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Reservation

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Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion or buff.

Mechanics

When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.

Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource (e.g. Idle HandsIdle Hands
Sectioned Bracers
Evasion: 52Requires Level 28, 46 Dex(40-60)% increased Evasion Rating
+(60-100) to Accuracy Rating
+(5-10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
The devil finds work for idle hands.
). Leech is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource".

Persistent reservation effects do not deactivate on death.

Related unique items

ItemRequired levelStats
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Widow's ReignWidow's Reign
Knight Armour
Armour: 148
Evasion: 133
Movement Speed: -4.0%
Requires Level 45, 51 Str, 51 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
That day, both the Unblinking Eye and
their enemies stood in silence. That day,
the sky was clear, but it was raining.
45(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
Blood PriceBlood Price
Fierce Greathelm
Armour: 196Requires Level 51, 94 Str(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
51(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved

Version history

Version Changes
0.1.0d
  • Updated art for Reserved Life and Mana.
0.1.0
  • Introduced to the game.