crits
| Extra Chaos Damage
| 300% increased Critical Hit Chance
| Gain 40% of Damage as Extra Chaos Damage
|-
|-
| Extra Fire Damage
| Always Bleeds
| Gain 40% of Damage as Extra Fire Damage
| Inflict [[Bleeding]] on Hit
|-
|-
| Fire Resistant
| All Damage Ignites
| +10% to Maximum Fire Resistance<br>+50% to Fire Resistance
| Hits always Ignite<br>All Damage from Hits Contributes to Ignite Chance and Magnitude
|-
|-
| All Damage Chills
| All Damage Chills
| All Damage from Hits Contributes to Chill Magnitude<br>Chills from your Hits always reduce Action Speed by at least 10%
| All Damage from Hits Contributes to Chill Magnitude<br>Chills from your Hits always reduce Action Speed by at least 10%
|-
|-
| All Damage Ignites
| All Damage Shocks
| Hits always Ignite<br>All Damage from Hits Contributes to Ignite Chance and Magnitude
| Hits always Shock<br>All Damage from Hits Contributes to Shock Chance
|-
| Always Poisons
| [[Poison]] on Hit
|-
|-
| Accurate
| Breaks Armour
| 200% increased Accuracy Rating
| Break [[Armour]] equal to 1000% of Physical Damage dealt
|-
|-
| Extra Energy Shield
| Stuns
| Gain 25% of Maximum Life as Extra Maximum Energy Shield
| 100% increased Stun Buildup
|-
|-
| Evasive
| Extra Crits
| 100% increased Evasion Rating {{confirm}}
| 300% increased Critical Hit Chance
|-
|-
| Armoured
| Accurate
| 100% increased Armour {{confirm}}
| 200% increased Accuracy Rating
|-
|-
| Hasted
| Hasted
| 30% increased Movement Speed; 30% increased Attack and Cast Speed
| 30% increased Movement Speed<br>30% increased Attack and Cast Speed
|-
|-
| Regenerates Life
| Increased Area of Effect
| Regenerate 2% of Life per second
| 100% more Area of Effect
|-
|-
| Lightning Resistant
| Additional Projectiles
| +10% to Maximum Lightning Resistance<br>+50% to Lightning Resistance
| Skills fire 4 additional Projectiles
|-
|-
| Extra Lightning Damage
| Armoured
| Gain 40% of Damage as Extra Lightning Damage
| 100% increased Armour
|-
|-
| Increased Area of Effect
| Evasive
| 100% more Area of Effect
| 100% increased Evasion Rating
|-
|-
| Trail of Lightning
| Extra Energy Shield
| Creates [[Shocked Ground]] that lasts for 4 seconds
| Gain 25% of Maximum Life as Extra Maximum Energy Shield
|-
|-
| Trail of Ice
| Increased Life
| Creates [[Chilled Ground]] that lasts for 4 seconds
| 50% increased maximum Life
|-
|-
| Trail of Fire
| Regenerates Life
| Creates [[Ignited Ground]] that lasts for 3 seconds
| Regenerate 2% of Life per second
|-
|-
| Crit Resistant
| Crit Resistant
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| Stun Resistant
| Stun Resistant
| 250% increased Stun Threshold
| 250% increased Stun Threshold
|-
| Always Poisons
| [[Poison]] on Hit
|-
| All Damage Shocks
| Hits always Shock<br>All Damage from Hits Contributes to Shock Chance
|-
|-
| Slow Resistant
| Slow Resistant
| 50% less Slowing Potency of Debuffs on you
| 50% less Slowing Potency of Debuffs on you
|-
| Stuns
| 100% increased Stun Buildup
|-
|-
| Damage Taken From Minions First
| Damage Taken From Minions First
| 50% of Damage is taken from your Minions before your Life or Energy Shield
| 50% of Damage is taken from your Minions before your Life or Energy Shield
|-
|-
| Explodes Nearby Corpses
| Trail of Fire
| [[Explode]]s nearby corpses, dealing Physical Damage equal to #% of the corpse's Maximum Life
| Creates [[Ignited Ground]] that lasts for 3 seconds
|-
|-
| Bombardier
| Trail of Ice
| Periodically fires mortar projectiles
| Creates [[Chilled Ground]] that lasts for 4 seconds
|-
|-
| Conjures Flamewalls
| Trail of Lightning
| Periodically creates [[Flame Wall]]s
| Creates [[Shocked Ground]] that lasts for 4 seconds
|-
|-
| Periodically Enrages
| Periodically unleashes Fire
| Every 9 seconds become Frenzied for 5 seconds<br>40% increased Damage while Frenzied<br>25% increased Action Speed while Frenzied<br>50% reduced Damage Taken while Frenzied {{confirm}}
