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{{NPC | {{NPC | ||
| name = Una | |portrait = Una portrait.png | ||
| fullname = | |name = Una | ||
| area1 = [[Clearfell Encampment]] ([[Act 1]]) | |fullname = | ||
| function = [[ | |area1 = [[Clearfell Encampment]] ([[Act 1]]) | ||
| quest1 = Secrets in | |function = [[Vendor]] | ||
| image = Una | |quest1 = Secrets in the Dark | ||
|image = Una NPC screenshot.jpg | |||
}} | }} | ||
'''Una''' is an [[NPC]] that lives in [[ | '''Una''' is an [[NPC]] that lives in the [[Clearfell Encampment]] in [[Act 1]]. She can also be summoned to [[The Grelwood]] and [[The Grim Tangle]]. | ||
As a [[vendor]], she sells [[non-martial weapon]]s and [[jewellery]]. She can also [[Vendor#Disenchanting|disenchant]] items with rarity. | |||
==Dialogues== | ==Dialogues== | ||
===Introduction (Warrior)=== | ===Introduction (Warrior)=== | ||
<blockquote>You're alive! I know you and I | <blockquote>You're alive! I know you and I never met in the village, but Renly hasn't stopped worrying about you since he arrived here. This is the first bit of good news we've had!</blockquote> | ||
<blockquote>Welcome to the camp of the lost. I am Una.</blockquote> | <blockquote>Welcome to the camp of the lost. I am Una.</blockquote> | ||
===Introduction (Monk)=== | |||
<blockquote>Welcome to the camp of the lost. I am Una. This may sound strange, but I recently had a dream about a pagan arriving here... perhaps you are here for a reason...</blockquote> | |||
===Introduction=== | ===Introduction=== | ||
<blockquote>Welcome to the camp of the lost. I am Una. | <blockquote>Welcome to the camp of the lost, stranger. We survive, but we do not live. I am Una.</blockquote> | ||
===Clearfell (start)=== | |||
<blockquote>Renly brings the strength, Finn brings the wit, and I'm doing my best to keep spirits raised with my songs. Hope is the only thing we have now, but it's in short supply.</blockquote> | |||
===Clearfell=== | ===Clearfell=== | ||
<blockquote></blockquote> | <blockquote>This is home now. Our songs tell of times of renewal, when bloodshed, strife, and courage forge stronger bonds. That is how we will regard this era of Ogham, and how we will remember you in our songs.</blockquote> | ||
===Renly=== | ===Renly=== | ||
<blockquote></blockquote> | <blockquote>He doubts himself, but I know he will find a way to protect us. He is a good man. I am thankful for his presence.</blockquote> | ||
<blockquote>In many ways, he reminds me of my father...</blockquote> | |||
===Home=== | |||
<blockquote>I survive, but all that I was is gone. Count Geonor has only been growing more and more cruel with his 'justice'. He arrested my father for bringing in the harvest one day late, and the rest of my family scattered and fled as the soldiers came for them.</blockquote> | |||
<blockquote>I was away... when it happened, but my neighbors warned me on my way home, and I fled. Clearfell is as far as I could go before the dangers of the forest closed in.</blockquote> | |||
<blockquote>There is scant hope in my heart for my father, but I must believe my mother and my two younger brothers escaped. Even though my heart tells me that they are just songs now, I keep longing for a ray of light to cut through the darkness of these bleak days.</blockquote> | |||
===The Devourer=== | |||
<blockquote>The 'Devourer' is just another victim of the sickness infecting our precious land. Many of Ogham's beasts are fearsome and dangerous... but not like this.</blockquote> | |||
<blockquote>The infection in the soil, water and air is changing them. ''All'' of them.</blockquote> | |||
<blockquote>It is sad to see such a great creature slain... but it was no longer what it once was. I suppose it had to be done.</blockquote> | |||
===The Hooded One=== | |||
<blockquote>This shade... Is it... still alive? Perhaps it can give us the answers we seek. Only the Count's sword has the power to bind souls to the Tree like this. We must free it somehow.</blockquote> | |||
<blockquote>To release that being from the Tree of Souls we'll need more than simply cutting his rope... The ancient runes that imbue the count's blade created the binding, and only ancient runes can break it.</blockquote> | |||
<blockquote>There is a battlefield not far from here that runs red with rust, where the weapons and armour of countless Ezomytes still remain... We call it the Red Vale. You should search the area. There may still be power in some of those centuries old relics.</blockquote> | |||
<blockquote>Renly will know how to forge them. Bring the runes to him, and then, perhaps, we shall find some answers.</blockquote> | |||
