View table: items

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Table structure:

  1. acquisition_tags - List of String, delimiter: ,
  2. alternate_art_inventory_icons - List of String, delimiter: ,
  3. base_item - String
  4. base_item_id - String
  5. base_item_page - Page
  6. cannot_be_traded_or_modified - Boolean
  7. class - String
  8. class_id - String
  9. description - Text
  10. drop_areas - List of String, delimiter: ,
  11. drop_areas_html - Text
  12. drop_enabled - Boolean
  13. drop_level - Integer
  14. drop_level_maximum - Integer
  15. drop_monsters - List of Text, delimiter: ,
  16. drop_rarity_ids - List of String, delimiter: ,
  17. drop_text - Text
  18. explicit_stat_text - Text
  19. flavour_text - Text
  20. frame_type - String
  21. help_text - Text
  22. html - Text
  23. implicit_stat_text - Text
  24. influences - List of String, delimiter: ,
  25. infobox_html - Text
  26. inventory_icon - String
  27. is_account_bound - Boolean
  28. is_corrupted - Boolean
  29. is_drop_restricted - Boolean
  30. is_eater_of_worlds_item - Boolean
  31. is_fractured - Boolean
  32. is_in_game - Boolean
  33. is_replica - Boolean
  34. is_searing_exarch_item - Boolean
  35. is_synthesised - Boolean
  36. is_unmodifiable - Boolean
  37. is_veiled - Boolean
  38. metabox_html - Text
  39. metadata_id - String
  40. name - String
  41. name_list - List of String, delimiter:
  42. quality - Integer
  43. rarity - String
  44. rarity_id - String
  45. release_version - String
  46. removal_version - String
  47. required_dexterity - Integer
  48. required_dexterity_html - Text
  49. required_dexterity_range_average - Integer
  50. required_dexterity_range_colour - String
  51. required_dexterity_range_maximum - Integer
  52. required_dexterity_range_minimum - Integer
  53. required_dexterity_range_text - String
  54. required_intelligence - Integer
  55. required_intelligence_html - Text
  56. required_intelligence_range_average - Integer
  57. required_intelligence_range_colour - String
  58. required_intelligence_range_maximum - Integer
  59. required_intelligence_range_minimum - Integer
  60. required_intelligence_range_text - String
  61. required_level - Integer
  62. required_level_base - Integer
  63. required_level_html - Text
  64. required_level_range_average - Integer
  65. required_level_range_colour - String
  66. required_level_range_maximum - Integer
  67. required_level_range_minimum - Integer
  68. required_level_range_text - String
  69. required_strength - Integer
  70. required_strength_html - Text
  71. required_strength_range_average - Integer
  72. required_strength_range_colour - String
  73. required_strength_range_maximum - Integer
  74. required_strength_range_minimum - Integer
  75. required_strength_range_text - String
  76. size_x - Integer
  77. size_y - Integer
  78. stat_text - Text
  79. tags - List of String, delimiter: ,

This table has 367 rows altogether.

Recreate data.

Page acquisition tags alternate art inventory icons base item base item id base item page cannot be traded or modified class class id description drop areas drop areas html drop enabled drop level drop level maximum drop monsters drop rarity ids drop text explicit stat text flavour text frame type help text html implicit stat text influences infobox html inventory icon is corrupted is drop restricted is eater of worlds item is fractured is in game is replica is searing exarch item is synthesised is unmodifiable is veiled metabox html name name list quality rarity rarity id release version removal version required dexterity required dexterity html required dexterity range average required dexterity range colour required dexterity range maximum required dexterity range minimum required dexterity range text required intelligence required intelligence html required intelligence range average required intelligence range colour required intelligence range maximum required intelligence range minimum required intelligence range text required level required level base required level html required level range average required level range colour required level range maximum required level range minimum required level range text required strength required strength html required strength range average required strength range colour required strength range maximum required strength range minimum required strength range text size x size y stat text tags
Advanced Brimmed Helm (edit) No Helmet Helmet Yes 45 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(87-111)</em><br>Evasion: <em class="tc -value ">(87-111)</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">46</em> Str, <em class="tc -value ">46</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(87-111)</em><br>Evasion: <em class="tc -value ">(87-111)</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">46</em> Str, <em class="tc -value ">46</em> Dex</span></span><span class="images">[[File:Advanced Brimmed Helm inventory icon.png|156x156px]]</span></span> File:Advanced Brimmed Helm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">45</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Advanced Brimmed Helm Advanced Brimmed Helm 0 Normal normal 46 <em class="tc -value ">46</em> 46 value 46 46 46 0 <em class="tc -value ">0</em> 0 value 0 0 0 45 45 <em class="tc -value ">45</em> 45 value 45 45 45 46 <em class="tc -value ">46</em> 46 value 46 46 46 2 2 str_dex_armour helmet armour default
