The wiki is currently a work in progress. If you'd like to help out, please check the Community Portal and our getting started guide. Also, check out our sister project on poewiki.net.

Jewel: Difference between revisions

From Path of Exile 2 Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
{{Tooltip info
| name                  = Jewels
| description            = Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.
}}
'''Jewels''' are items that can be placed into allocated [[jewel socket]]s in the [[passive skill tree]], and can be removed or replaced at no cost. They can grant various stats or modify the effects of other passive skills in its radius. Time-lost jewels drop exclusively from the [[Trial of the Sekhemas]].
'''Jewels''' are items that can be placed into allocated [[jewel socket]]s in the [[passive skill tree]], and can be removed or replaced at no cost. They can grant various stats or modify the effects of other passive skills in its radius. Time-lost jewels drop exclusively from the [[Trial of the Sekhemas]].



Revision as of 04:56, 13 December 2024

Jewels
Tooltip
Jewels are items that can be socketed into Jewel Sockets on the Passive Skill Tree to grant bonuses. Basic Jewels simply grant you the listed stats, while some other kinds of Jewel can have more complicated effects, such as modifying other Passive Skills within a certain radius.

Jewels are items that can be placed into allocated jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They can grant various stats or modify the effects of other passive skills in its radius. Time-lost jewels drop exclusively from the Trial of the Sekhemas.

Mechanics

Jewels are craftable, but can only have a maximum of four affixes instead of the usual six. Jewels generally do not have level or stat requirements.

Jewels can be socketed or removed from jewel sockets freely. Passive respec points are not required to do so.

Jewels may have a designated radius (small, medium, or large). These indicate how large of an area the jewel's modifiers will affect on the passive skill tree if it has modifiers that modify or depend on other passive skills. This radius can be modified through affixes.

It is possible to leave a jewel in an unallocated jewel socket; however, doing so will disable the jewel's effects. The jewel can still be removed, but another jewel cannot be placed into an unallocated jewel socket.

The modifiers jewels can roll depend on the jewel's base type. The colour of jewel determines the modifier's thematic alignments, while whether it is a regular jewel or a time-lost jewel determines if it rolls regular or radius affixes.

Jewel types

Jewels come in two varieties: regular jewels and time-lost jewels. Regular jewels provide various generic stats. Time-lost jewels do not inherently provide any stats, but will instead modify other passive skills in its radius.

Diamonds and Time-Lost Diamonds do not normally drop, and can only be obtained as unique items.

Historic

Historic Jewels
Tooltip
You can only have one Historic Jewel socketed.

Only one historic jewel can be socketed in a character's passive tree at a time.

Unique jewels

Version history

Version Changes
0.1.0
  • Introduced to the game.


References