Weapon: Difference between revisions

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(Created page with "{{Cleanup}} '''Weapons''' are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage. __TOC__ Characters can equip two one-handed weapons, a one-handed weapon and a shield, or a two-handed weapon. Additionally, bows can be equipped with a quiver, while crossbows grant a special socket for Attachment skill gems. Characters can equip two sets of wea...")
 
 
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{{Cleanup}}
'''Weapons''' are a category of [[equipment]] that are equipped to deal [[damage]] with [[attacks]] or provide various [[affix|modifiers]] that modify a character's damage.
'''Weapons''' are a category of [[equipment]] that are equipped to deal [[damage]] with [[attacks]] or provide various [[affix|modifiers]] that modify a character's damage.


__TOC__
__TOC__


Characters can equip two [[one-handed weapon]]s, a one-handed weapon and a [[shield]], or a two-handed weapon. Additionally, [[bow]]s can be equipped with a [[quiver]], while [[crossbow]]s grant a special socket for [[Attachment]] skill gems.
==Weapon sets==


Characters can equip two sets of weapons, and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned a specific weapon set, which is swapped automatically when using that skill.
Characters can equip two [[one-handed weapon]]s ([[dual wielding]]), a one-handed weapon and an [[off-hand]], or a [[two-handed weapon]]. Weapons can only be equipped directly into the off-hand slot while dual-wielding. Additionally, [[Bow]]s can be equipped with a [[quiver]].


Most weapons have certain base stats: base [[physical damage]] or [[elemental damage]], [[critical strike chance]], [[attack speed]], and. These can be directly modified with [[local]] modifiers. Additionally, [[melee]] weapons have [[weapon range]]s, which affect the distance from which they can physically [[strike]] enemies.
Characters can equip [[Weapon set|two sets of weapons]], and switch between them through a keybind for [[weapon swap]]ping. Each of your [[skill]]s can be assigned one or both specific weapon sets; if a skill is assigned to the opposite weapon set only, weapon set is swapped automatically when using that skill. It will be possible to lock one weapon to be used on both sets.


Certain weapon types such as [[sceptre]]s, [[wand]]s, [[staves]], and [[trap]]s have no base damage stats as they cannot attack directly, and instead have unique stats such as base [[Spirit]] or throw time. They also have different pools of modifiers that suit their archetypes.
Additionally, [[shapeshift]] forms will also use a separate third weapon set. Generally, shapeshifting forms cannot equip items in their hands as these slots become disabled.
 
==Martial weapons==
 
'''Martial weapons''' are weapons that are used to [[attack]] with directly. Martial weapons have base [[physical damage]] or [[elemental damage]], [[critical strike chance]], and [[attack speed|attack time]]. These can be directly modified with [[local]] modifiers. Additionally, each [[melee]] weapon [[item class]] has an innate [[weapon range]], which determines the distance from which they can physically [[strike]] enemies.
 
==Non-martial weapons==
 
'''Non-martial weapons''' such as [[sceptre]]s, [[wand]]s, [[staves]], and [[trap]]s have no base attack stats as they cannot attack directly, though they may have unique stats such as base [[Spirit]] or throw time. They also have different pools of modifiers that suit their archetypes.
 
