Falling Thunder: Difference between revisions

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(Created page with "{{Item |rarity_id = normal |name = Sunder |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 12 |tags = gem, default |metadata_id = Metadata/Items/Gems/SkillGemSunder |help_text...")
 
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{{Item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Sunder
|name                                    = Falling Thunder
|class_id                                = Active Skill Gem
|class_id                                = Active Skill Gem
|size_x                                  = 1
|size_x                                  = 1
|size_y                                  = 1
|size_y                                  = 1
|drop_level                              = 12
|drop_level                              = 1
|tags                                    = gem, default
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemSunder
|metadata_id                            =  
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.
|strength_percent                       = 100
|dexterity_percent                        = 50
|gem_tags                                = Attack, AoE, Slam, Melee
|intelligence_percent                       = 50
|gem_description                        = Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
|gem_tags                                = Attack, AoE, Slam, Projectile, Lightning
|active_skill_name                      = Sunder
|gem_description                        = Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
|item_class_id_restriction              = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, Unarmed, Warstaff
|active_skill_name                      =  
|skill_id                                = Sunder
|item_class_id_restriction              = Quarterstaff
|skill_id                                = Falling Thunder
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 12
|required_level                          = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
|quality_type1_breakpoints              = 20.0
|quality_type1_stat1_id                  = sunder_wave_radius_+_per_step
|quality_type1_stat1_value              = 50
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 60
|static_stat1_id                        = base_sunder_wave_delay_ms
|stat_text                              = Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge
|static_stat1_value                      = 400
|static_stat2_id                        = console_skill_dont_chase
|static_stat2_value                      = 1
|static_stat3_id                        = is_area_damage
|static_stat3_value                      = 1
|static_stat4_id                        = shockwave_slam_explosion_damage_+%_final
|static_stat4_value                      = -40
|static_stat5_id                        = sunder_shockwave_limit_per_cascade
|static_stat5_value                      = 5
|static_stat6_id                        = sunder_wave_max_steps
|static_stat6_value                      = 5
|static_stat7_id                        = sunder_wave_min_steps
|static_stat7_value                      = 2
|static_stat8_id                        = sunder_wave_radius_+_per_step
|static_stat8_value                      = 2
|stat_text                              = (0-19)% more Area of Effect<br>Shockwaves deal 40% less Damage<br>Wave causes Shockwaves from up to 5 Enemies in each Area<br>Wave has (0-25)% reduced delay between Areas<br>Wave Damages 5 Areas<br>Wave cannot stop before Damaging 2 Areas<br>Wave gains +0.2 metres to radius with each Area in the Sequence
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 1
|level1_cost_amounts                    = 8
|level1_cost_amounts                    = 7
|level1_damage_effectiveness            = 273.8
|level1_damage_effectiveness            = 140
|level1_damage_multiplier                = 273.8
|level1_damage_multiplier                = 140
|level2                                  = True
|level2_level_requirement                = 15
|level2_cost_amounts                    = 9
|level2_damage_effectiveness            = 286
|level2_damage_multiplier                = 286
|level2_stat_text                        = 1% more Area of Effect<br>Wave has 1% reduced delay between Areas
|level2_stat1_id                        = active_skill_area_of_effect_+%_final
|level2_stat1_value                      = 1
|level2_stat2_id                        = sunder_wave_delay_+%
|level2_stat2_value                      = -1
|level3                                  = True
|level3_level_requirement                = 19
|level3_cost_amounts                    = 9
|level3_damage_effectiveness            = 299.5
|level3_damage_multiplier                = 299.5
|level3_stat_text                        = 2% more Area of Effect<br>Wave has 3% reduced delay between Areas
|level3_stat1_id                        = active_skill_area_of_effect_+%_final
|level3_stat1_value                      = 2
|level3_stat2_id                        = sunder_wave_delay_+%
|level3_stat2_value                      = -3
|level4                                  = True
|level4_level_requirement                = 23
|level4_cost_amounts                    = 9
|level4_damage_effectiveness            = 313.5
|level4_damage_multiplier                = 313.5