Advanced Chain Mail (edit) No Body Armour Body Armour Yes 45 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(133-170)</em><br>Evasion: <em class="tc -value ">(133-170)</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">51</em> Str, <em class="tc -value ">51</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(133-170)</em><br>Evasion: <em class="tc -value ">(133-170)</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">51</em> Str, <em class="tc -value ">51</em> Dex</span></span><span class="images">[[File:Advanced Chain Mail inventory icon.png|156x234px]]</span></span> File:Advanced Chain Mail inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">45</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Advanced Chain Mail Advanced Chain Mail 0 Normal normal 51 <em class="tc -value ">51</em> 51 value 51 51 51 0 <em class="tc -value ">0</em> 0 value 0 0 0 45 45 <em class="tc -value ">45</em> 45 value 45 45 45 51 <em class="tc -value ">51</em> 51 value 51 51 51 2 3 str_dex_armour body_armour armour default
Advanced Ringmail Gauntlets (edit) No Gloves Gloves Yes 45 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Ringmail Gauntlets<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(44-56)</em><br>Evasion: <em class="tc -value ">(44-56)</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">40</em> Str, <em class="tc -value ">40</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Ringmail Gauntlets<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(44-56)</em><br>Evasion: <em class="tc -value ">(44-56)</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">40</em> Str, <em class="tc -value ">40</em> Dex</span></span><span class="images">[[File:Advanced Ringmail Gauntlets inventory icon.png|156x156px]]</span></span> File:Advanced Ringmail Gauntlets inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">45</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Gloves</em></span></span></div> Advanced Ringmail Gauntlets Advanced Ringmail Gauntlets 0 Normal normal 40 <em class="tc -value ">40</em> 40 value 40 40 40 0 <em class="tc -value ">0</em> 0 value 0 0 0 45 45 <em class="tc -value ">45</em> 45 value 45 45 45 40 <em class="tc -value ">40</em> 40 value 40 40 40 2 2 str_dex_armour gloves armour default
Advanced Tense Crossbow (edit) No Crossbow Crossbow Yes 45 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Tense Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">29-54</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">57</em> Str, <em class="tc -value ">57</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Advanced Tense Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">29-54</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">57</em> Str, <em class="tc -value ">57</em> Dex</span></span><span class="images">[[File:Advanced Tense Crossbow inventory icon.png|156x312px]]</span></span> File:Advanced Tense Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">45</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">66.4</em><br>Phys+Chaos: <em class="tc -value ">66.4</em><br>Total: <em class="tc -value ">66.4</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Advanced Tense Crossbow Advanced Tense Crossbow 0 Normal normal 57 <em class="tc -value ">57</em> 57 value 57 57 57 0 <em class="tc -value ">0</em> 0 value 0 0 0 45 45 <em class="tc -value ">45</em> 45 value 45 45 45 57 <em class="tc -value ">57</em> 57 value 57 57 57 2 4 crossbow ranged two_hand_weapon weapon default
Alchemy Shard (edit) No Currency Item StackableCurrency Yes 1 currency A stack of 20 shards becomes an Orb of Alchemy. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Alchemy Shard<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -help">A stack of 20 shards becomes an Orb of Alchemy.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Alchemy Shard<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -help">A stack of 20 shards becomes an Orb of Alchemy.</span></span><span class="images">[[File:Alchemy Shard inventory icon.png|78x78px]]</span></span> File:Alchemy Shard inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Alchemy Shard Alchemy Shard Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency_shard currency default
Alloy Crossbow (edit) No Crossbow Crossbow Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Alloy Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">17-25</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.80</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">27</em> Str, <em class="tc -value ">27</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Alloy Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">17-25</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.80</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">27</em> Str, <em class="tc -value ">27</em> Dex</span></span><span class="images">[[File:Alloy Crossbow inventory icon.png|156x312px]]</span></span> File:Alloy Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">37.8</em><br>Phys+Chaos: <em class="tc -value ">37.8</em><br>Total: <em class="tc -value ">37.8</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Alloy Crossbow Alloy Crossbow 0 Normal normal 27 <em class="tc -value ">27</em> 27 value 27 27 27 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 27 <em class="tc -value ">27</em> 27 value 27 27 27 2 4 crossbow ranged two_hand_weapon weapon default
