Template:Skill/sandbox
This is the template sandbox page for Template:Skill (diff).
Overview
Template to store semantic skill and skill level progression data for use in other templates or pages such as Template:Item or Template:Skill progression.
Parameters
All parameters if available should be filled in.
General parameters
Parameter | Type | Optional | PyPoE | Field | Description |
---|---|---|---|---|---|
skill_id | str | skill.skill_id | The (internal) skill id of the skill | ||
cast_time | float | skill.cast_time | Cast time (or animation time) in seconds
Only active skills. | ||
gem_description | str | skill.description | The description of the active skill (i.e. what it says when you hover over it in the skill bar).
Only active skills. | ||
active_skill_name | str | skill.active_skill_name | Name of the active skill
Only active skills. | ||
item_class_id_restriction | list[str] | skill.item_class_id_restriction
skill.item_class_restriction |
Comma separated list of item class restrictions. Please note that the class ID and not the localized version must be used; the localized version is available as skill.item_class_restriction field once set.
Only active skills. | ||
projectile_speed | int | skill.projectile_speed | Speed of the projectile(s) fired by the skill | ||
stat_text | str | skill.stat_text | Stat text spanning the entire progression of the skill gem | ||
radius | int | skill.radius | Primary radius. | ||
radius_description | str | skill.radius_description | Description to clarify what the primary radius does. | ||
radius_secondary | int | skill.radius_secondary | Secondary radius. | ||
radius_secondary_description | str | skill.radius_secondary_description | Description to clarify what the secondary radius does. | ||
radius_tertiary | int | skill.radius_tertiary | Tertiary radius. | ||
radius_description | str | skill.radius_tertiary_description | Description to clarify what the tertiary radius does. | ||
skill_screenshot | str | skill.skill_screenshot | Name of the skill to use for the skill screenshot instead of the value of active_skill_name.
Specifying this parameter will also force the skill screenshot to appear, even if the file does not exist. Should not be specified unless the active skill name is ambiguous | ||
skill_screenshot_file | str | skill.skill_screenshot | Full name of the file (excluding File:) of the screenshot for this skill.
Specifying this parameter will also force the skill screenshot to appear, even if the file does not exist. Should not be specified unless the active skill name is ambiguous |
Progression parameters
These parameters can be used to two ways:
static_
- for progression parameters that are the same at all levelslevel<N>_
- for progression parameters that are variable
Replace <N>
with the level the arguments are. Start numbers with 1, and don't leave gaps. In addition, for each enabled level level<N> = True
has to be set.
Replace <P>
With the appropriate parameter from above.
Parameter | Type | Optional | PyPoE | Field | Description |
---|---|---|---|---|---|
<P>_level_requirement | int | skill_levels.level_requirement | The level requirement | ||
<P>_dexterity_requirement | int | skill_levels.dexterity_requirement | Dexterity requirement | ||
<P>_strength_requirement | int | skill_levels.strength_requirement | Strength requirement | ||
<P>_intelligence_requirement | int | skill_levels.intelligence_requirement | Intelligence requirement | ||
<P>_mana_multiplier | int | skill_levels.mana_multiplier | Mana multiplier in percent | ||
<P>_attack_time | float | skill_levels.attack_time | Attack time in seconds. Used for attack skills that don't use a weapon or unarmed. | ||
<P>_critical_strike_chance | int | skill_levels.critical_strike_chance | Critical strike chance in percent | ||
<P>_damage_effectiveness | int | skill_levels.damage_effectiveness | Damage effectiveness in percent | ||
<P>_stored_uses | int | skill_levels.stored_uses | Stored usages (i.e. for Traps or Mines). Some other skills may also store "uses" for the purposes of cooldown calculations.
For vaal skills use vaal_stored_uses | ||
<P>_cooldown | float | skill_levels.cooldown | Cooldown in seconds | ||
<P>_vaal_souls_requirement | int | skill_levels.vaal_souls_requirement | Base Vaal souls requirement (without increases from Act 5 or Act 10) | ||
<P>_vaal_stored_uses | int | skill_levels.vaal_stored_uses | Stored vaal usages
For regular skill use stored_uses | ||
<P>_vaal_soul_gain_prevention_time | float | skill_levels.vaal_soul_gain_prevention_time | Time in seconds in which you can't gain vaal souls after using the skill | ||
<P>_damage_mutliplier | str | skill_levels.damage_multiplier | Damage multiplier of the skill in percent | ||
<P>_attack_speed_multiplier | str | skill_levels.attack_speed_multiplier | Multiplier to the attack speed.