|level4_stat_text                        = 3% more Area of Effect<br>Wave has 4% reduced delay between Areas
|level4_stat1_id                        = active_skill_area_of_effect_+%_final
|level4_stat1_value                      = 3
|level4_stat2_id                        = sunder_wave_delay_+%
|level4_stat2_value                      = -4
|level5                                  = True
|level5_level_requirement                = 27
|level5_cost_amounts                    = 10
|level5_damage_effectiveness            = 328.1
|level5_damage_multiplier                = 328.1
|level5_stat_text                        = 4% more Area of Effect<br>Wave has 5% reduced delay between Areas
|level5_stat1_id                        = active_skill_area_of_effect_+%_final
|level5_stat1_value                      = 4
|level5_stat2_id                        = sunder_wave_delay_+%
|level5_stat2_value                      = -5
|level6                                  = True
|level6_level_requirement                = 31
|level6_cost_amounts                    = 10
|level6_damage_effectiveness            = 343.4
|level6_damage_multiplier                = 343.4
|level6_stat_text                        = 5% more Area of Effect<br>Wave has 7% reduced delay between Areas
|level6_stat1_id                        = active_skill_area_of_effect_+%_final
|level6_stat1_value                      = 5
|level6_stat2_id                        = sunder_wave_delay_+%
|level6_stat2_value                      = -7
|level7                                  = True
|level7_level_requirement                = 35
|level7_cost_amounts                    = 10
|level7_damage_effectiveness            = 359.4
|level7_damage_multiplier                = 359.4
|level7_stat_text                        = 6% more Area of Effect<br>Wave has 8% reduced delay between Areas
|level7_stat1_id                        = active_skill_area_of_effect_+%_final
|level7_stat1_value                      = 6
|level7_stat2_id                        = sunder_wave_delay_+%
|level7_stat2_value                      = -8
|level8                                  = True
|level8_level_requirement                = 38
|level8_cost_amounts                    = 11
|level8_damage_effectiveness            = 375.5
|level8_damage_multiplier                = 375.5
|level8_stat_text                        = 7% more Area of Effect<br>Wave has 9% reduced delay between Areas
|level8_stat1_id                        = active_skill_area_of_effect_+%_final
|level8_stat1_value                      = 7
|level8_stat2_id                        = sunder_wave_delay_+%
|level8_stat2_value                      = -9
|level9                                  = True
|level9_level_requirement                = 41
|level9_cost_amounts                    = 11
|level9_damage_effectiveness            = 392.1
|level9_damage_multiplier                = 392.1
|level9_stat_text                        = 8% more Area of Effect<br>Wave has 11% reduced delay between Areas
|level9_stat1_id                        = active_skill_area_of_effect_+%_final
|level9_stat1_value                      = 8
|level9_stat2_id                        = sunder_wave_delay_+%
|level9_stat2_value                      = -11
|level10                                = True
|level10_level_requirement              = 44
|level10_cost_amounts                    = 11
|level10_damage_effectiveness            = 409.7
|level10_damage_multiplier              = 409.7
|level10_stat_text                      = 9% more Area of Effect<br>Wave has 12% reduced delay between Areas
|level10_stat1_id                        = active_skill_area_of_effect_+%_final
|level10_stat1_value                    = 9
|level10_stat2_id                        = sunder_wave_delay_+%
|level10_stat2_value                    = -12
|level11                                = True
|level11_level_requirement              = 47
|level11_cost_amounts                    = 11
|level11_damage_effectiveness            = 428
|level11_damage_multiplier              = 428
|level11_stat_text                      = 10% more Area of Effect<br>Wave has 13% reduced delay between Areas
|level11_stat1_id                        = active_skill_area_of_effect_+%_final
|level11_stat1_value                    = 10
|level11_stat2_id                        = sunder_wave_delay_+%
|level11_stat2_value                    = -13
|level12                                = True
|level12_level_requirement              = 50
|level12_cost_amounts                    = 12
|level12_damage_effectiveness            = 447.1
|level12_damage_multiplier              = 447.1
|level12_stat_text                      = 11% more Area of Effect<br>Wave has 14% reduced delay between Areas
|level12_stat1_id                        = active_skill_area_of_effect_+%_final
|level12_stat1_value                    = 11
|level12_stat2_id                        = sunder_wave_delay_+%
|level12_stat2_value                    = -14
|level13                                = True
|level13_level_requirement              = 53
|level13_cost_amounts                    = 12
|level13_damage_effectiveness            = 467
|level13_damage_multiplier              = 467
|level13_stat_text                      = 12% more Area of Effect<br>Wave has 16% reduced delay between Areas
|level13_stat1_id                        = active_skill_area_of_effect_+%_final
|level13_stat1_value                    = 12
