Weapon: Difference between revisions

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Characters can equip two [[one-handed weapon]]s, a one-handed weapon and a [[shield]], or a [[two-handed weapon]]. Additionally, [[bow]]s can be equipped with a [[quiver]], while [[crossbow]]s grant a special socket for [[Attachment]] skill gems.
Characters can equip two [[one-handed weapon]]s, a one-handed weapon and a [[shield]], or a [[two-handed weapon]].  
 
Additionally, certain weapon classes can be equipped together with specific off-hand items:
* [[Bow]]s can be equipped with a [[quiver]]
* [[Crossbow]]s grant a special socket for [[Attachment]] skill gems
* [[Spear]]s can be equipped with a [[shield]]


Characters can equip two sets of weapons, and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned a specific weapon set, which is swapped automatically when using that skill.
Characters can equip two sets of weapons, and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned a specific weapon set, which is swapped automatically when using that skill.

Revision as of 00:02, 25 September 2024

Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.

Characters can equip two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon.

Additionally, certain weapon classes can be equipped together with specific off-hand items:

Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping. Each of your skills can be assigned a specific weapon set, which is swapped automatically when using that skill.

Most weapons have certain base stats: base physical damage or elemental damage, critical strike chance, attack speed, and. These can be directly modified with local modifiers. Additionally, melee weapons have weapon ranges, which affect the distance from which they can physically strike enemies.

Certain weapon types such as sceptres, wands, staves, and traps have no base damage stats as they cannot attack directly, and instead have unique stats such as base Spirit or throw time. They also have different pools of modifiers that suit their archetypes.

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