Minion: Difference between revisions
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'''Minions''' are [[allies]] summoned or raised by the player's [[skill]]s, effects, or [[buff]]s. Minions do not benefit | '''Minions''' are [[allies]] summoned or raised by the player's [[skill]]s, effects, or [[buff]]s. Minions do not benefit from modifiers to stats that affect the player [[character]]'s offences or defences; only modifiers that specify or affect minions or allies will apply. | ||
__TOC__ | |||
==Temporary minions== | |||
'''Temporary minions''' are minions with an upfront [[cost]], usually [[mana]]. Temporary minions will not revive themselves on death. | ==Minion categories== | ||
Minions are categorized as permanent or temporary minions. | |||
===Permanent minions=== | |||
'''Permanent minions''' are minions that require typically require [[reservation]] of [[spirit]]. | |||
The types and number of permanent minions to be summoned are selected in the [[skill]] menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied minions (permanent or temporary) have [[died]] [[recently]] (in the past 4 seconds by default). | |||
===Temporary minions=== | |||
'''Temporary minions''' are minions with an upfront [[cost]], usually [[mana]]. Temporary minions will not revive themselves on death. Some minions may persist for a specified duration, while others will persist until they are killed or overwritten. | |||
Some temporary minions require a [[corpse]] to be raised from. | |||
==Mechanics== | |||
===Controlling minions=== | |||
Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly. | |||
Minions can also be commanded manually to move to a location, target enemies, or open [[chest]]s. Some minions may also have specific skills which are only used when activated by the player. | |||
===Mounts=== | |||
Certain minions can be mounted, allowing the player to ride them. Riding a mount negates the [[movement speed]] penalty for moving while using a [[bow]] or [[crossbow]] or while casting a [[spell]]. | |||
However, taking heavy damage while mounted will cause the player to become stunned. | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table end}} |
Latest revision as of 05:37, 30 October 2024
Minions are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit from modifiers to stats that affect the player character's offences or defences; only modifiers that specify or affect minions or allies will apply.
Minion categories
Minions are categorized as permanent or temporary minions.
Permanent minions
Permanent minions are minions that require typically require reservation of spirit.
The types and number of permanent minions to be summoned are selected in the skill menu, after which they are summoned automatically as long as the requirements and reservation amounts are met. They cannot be summoned manually using the skill. Permanent minions will revive themselves automatically if no other allied minions (permanent or temporary) have died recently (in the past 4 seconds by default).
Temporary minions
Temporary minions are minions with an upfront cost, usually mana. Temporary minions will not revive themselves on death. Some minions may persist for a specified duration, while others will persist until they are killed or overwritten.
Some temporary minions require a corpse to be raised from.
Mechanics
Controlling minions
Minions have different AI which affects their aggression range and skill use logic. Some minions may have options in the skill menu that allow minion aggression to be modified directly.
Minions can also be commanded manually to move to a location, target enemies, or open chests. Some minions may also have specific skills which are only used when activated by the player.
Mounts
Certain minions can be mounted, allowing the player to ride them. Riding a mount negates the movement speed penalty for moving while using a bow or crossbow or while casting a spell.
However, taking heavy damage while mounted will cause the player to become stunned.
Version history
Version | Changes |
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