|level13_stat2_id                        = sunder_wave_delay_+%
|level13_stat2_value                    = -16
|level14                                = True
|level14_level_requirement              = 56
|level14_cost_amounts                    = 12
|level14_damage_effectiveness            = 487.7
|level14_damage_multiplier              = 487.7
|level14_stat_text                      = 13% more Area of Effect<br>Wave has 17% reduced delay between Areas
|level14_stat1_id                        = active_skill_area_of_effect_+%_final
|level14_stat1_value                    = 13
|level14_stat2_id                        = sunder_wave_delay_+%
|level14_stat2_value                    = -17
|level15                                = True
|level15_level_requirement              = 59
|level15_cost_amounts                    = 12
|level15_damage_effectiveness            = 509.5
|level15_damage_multiplier              = 509.5
|level15_stat_text                      = 14% more Area of Effect<br>Wave has 18% reduced delay between Areas
|level15_stat1_id                        = active_skill_area_of_effect_+%_final
|level15_stat1_value                    = 14
|level15_stat2_id                        = sunder_wave_delay_+%
|level15_stat2_value                    = -18
|level16                                = True
|level16_level_requirement              = 62
|level16_cost_amounts                    = 13
|level16_damage_effectiveness            = 532.2
|level16_damage_multiplier              = 532.2
|level16_stat_text                      = 15% more Area of Effect<br>Wave has 20% reduced delay between Areas
|level16_stat1_id                        = active_skill_area_of_effect_+%_final
|level16_stat1_value                    = 15
|level16_stat2_id                        = sunder_wave_delay_+%
|level16_stat2_value                    = -20
|level17                                = True
|level17_level_requirement              = 64
|level17_cost_amounts                    = 13
|level17_damage_effectiveness            = 554.8
|level17_damage_multiplier              = 554.8
|level17_stat_text                      = 16% more Area of Effect<br>Wave has 21% reduced delay between Areas
|level17_stat1_id                        = active_skill_area_of_effect_+%_final
|level17_stat1_value                    = 16
|level17_stat2_id                        = sunder_wave_delay_+%
|level17_stat2_value                    = -21
|level18                                = True
|level18_level_requirement              = 66
|level18_cost_amounts                    = 13
|level18_damage_effectiveness            = 578.5
|level18_damage_multiplier              = 578.5
|level18_stat_text                      = 17% more Area of Effect<br>Wave has 22% reduced delay between Areas
|level18_stat1_id                        = active_skill_area_of_effect_+%_final
|level18_stat1_value                    = 17
|level18_stat2_id                        = sunder_wave_delay_+%
|level18_stat2_value                    = -22
|level19                                = True
|level19_level_requirement              = 68
|level19_cost_amounts                    = 13
|level19_damage_effectiveness            = 603.2
|level19_damage_multiplier              = 603.2
|level19_stat_text                      = 18% more Area of Effect<br>Wave has 24% reduced delay between Areas
|level19_stat1_id                        = active_skill_area_of_effect_+%_final
|level19_stat1_value                    = 18
|level19_stat2_id                        = sunder_wave_delay_+%
|level19_stat2_value                    = -24
|level20                                = True
|level20_level_requirement              = 70
|level20_cost_amounts                    = 13
|level20_damage_effectiveness            = 629
|level20_damage_multiplier              = 629
|level20_stat_text                      = 19% more Area of Effect<br>Wave has 25% reduced delay between Areas
|level20_stat1_id                        = active_skill_area_of_effect_+%_final
|level20_stat1_value                    = 19
|level20_stat2_id                        = sunder_wave_delay_+%
|level20_stat2_value                    = -25
|level21                                = True
|level21_level_requirement              = 72
|level21_cost_amounts                    = 14
|level21_damage_effectiveness            = 655.8
|level21_damage_multiplier              = 655.8
|level21_stat_text                      = 20% more Area of Effect<br>Wave has 26% reduced delay between Areas
|level21_stat1_id                        = active_skill_area_of_effect_+%_final
|level21_stat1_value                    = 20
|level21_stat2_id                        = sunder_wave_delay_+%
|level21_stat2_value                    = -26
|level22                                = True
|level22_level_requirement              = 74
|level22_cost_amounts                    = 14
|level22_damage_effectiveness            = 683.9
|level22_damage_multiplier              = 683.9
|level22_stat_text                      = 21% more Area of Effect<br>Wave has 28% reduced delay between Areas
|level22_stat1_id                        = active_skill_area_of_effect_+%_final
|level22_stat1_value                    = 21
|level22_stat2_id                        = sunder_wave_delay_+%
|level22_stat2_value                    = -28
|level23                                = True
|level23_level_requirement              = 76
