Jewel: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


==References==
==References==
<references/>
<references/>
 
{{Navbox Items}}
[[Category:Jewels]]
[[Category:Jewels]]
[[Category:Item classes]]
[[Category:Item classes]]
{{sister|poewiki}}
{{sister|poewiki}}

Revision as of 14:15, 27 November 2024

Jewels are items that can be placed into allocated jewel sockets in the passive skill tree, and can be removed or replaced at no cost. They can grant various stats or modify the effects of other passive skills in its radius.

Mechanics

Jewels are craftable, but can only have a maximum of four affixes instead of the usual six. Jewels generally do not have level or stat requirements.

Jewels can be socketed or removed from jewel sockets freely. Passive respec points are not required to do so.

Jewels may have a designated radius (small, medium, or large). These indicate how large of an area the jewel's modifiers will affect on the passive skill tree if it has modifiers that modify or depend on other passive skills. This radius can be modified through affixes.

It is possible to leave a jewel in an unallocated jewel socket; however, doing so will disable the jewel's effects. The jewel can still be removed, but another jewel cannot be placed into an unallocated jewel socket.

Jewel types

Jewels come in two varieties: regular jewels and time-lost jewels. Regular jewels provide various generic stats. Time-lost jewels do not inherently provide any stats, but will instead modify other passive skills in its radius.

Unique jewels

Version history

Version Changes
Unknown
  • Introduced to the game.


References