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Weapon: Difference between revisions

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'''Non-martial weapons''' such as [[sceptre]]s, [[wand]]s, [[staves]], and [[trap]]s have no base attack stats as they cannot attack directly, though they may have unique stats such as base [[Spirit]] or throw time. They also have different pools of modifiers that suit their archetypes.
'''Non-martial weapons''' such as [[sceptre]]s, [[wand]]s, [[staves]], and [[trap]]s have no base attack stats as they cannot attack directly, though they may have unique stats such as base [[Spirit]] or throw time. They also have different pools of modifiers that suit their archetypes.


==Weapon attribute alignment==
==Summary==


{| class="wikitable sortable"
{| class="wikitable sortable"
|+ Weapon attribute alignment
! Weapon class !! H !! Martial !! Dual Wield !! Off-hand !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]]
|-
|-
! Weapon class !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]]
| [[Mace]]s || 1/2 || {{yes}} || {{yes}} || Any || 100% || 0% || 0%
|-
|-
| [[Mace]]s || 100% || 0% || 0%  
| [[Axe]]s || 1/2 || {{yes}} || {{yes}} || Any || 75% || 25% || 0%  
|-
|-
| [[Axe]]s || 75% || 25% || 0%  
| [[Flail]]s || 1 || {{yes}} || {{no}} || Any || 75% || 0% || 25%  
|-
|-
| [[Flail]]s || 75% || 0% || 25%  
| [[Sword]]s || 1/2 || {{yes}} || {{yes}} || Any || 50% || 50% || 0%  
|-
|-
| [[Sword]]s || 50% || 50% || 0%  
| [[Crossbow]]s || 2 || {{yes}} || {{no}} || N/A || 50% || 50% || 0%  
|-
|-
| [[Crossbow]]s || 50% || 50% || 0%  
| [[Sceptre]]s || 1 ||  || {{no}} || Shields/Foci || 50% || 0% || 50%
|-
|-
| [[Sceptre]]s || 50% || 0% || 50%
| [[Spear]]s || 1 || {{yes}} || {{no}} || Any || 25% || 75% || 0%  
|-
|-
| [[Spear]]s || 25% || 75% || 0%  
| [[Claw]]s || 1 || {{yes}} || {{yes}} || Claw only || 0% || 100% || 0%  
|-
|-
| [[Claw]]s || 0% || 100% || 0%  
| [[Bow]]s || 2 || {{yes}} || {{no}} || [[Quiver]] only || 0% || 100% || 0%  
|-
|-
| [[Bow]]s || 0% || 100% || 0%  
| [[Quarterstaff|Quarterstaves]] || 2 || {{yes}} || {{no}} || N/A || 0% || 75% || 25%
|-
|-
| [[Quarterstaff|Quarterstaves]] || 0% || 75% || 25%
| [[Dagger]]s || 1 || {{yes}} || {{yes}} || Any || 0% || 50% || 50%
|-
|-
| [[Dagger]]s || 0% || 50% || 50%
| [[Trap]]s || 2 ||  || {{no}} || N/A || 0% || 50% || 50%
|-
|-
| [[Trap]]s || 0% || 50% || 50%
| [[Wand]]s || 1 ||  || {{no}} || Shields/Foci || 0% || 0% || 100%
|-
|-
| [[Wand]]s || 0% || 0% || 100%
| [[Staff|Staves]] || 2 || || {{no}} || N/A || 0% || 0% || 100%
|-
| [[Staff|Staves]] || 0% || 0% || 100%
|}
|}



Revision as of 16:12, 15 December 2024

Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.

Weapon sets

Characters can equip two one-handed weapons (dual wielding), a one-handed weapon and an off-hand, or a two-handed weapon. Weapons can only be equipped directly into the off-hand slot while dual-wielding.

Additionally, certain weapon classes can be equipped together with specific off-hand items:

Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping. Each of your skills can be assigned one or both specific weapon sets; if a skill is assigned to the opposite weapon set only, weapon set is swapped automatically when using that skill. It will be possible to lock one weapon to be used on both sets.

Additionally, shapeshift forms will also use a separate third weapon set. Generally, shapeshifting forms cannot equip items in their hands as these slots become disabled.

Martial weapons

Martial weapons are weapons that are used to attack with directly. Martial weapons have base physical damage or elemental damage, critical strike chance, and attack time. These can be directly modified with local modifiers. Additionally, each melee weapon item class has an innate weapon range, which determines the distance from which they can physically strike enemies.

Non-martial weapons

Non-martial weapons such as sceptres, wands, staves, and traps have no base attack stats as they cannot attack directly, though they may have unique stats such as base Spirit or throw time. They also have different pools of modifiers that suit their archetypes.

Summary

Weapon class H Martial Dual Wield Off-hand Strength Dexterity Intelligence
Maces 1/2 Yes Yes Any 100% 0% 0%
Axes 1/2 Yes Yes Any 75% 25% 0%
Flails 1 Yes No Any 75% 0% 25%
Swords 1/2 Yes Yes Any 50% 50% 0%
Crossbows 2 Yes No N/A 50% 50% 0%
Sceptres 1 No Shields/Foci 50% 0% 50%
Spears 1 Yes No Any 25% 75% 0%
Claws 1 Yes Yes Claw only 0% 100% 0%
Bows 2 Yes No Quiver only 0% 100% 0%
Quarterstaves 2 Yes No N/A 0% 75% 25%
Daggers 1 Yes Yes Any 0% 50% 50%
Traps 2 No N/A 0% 50% 50%
Wands 1 No Shields/Foci 0% 0% 100%
Staves 2 No N/A 0% 0% 100%

Version history

Version Changes
0.1.0
  • Introduced to the game.