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Life: Difference between revisions
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{{ | {{Tooltip info | ||
| name = Life | | name = Life | ||
| description = Lost when you take damage of any Type.<br><br>If your Life falls to 0, you die. | | description = Lost when you take damage of any Type.<br><br>If your Life falls to 0, you die. | ||
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Players can [[recover]] life by using [[life flask]], gaining [[life regeneration]] from passive skills and equipment, or [[leeching]] life from enemies. Life is also fully restored upon entering a [[town]] or [[hideout]]. | Players can [[recover]] life by using [[life flask]], gaining [[life regeneration]] from passive skills and equipment, or [[leeching]] life from enemies. Life is also fully restored upon entering a [[town]] or [[hideout]]. | ||
__TOC__ | |||
==Mechanics== | ==Mechanics== | ||
===Base stats=== | |||
Life starts at 28 for level 1 characters, before factoring additional life from levels or [[strength]]. | |||
Characters gain +12 maximum Life per Player Level, +2 maximum Life per Strength. | |||
===Low life=== | ===Low life=== | ||
Players or Monsters are considered to be on '''low life''' if they are at 35% of maximum life or lower. | |||
===Full life=== | ===Full life=== | ||
The player is considered to be on '''full life''' if they are at 100% of maximum life or higher through [[overflow]] | The player is considered to be on '''full life''' if they are at 100% of maximum life or higher through [[overflow]], unless life is being [[reserved]]. Life [[recharge]] effects are typically removed when the player reaches or are at full life. | ||
==Related unique items== | |||
===Unique items related to low life=== | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%low life%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
=== | ===Unique items related to full life=== | ||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%full life%" | |||
|large=1 | |||
|base_item=1 | |||
|class=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
{{sister|poewiki}} | |||
[[Category:Resources]] | [[Category:Resources]] |
Latest revision as of 02:51, 17 April 2025
If your Life falls to 0, you die.
Life (also named Health or Hit Points) is the main health source of a character or monster and it decreases when receiving damage; when it reaches 0% the entity dies.
For characters it means that it must be resurrected in town or checkpoint, for monster it means complete death and it can be only revived by other monsters, or by player as minion.
Players can recover life by using life flask, gaining life regeneration from passive skills and equipment, or leeching life from enemies. Life is also fully restored upon entering a town or hideout.
Mechanics
Base stats
Life starts at 28 for level 1 characters, before factoring additional life from levels or strength.
Characters gain +12 maximum Life per Player Level, +2 maximum Life per Strength.
Low life
Players or Monsters are considered to be on low life if they are at 35% of maximum life or lower.
Full life
The player is considered to be on full life if they are at 100% of maximum life or higher through overflow, unless life is being reserved. Life recharge effects are typically removed when the player reaches or are at full life.
Related unique items
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Redbeak![]() | Shortsword | One Hand Sword | 1 | Adds (4-6) to (7-10) Physical Damage 10% increased Attack Speed Gain 3 Life per Enemy Killed 100% increased Attack Damage when on Low Life |
The Barrow Dweller![]() | Rogue Armour | Body Armour | 11 | (60-100)% increased Armour and Evasion +(-20--10)% to Fire Resistance +50% to Cold Resistance Damage of Enemies Hitting you is Unlucky while you are on Low Life 50% chance to Avoid Death from Hits |
Birthright Buckle![]() | Wide Belt | Belt | 14 | (20-30)% increased Flask Charges Gained Has (1-3) Charm Slots+(100-150) to Armour (10–15)% reduced Flask Charges used (20–30)% increased Flask Charges gained Life Flasks used while on Low Life apply Recovery Instantly Mana Flasks used while on Low Mana apply Recovery Instantly |
Serpent's Lesson![]() | Tonal Focus | Focus | 22 | +(60-100) to Maximum Life +(60-100) to Maximum Mana You count as on Low Life while at 35% of maximum Mana or below You count as on Low Mana while at 35% of maximum Life or below |
Wondertrap![]() | Silk Slippers | Boots | 27 | (10-20)% increased Movement Speed +(30-50) to maximum Energy Shield +(10-20) to Strength +(10-20) to Dexterity +(10-20) to Intelligence 50% increased Rarity of Items found when on Low Life |
Rise of the Phoenix![]() | Omen Crest Shield | Shield | 36 | Grants Skill: ![]() +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low Life |
Coward's Legacy![]() | Mail Belt | Belt | 40 | (10–15)% reduced Flask Charges used Has (1-3) Charm Slots(-20--10) to Strength +(20–30) to Dexterity (30–40)% increased Life and Mana Recovery from Flasks You count as on Low Life while at 75% of maximum Life or below |
The Deepest Tower![]() | Spiritbone Crown | Helmet | 45 | (70-130)% increased Armour and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance 50% reduced Presence Area of Effect 10% reduced Light Radius Enemies in your Presence count as being on Low Life |
Starkonja's Head![]() | Leatherbound Hood | Helmet | 51 | (100–200)% increased Evasion Rating (15–25)% increased Critical Hit Chance +(30–40) to Dexterity 150% increased Global Evasion Rating when on Low Life 15% of Damage from Hits is taken from your Damageable Companion's Life before you |
Item | Base item | Item class | ![]() | Stats |
---|---|---|---|---|
Foxshade![]() | Quilted Vest | Body Armour | 1 | +(50-70) to Evasion Rating +(20-30) to Dexterity 10% increased Movement Speed when on Full Life 100% increased Evasion Rating when on Full Life |
Winter's Bite![]() | Glass Shank | Dagger | 1 | No Physical Damage Adds (8-10) to (15-18) Cold Damage Freezes Enemies that are on Full Life |
The Black Doubt![]() | Hexer's Robe | Body Armour | 11 | (60-100)% increased Energy Shield +(10-30) to Intelligence +(10-20)% to Cold Resistance Damage over Time bypasses Energy Shield While not on Full Life, Sacrifice 10% of Mana per Second to Recover that much Life |
Version history
Version | Changes |
---|---|
0.1.0 |
|