|-
| Periodically unleashes Lightning
|  
|  
|-
|-
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| Periodically unleashes an Ice Nova
| Periodically unleashes an Ice Nova
|-
|-
| Periodically unleashes Fire
| Periodically unleashes Lightning
|  
|  
|-
|-
| Lightning Mirages When Hit
| Periodic Fire Explosions
| Trigger Lightning Mirage when Hit with a global cooldown
| Creates circular areas on the ground that explode dealing Fire Damage
|-
|-
| Magma Barrier
| Periodic Cold Explosions
| Surrounded by a Magma Barrier that takes #% of Damage from Hits up to a fixed amount<br>When the Magma Barrier is depleted it explodes for massive Fire Damage<br>Barrier returns # seconds after exploding
| Creates circular areas on the ground that explode dealing Cold Damage
|-
|-
| Periodic Lightning Explosions
| Periodic Lightning Explosions
| Creates circular areas on the ground that explode dealing Lightning Damage
| Creates circular areas on the ground that explode dealing Lightning Damage
|-
|-
| Periodic Cold Explosions
| Conjures Flamewalls
| Creates circular areas on the ground that explode dealing Cold Damage
| Periodically creates [[Flame Wall]]s
|-
| Conjures Ice Prisons
| Periodically creates walls of ice
|-
| Conjures Lightning Storms
| Periodically creates several markers on the ground, creating lightning bolts from the sky at their locations
|-
| Magma Barrier
| Surrounded by a Magma Barrier that takes #% of Damage from Hits up to a fixed amount<br>When the Magma Barrier is depleted it explodes for massive Fire Damage<br>Barrier returns # seconds after exploding
|-
|-
| Periodic Fire Explosions
| Lightning Mirages When Hit
| Creates circular areas on the ground that explode dealing Fire Damage
| Trigger Lightning Mirage when Hit with a global cooldown
|-
|-
| Revives Minions
| Siphons Mana and Deals Lightning Damage
| Revives nearby Minion corpses
| Surrounded by a Mana [[Siphoning Ring]] Aura (disables Mana recovery)<br>Enemies in the Aura take Lightning Damage Over Time and lose Mana every second<br>Enemies standing inside the Ring are not affected by the Aura
|-
|-
| Shroud Walker
| Bombardier
| Teleports to distant Enemies creating a Smoke Cloud
| Periodically fires mortar projectiles
|-
|-
| Siphons Flask Charges
| Explodes Nearby Corpses
| Flasks gain -0.05 charges per Second
| [[Explode]]s nearby corpses, dealing Physical Damage equal to #% of the corpse's Maximum Life
|-
|-
| Heals Allies and Suppresses Foe Recovery
| Heals Allies and Suppresses Foe Recovery
| Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds<br>Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration <br>Healing Nova does not affect itself (or player minions)<br>Healing Nova cannot be used if the Monster with this modifier is on full life
| Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds<br>Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration <br>Healing Nova does not affect itself (or player minions)<br>Healing Nova cannot be used if the Monster with this modifier is on full life
|-
|-
| Siphons Mana and Deals Lightning Damage
| Shroud Walker
| Surrounded by a Mana [[Siphoning Ring]] Aura (disables Mana recovery)<br>Enemies in the Aura take Lightning Damage Over Time and lose Mana every second<br>Enemies standing inside the Ring are not affected by the Aura
| Teleports to distant Enemies creating a Smoke Cloud
|-
| Soul Eater
| [[Soul Eater]] (Gains 1% increased skill speed and 1% additional [[damage reduction]] per consumed Soul, max 50 Souls)
|-
|-
| Periodic Invulnerability Aura
| Siphons Flask Charges
| Applies an Immunity buff to nearby allies for a short duration<br>Immunity buff is removed on death<br>Allies with Immunity cannot gain Immunity
| Flasks gain -0.05 charges per Second
|-
|-
| Prevents Recovery Above 50%
| Prevents Recovery Above 50%
