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Cooldown: Difference between revisions
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By default, cooldowns begin from when you use a skill. However, some skills will specify that the cooldown does not begin until some condition is met, such as the skill's [[duration]] expiring. | By default, cooldowns begin from when you use a skill. However, some skills will specify that the cooldown does not begin until some condition is met, such as the skill's [[duration]] expiring. | ||
==Gems== | |||
===Skill gems=== | |||
===Support gems=== | |||
==Related unique items== | |||
The following [[unique item]]s are related to Cooldown skills: | |||
{{Drop enabled unique item table | |||
|where=items.stat_text LIKE "%Cooldown%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related passive skills== | |||
===Passive skills=== | |||
The following [[passive skill]]s are related to Cooldown: | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id LIKE "%cooldown%" | |||
}} | |||
===Ascendancy passive skills=== | |||
The following [[Ascendancy passive skill]]s are related to Cooldown: | |||
{{Query ascendancy passive skills | |||
|where=passive_skill_stats.id LIKE "%cooldown%" | |||
}} | |||
==See also== | ==See also== |
Latest revision as of 04:41, 10 January 2025
Some skills have a cooldown. This is a timer which prevents the skill from being immediately reactivated. If a skill has a 5 second cooldown, then after it is used, it cannot be used again for 5 seconds afterwards.
The length of cooldowns can be altered, usually by the cooldown recovery rate stat. This stat effectively divides the length of a cooldown, so an increase in recovery rate will make the cooldown smaller.
By default, cooldowns begin from when you use a skill. However, some skills will specify that the cooldown does not begin until some condition is met, such as the skill's duration expiring.
Gems
Skill gems
Support gems
Related unique items
The following unique items are related to Cooldown skills:
Item | Base item | ![]() | Stats |
---|---|---|---|
Sands of Silk![]() Shrouded VestEvasion: 102 Movement Speed: -3.0%Requires Level 16, 34 DexGrants Skill: Level (5-20) ![]() +(50-80) to maximum Mana +(10-20) to Dexterity +(10-20) to Intelligence +(10-15)% to Fire Resistance (15-30)% increased Cooldown Recovery RateThe desert is ever flowing. | Shrouded Vest | 16 | Grants Skill: Level (5-20) ![]() +(50-80) to maximum Mana +(10-20) to Dexterity +(10-20) to Intelligence +(10-15)% to Fire Resistance (15-30)% increased Cooldown Recovery Rate |
Crest of Ardura![]() Jingling Crest ShieldShield Chance to Block: 25% Armour: 41 Energy Shield: 16 Movement Speed: -1.5%Requires Level 28, 30 Str, 30 IntGrants Skill: ![]() +(10-20) to Intelligence (30-50)% increased Mana Regeneration Rate (30-50)% increased Cooldown Recovery RateWhen the Red Sekhema called, the Ardura were the first to answer. | Jingling Crest Shield | 28 | Grants Skill: ![]() +(10-20) to Intelligence (30-50)% increased Mana Regeneration Rate (30-50)% increased Cooldown Recovery Rate |
Temporalis![]() Silk RobeEnergy Shield: 61 Movement Speed: -3.0%Requires Level 64, 47 Int+(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-2--1) seconds to CooldownThe final element the tale-women mastered was Time itself. | Silk Robe | 64 | +(100-150) to maximum Energy Shield +(10-20)% to all Elemental Resistances (5-30)% of Damage taken is Recouped as Life (5-30)% of Damage taken is Recouped as Mana Skills have (-2--1) seconds to Cooldown |
Related passive skills
Passive skills
The following passive skills are related to Cooldown: Lua error: Error: Table passive_skills not found..
Ascendancy passive skills
The following Ascendancy passive skills are related to Cooldown: Lua error: Error: Table passive_skills not found..