Amber Amulet (edit) No Amulet Amulet Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Amber Amulet<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">8</em></span><span class="group tc -mod">+(15) to Strength</span></span></span> +(15) to Strength <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Amber Amulet<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">8</em></span><span class="group tc -mod">+(15) to Strength</span></span><span class="images">[[File:Amber Amulet inventory icon.png|78x78px]]</span></span> File:Amber Amulet inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Amulet</em></span></span></div> Amber Amulet Amber Amulet Normal normal 8 8 <em class="tc -value ">8</em> 8 value 8 8 8 1 1 +(15) to Strength amulet default
Amphora Relic (edit) No Relic Relic Yes 1 magic unique Can be found in the [[Trial of the Sekhemas]] from monsters or purchased for Sacred Water. normal Place this item on the Relic Altar at the start of the Trial of the Sekhemas <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Amphora Relic<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Place this item on the Relic Altar at the start of the Trial of the Sekhemas</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Amphora Relic<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Place this item on the Relic Altar at the start of the Trial of the Sekhemas</span></span><span class="images">[[File:Amphora Relic inventory icon.png|78x234px]]</span></span> File:Amphora Relic inventory icon.png No Yes No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Can be found in the [[Trial of the Sekhemas]] from monsters or purchased for Sacred Water.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Relic</em></span></span></div> Amphora Relic Amphora Relic Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 3 medium_sanctum_relic default
An Audience with the King (edit) No Map Fragment MapFragment Yes On the edge of existence, he watches with ire. normal Travel to the Crux of Nothingness by using this item at The Realm Gate. Can only be used once. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>An Audience with the King<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">On the edge of existence, he watches with ire.</span><span class="group tc -help">Travel to the Crux of Nothingness by using this item at The Realm Gate. Can only be used once.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>An Audience with the King<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">On the edge of existence, he watches with ire.</span><span class="group tc -help">Travel to the Crux of Nothingness by using this item at The Realm Gate. Can only be used once.</span></span><span class="images">[[File:An Audience with the King inventory icon.png|78x78px]]</span></span> File:An Audience with the King inventory icon.png No Yes No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Map Fragment</em></span></span></div> An Audience with the King An Audience with the King Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 default
Ancestral Warrior Totem (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Ancestral Warrior Totem<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Totem (gem tag)|Totem]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Duration (gem tag)|Duration]], [[:Category:Meta (gem tag)|Meta]]<br>Level: <em class="tc -value ">(1-13)</em><br>Cost: <em class="tc -value ">(0-54) Mana</em></span><span class="group tc -gemdesc">Raises a Totem that uses socketed Mace skills.</span><span class="group tc -mod">Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (59) to (89) base Physical damage</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Ancestral Warrior Totem<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Totem (gem tag)|Totem]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Physical (gem tag)|Physical]], [[:Category:Duration (gem tag)|Duration]], [[:Category:Meta (gem tag)|Meta]]<br>Level: <em class="tc -value ">(1-13)</em><br>Cost: <em class="tc -value ">(0-54) Mana</em></span><span class="group tc -gemdesc">Raises a Totem that uses socketed Mace skills.</span><span class="group tc -mod">Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (59) to (89) base Physical damage</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.</span></span><span class="images">[[File:Ancestral Warrior Totem inventory icon.png|78x78px]]</span></span> File:Ancestral Warrior Totem inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Ancestral Warrior Totem Ancestral Warrior Totem Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Totem duration is 8 seconds<br>Limit 1 Totem<br>Totem base attack time is 1 second<br>Totem uses its own weapon, dealing (59) to (89) base Physical damage gem default
Anchorite Garb (edit) No Body Armour Body Armour Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Anchorite Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">90</em><br>Energy Shield: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">46</em> Dex, <em class="tc -value ">46</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Anchorite Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">90</em><br>Energy Shield: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">46</em> Dex, <em class="tc -value ">46</em> Int</span></span><span class="images">[[File:Anchorite Garb inventory icon.png|156x234px]]</span></span> File:Anchorite Garb inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Anchorite Garb Anchorite Garb 0 Normal normal 46 <em class="tc -value ">46</em> 46 value 46 46 46 46 <em class="tc -value ">46</em> 46 value 46 46 46 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 dex_int_armour body_armour armour default