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|-
|-
| Temporal Bubble
| Temporal Bubble
| Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius<br>Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
| Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius<br>Enemies within the Temporal Bubble have 10/25% reduced Action Speed, 20/60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
|-
|-
| Elemental Resistance Aura
| Elemental Resistance Aura
| You and nearby Allies gain +35% to all Elemental Resistances
| You and nearby Allies gain +20/35% to all Elemental Resistances
|-
|-
| Energy Shield Aura
| Energy Shield Aura
| You and nearby Allies gain 25% of Maximum Life as Extra Maximum Energy Shield
| You and nearby Allies gain 12/30% of Maximum Life as Extra Maximum Energy Shield
|-
|-
| Haste Aura
| Haste Aura
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|-
|-
| Extra Physical Damage Aura
| Extra Physical Damage Aura
| 40% increased Global Physical Damage
| You and nearby Allies gain 20/40% increased Global Physical Damage
|-
|-
| Conjures Lightning Storms
| [[Proximal Tangibility]]
| Periodically creates several markers on the ground, creating lightning bolts from the sky at their locations
| Can only be damaged by enemies in Close Range (2m?)
|-
|-
| Powerful Minions
| Powerful Minions
| Minions have 40% increased Damage<br>Minions have 150% increased maximum Life
| Minions have 25% increased Damage<br>Minions have 50% increased maximum Life
|-
| Reviving Minions
| Revives nearby Minion corpses
|-
| Empowering Reviving Minions
| Revives nearby Minion corpses
|-
| Periodic Invulnerability Aura
| Applies an Immunity buff to nearby allies for a short duration<br>Immunity buff is removed on death<br>Allies with Immunity cannot gain Immunity
|-
| Empowered Periodic Invulnerability Aura
| Applies an Immunity buff to nearby allies for a short duration<br>Immunity buff is removed on death<br>Allies with Immunity cannot gain Immunity
|-
| Periodically Enrages
| Every 9 seconds become Frenzied for 5 seconds<br>40% increased Damage while Frenzied<br>25% increased Action Speed while Frenzied<br>50% reduced Damage Taken while Frenzied {{confirm}}
|-
|-
| [[Proximal Tangibility]]
| Enraged
| Can only be damaged by enemies in Close Range (2m?)
| Every # seconds become Frenzied for # seconds<br>40% increased Damage while Frenzied<br>25% increased Action Speed while Frenzied<br>50% reduced Damage Taken while Frenzied {{confirm}}
|-
|-
| Volatile Plants
| Volatile Plants
| Creates Purple Explosive Plants that deal Damage
|-
| Empowering Volatile Plants
| Creates Purple Explosive Plants that deal Damage
| Creates Purple Explosive Plants that deal Damage
|-
|-
| Volatile Crag
| Volatile Crag
| Creates Volatile Orbs that follow the player and explode, dealing Damage
|-
| Empowering Volatile Crag
| Creates Volatile Orbs that follow the player and explode, dealing Damage
| Creates Volatile Orbs that follow the player and explode, dealing Damage
|}
|}
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* Added a series of enhanced Rare Monster Modifiers that are more powerful than the standard versions and more rewarding.
* Added a series of enhanced Rare Monster Modifiers that are more powerful than the standard versions and more rewarding.
* Some rare monster modifiers now scale at later levels, providing better rewards.
* Some rare monster modifiers now scale at later levels, providing better rewards.
* The Lethal Rare Monsters now grants Rare Monsters an additional Modifier (previously 2).
* Rare Monsters' minions have been made stronger defensively and now scale far more appropriately in party-play.
* The "Powerful Minions" modifier has been reduced in power to compensate for the above.
* The "Powerful Minions" modifier has been reduced in power to compensate for the above.
}}
}}

