[dismiss]
The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Power: Difference between revisions
Jump to navigation
Jump to search
(added about link to power charge) |
No edit summary |
||
Line 4: | Line 4: | ||
}} | }} | ||
{{about|monster power|the [[Charge]]|Power charge}} | {{about|monster power|the [[Charge]]|Power charge}} | ||
'''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. | '''Power''' is a value assigned to each [[enemy]] based on their strength and [[rarity]], which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of [[flask]] and [[charm]] charges gained on kill, scaling effect from [[Warcry|Warcries]], and Energy gained for [[Trigger]] gems. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 14:16, 18 December 2024
Monster Power
Tooltip
Monster Power is a number that approximately reflects how strong and dangerous a monster is. An average monster has a Power of 1, strong monsters can have Power of 2 to 3, and weak monsters might have as little as 0.5, or very occasionally less. This value is then multiplied according to the monster's Rarity:
Normal: 1
Magic: 2
Rare: 5
Unique monsters always have 20 Power.
Normal: 1
Magic: 2
Rare: 5
Unique monsters always have 20 Power.
This page is about monster power. For the Charge, see Power charge.
Power is a value assigned to each enemy based on their strength and rarity, which is used to indicate some monsters being more challenging than others. Power is used to calculate mechanics such as the amount of flask and charm charges gained on kill, scaling effect from Warcries, and Energy gained for Trigger gems.