Antidote Charm (edit) No Utility Flask UtilityFlask Yes 12 normal magic rare unique normal Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antidote Charm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">3.00</em> Seconds<br>Consumes <em class="tc -value ">40</em> of <em class="tc -value ">80</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Poison</em></span><span class="group ">Requires Level <em class="tc -value ">24</em></span><span class="group tc -mod">Used when you become Poisoned</span><span class="group tc -help">Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> Used when you become Poisoned <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antidote Charm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">3.00</em> Seconds<br>Consumes <em class="tc -value ">40</em> of <em class="tc -value ">80</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Poison</em></span><span class="group ">Requires Level <em class="tc -value ">24</em></span><span class="group tc -mod">Used when you become Poisoned</span><span class="group tc -help">Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Antidote Charm inventory icon.png|156x156px]]</span></span> File:Antidote Charm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">12</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Utility Flask</em></span></span></div> Antidote Charm Antidote Charm 0 Normal normal 24 24 <em class="tc -value ">24</em> 24 value 24 24 24 2 2 Used when you become Poisoned default
Antler Focus (edit) No Shield Shield Yes 10 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antler Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">17</em></span><span class="group ">Requires Level <em class="tc -value ">10</em>, <em class="tc -value ">20</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antler Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">17</em></span><span class="group ">Requires Level <em class="tc -value ">10</em>, <em class="tc -value ">20</em> Int</span></span><span class="images">[[File:Antler Focus inventory icon.png|156x156px]]</span></span> File:Antler Focus inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Shield</em></span></span></div> Antler Focus Antler Focus 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 <em class="tc -value ">20</em> 20 value 20 20 20 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 int_armour focus armour default
Apron of Emiran (edit) Hermit Garb Hermit Garb No Body Armour Body Armour Yes (39)% increased Evasion and Energy Shield<br>+18 to Dexterity<br>53% reduced Bleed Duration on you<br>Bleeding you inflict is Aggravated "Prepare the rack, boy. And be careful with those hooks!"<br> - The Master Torturer's last words unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Apron of Emiran<br>Hermit Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">24</em><br>Energy Shield: <em class="tc -value ">15</em></span><span class="group tc -mod">(39)% increased Evasion and Energy Shield<br>+18 to Dexterity<br>53% reduced Bleed Duration on you<br>Bleeding you inflict is Aggravated</span><span class="group tc -flavour">"Prepare the rack, boy. And be careful with those hooks!"<br> - The Master Torturer's last words</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Apron of Emiran<br>Hermit Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">24</em><br>Energy Shield: <em class="tc -value ">15</em></span><span class="group tc -mod">(39)% increased Evasion and Energy Shield<br>+18 to Dexterity<br>53% reduced Bleed Duration on you<br>Bleeding you inflict is Aggravated</span><span class="group tc -flavour">"Prepare the rack, boy. And be careful with those hooks!"<br> - The Master Torturer's last words</span></span><span class="images">[[File:Apron of Emiran inventory icon.png|156x234px]]</span></span> File:Apron of Emiran inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Apron of Emiran Apron of Emiran 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 (39)% increased Evasion and Energy Shield<br>+18 to Dexterity<br>53% reduced Bleed Duration on you<br>Bleeding you inflict is Aggravated dex_int_armour body_armour armour default
Arced Claw (edit) No Claw Claw Yes 30 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Arced Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">6-26</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">101</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Arced Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">6-26</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">101</em> Dex</span></span><span class="images">[[File:Arced Claw inventory icon.png|156x156px]]</span></span> File:Arced Claw inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">30</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">24.0</em><br>Phys+Chaos: <em class="tc -value ">24.0</em><br>Total: <em class="tc -value ">24.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Claw</em></span></span></div> Arced Claw Arced Claw 0 Normal normal 101 <em class="tc -value ">101</em> 101 value 101 101 101 0 <em class="tc -value ">0</em> 0 value 0 0 0 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 claw one_hand_weapon onehand weapon default