==Summary==
 
{| class="wikitable sortable"
! Weapon class !! H !! Martial !! Dual Wield !! Off-hand !! [[Strength]] !! [[Dexterity]] !! [[Intelligence]]
|-
| [[Mace]]s || 1/2 || {{yes}} || {{yes}} || Mace, Shield/Foci, Sceptre || 100% || 0% || 0%
|-
| [[Axe]]s || 1/2 || {{yes}} || {{yes}} || Axe, Shield/Foci, Sceptre || 75% || 25% || 0%
|-
| [[Flail]]s || 1 || {{yes}} || {{no}} || Shield/Foci, Sceptre || 75% || 0% || 25%
|-
| [[Sword]]s || 1/2 || {{yes}} || {{yes}} || Sword, Shield/Foci, Sceptre || 50% || 50% || 0%
|-
| [[Crossbow]]s || 2 || {{yes}} || {{no}} || {{n/a}} || 50% || 50% || 0%
|-
| [[Sceptre]]s || 1 || {{no}} || {{no}} || Shield/Foci || 50% || 0% || 50%
|-
| [[Spear]]s || 1 || {{yes}} || {{no}} || Shield/Foci, Sceptre || 25% || 75% || 0%
|-
| [[Claw]]s || 1 || {{yes}} || {{yes}} || Claw only || 0% || 100% || 0%
|-
| [[Bow]]s || 2 || {{yes}} || {{no}} || Quiver only || 0% || 100% || 0%
|-
| [[Quarterstaff|Quarterstaves]] || 2 || {{yes}} || {{no}} || {{n/a}} || 0% || 75% || 25%
|-
| [[Dagger]]s || 1 || {{yes}} || {{yes}} || Dagger, Shield/Foci, Sceptre || 0% || 50% || 50%
|-
| [[Trap]]s || 2 || {{no}} || {{no}} || {{n/a}} || 0% || 50% || 50%
|-
| [[Wand]]s || 1 || {{no}} || {{no}} || Shield/Foci, Sceptre || 0% || 0% || 100%
|-
| [[Staff|Staves]] || 2 || {{no}} || {{no}} || {{n/a}} || 0% || 0% || 100%
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}


{{Navbox Weapons}}
{{Navbox Weapons}}
[[Category:Weapons| ]]
[[Category:Weapons| ]]
{{Sister|poewiki}}

Latest revision as of 14:05, 18 December 2024

Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.

Weapon sets

Characters can equip two one-handed weapons (dual wielding), a one-handed weapon and an off-hand, or a two-handed weapon. Weapons can only be equipped directly into the off-hand slot while dual-wielding. Additionally, Bows can be equipped with a quiver.

Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping. Each of your skills can be assigned one or both specific weapon sets; if a skill is assigned to the opposite weapon set only, weapon set is swapped automatically when using that skill. It will be possible to lock one weapon to be used on both sets.

Additionally, shapeshift forms will also use a separate third weapon set. Generally, shapeshifting forms cannot equip items in their hands as these slots become disabled.

Martial weapons

Martial weapons are weapons that are used to attack with directly. Martial weapons have base physical damage or elemental damage, critical strike chance, and attack time. These can be directly modified with local modifiers. Additionally, each melee weapon item class has an innate weapon range, which determines the distance from which they can physically strike enemies.

Non-martial weapons

Non-martial weapons such as sceptres, wands, staves, and traps have no base attack stats as they cannot attack directly, though they may have unique stats such as base Spirit or throw time. They also have different pools of modifiers that suit their archetypes.

Summary

Weapon class H Martial Dual Wield Off-hand Strength Dexterity Intelligence
Maces 1/2 Yes Yes Mace, Shield/Foci, Sceptre 100% 0% 0%
Axes 1/2 Yes Yes Axe, Shield/Foci, Sceptre 75% 25% 0%
Flails 1 Yes No Shield/Foci, Sceptre 75% 0% 25%
Swords 1/2 Yes Yes Sword, Shield/Foci, Sceptre 50% 50% 0%
Crossbows 2 Yes No 50% 50% 0%
Sceptres 1 No No Shield/Foci 50% 0% 50%
Spears 1 Yes No Shield/Foci, Sceptre 25% 75% 0%
Claws 1 Yes Yes Claw only 0% 100% 0%
Bows 2 Yes No Quiver only 0% 100% 0%
Quarterstaves 2 Yes No 0% 75% 25%
Daggers 1 Yes Yes Dagger, Shield/Foci, Sceptre 0% 50% 50%
Traps 2 No No 0% 50% 50%
Wands 1 No No Shield/Foci, Sceptre 0% 0% 100%
Staves 2 No No 0% 0% 100%

Version history

Version Changes
0.1.0
  • Introduced to the game.