|level23_cost_amounts                    = 14
|level23_damage_effectiveness            = 713
|level23_damage_multiplier              = 713
|level23_stat_text                      = 22% more Area of Effect<br>Wave has 29% reduced delay between Areas
|level23_stat1_id                        = active_skill_area_of_effect_+%_final
|level23_stat1_value                    = 22
|level23_stat2_id                        = sunder_wave_delay_+%
|level23_stat2_value                    = -29
|level24                                = True
|level24_level_requirement              = 78
|level24_cost_amounts                    = 14
|level24_damage_effectiveness            = 743.4
|level24_damage_multiplier              = 743.4
|level24_stat_text                      = 23% more Area of Effect<br>Wave has 30% reduced delay between Areas
|level24_stat1_id                        = active_skill_area_of_effect_+%_final
|level24_stat1_value                    = 23
|level24_stat2_id                        = sunder_wave_delay_+%
|level24_stat2_value                    = -30
|level25                                = True
|level25_level_requirement              = 80
|level25_cost_amounts                    = 14
|level25_damage_effectiveness            = 775.1
|level25_damage_multiplier              = 775.1
|level25_stat_text                      = 24% more Area of Effect<br>Wave has 32% reduced delay between Areas
|level25_stat1_id                        = active_skill_area_of_effect_+%_final
|level25_stat1_value                    = 24
|level25_stat2_id                        = sunder_wave_delay_+%
|level25_stat2_value                    = -32
|level26                                = True
|level26_level_requirement              = 82
|level26_cost_amounts                    = 14
|level26_damage_effectiveness            = 808.1
|level26_damage_multiplier              = 808.1
|level26_stat_text                      = 25% more Area of Effect<br>Wave has 33% reduced delay between Areas
|level26_stat1_id                        = active_skill_area_of_effect_+%_final
|level26_stat1_value                    = 25
|level26_stat2_id                        = sunder_wave_delay_+%
|level26_stat2_value                    = -33
|level27                                = True
|level27_level_requirement              = 84
|level27_cost_amounts                    = 15
|level27_damage_effectiveness            = 842.6
|level27_damage_multiplier              = 842.6
|level27_stat_text                      = 26% more Area of Effect<br>Wave has 34% reduced delay between Areas
|level27_stat1_id                        = active_skill_area_of_effect_+%_final
|level27_stat1_value                    = 26
|level27_stat2_id                        = sunder_wave_delay_+%
|level27_stat2_value                    = -34
|level28                                = True
|level28_level_requirement              = 86
|level28_cost_amounts                    = 15
|level28_damage_effectiveness            = 878.5
|level28_damage_multiplier              = 878.5
|level28_stat_text                      = 27% more Area of Effect<br>Wave has 36% reduced delay between Areas
|level28_stat1_id                        = active_skill_area_of_effect_+%_final
|level28_stat1_value                    = 27
|level28_stat2_id                        = sunder_wave_delay_+%
|level28_stat2_value                    = -36
|level29                                = True
|level29_level_requirement              = 88
|level29_cost_amounts                    = 15
|level29_damage_effectiveness            = 915.9
|level29_damage_multiplier              = 915.9
|level29_stat_text                      = 28% more Area of Effect<br>Wave has 37% reduced delay between Areas
|level29_stat1_id                        = active_skill_area_of_effect_+%_final
|level29_stat1_value                    = 28
|level29_stat2_id                        = sunder_wave_delay_+%
|level29_stat2_value                    = -37
|level30                                = True
|level30_level_requirement              = 90
|level30_cost_amounts                    = 15
|level30_damage_effectiveness            = 954.9
|level30_damage_multiplier              = 954.9
|level30_stat_text                      = 29% more Area of Effect<br>Wave has 38% reduced delay between Areas
|level30_stat1_id                        = active_skill_area_of_effect_+%_final
|level30_stat1_value                    = 29
|level30_stat2_id                        = sunder_wave_delay_+%
|level30_stat2_value                    = -38
|level31                                = True
|level31_level_requirement              = 91
|level31_cost_amounts                    = 15
|level31_damage_effectiveness            = 1013.5
|level31_damage_multiplier              = 1013.5
|level31_stat_text                      = 29% more Area of Effect<br>Wave has 39% reduced delay between Areas
|level31_stat1_id                        = active_skill_area_of_effect_+%_final
|level31_stat1_value                    = 29
|level31_stat2_id                        = sunder_wave_delay_+%
|level31_stat2_value                    = -39
|level32                                = True
|level32_level_requirement              = 92
|level32_cost_amounts                    = 15
|level32_damage_effectiveness            = 1035
|level32_damage_multiplier              = 1035
|level32_stat_text                      = 30% more Area of Effect<br>Wave has 39% reduced delay between Areas