Default: 100 | ||
<P>_stat_text | str | skill_levels.stat_text | Stat text spanning the entire level of the skill gem | ||
<P>_quality_stat_text | str | skill_levels.quality_stat_text | Stat text for the quality bonus spanning the entire level of the skill gem | ||
<P>_experience | int | skill_levels.experience | Total amount of experience for this level.
Only for skill gems. |
Costs and reservations
Skill costs and reservations are defined using the parameters described in this section. All are optional.
Costs and reservations are defined similarly to progression parameters. Replace <P>
with one of the following:
static_
– for costs and reservations that are the same at all levelslevel<N>_
– for costs and reservations that vary by skill level. Replace<N>
with the skill level number, starting with 1.
Parameter | Type | PyPoE | Field | Description |
---|---|---|---|---|
static_cost_types
|
List of strings | skill_levels.cost_types | A comma-separated list of strings containing the cost types used by the skill.
Any combination of the following cost types can be used:
| |
<P>_cost_amounts
|
List of integers | skill_levels.cost_amounts | A comma-separated list of integers containing the cost amounts corresponding to the cost types defined by static_cost_types . The order of the cost amounts must match the order of the cost types. Each list should also have the same number of elements.
| |
<P>_mana_reservation_flat
|
integer | skill_levels.mana_reservation_flat | The flat amount of mana reserved by the skill. | |
<P>_mana_reservation_percent
|
integer | skill_levels.mana_reservation_percent | The percentage amount of mana reserved by the skill. | |
<P>_life_reservation_flat
|
integer | skill_levels.life_reservation_flat | The flat amount of life reserved by the skill. | |
<P>_life_reservation_percent
|
integer | skill_levels.life_reservation_percent | The percentage amount of life reserved by the skill. |
The following parameters would be used for a skill that both costs and reserves a flat amount of mana, varying by level. Only the first two levels are shown.
|static_cost_types = Mana |level1_cost_amounts = 6 |level1_mana_reservation_flat = 6 |level2_cost_amounts = 7 |level2_mana_reservation_flat = 7
Progression stats
Replace <M>
with the number of the argument. Start numbers with 1, and don't leave gaps. The order matters and each parameter must be specified for an individual element of M.
Code support: 1 <= M <= 8
Replace <P>
with the appropriate parameter from above.
Please note that the stats will be placed as into the properties as multi-value.
Parameter | Type | Optional | Property | Description |
---|---|---|---|---|
<P>_stat<M>_id | str | skill_stats_per_level.id
skill_stats_per_level.is_quality_stat=0 |
The internal id of the stat | |
<P>_stat<M>_value | int | skill_stats_per_level.value
skill_stats_per_level.is_quality_stat=0 |
The associated value with the stat | |
<P>_quality_stat<M>_id | str | skill_stats_per_level.id
skill_stats_per_level.is_quality_stat=1 |
The internal id of the quality stat | |
<P>_quality_stat<M>_value | int | skill_stats_per_level.value
skill_stats_per_level.is_quality_stat=1 |
The associated value with the quality stat |
Example of valid stat parameters:
static_stat1_id= static_stat1_value= static_stat2_id= static_stat2_value= static_quality_stat1_id= static_quality_stat1_value= level1_stat1_id= level1_stat1_value= level1_quality_stat1_id= level1_quality_stat1_value= level2_stat1_id= level2_stat1_value= level2_stat2_id= level2_stat2_value=
Categories
Pages that transclude {{skill}} are added to Category:Skill data automatically.
Pages that use any parameters marked as deprecated are added to Category:Pages using deprecated parameters for skill data.
Cargo table declarations
- Template:Skill/cargo/skill
- Template:Skill/cargo/skill_levels
- Template:Skill/cargo/skill_stats_per_level
See also
Editors can experiment in this template's sandbox and testcases pages.
Please add categories to the /doc subpage. Subpages of this template.