Revision as of 23:39, 8 April 2025

✍️This article is a stub. Please help improve the article by expanding it.

Monsters can have modifiers which increase their danger and rewards.

Explicit modifiers

Magic monsters and monster minions can have up to one affix; rare monsters have 2-4 affixes. It is possible to increase the number of affixes further or apply them to unique monsters through certain Atlas passive skills or modifiers. Each additional modifier grants the monster increased item rarity and quantity.

Modifier Modifier description
Increased Stun Threshold Cannot be Stunned
Fire Resistant +10% to Maximum Fire Resistance
+50% to Fire Resistance
Cold Resistant +10% to Maximum Cold Resistance
+50% to Cold Resistance
Lightning Resistant +10% to Maximum Lightning Resistance
+50% to Lightning Resistance
Chaos Resistant +50% to Chaos Resistance
Extra Fire Damage Gain 40% of Damage as Extra Fire Damage
Extra Cold Damage Gain 40% of Damage as Extra Cold Damage
Extra Lightning Damage Gain 40% of Damage as Extra Lightning Damage
Extra Chaos Damage Gain 40% of Damage as Extra Chaos Damage
Always Bleeds Inflict Bleeding on Hit
All Damage Ignites Hits always Ignite
All Damage from Hits Contributes to Ignite Chance and Magnitude
All Damage Chills All Damage from Hits Contributes to Chill Magnitude
Chills from your Hits always reduce Action Speed by at least 10%
All Damage Shocks Hits always Shock
All Damage from Hits Contributes to Shock Chance
Always Poisons Poison on Hit
Breaks Armour Break Armour equal to 1000% of Physical Damage dealt
Stuns 100% increased Stun Buildup
Extra Crits 300% increased Critical Hit Chance
Accurate 200% increased Accuracy Rating
Hasted 30% increased Movement Speed
30% increased Attack and Cast Speed
Increased Area of Effect 100% more Area of Effect
Additional Projectiles Skills fire 4 additional Projectiles
Armoured 100% increased Armour
Evasive 100% increased Evasion Rating
Extra Energy Shield Gain 25% of Maximum Life as Extra Maximum Energy Shield
Increased Life 50% increased maximum Life
Regenerates Life Regenerate 2% of Life per second
Crit Resistant Hits against you have 80% reduced Critical Damage Bonus
Stun Resistant 250% increased Stun Threshold
Slow Resistant 50% less Slowing Potency of Debuffs on you
Damage Taken From Minions First 50% of Damage is taken from your Minions before your Life or Energy Shield
Trail of Fire Creates Ignited Ground that lasts for 3 seconds
Trail of Ice Creates Chilled Ground that lasts for 4 seconds
Trail of Lightning Creates Shocked Ground that lasts for 4 seconds
Periodically unleashes Fire
Periodically unleashes Ice Periodically unleashes an Ice Nova
Periodically unleashes Lightning
Periodic Fire Explosions Creates circular areas on the ground that explode dealing Fire Damage
Periodic Cold Explosions Creates circular areas on the ground that explode dealing Cold Damage
Periodic Lightning Explosions Creates circular areas on the ground that explode dealing Lightning Damage
Conjures Flamewalls Periodically creates Flame Walls
Conjures Ice Prisons Periodically creates walls of ice
Conjures Lightning Storms Periodically creates several markers on the ground, creating lightning bolts from the sky at their locations
Magma Barrier Surrounded by a Magma Barrier that takes #% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns # seconds after exploding
Lightning Mirages When Hit Trigger Lightning Mirage when Hit with a global cooldown
Siphons Mana and Deals Lightning Damage Surrounded by a Mana Siphoning Ring Aura (disables Mana recovery)
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the Aura
Bombardier Periodically fires mortar projectiles
Explodes Nearby Corpses Explodes nearby corpses, dealing Physical Damage equal to #% of the corpse's Maximum Life
Heals Allies and Suppresses Foe Recovery Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration
Healing Nova does not affect itself (or player minions)
Healing Nova cannot be used if the Monster with this modifier is on full life
Shroud Walker Teleports to distant Enemies creating a Smoke Cloud
Soul Eater Soul Eater (Gains 1% increased skill speed and 1% additional damage reduction per consumed Soul, max 50 Souls)
Siphons Flask Charges Flasks gain -0.05 charges per Second
Prevents Recovery Above 50% Nearby Enemies Cannot Recover Life or Energy Shield to above 35%
Hinder Aura Nearby Enemies are Hindered with 30% reduced Movement Speed
Temporal Bubble Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 10/25% reduced Action Speed, 20/60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
Elemental Resistance Aura You and nearby Allies gain +20/35% to all Elemental Resistances
Energy Shield Aura You and nearby Allies gain 12/30% of Maximum Life as Extra Maximum Energy Shield
Haste Aura You and nearby Allies gain 25% increased Attack and Cast Speed and 25% increased Movement Speed
Extra Physical Damage Aura You and nearby Allies gain 20/40% increased Global Physical Damage
Proximal Tangibility Can only be damaged by enemies in Close Range (2m?)
Powerful Minions Minions have 25% increased Damage
Minions have 50% increased maximum Life
Reviving Minions Revives nearby Minion corpses
Empowering Reviving Minions Revives nearby Minion corpses
Periodic Invulnerability Aura Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
Empowered Periodic Invulnerability Aura Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
Periodically Enrages Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied [confirmation needed]
Enraged Every # seconds become Frenzied for # seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied [confirmation needed]
Volatile Plants Creates Purple Explosive Plants that deal Damage
Empowering Volatile Plants Creates Purple Explosive Plants that deal Damage
Volatile Crag Creates Volatile Orbs that follow the player and explode, dealing Damage
Empowering Volatile Crag Creates Volatile Orbs that follow the player and explode, dealing Damage

