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Poison: Difference between revisions
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The damage over time from poison bypasses energy shield and damages life directly. | The damage over time from poison bypasses energy shield and damages life directly. | ||
==Related gems== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%poison%" AND items.class_id LIKE "%Gem%") | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related base items== | |||
{{Drop enabled base item table | |||
|where= (items.stat_text LIKE "%poison%") AND items.class_id NOT LIKE "%Gem%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Unique Items== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%poison%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== |
Latest revision as of 04:05, 30 December 2024
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Poison is a damaging ailment that deals chaos damage over time.
Mechanics
Poison deals 20% of a hit's combined physical and chaos damage dealt (before mitigation and damage taken modifiers) as chaos damage over time per second for 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.
Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.
Poison chance depends on an explicit chance to poison.
The damage over time from poison bypasses energy shield and damages life directly.
Related gems
Item | ![]() | Stats |
---|---|---|
Bursting Plague![]() | 1 | Poison from Supported Skills also adds 200% of Damage per Second to Enemy as Plague, up to a maximum of 10% of Enemy's maximum Life |
Comorbidity![]() | 1 | Targets can be affected by +1 Poisons from Supported Skills at the same time Supported skills have 30% less Poison Duration |
Corrosion![]() | 1 | Poison applied by supported Skills also Breaks Armour equal to 80% of Poison Damage dealt |
Deadly Poison![]() | 1 | Supported Skills deal 25% less Damage with Hits 75% more Magnitude of Poison inflicted with Supported Skills |
Envenom![]() | 1 | Supported Skills have 50% chance to Poison on Hit |
Gas Arrow![]() | 1 | Arrow Impact radius is 1.8 metres Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 50% more Area of Effect per second, up to a maximum of 200% Cloud radius is 1.8 metres Cloud duration is 4 seconds Explosion Converts 100% of Physical Damage to Fire Damage Impact radius is 1.8 metres |
Gas Grenade![]() | 1 | Impact radius is (1.4–2) metres Fuse duration is 2 seconds Poison Cloud Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Area of Effect per second, up to a maximum of 160% Explosion Converts 100% of Physical Damage to Fire Damage |
Related base items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Antidote Charm![]() | — | Charm | 24 | Used when you become Poisoned |
Toxic Quiver![]() | — | Quiver | 39 | (10-15)% chance to poison with attacks |
Unique Items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Plaguefinger![]() | Gauze Wraps | Gloves | 1 | (30-50)% increased Evasion and Energy Shield (4-6)% increased Attack Speed (20-30)% chance to Poison on Hit All Damage from Hits Contributes to Poison Magnitude |
Splinter of Loratta![]() | Hardwood Spear | Spear | 1 | Adds (3-5) to (8-10) Physical Damage +(30-50) to Accuracy Rating 20% increased Range 20% chance to Poison on Hit |
Atsak's Sight![]() | Veiled Mask | Helmet | 28 | (100-150)% increased Evasion and Energy Shield (30-40)% increased Critical Hit Chance +(10-20) to Dexterity +(10-20) to Intelligence Critical Hits Poison the enemy |
Lycosidae![]() | Rampart Tower Shield | Shield | 28 | Grants Skill: ![]() (60-100)% increased Armour Accuracy Rating is doubled Blocking damage poisons the enemy as though dealing 200 base Chaos damage |
Snakebite![]() | Spined Bracers | Gloves | 33 | (40-60)% increased Evasion Rating +(7-17)% to Chaos Resistance (6-10) Life Regeneration per second (20-30)% chance to Poison on Hit Targets can be affected by +1 of your Poisons at the same time |
Quatl's Molt![]() | Serpentscale Coat | Body Armour | 36 | (60-80)% increased Evasion Rating +(60-80) to maximum Life +(17-23)% to Chaos Resistance (10-20) Life Regeneration per second Cannot be Poisoned |
Version history
Version | Changes |
---|---|
0.1.0 |
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