Armour Piercing Rounds (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Armour Piercing Rounds<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Ammunition (gem tag)|Ammunition]], [[:Category:Attack (gem tag)|Attack]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Projectile (gem tag)|Projectile]], [[:Category:Physical (gem tag)|Physical]]<br>Level: <em class="tc -value ">1</em><br>Cost: <em class="tc -value ">13 Mana</em><br>Attack Speed: <em class="tc -value ">425% of base</em><br>Attack Damage: <em class="tc -value ">26% of base</em></span><span class="group tc -gemdesc">Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.</span><span class="group tc -mod">Hits Break 5 Armour<br>Knocks Back Enemies<br>Can fire 13 Bolts before reloading</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Armour Piercing Rounds<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Ammunition (gem tag)|Ammunition]], [[:Category:Attack (gem tag)|Attack]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Projectile (gem tag)|Projectile]], [[:Category:Physical (gem tag)|Physical]]<br>Level: <em class="tc -value ">1</em><br>Cost: <em class="tc -value ">13 Mana</em><br>Attack Speed: <em class="tc -value ">425% of base</em><br>Attack Damage: <em class="tc -value ">26% of base</em></span><span class="group tc -gemdesc">Loads your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this skill again reloads the clip.</span><span class="group tc -mod">Hits Break 5 Armour<br>Knocks Back Enemies<br>Can fire 13 Bolts before reloading</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span><span class="images">[[File:Armour Piercing Rounds inventory icon.png|78x78px]]</span></span> File:Armour Piercing Rounds inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Armour Piercing Rounds Armour Piercing Rounds Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Hits Break 5 Armour<br>Knocks Back Enemies<br>Can fire 13 Bolts before reloading gem default
Armourer's Scrap (edit) No Currency Item StackableCurrency Improves the quality of an armour Yes 1 Obtained by [[salvaging]] [[armour (equipment)|armour]] with [[quality]]. currency Right click this item then left click an armour to apply it. The maximum quality is 20%. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Armourer's Scrap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Improves the quality of an armour</span><span class="group tc -help">Right click this item then left click an armour to apply it. The maximum quality is 20%.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Armourer's Scrap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Improves the quality of an armour</span><span class="group tc -help">Right click this item then left click an armour to apply it. The maximum quality is 20%.</span></span><span class="images">[[File:Armourer's Scrap inventory icon.png|78x78px]]</span></span> File:Armourer's Scrap inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em><br>Obtained by [[salvaging]] [[armour (equipment)|armour]] with [[quality]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Currency/CurrencyArmourQuality">Metadata/Items/Currency/CurrencyArmourQuality</abbr></em></span></span></span></div> Armourer's Scrap Armourer's Scrap Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 quality_currency lesser_currency currency default
Artificer Shard (edit) No Currency Item StackableCurrency Yes 1 Obtained by salvaging items with sockets. currency A stack of 10 shards becomes an Artificer's Orb. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Artificer Shard<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -help">A stack of 10 shards becomes an Artificer's Orb.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Artificer Shard<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -help">A stack of 10 shards becomes an Artificer's Orb.</span></span><span class="images">[[File:Artificer Shard inventory icon.png|78x78px]]</span></span> File:Artificer Shard inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Obtained by salvaging items with sockets.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Artificer Shard Artificer Shard Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency_shard currency default
Artificer's Orb (edit) No Currency Item StackableCurrency Adds a socket to a martial weapon or armour Yes 2 currency Right click this item then left click an armour or martial weapon to apply it. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Artificer's Orb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Adds a socket to a martial weapon or armour</span><span class="group tc -help">Right click this item then left click an armour or martial weapon to apply it.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Artificer's Orb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Adds a socket to a martial weapon or armour</span><span class="group tc -help">Right click this item then left click an armour or martial weapon to apply it.</span></span><span class="images">[[File:Artificer's Orb inventory icon.png|78x78px]]</span></span> File:Artificer's Orb inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Artificer's Orb Artificer's Orb Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Ashen Staff (edit) No Staff Staff Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Ashen Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group ">Requires Level <em class="tc -value ">32</em>, <em class="tc -value ">75</em> Int</span><span class="group tc -mod">Grants Skill: Level # Firebolt</span></span></span> Grants Skill: Level # Firebolt <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Ashen Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group ">Requires Level <em class="tc -value ">32</em>, <em class="tc -value ">75</em> Int</span><span class="group tc -mod">Grants Skill: Level # Firebolt</span></span><span class="images">[[File:Ashen Staff inventory icon.png|78x312px]]</span></span> File:Ashen Staff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Staff</em></span></span></div> Ashen Staff Ashen Staff 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 75 <em class="tc -value ">75</em> 75 value 75 75 75 32 32 <em class="tc -value ">32</em> 32 value 32 32 32 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 Grants Skill: Level # Firebolt staff two_hand_weapon twohand weapon default