Reward modifiers

List of monster reward mods

Version history

Version Changes
0.2.0
  • Increased the chances for Rare monsters to have 3 or 4 Modifiers in Maps (note this means they drop more items). This is mostly to compensate for the removal of rare monsters granting their modifiers to other rare monsters on death.
  • Added a series of enhanced Rare Monster Modifiers that are more powerful than the standard versions and more rewarding.
  • Some rare monster modifiers now scale at later levels, providing better rewards.
  • The "Powerful Minions" modifier has been reduced in power to compensate for the above.
0.1.1
  • Volatile Plants are now much more noticeable both before and as they're about to explode.
  • Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased.
  • The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.
  • Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.
0.1.0e
  • The 'Siphons Flask Charges Modifier' on Monsters now drains ten-times less Flask Charges per second. (This was unintentional).
  • Disabled the Volatile Crystals Modifier, to be revised in the future pending telegraphing improvements.
  • The Trail of Fire monster Modifier now deals 30% less Damage and lasts for 3 seconds (from 5 seconds).
  • The Trail of Lightning monster Modifier now lasts for 4 seconds (from 8 seconds).
  • The Trail of Ice monster Modifier now lasts for 4 seconds (from 8 seconds).
  • The Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal significantly less Damage.
0.1.0d
  • Reduced the defences provided to monsters by the Magma Barrier modifier.
0.1.0c
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone. (Doubled rarity bonus per mod, +10% quantity per mod[1])
  • Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
0.1.0
  • Introduced to the game.
  • (Hotfix 7) Reduced the amount of energy shield monsters gain from the Rare Modifier "Extra Energy Shield"

References