The Riverbank: Difference between revisions

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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
* Introduced to the game.
}}
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{{Version history table end}}


{{Navbox World}}
{{Navbox World}}


{{DEFAULTSORT:Riverbank, The}}
{{DEFAULTSORT:Riverbank, The}}

Revision as of 13:51, 27 November 2024

The Riverbank is the first area of Act 1 and is connected to the Clearfell Encampment. It is also the first area in the game and contains several tutorials.

Layout

The Riverbank is a linear area with a few larger clearings containing trees.

The player's character will start near the river, with a nearby normal default starting weapon depending on the player's class. A tutorial will appear to equip this item once picked up. They will also begin with two Lesser Life FlaskLesser Life FlaskRecovers 50 Life over 3.00 Seconds
Consumes 10 of 60 Charges on use
Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
s and one Lesser Mana FlaskLesser Mana FlaskRecovers 50 Mana over 2.00 Seconds
Consumes 10 of 60 Charges on use
Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
equipped in the flask slots, and three Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. in their inventory.

When the loses approximately 25% of life from enemies, a tutorial to use a life flask may appear.

A Large Chest containing a class-dependant skill gem lies further along the riverbank. A tutorial to equip skill gems will appear once picked up.

The area introduces checkpoints.

Upon approaching the last section of the area, the player will encounter the Bloated Miller, the tutorial unique boss that must be killed to access the first town.

Quests

Monsters

Item drops

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Default starting weapon and skills

Class Weapon Skill Gem
Marauder
Warrior Wooden ClubWooden ClubOne Hand Mace
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.45

Splintered Tower ShieldSplintered Tower ShieldChance to Block: 26%
Armour: 18
Grants Skill: Raise Shield
Rolling SlamRolling SlamAttack, AoE, Melee, Slam
Tier: 1
Level: (1-40)
Cost: (14-1236) Mana
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage

First Slam
Attack Damage: (80-327)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Stun buildup
Impact radius is 1.4 metres

Second Slam
Attack Damage: (160-653)%
+1.5 seconds to Total Attack Time
While Dual Wielding, both weapons hit with 30% less damage
50% more Damage against Heavy Stunned Enemies
Impact radius is 1.8 metres

Additional Effects From 1-20% Quality:
Causes Daze buildup equal to (0-50)% of Physical damage dealt
Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
Duelist
Mercenary Makeshift CrossbowMakeshift CrossbowCrossbow
Physical Damage: 6-10
Critical Strike Chance: 5.00%
Attacks per Second: 1.60
Ranger Crude BowCrude BowBow
Physical Damage: 6-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.20

Broadhead QuiverBroadhead QuiverAdds 1 to 3 Physical Damage to AttacksCan only be equipped if you are wielding a Bow.
Lightning ArrowLightning ArrowAttack, Projectile, Lightning, Chaining
Tier: 1
Level: 1
Cost: 5 Mana
Attack Speed: 90% of base
Attack Damage: 70% of base
Fires a charged arrow at the target. On hitting an enemy or wall, the arrow will fire beams at nearby enemies, Chaining from them.Converts 40% of Physical Damage to Lightning Damage
Hits up to 2 additional enemies near the target
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skill Gem panel.
Huntress
Shadow
Monk Wrapped QuarterstaffWrapped QuarterstaffQuartertaff
Physical Damage: 7-12
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Falling ThunderFalling ThunderAttack, AoE, Slam, Projectile, Lightning
Tier: 1
Level: 1
Cost: 11 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your power charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Cone length is 4 metres

Projectile
Projectiles Pierce all Targets
Converts 100% of Physical Damage to Lightning Damage
25% more Damage per power charge Consumed
100% more Damage if a power charge was Consumed
Fires 3 Projectiles per power charge Consumed

Additional Effects From 1-20% Quality:
(0–10)% Chance to not remove Charges on use
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
Witch Withered WandWithered WandWandGrants Skill: Level (1-20) Chaos Bolt
Module Error: No results found for item using search term "item_name = Celebrant Sceptre"
UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (8-87) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raises spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.Deals (4–107) to (6–160) Physical Damage
Limit (8–20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 12 seconds

Additional Effects From 1-20% Quality:
Bone Construct duration is (0-4) seconds
Skills can be managed in the Skills Panel.
Sorceress Ashen StaffAshen StaffStaffGrants Skill: Level (1-20) Firebolt SparkSparkSpell, Projectile, Lightning, Duration
Tier: 1
Level: (1-20)
Cost: (6-64) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Launches a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.Deals (1–12) to (8–229) Lightning Damage
(0–19)% increased Projectile Speed
Fires (6–13) Projectiles
Projectile duration is 2 seconds

Additional Effects From 1-20% Quality:
Fires (0–4) Projectiles
Skills can be managed in the Skills Panel.
Templar
Druid

Gallery

Version history

Version Changes
Unknown
  • Introduced to the game.