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Character death: Difference between revisions

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'''Death''' occurs when the [[life]] of a [[character]] or [[monster]] reaches 0. After dying, a player can choose to respawn in their last visited [[town]], at their last visited [[checkpoint]], or at the beginning of their current [[area]]. When a [[party member]] dies, they will stay dead until '''revived''' by a party member. [[Experience]] will not be lost on death in [[the campaign]]. Dying in the campaign will reset all the monsters in the [[area]].
'''Death''' occurs when the [[life]] of a [[character]] or [[monster]] reaches 0, regardless of other [[resource]]s. In [[Softcore]] leagues, after dying, a player can choose to respawn in their last visited [[town]], at their last activated [[checkpoint]] or [[waypoint]], or at the beginning of their current [[area]]. When a [[party member]] dies, they will stay dead until '''revived''' by a party member. In [[Hardcore]], however, the player will be transferred permanently into the [[Softcore]] equivalent [[league]].
 
__TOC__
 
==Mechanics==
Death cannot be reverted.
 
[[Experience]] will not be lost on death in [[act]] areas.  


==Revive==
==Revive==
Dead party members can be revived by other party members. The revive action requires a player to [[channel]] for a few seconds, and the reviving player can be interrupted by [[taking damage]].
Killed characters can be revived by other players in a [[party]] sharing an instance. The revive action requires a player to [[channel]] for a few seconds near the dead character, and the reviving player can be interrupted by [[taking damage]]. This only is possible in [[act]] areas; reviving is not permitted in other areas such as [[map]]s.
 
==Safety nets==
* '''Pause''': If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.<ref>https://www.twitch.tv/quin69/clip/TransparentNastySandstormLeeroyJenkins-hZeyPr26bw082Twi</ref>. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing {{key press|ESC}}.
* '''Logout/disconnect''': Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest [[waypoint]].
* '''Respawn at checkpoint''': Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 01:29, 3 December 2024

Death occurs when the life of a character or monster reaches 0, regardless of other resources. In Softcore leagues, after dying, a player can choose to respawn in their last visited town, at their last activated checkpoint or waypoint, or at the beginning of their current area. When a party member dies, they will stay dead until revived by a party member. In Hardcore, however, the player will be transferred permanently into the Softcore equivalent league.

Mechanics

Death cannot be reverted.

Experience will not be lost on death in act areas.

Revive

Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. This only is possible in act areas; reviving is not permitted in other areas such as maps.

Safety nets

  • Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
  • Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
  • Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.