===The Grelwood=== | |||
<blockquote>The First Ones ran wild through the Grelwood of old, hunting and brawling as they saw fit. It is said that the spirits of the forest would watch them and be... entertained.</blockquote> | |||
<blockquote>Over time, the forest became abundant with the joy of those spirits and their old magicks. It was a haven for the unity of life and spirit. That place of beauty has now become shadowed and deadly.</blockquote> | |||
<blockquote>The curse upon this land has made the known paths of the Grelwood twisted and treacherous, so much so, that we can no longer even reach our home.</blockquote> | |||
===The Red Vale=== | |||
<blockquote>The Red Vale played host to the final and bloodiest battle of countless conflicts. It was in the heart of that vale that we fought for our freedom against the Eternals.</blockquote> | |||
<blockquote>We did win... in a sense... but the cost was far greater than anyone expected.</blockquote> | |||
<blockquote>Many generations of able-bodied men and women gave their lives to push off the boot of oppression. Ogham's clans haven't been the same since, even centuries on.</blockquote> | |||
===The Tree of Souls=== | |||
<blockquote>My mother's mother told me tales of this Tree. Our ancestors used it to attract fey spirits, until it was given a darker purpose under the Eternals.</blockquote> | |||
<blockquote>They would leave Ezomytes strung up on the tree... alive... to starve... to be pecked at by birds...</blockquote> | |||
===Finn=== | |||
<blockquote>He wears an eloquent mask of words. I doubt anyone here has seen what lies beneath. For many summers, I watched him cut smooth circles around the village square, moving from partner to partner, as if he was attending one of those famed Eternal masquerades.</blockquote> | |||
<blockquote>Always masked, always pretending to be something he wasn't, never serious. It's a shame, because when a masquerade ends, everybody that is real goes home, but he'll still be dancing, masked and alone.</blockquote> | |||
===Cemetery of the Eternals=== | |||
<blockquote>The graves of our people lie beneath the Eternals' tombs. Despite their best efforts to bury our legacy, we remain. Now they are gone, and we live on.</blockquote> | |||
<blockquote>This is the cycle of life as we have always known it. Everyone dies, but the clan endures, and the greatest glory an Ezomyte can attain is to live on in a song or a poem.</blockquote> | |||
<blockquote>That is why we do not fight the wood and stone to reclaim our buried graves, and it is something the Eternals never understood: we don't need the graves. We still have the songs and the stories that matter. They could never take those from us.</blockquote> | |||
===Secrets in the Dark=== | ===Secrets in the Dark=== | ||
<blockquote>All this began the night Count took his most loyal men into the Old Forest. That's when his growing | <blockquote>All this began the night Count Geonor took his most loyal men into the Grelwood. After he returned, a madness grew in him.</blockquote> | ||
<blockquote>''Something'' happened out there... Please, I beg of you, travel into the forest and begin your search. There must be some clue as to what took place.</blockquote> | |||
<blockquote>I fear this land's sickness will only deepen unless we do something.</blockquote> | |||
===Secrets in the Dark (Warrior?)=== | |||
<blockquote>All this began the night Count took his most loyal men into the Old Forest. That's when his growing madness began.</blockquote> | |||
<blockquote>Something happened out there... please. I beg of you, use your strength for all our sakes. Travel into the woods. There must be some clue. Find out what you can.</blockquote> | |||
<blockquote>I fear that our land's sickness will only deepen unless something's is done.</blockquote> | |||
===Secrets in the Dark (Runed Spikes)=== | |||
<blockquote>You have them! Stab them into the runewood sites.</blockquote> | |||
<blockquote>'''(if you delay)''' Don't worry-the Tree itself will not be harmed. What are you waiting for?</blockquote> | |||
===Secrets in the Dark (The Hooded One)=== | |||
<blockquote>He's unconscious, but he's breathing. Though... this wound... We should take him back to Clearfell. He may be the only one who knows what truly happened out here.</blockquote> | |||
===Agnar=== | |||
<blockquote>The greatsword Agnar is ''currently'' in Count Geonor's possession... but the mighty runed blade was not always his to wield.</blockquote> | |||
