The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.
Freeze: Difference between revisions
No edit summary |
|||
Line 17: | Line 17: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.0e| | |||
* It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Revision as of 06:11, 18 December 2024
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen.
Freeze or frozen is a non-damaging cold ailment that causes targets to be unable to act by fully slowing their action speed.
Mechanics
Freeze reduces action speed to 0, preventing movement and usage of skills. The duration of freeze is determined based on the ratio of the amount of cold damage dealt against the target's maximum life, determining the base ailment threshold.
If a hit that can freeze fails to do so due to not reaching the minimum ailment threshold, it will instead add to a counter called Freeze Buildup. When freeze buildup reaches or exceeds 100%, it will apply a fixed duration freeze to the target, then reset the counter to 0%.
Each time a boss monster is frozen either directly or by accumulating freeze buildup, its ailment threshold against freeze increases. This value decreases over time to its base value.