|level32_stat1_id                        = active_skill_area_of_effect_+%_final
|level32_stat1_value                    = 30
|level32_stat2_id                        = sunder_wave_delay_+%
|level32_stat2_value                    = -39
|level33                                = True
|level33_level_requirement              = 93
|level33_cost_amounts                    = 15
|level33_damage_effectiveness            = 1057
|level33_damage_multiplier              = 1057
|level33_stat_text                      = 30% more Area of Effect<br>Wave has 40% reduced delay between Areas
|level33_stat1_id                        = active_skill_area_of_effect_+%_final
|level33_stat1_value                    = 30
|level33_stat2_id                        = sunder_wave_delay_+%
|level33_stat2_value                    = -40
|level34                                = True
|level34_level_requirement              = 94
|level34_cost_amounts                    = 15
|level34_damage_effectiveness            = 1079.5
|level34_damage_multiplier              = 1079.5
|level34_stat_text                      = 31% more Area of Effect<br>Wave has 41% reduced delay between Areas
|level34_stat1_id                        = active_skill_area_of_effect_+%_final
|level34_stat1_value                    = 31
|level34_stat2_id                        = sunder_wave_delay_+%
|level34_stat2_value                    = -41
|level35                                = True
|level35_level_requirement              = 95
|level35_cost_amounts                    = 16
|level35_damage_effectiveness            = 1102.4
|level35_damage_multiplier              = 1102.4
|level35_stat_text                      = 31% more Area of Effect<br>Wave has 41% reduced delay between Areas
|level35_stat1_id                        = active_skill_area_of_effect_+%_final
|level35_stat1_value                    = 31
|level35_stat2_id                        = sunder_wave_delay_+%
|level35_stat2_value                    = -41
|level36                                = True
|level36_level_requirement              = 96
|level36_cost_amounts                    = 16
|level36_damage_effectiveness            = 1125.9
|level36_damage_multiplier              = 1125.9
|level36_stat_text                      = 32% more Area of Effect<br>Wave has 42% reduced delay between Areas
|level36_stat1_id                        = active_skill_area_of_effect_+%_final
|level36_stat1_value                    = 32
|level36_stat2_id                        = sunder_wave_delay_+%
|level36_stat2_value                    = -42
|level37                                = True
|level37_level_requirement              = 97
|level37_cost_amounts                    = 16
|level37_damage_effectiveness            = 1149.8
|level37_damage_multiplier              = 1149.8
|level37_stat_text                      = 32% more Area of Effect<br>Wave has 43% reduced delay between Areas
|level37_stat1_id                        = active_skill_area_of_effect_+%_final
|level37_stat1_value                    = 32
|level37_stat2_id                        = sunder_wave_delay_+%
|level37_stat2_value                    = -43
|level38                                = True
|level38_level_requirement              = 98
|level38_cost_amounts                    = 16
|level38_damage_effectiveness            = 1174.1
|level38_damage_multiplier              = 1174.1
|level38_stat_text                      = 33% more Area of Effect<br>Wave has 43% reduced delay between Areas
|level38_stat1_id                        = active_skill_area_of_effect_+%_final
|level38_stat1_value                    = 33
|level38_stat2_id                        = sunder_wave_delay_+%
|level38_stat2_value                    = -43
|level39                                = True
|level39_level_requirement              = 99
|level39_cost_amounts                    = 16
|level39_damage_effectiveness            = 1199.1
|level39_damage_multiplier              = 1199.1
|level39_stat_text                      = 33% more Area of Effect<br>Wave has 44% reduced delay between Areas
|level39_stat1_id                        = active_skill_area_of_effect_+%_final
|level39_stat1_value                    = 33
|level39_stat2_id                        = sunder_wave_delay_+%
|level39_stat2_value                    = -44
|level40                                = True
|level40_level_requirement              = 100
|level40_cost_amounts                    = 16
|level40_damage_effectiveness            = 1224.6
|level40_damage_multiplier              = 1224.6
|level40_stat_text                      = 34% more Area of Effect<br>Wave has 45% reduced delay between Areas
|level40_stat1_id                        = active_skill_area_of_effect_+%_final
|level40_stat1_value                    = 34
|level40_stat2_id                        = sunder_wave_delay_+%
|level40_stat2_value                    = -45
|inventory_icon                          = Falling Thunder
|inventory_icon                          = Falling Thunder
|release_version                        =  
|release_version                        =  
}}
}}
'''Falling Thunder''' is an [[attack]] [[skill]]
'''Falling Thunder''' is an [[slam]] [[attack]] [[skill]] requiring a [[Quarterstaff]]. It deals [[physical]] to [[lightning]] [[conversion]] damage to an area in front and consumes [[Power Charge]]s to fire lightning projectiles forward.