<blockquote>It is an ancient weapon of the old magicks, inspired by the Greatwolf himself. Legend says it was forged and runed for the original clan leader so he might lead his people to a new, safer land. This brought them to Phaaryl where they founded Ogham. Ever since, Agnar was passed down to the leader of the strongest clan.</blockquote> | |||
<blockquote>When the position of Count was established in Ogham, the sword was bound to the role. But now... Geonor sullies its remarkable history with his misdeeds. I hope I will live to see the day when someone worthy takes up the sword once more.</blockquote> | |||
===The Wound=== | |||
<blockquote>He's unconscious, but he's breathing. But this wound! We should take him back to Clearfell. He may be the only one who knows what truly happened out here.</blockquote> | |||
===The Count's Binding=== | |||
<blockquote>This wound... It should be fatal, but somehow he clings to life... I fear it will not be long until his song ends. He will never heal while the count's binding still holds sway.</blockquote> | |||
<blockquote>Only by a Count's hand can this binding be released. I know an old tale. One that speaks of a ring we might be able to recover, buried three centuries ago our an ancient graveyard... A count's signet ring, bearing his rune of Authority. But how to reach it in time...</blockquote> | |||
<blockquote>The Grim Tangle! The overgrown sinkholes and gullies that run beneath Ogham can lead you there. The path is dangerous but... go back to the Grelwood. Find the entrance. We shall see if the spirits of this land still have the will to see you through.</blockquote> | |||
===Fey Spirits=== | |||
<blockquote>If the fey spirits are still watching, I believe they will help us. Please wait a moment.</blockquote> | |||
<blockquote>'''(after singing)''' The old magicks still thrive! The way is open. Please, hurry.</blockquote> | |||
===The Grim Tangle=== | |||
<blockquote>My mother and I would come here to gather mushrooms when I was young. Ervig the Druid, one of the Grelwood's resident mystics, would meet us and allow us entry. He was well verse in the tongue of the old magicks.</blockquote> | |||
<blockquote>But now... Well times have certainly changed. Please, don't eat any of the mushrooms. We need you alive!</blockquote> | |||
===Spirits of the Grelwood=== | |||
<blockquote>It fills my heart to see the spirits of the forest answer my call like that. It just goes to show... there are still energies in this world that mean to aid us.</blockquote> | |||
===Ervig=== | |||
<blockquote>I understand you did what you had to do. Please... let us not speak of it further.</blockquote> | |||
===The Mysterious Shade=== | |||
<blockquote>You found the ring! This will most certainly break the Count's binding. Give me a moment...</blockquote> | |||
===The Lost Lute=== | |||
<blockquote>I don't know how to ask this of you... but I was forced to leave behind something of great importance to me when I fled-my lute. It was carved by my mother, when she first taught me to sing.</blockquote> | |||
<blockquote> | <blockquote>It's in my... family home... in the farmlands... if you happen to travel near those ways, it would mean the world to me if you could look for it.</blockquote> | ||
<blockquote> | ===The Seed=== | ||
<blockquote>This...'Seed'... is that the source of Ogham's affliction?</blockquote> | |||
===Find the Seed=== | |||
<blockquote>So if we are to heal this land, we must find this 'Seed'. Beyond our clan graves is the Hunting Grounds. Cut through those to reach the village. Please, go as quickly as you can and see what you can find. I fear there is not much time!</blockquote> | |||
==Una's songs== | |||
After completing the quest [[The Lost Lute]] by returning {{il|Una's Lute}} to Una, she can then play a selection of songs referencing stories and themes throughout [[Wraeclast]]. | |||
{{#ev:youtube|yDHhqAP_Duk|300||"A Siren's Call", referencing the story of [[poewiki:Merveil|Merveil]], and the theme of [https://youtu.be/PnatAyWkS6M?si=IN1i32vQuAhKXUqt&t=166 Merveil's Caverns in PoE1].}} | |||
{{quote|Siren's call, strong as the tide,<br> | |||
none could save her, nor could she hide.<br> | |||
Shadow then rose, whispering low,<br> | |||
lamenting the dark she came to know.<br> | |||
We may never learn...<br> | |||
What dreams that once had burned...<br> | |||
What fate had destined,<br> | |||
his gift had wrought for her...<br> | |||
Maddening love.}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.1.1b| | ||
* Fixed a bug where Una was not playing the audio for her song selections. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} |
Latest revision as of 03:49, 12 February 2025
Una is an NPC that lives in the Clearfell Encampment in Act 1. She can also be summoned to The Grelwood and The Grim Tangle.
