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Monster modifier: Difference between revisions
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{{c|magic|Magic}} monsters can have up to one affix; {{c|rare|rare}} monsters have 2 or more affixes. Each additional modifier grants the monster increased item [[rarity]] and [[quantity]]. | {{c|magic|Magic}} monsters can have up to one affix; {{c|rare|rare}} monsters have 2 or more affixes. Each additional modifier grants the monster increased item [[rarity]] and [[quantity]]. | ||
= | {| class="wikitable" | ||
{{ | |- | ||
{{ | ! Soul Eater | ||
! [[Soul Eater]] (Gains 3% increased attack and cast speed and 2% additional damge reduction per consumed Soul) | |||
|- | |||
{{ | | Additional Projectiles | ||
| Skills fire 4 additional Projectiles | |||
|- | |||
| Breaks Armour | |||
| Break [[Armour] equal to 1000% of Physical Damage dealt | |||
|- | |||
| Always Bleeds | |||
| Inflict [[Bleeding]] on Hit | |||
|- | |||
| Increased Stun Threshold | |||
| Cannot be [[Stun]]ned | |||
|- | |||
| Extra Chaos Damage | |||
| Gain 40% of Damage as Extra Chaos Damage | |||
|- | |||
| Chaos Resistant | |||
| +50% to Chaos Resistance | |||
|- | |||
| Extra Cold Damage | |||
| Gain 40% of Damage as Extra Cold Damage | |||
|- | |||
| Cold Resistant | |||
| +10% to Maximum Cold Resistance<br>+50% to Cold Resistance | |||
|- | |||
| Extra Crits | |||
| 300% increased Critical Hit Chance | |||
|- | |||
| Extra Fire Damage | |||
|- | |||
| Fire Resistant | |||
| +10% to Maximum Fire Resistance<br>+50% to Fire Resistance | |||
|- | |||
| All Damage Chills | |||
| All Damage from Hits Contributes to Chill Magnitude<br>Chills from your Hits always reduce Action Speed by at least 10% | |||
|- | |||
| All Damage Ignites | |||
| Hits always Ignite<br>All Damage from Hits Contributes to Ignite Chance and Magnitude | |||
|- | |||
| Accurate | |||
| 200% increased Accuracy Rating | |||
|- | |||
| Extra Energy Shield | |||
| Gain 25% of Maximum Life as Extra Maximum Energy Shield | |||
|- | |||
| Evasive | |||
| 100% increased Evasion Rating {{confirm}} | |||
|- | |||
| Armoured | |||
| 100% increased Armour {{confirm}} | |||
|- | |||
| Hasted | |||
| 30% increased Movement Speed; 30% increased Attack and Cast Speed | |||
|- | |||
| Regenerates Life | |||
| Regenerate 2% of Life per second | |||
|- | |||
| Lightning Resistant | |||
| +10% to Maximum Lightning Resistance<br>+50% to Lightning Resistance | |||
|- | |||
| Extra Lightning Damage | |||
| Gain 40% of Damage as Extra Lightning Damage | |||
|- | |||
| Increased Area of Effect | |||
| 100% more Area of Effect | |||
|- | |||
| Trail of Lightning | |||
| Creates [[Shocked Ground]] that lasts for 4 seconds | |||
|- | |||
| Trail of Ice | |||
| Creates [[Chilled Ground]] that lasts for 4 seconds | |||
|- | |||
| Trail of Fire | |||
| Creates [[Ignited Ground]] that lasts for 3 seconds | |||
|- | |||
| Crit Resistant | |||
| Hits against you have 80% reduced Critical Damage Bonus | |||
|- | |||
| Stun Resistant | |||
| 250% increased Stun Threshold | |||
|- | |||
| Always Poisons | |||
| [[Poison]] on Hit | |||
|- | |||
| All Damage Shocks | |||
| Hits always Shock<br>All Damage from Hits Contributes to Shock Chance | |||
|- | |||
| Slow Resistant | |||
| 50% less Slowing Potency of Debuffs on you | |||
|- | |||
| Stuns | |||
| 100% increased Stun Buildup | |||
|- | |||
| Damage Taken From Minions First | |||
| 50% of Damage is taken from your Minions before your Life or Energy Shield | |||
|- | |||
| Explodes Nearby Corpses | |||
| [[Explode]]s nearby corpses, dealing Physical Damage equal to #% of the corpse's Maximum Life | |||
|- | |||
| Bombardier | |||
| Periodically fires mortar projectiles | |||
|- | |||
| Conjures Flamewalls | |||