==Skill functions and interactions==
==Skill functions and interactions==
The melee portion of this skill has 60% physical to lightning conversion, while the projectile portion has 100% physical to lightning conversion.


Projectiles from this skill always [[pierce]].


==Gem level progression==
==Gem level progression==
Line 449: Line 41:


{{Item acquisition}}
{{Item acquisition}}
{{Skill enchantment modifier list}}


{{Alternate skill effect list}}
{{Alternate skill effect list}}
Line 456: Line 46:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}



Revision as of 21:13, 23 November 2024

Falling ThunderAttack, AoE, Slam, Projectile, Lightning
Level: 1
Cost: 7 Mana
Attack Speed: 60% of base
Attack Damage: 140% of base
Effectiveness of Added Damage: 140%
Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.Converts 60% of Physical Damage to Lightning Damage
Base impact radius is 4 metres
150% more Damage per Power Charge
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
File:Falling Thunder inventory icon.png
Acquisition
Drop level: 1
Metadata
Item class: Skill Gem

Falling Thunder is an slam attack skill requiring a Quarterstaff. It deals physical to lightning conversion damage to an area in front and consumes Power Charges to fire lightning projectiles forward.

Skill functions and interactions

The melee portion of this skill has 60% physical to lightning conversion, while the projectile portion has 100% physical to lightning conversion.

Projectiles from this skill always pierce.

Gem level progression

LevelRequired LevelMana
Cost
Damage
Effectiveness
Attack
Damage
117140%140%

Item acquisition

Falling Thunder can drop anywhere.

Alternate skill effects

Falling Thunder has the following alternate skill effects:

ItemDescription

Version history

Version Changes
Unknown
  • Introduced to the game.

References