As a vendor, she sells non-martial weapons and jewellery. She can also disenchant items with rarity.
Dialogues
Introduction (Warrior)
You're alive! I know you and I never met in the village, but Renly hasn't stopped worrying about you since he arrived here. This is the first bit of good news we've had!
Welcome to the camp of the lost. I am Una.
Introduction (Monk)
Welcome to the camp of the lost. I am Una. This may sound strange, but I recently had a dream about a pagan arriving here... perhaps you are here for a reason...
Introduction
Welcome to the camp of the lost, stranger. We survive, but we do not live. I am Una.
Clearfell (start)
Renly brings the strength, Finn brings the wit, and I'm doing my best to keep spirits raised with my songs. Hope is the only thing we have now, but it's in short supply.
Clearfell
This is home now. Our songs tell of times of renewal, when bloodshed, strife, and courage forge stronger bonds. That is how we will regard this era of Ogham, and how we will remember you in our songs.
Renly
He doubts himself, but I know he will find a way to protect us. He is a good man. I am thankful for his presence.
In many ways, he reminds me of my father...
Home
I survive, but all that I was is gone. Count Geonor has only been growing more and more cruel with his 'justice'. He arrested my father for bringing in the harvest one day late, and the rest of my family scattered and fled as the soldiers came for them.
I was away... when it happened, but my neighbors warned me on my way home, and I fled. Clearfell is as far as I could go before the dangers of the forest closed in.
There is scant hope in my heart for my father, but I must believe my mother and my two younger brothers escaped. Even though my heart tells me that they are just songs now, I keep longing for a ray of light to cut through the darkness of these bleak days.
The Devourer
The 'Devourer' is just another victim of the sickness infecting our precious land. Many of Ogham's beasts are fearsome and dangerous... but not like this.
The infection in the soil, water and air is changing them. All of them.
It is sad to see such a great creature slain... but it was no longer what it once was. I suppose it had to be done.
The Hooded One
This shade... Is it... still alive? Perhaps it can give us the answers we seek. Only the Count's sword has the power to bind souls to the Tree like this. We must free it somehow.
To release that being from the Tree of Souls we'll need more than simply cutting his rope... The ancient runes that imbue the count's blade created the binding, and only ancient runes can break it.
There is a battlefield not far from here that runs red with rust, where the weapons and armour of countless Ezomytes still remain... We call it the Red Vale. You should search the area. There may still be power in some of those centuries old relics.
Renly will know how to forge them. Bring the runes to him, and then, perhaps, we shall find some answers.
The Grelwood
The First Ones ran wild through the Grelwood of old, hunting and brawling as they saw fit. It is said that the spirits of the forest would watch them and be... entertained.
Over time, the forest became abundant with the joy of those spirits and their old magicks. It was a haven for the unity of life and spirit. That place of beauty has now become shadowed and deadly.
The curse upon this land has made the known paths of the Grelwood twisted and treacherous, so much so, that we can no longer even reach our home.
The Red Vale
The Red Vale played host to the final and bloodiest battle of countless conflicts. It was in the heart of that vale that we fought for our freedom against the Eternals.
We did win... in a sense... but the cost was far greater than anyone expected.
Many generations of able-bodied men and women gave their lives to push off the boot of oppression. Ogham's clans haven't been the same since, even centuries on.
The Tree of Souls
My mother's mother told me tales of this Tree. Our ancestors used it to attract fey spirits, until it was given a darker purpose under the Eternals.
They would leave Ezomytes strung up on the tree... alive... to starve... to be pecked at by birds...
Finn
He wears an eloquent mask of words. I doubt anyone here has seen what lies beneath. For many summers, I watched him cut smooth circles around the village square, moving from partner to partner, as if he was attending one of those famed Eternal masquerades.
Always masked, always pretending to be something he wasn't, never serious. It's a shame, because when a masquerade ends, everybody that is real goes home, but he'll still be dancing, masked and alone.
Cemetery of the Eternals
The graves of our people lie beneath the Eternals' tombs. Despite their best efforts to bury our legacy, we remain. Now they are gone, and we live on.
This is the cycle of life as we have always known it. Everyone dies, but the clan endures, and the greatest glory an Ezomyte can attain is to live on in a song or a poem.