| Periodically creates [[Flame Wall]]s | |||
|- | |||
| Periodically Enrages | |||
| Every 9 seconds become Frenzied for 5 seconds<br>40% increased Damage while Frenzied<br>25% increased Action Speed while Frenzied<br>50% reduced Damage Taken while Frenzied {{confirm}} | |||
|- | |||
| Periodically unleashes Lightning | |||
| | |||
|- | |||
| Periodically unleashes Ice | |||
| | |||
|- | |||
| Periodically unleashes Fire | |||
| | |||
|- | |||
| Lightning Mirages When Hit | |||
| Trigger Lightning Mirage when Hit with a global cooldown | |||
|- | |||
| Magma Barrier | |||
| Surrounded by a Magma Barrier that takes #% of Damage from Hits up to a fixed amount<br>When the Magma Barrier is depleted it explodes for massive Fire Damage<br>Barrier returns # seconds after exploding | |||
|- | |||
| Periodic Lightning Explosions | |||
| Creates circular areas on the ground that explode dealing Lightning Damage | |||
|- | |||
| Periodic Cold Explosions | |||
| Creates circular areas on the ground that explode dealing Cold Damage | |||
|- | |||
| Periodic Fire Explosions | |||
| Creates circular areas on the ground that explode dealing Fire Damage | |||
|- | |||
| Revives Minions | |||
| Revives nearby Minion corpses | |||
|- | |||
| Shroud Walker | |||
| Teleports to distant Enemies creating a Smoke Cloud | |||
|- | |||
| Siphons Flask Charges | |||
| Flasks gain -0.05 charges per Second | |||
|- | |||
| Heals Allies and Suppresses Foe Recovery | |||
| Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds<br>Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration <br>Healing Nova does not affect itself (or player minions)<br>Healing Nova cannot be used if the Monster with this modifier is on full life | |||
|- | |||
| Siphons Mana and Deals Lightning Damage | |||
| Surrounded by a Mana Siphoning Ring Aura<br>Enemies in the Aura take Lightning Damage Over Time and lose Mana every second<br>Enemies standing inside the Ring are not affected by the Aura | |||
|- | |||
| Periodic Invulnerability Aura | |||
| Applies an Immunity buff to nearby allies for a short duration<br>Immunity buff is removed on death<br>Allies with Immunity cannot gain Immunity | |||
|- | |||
| Prevents Recovery Above 50% | |||
| Nearby Enemies Cannot Recover Life or Energy Shield to above 35% | |||
|- | |||
| Hinder Aura | |||
| Nearby Enemies are Hindered with 30% reduced Movement Speed | |||
|- | |||
| Temporal Bubble | |||
| Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius<br>Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower | |||
|- | |||
| Elemental Resistance Aura | |||
| You and nearby Allies gain +35% to all Elemental Resistances | |||
|- | |||
| Energy Shield Aura | |||
| You and nearby Allies gain 25% of Maximum Life as Extra Maximum Energy Shield | |||
|- | |||
| Haste Aura | |||
| You and nearby Allies gain 25% increased Attack and Cast Speed and 25% increased Movement Speed | |||
|- | |||
| Extra Physical Damage Aura | |||
| 40% increased Global Physical Damage | |||
|- | |||
| Conjures Lightning Storms | |||
| | |||
|- | |||
| Powerful Minions | |||
| Minions have 40% increased Damage<br>Minions have 150% increased maximum Life | |||
|- | |||
| Proximal Tangibility | |||
| | |||
|- | |||
| Volatile Plants | |||
| Creates Purple Explosive Plants that deal Damage | |||
|- | |||
| Volatile Crag | |||
| | |||
|} | |||
===Reward modifiers=== | ===Reward modifiers=== |
Revision as of 01:14, 20 December 2024
✍️This article is a stub. Please help improve the article by expanding it.
Monsters can have modifiers which increase their danger and rewards.
Explicit modifiers
Magic monsters can have up to one affix; rare monsters have 2 or more affixes. Each additional modifier grants the monster increased item rarity and quantity.
