Weapon: Difference between revisions
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* [[Spear]]s can be equipped with a [[shield]] | * [[Spear]]s can be equipped with a [[shield]] | ||
Characters can equip [[Weapon set|two sets of weapons]], and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned one or both specific weapon sets; if a skill is assigned to the opposite weapon set only, weapon set is swapped automatically when using that skill. | Characters can equip [[Weapon set|two sets of weapons]], and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned one or both specific weapon sets; if a skill is assigned to the opposite weapon set only, weapon set is swapped automatically when using that skill. It will be possible to lock one weapon to be used on both sets. | ||
==Martial weapons== | ==Martial weapons== |
Revision as of 10:50, 26 November 2024
Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.
Weapon sets
Characters can equip two one-handed weapons (dual wielding), a one-handed weapon and an off-hand, or a two-handed weapon. Weapons can only be equipped directly into the off-hand slot while dual-wielding.
Additionally, certain weapon classes can be equipped together with specific off-hand items:
- Bows can be equipped with a quiver
- Crossbows grant a special socket for Attachment skill gems
- Spears can be equipped with a shield
Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping. Each of your skills can be assigned one or both specific weapon sets; if a skill is assigned to the opposite weapon set only, weapon set is swapped automatically when using that skill. It will be possible to lock one weapon to be used on both sets.
Martial weapons
Martial weapons are weapons that are used to attack with directly. Martial weapons have base physical damage or elemental damage, critical strike chance, and attack time. These can be directly modified with local modifiers. Additionally, each melee weapon item class has an innate weapon range, which determines the distance from which they can physically strike enemies.
Non-martial weapons such as sceptres, wands, staves, and traps have no base attack stats as they cannot attack directly, though they may have unique stats such as base Spirit or throw time. They also have different pools of modifiers that suit their archetypes.
Weapon attribute alignment
Weapon class | Strength | Dexterity | Intelligence |
---|---|---|---|
Maces | 100% | 0% | 0% |
Axes | 75% | 25% | 0% |
Flails | 75% | 0% | 25% |
Swords | 50% | 50% | 0% |
Crossbows | 50% | 50% | 0% |
Sceptres | 50% | 0% | 50% |
Spears | 25% | 75% | 0% |
Claws | 0% | 100% | 0% |
Bows | 0% | 100% | 0% |
Quarterstaves | 0% | 75% | 25% |
Daggers | 0% | 50% | 50% |
Traps | 0% | 50% | 50% |
Wands | 0% | 0% | 100% |
Staves | 0% | 0% | 100% |
Version history
Version | Changes |
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