Asinia's Memorial Key Piece (edit) No Quest Item QuestItem Yes 1 Drops from [[Asinia, Praetor Consort]]. The Cruelty of the Eternals... quest <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Asinia's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Cruelty of the Eternals...</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Asinia's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Cruelty of the Eternals...</span></span><span class="images">[[File:Asinia's Memorial Key Piece inventory icon.png|78x78px]]</span></span> File:Asinia's Memorial Key Piece inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Asinia, Praetor Consort]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Asinia's Memorial Key Piece Asinia's Memorial Key Piece Asinia's Memorial Key Piece Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 default
Atziri's Acuity (edit) Moulded Mitts Moulded Mitts No Gloves Gloves Yes "The heart is the herald.<br>It will tell me when it is best to strike."<br>- Atziri, Queen of the Vaal unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Atziri's Acuity<br>Moulded Mitts<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">1</em></span><span class="group tc -flavour">"The heart is the herald.<br>It will tell me when it is best to strike."<br>- Atziri, Queen of the Vaal</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Atziri's Acuity<br>Moulded Mitts<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">1</em></span><span class="group tc -flavour">"The heart is the herald.<br>It will tell me when it is best to strike."<br>- Atziri, Queen of the Vaal</span></span><span class="images">[[File:Atziri's Acuity inventory icon.png|156x156px]]</span></span> File:Atziri's Acuity inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Gloves</em></span></span></div> Atziri's Acuity Atziri's Acuity 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 str_armour gloves armour default
Azure Amulet (edit) No Amulet Amulet Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Azure Amulet<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">8</em></span><span class="group tc -mod">(21)% increased Mana Regeneration Rate</span></span></span> (21)% increased Mana Regeneration Rate <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Azure Amulet<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">8</em></span><span class="group tc -mod">(21)% increased Mana Regeneration Rate</span></span><span class="images">[[File:Azure Amulet inventory icon.png|78x78px]]</span></span> File:Azure Amulet inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Amulet</em></span></span></div> Azure Amulet Azure Amulet Normal normal 8 8 <em class="tc -value ">8</em> 8 value 8 8 8 1 1 (21)% increased Mana Regeneration Rate amulet default
Balbala's Barya (edit) No Quest Item QuestItem Yes 1 Drops from [[Balbala, the Traitor]]. "Why are you standing there gawking at me?<br>We must go to the Trial of the Sekhemas!" quest Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala. <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Balbala's Barya<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="tc -stat">Area Level: </span><span class="tc -normal">22</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">1</span></span><span class="group tc -flavour">"Why are you standing there gawking at me?<br>We must go to the Trial of the Sekhemas!"</span><span class="group tc -help">Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala.</span></span></span> <span class="tc -stat">Area Level: </span><span class="tc -normal">22</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">1</span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Balbala's Barya<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="tc -stat">Area Level: </span><span class="tc -normal">22</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">1</span></span><span class="group tc -flavour">"Why are you standing there gawking at me?<br>We must go to the Trial of the Sekhemas!"</span><span class="group tc -help">Take this item to the Trial of the Sekhemas. Right-click to listen to Balbala.</span></span><span class="images">[[File:Balbala's Barya inventory icon.png|78x78px]]</span></span> File:Balbala's Barya inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Balbala, the Traitor]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Balbala's Barya Balbala's Barya Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 <span class="tc -stat">Area Level: </span><span class="tc -normal">22</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">1</span> default
Bearded Axe (edit) No One Hand Axe One Hand Axe Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bearded Axe<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Hand Axe<br>Physical Damage: <em class="tc -value ">8-21</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">20</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bearded Axe<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Hand Axe<br>Physical Damage: <em class="tc -value ">8-21</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">20</em> Str</span></span><span class="images">[[File:Bearded Axe inventory icon.png|156x234px]]</span></span> File:Bearded Axe inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">21.0</em><br>Phys+Chaos: <em class="tc -value ">21.0</em><br>Total: <em class="tc -value ">21.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">One Hand Axe</em></span></span></div> Bearded Axe Bearded Axe 0 Normal normal 10 <em class="tc -value ">10</em> 10 value 10 10 10 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 20 <em class="tc -value ">20</em> 20 value 20 20 20 2 3 axe one_hand_weapon onehand weapon default
