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Poison: Difference between revisions

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The damage over time from poison bypasses energy shield and damages life directly.
The damage over time from poison bypasses energy shield and damages life directly.
==Related gems==
{{Drop enabled base item table
|where= (items.stat_text LIKE "%poison%" AND items.class_id LIKE "%Gem%")
|large=1
|level=1
|stat=1
}}
==Related base items==
{{Drop enabled base item table
|where= (items.stat_text LIKE "%poison%") AND items.class_id NOT LIKE "%Gem%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}
==Unique Items==
{{Drop enabled unique item table
|where= items.stat_text LIKE "%poison%"
|large=1
|base_item=1
|class=1
|level=1
|stat=1
}}


==Version history==
==Version history==

Latest revision as of 04:05, 30 December 2024

Poison
Tooltip
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.

Physical and Chaos damage from Hits Contribute to Poison Magnitude.

Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.

The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.

Poison is a damaging ailment that deals chaos damage over time.

Mechanics

Poison deals 20% of a hit's combined physical and chaos damage dealt (before mitigation and damage taken modifiers) as chaos damage over time per second for 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.

Poison chance depends on an explicit chance to poison.

The damage over time from poison bypasses energy shield and damages life directly.

Related gems

ItemRequired levelStats
Bursting Plague1Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum Life
Comorbidity1Targets can be affected by +1 Poisons from Supported Skills at the same time
Supported skills have 30% less Poison Duration
Corrosion1Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealt
Deadly Poison1Supported Skills deal 25% less Damage with Hits
75% more Magnitude of Poison inflicted with Supported Skills
Envenom1Supported Skills have 50% chance to Poison on Hit
Gas Arrow1Arrow
Impact radius is 1.8 metres

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 50% more Area of Effect per second, up to a maximum of 200%
Cloud radius is 1.8 metres
Cloud duration is 4 seconds

Explosion
Converts 100% of Physical Damage to Fire Damage
Impact radius is 1.8 metres
Gas Grenade1Impact radius is (1.4–2) metres
Fuse duration is 2 seconds

Poison Cloud
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Area of Effect per second, up to a maximum of 160%

Explosion
Converts 100% of Physical Damage to Fire Damage

Related base items

ItemBase itemItem classRequired levelStats
Antidote CharmCharm24Used when you become Poisoned
Toxic QuiverQuiver39(10-15)% chance to poison with attacks

Unique Items

ItemBase itemItem classRequired levelStats
PlaguefingerGauze WrapsGloves1(30-50)% increased Evasion and Energy Shield
(4-6)% increased Attack Speed
(20-30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Splinter of LorattaHardwood SpearSpear1Adds (3-5) to (8-10) Physical Damage
+(30-50) to Accuracy Rating
20% increased Range
20% chance to Poison on Hit
Atsak's SightVeiled MaskHelmet28(100-150)% increased Evasion and Energy Shield
(30-40)% increased Critical Hit Chance
+(10-20) to Dexterity
+(10-20) to Intelligence
Critical Hits Poison the enemy
LycosidaeRampart Tower ShieldShield28Grants Skill: Raise Shield(30-40)% increased Block chance
(60-100)% increased Armour
Accuracy Rating is doubled
Blocking damage poisons the enemy as though dealing 200 base Chaos damage
SnakebiteSpined BracersGloves33(40-60)% increased Evasion Rating
+(7-17)% to Chaos Resistance
(6-10) Life Regeneration per second
(20-30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
Quatl's MoltSerpentscale CoatBody Armour36(60-80)% increased Evasion Rating
+(60-80) to maximum Life
+(17-23)% to Chaos Resistance
(10-20) Life Regeneration per second
Cannot be Poisoned

Version history

Version Changes
0.1.0
  • Introduced to the game.