Soul Eater | Soul Eater (Gains 3% increased attack and cast speed and 2% additional damge reduction per consumed Soul) |
---|---|
Additional Projectiles | Skills fire 4 additional Projectiles |
Breaks Armour | Break [[Armour] equal to 1000% of Physical Damage dealt |
Always Bleeds | Inflict Bleeding on Hit |
Increased Stun Threshold | Cannot be Stunned |
Extra Chaos Damage | Gain 40% of Damage as Extra Chaos Damage |
Chaos Resistant | +50% to Chaos Resistance |
Extra Cold Damage | Gain 40% of Damage as Extra Cold Damage |
Cold Resistant | +10% to Maximum Cold Resistance +50% to Cold Resistance |
Extra Crits | 300% increased Critical Hit Chance |
Extra Fire Damage | |
Fire Resistant | +10% to Maximum Fire Resistance +50% to Fire Resistance |
All Damage Chills | All Damage from Hits Contributes to Chill Magnitude Chills from your Hits always reduce Action Speed by at least 10% |
All Damage Ignites | Hits always Ignite All Damage from Hits Contributes to Ignite Chance and Magnitude |
Accurate | 200% increased Accuracy Rating |
Extra Energy Shield | Gain 25% of Maximum Life as Extra Maximum Energy Shield |
Evasive | 100% increased Evasion Rating [confirmation needed] |
Armoured | 100% increased Armour [confirmation needed] |
Hasted | 30% increased Movement Speed; 30% increased Attack and Cast Speed |
Regenerates Life | Regenerate 2% of Life per second |
Lightning Resistant | +10% to Maximum Lightning Resistance +50% to Lightning Resistance |
Extra Lightning Damage | Gain 40% of Damage as Extra Lightning Damage |
Increased Area of Effect | 100% more Area of Effect |
Trail of Lightning | Creates Shocked Ground that lasts for 4 seconds |
Trail of Ice | Creates Chilled Ground that lasts for 4 seconds |
Trail of Fire | Creates Ignited Ground that lasts for 3 seconds |
Crit Resistant | Hits against you have 80% reduced Critical Damage Bonus |
Stun Resistant | 250% increased Stun Threshold |
Always Poisons | Poison on Hit |
All Damage Shocks | Hits always Shock All Damage from Hits Contributes to Shock Chance |
Slow Resistant | 50% less Slowing Potency of Debuffs on you |
Stuns | 100% increased Stun Buildup |
Damage Taken From Minions First | 50% of Damage is taken from your Minions before your Life or Energy Shield |
Explodes Nearby Corpses | Explodes nearby corpses, dealing Physical Damage equal to #% of the corpse's Maximum Life |
Bombardier | Periodically fires mortar projectiles |
Conjures Flamewalls | Periodically creates Flame Walls |
Periodically Enrages | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied [confirmation needed] |
Periodically unleashes Lightning | |
Periodically unleashes Ice | |
Periodically unleashes Fire | |
Lightning Mirages When Hit | Trigger Lightning Mirage when Hit with a global cooldown |
Magma Barrier | Surrounded by a Magma Barrier that takes #% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns # seconds after exploding |
Periodic Lightning Explosions | Creates circular areas on the ground that explode dealing Lightning Damage |
Periodic Cold Explosions | Creates circular areas on the ground that explode dealing Cold Damage |
Periodic Fire Explosions | Creates circular areas on the ground that explode dealing Fire Damage |
Revives Minions | Revives nearby Minion corpses |
Shroud Walker | Teleports to distant Enemies creating a Smoke Cloud |
Siphons Flask Charges | Flasks gain -0.05 charges per Second |
Heals Allies and Suppresses Foe Recovery | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration Healing Nova does not affect itself (or player minions) Healing Nova cannot be used if the Monster with this modifier is on full life |
Siphons Mana and Deals Lightning Damage | Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Periodic Invulnerability Aura | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity |
Prevents Recovery Above 50% | Nearby Enemies Cannot Recover Life or Energy Shield to above 35% |
Hinder Aura | Nearby Enemies are Hindered with 30% reduced Movement Speed |
Temporal Bubble | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Elemental Resistance Aura | You and nearby Allies gain +35% to all Elemental Resistances |
Energy Shield Aura | You and nearby Allies gain 25% of Maximum Life as Extra Maximum Energy Shield |
Haste Aura | You and nearby Allies gain 25% increased Attack and Cast Speed and 25% increased Movement Speed |
Extra Physical Damage Aura | 40% increased Global Physical Damage |
Conjures Lightning Storms | |
Powerful Minions | Minions have 40% increased Damage Minions have 150% increased maximum Life |
Proximal Tangibility | |
Volatile Plants | Creates Purple Explosive Plants that deal Damage |
Volatile Crag |
Reward modifiers
Main page: List of monster reward mods
Version history
Version | Changes |
---|---|
0.1.0e |
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0.1.0d |
|
0.1.0c |
|
0.1.0 |
|