Bind Spectre (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Bind Spectre<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Minion (gem tag)|Minion]]<br>Level: <em class="tc -value ">1</em></span><span class="group tc -gemdesc">Captures the spirit of a defeated monster, allowing you to summon it as a Minion.</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Bind Spectre<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Minion (gem tag)|Minion]]<br>Level: <em class="tc -value ">1</em></span><span class="group tc -gemdesc">Captures the spirit of a defeated monster, allowing you to summon it as a Minion.</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span><span class="images">[[File:Bind Spectre inventory icon.png|78x78px]]</span></span> File:Bind Spectre inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Bind Spectre Bind Spectre Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 gem default
Blackfire Crossbow (edit) No Crossbow Crossbow Yes 45 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Blackfire Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">17-67</em><br>Critical Strike Chance: <em class="tc -value ">7.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">57</em> Str, <em class="tc -value ">57</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Blackfire Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">17-67</em><br>Critical Strike Chance: <em class="tc -value ">7.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span><span class="group ">Requires Level <em class="tc -value ">45</em>, <em class="tc -value ">57</em> Str, <em class="tc -value ">57</em> Dex</span></span><span class="images">[[File:Blackfire Crossbow inventory icon.png|156x312px]]</span></span> File:Blackfire Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">45</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">67.2</em><br>Phys+Chaos: <em class="tc -value ">67.2</em><br>Total: <em class="tc -value ">67.2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Blackfire Crossbow Blackfire Crossbow 0 Normal normal 57 <em class="tc -value ">57</em> 57 value 57 57 57 0 <em class="tc -value ">0</em> 0 value 0 0 0 45 45 <em class="tc -value ">45</em> 45 value 45 45 45 57 <em class="tc -value ">57</em> 57 value 57 57 57 2 4 crossbow ranged two_hand_weapon weapon default
Blacksmith's Whetstone (edit) No Currency Item StackableCurrency Improves the quality of a weapon Yes 2 Obtained by [[salvaging]] [[weapon]]s with [[quality]]. currency Right click this item then left click a martial weapon to apply it. The maximum quality is 20%. <br>Shift click to unstack. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Blacksmith's Whetstone<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Improves the quality of a weapon</span><span class="group tc -help">Right click this item then left click a martial weapon to apply it. The maximum quality is 20%. <br>Shift click to unstack.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Blacksmith's Whetstone<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Improves the quality of a weapon</span><span class="group tc -help">Right click this item then left click a martial weapon to apply it. The maximum quality is 20%. <br>Shift click to unstack.</span></span><span class="images">[[File:Blacksmith's Whetstone inventory icon.png|78x78px]]</span></span> File:Blacksmith's Whetstone inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em><br>Obtained by [[salvaging]] [[weapon]]s with [[quality]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Blacksmith's Whetstone Blacksmith's Whetstone Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Bloodletting Dagger (edit) No Dagger Dagger Yes 36 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bloodletting Dagger<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">11-25</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.35</em></span><span class="group ">Requires Level <em class="tc -value ">36</em>, <em class="tc -value ">64</em> Dex, <em class="tc -value ">64</em> Int</span><span class="group tc -mod">Spells Cost Life instead of 25% of Mana Cost</span></span></span> Spells Cost Life instead of 25% of Mana Cost <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bloodletting Dagger<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">11-25</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.35</em></span><span class="group ">Requires Level <em class="tc -value ">36</em>, <em class="tc -value ">64</em> Dex, <em class="tc -value ">64</em> Int</span><span class="group tc -mod">Spells Cost Life instead of 25% of Mana Cost</span></span><span class="images">[[File:Bloodletting Dagger inventory icon.png|78x234px]]</span></span> File:Bloodletting Dagger inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">36</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">24.3</em><br>Phys+Chaos: <em class="tc -value ">24.3</em><br>Total: <em class="tc -value ">24.3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Dagger</em></span></span></div> Bloodletting Dagger Bloodletting Dagger 0 Normal normal 64 <em class="tc -value ">64</em> 64 value 64 64 64 64 <em class="tc -value ">64</em> 64 value 64 64 64 36 36 <em class="tc -value ">36</em> 36 value 36 36 36 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Spells Cost Life instead of 25% of Mana Cost dagger one_hand_weapon onehand weapon default