That is why we do not fight the wood and stone to reclaim our buried graves, and it is something the Eternals never understood: we don't need the graves. We still have the songs and the stories that matter. They could never take those from us.
Secrets in the Dark
All this began the night Count Geonor took his most loyal men into the Grelwood. After he returned, a madness grew in him.
Something happened out there... Please, I beg of you, travel into the forest and begin your search. There must be some clue as to what took place.
I fear this land's sickness will only deepen unless we do something.
Secrets in the Dark (Warrior?)
All this began the night Count took his most loyal men into the Old Forest. That's when his growing madness began.
Something happened out there... please. I beg of you, use your strength for all our sakes. Travel into the woods. There must be some clue. Find out what you can.
I fear that our land's sickness will only deepen unless something's is done.
Secrets in the Dark (Runed Spikes)
You have them! Stab them into the runewood sites.
(if you delay) Don't worry-the Tree itself will not be harmed. What are you waiting for?
Secrets in the Dark (The Hooded One)
He's unconscious, but he's breathing. Though... this wound... We should take him back to Clearfell. He may be the only one who knows what truly happened out here.
Agnar
The greatsword Agnar is currently in Count Geonor's possession... but the mighty runed blade was not always his to wield.
It is an ancient weapon of the old magicks, inspired by the Greatwolf himself. Legend says it was forged and runed for the original clan leader so he might lead his people to a new, safer land. This brought them to Phaaryl where they founded Ogham. Ever since, Agnar was passed down to the leader of the strongest clan.
When the position of Count was established in Ogham, the sword was bound to the role. But now... Geonor sullies its remarkable history with his misdeeds. I hope I will live to see the day when someone worthy takes up the sword once more.
The Wound
He's unconscious, but he's breathing. But this wound! We should take him back to Clearfell. He may be the only one who knows what truly happened out here.
The Count's Binding
This wound... It should be fatal, but somehow he clings to life... I fear it will not be long until his song ends. He will never heal while the count's binding still holds sway.
Only by a Count's hand can this binding be released. I know an old tale. One that speaks of a ring we might be able to recover, buried three centuries ago our an ancient graveyard... A count's signet ring, bearing his rune of Authority. But how to reach it in time...
The Grim Tangle! The overgrown sinkholes and gullies that run beneath Ogham can lead you there. The path is dangerous but... go back to the Grelwood. Find the entrance. We shall see if the spirits of this land still have the will to see you through.
Fey Spirits
If the fey spirits are still watching, I believe they will help us. Please wait a moment.
(after singing) The old magicks still thrive! The way is open. Please, hurry.
The Grim Tangle
My mother and I would come here to gather mushrooms when I was young. Ervig the Druid, one of the Grelwood's resident mystics, would meet us and allow us entry. He was well verse in the tongue of the old magicks.
But now... Well times have certainly changed. Please, don't eat any of the mushrooms. We need you alive!
Spirits of the Grelwood
It fills my heart to see the spirits of the forest answer my call like that. It just goes to show... there are still energies in this world that mean to aid us.
Ervig
I understand you did what you had to do. Please... let us not speak of it further.
The Mysterious Shade
You found the ring! This will most certainly break the Count's binding. Give me a moment...
The Lost Lute
I don't know how to ask this of you... but I was forced to leave behind something of great importance to me when I fled-my lute. It was carved by my mother, when she first taught me to sing.
It's in my... family home... in the farmlands... if you happen to travel near those ways, it would mean the world to me if you could look for it.
The Seed
This...'Seed'... is that the source of Ogham's affliction?
Find the Seed
So if we are to heal this land, we must find this 'Seed'. Beyond our clan graves is the Hunting Grounds. Cut through those to reach the village. Please, go as quickly as you can and see what you can find. I fear there is not much time!
Una's songs
After completing the quest The Lost Lute by returning Una's LuteUna's LuteThis grelwood heirloom hums softly with latent emotion, imbued by centuries of songs passed from mother to daughter.
to Una, she can then play a selection of songs referencing stories and themes throughout Wraeclast.
Siren's call, strong as the tide,
none could save her, nor could she hide.
Shadow then rose, whispering low,
lamenting the dark she came to know.
We may never learn...
What dreams that once had burned...
What fate had destined,
his gift had wrought for her...
Maddening love.
Version history
Version | Changes |
---|---|
0.1.1b |
|
0.1.0 |
|