Body Rune (edit) No Currency Item StackableCurrency Martial Weapons: Leeches 3% of Physical Damage as Life <br> Armour: +25 to maximum Life Yes 2 currency Place into an empty socket on equipment items. Once socketed it cannot be removed. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Body Rune<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Martial Weapons: Leeches 3% of Physical Damage as Life <br> Armour: +25 to maximum Life</span><span class="group tc -help">Place into an empty socket on equipment items. Once socketed it cannot be removed.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Body Rune<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Martial Weapons: Leeches 3% of Physical Damage as Life <br> Armour: +25 to maximum Life</span><span class="group tc -help">Place into an empty socket on equipment items. Once socketed it cannot be removed.</span></span><span class="images">[[File:Body Rune inventory icon.png|78x78px]]</span></span> File:Body Rune inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Body Rune Body Rune Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Bombard Crossbow (edit) No Crossbow Crossbow Yes 33 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bombard Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">12-47</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span><span class="group ">Requires Level <em class="tc -value ">33</em>, <em class="tc -value ">43</em> Str, <em class="tc -value ">43</em> Dex</span><span class="group tc -mod">Grenades Skills Fire an additional Projectile</span></span></span> Grenades Skills Fire an additional Projectile <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bombard Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">12-47</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span><span class="group ">Requires Level <em class="tc -value ">33</em>, <em class="tc -value ">43</em> Str, <em class="tc -value ">43</em> Dex</span><span class="group tc -mod">Grenades Skills Fire an additional Projectile</span></span><span class="images">[[File:Bombard Crossbow inventory icon.png|156x312px]]</span></span> File:Bombard Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">33</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">48.7</em><br>Phys+Chaos: <em class="tc -value ">48.7</em><br>Total: <em class="tc -value ">48.7</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Bombard Crossbow Bombard Crossbow 0 Normal normal 43 <em class="tc -value ">43</em> 43 value 43 43 43 0 <em class="tc -value ">0</em> 0 value 0 0 0 33 33 <em class="tc -value ">33</em> 33 value 33 33 33 43 <em class="tc -value ">43</em> 43 value 43 43 43 2 4 Grenades Skills Fire an additional Projectile crossbow ranged two_hand_weapon weapon default
Bone Offering (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Bone Offering<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Minion (gem tag)|Minion]], [[:Category:Spell (gem tag)|Spell]], [[:Category:Buff (gem tag)|Buff]], [[:Category:Duration (gem tag)|Duration]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Physical (gem tag)|Physical]]<br>Level: <em class="tc -value ">1</em></span><span class="group tc -gemdesc">Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear.</span><span class="group tc -mod">Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Bone Offering<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Minion (gem tag)|Minion]], [[:Category:Spell (gem tag)|Spell]], [[:Category:Buff (gem tag)|Buff]], [[:Category:Duration (gem tag)|Duration]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Physical (gem tag)|Physical]]<br>Level: <em class="tc -value ">1</em></span><span class="group tc -gemdesc">Impales a Skeleton on a bone spike to shield your Minions while the spike remains. The shield absorbs all damage from the next Hit each Minion takes, then explodes. The bone spike itself a Minion, and shields itself if it dies, shields on your other Minions disappear.</span><span class="group tc -mod">Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span><span class="images">[[File:Bone Offering inventory icon.png|78x78px]]</span></span> File:Bone Offering inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Bone Offering Bone Offering Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Limit 1 Bone Offering Spike<br>Spike duration is 5 seconds gem default
Bone Sceptre (edit) No Sceptre Sceptre Yes 48 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bone Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">12</em></span><span class="group ">Requires Level <em class="tc -value ">48</em>, <em class="tc -value ">22</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bone Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">12</em></span><span class="group ">Requires Level <em class="tc -value ">48</em>, <em class="tc -value ">22</em> Int</span></span><span class="images">[[File:Bone Sceptre inventory icon.png|156x234px]]</span></span> File:Bone Sceptre inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">48</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Sceptre</em></span></span></div> Bone Sceptre Bone Sceptre 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 22 <em class="tc -value ">22</em> 22 value 22 22 22 48 48 <em class="tc -value ">48</em> 48 value 48 48 48 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 sceptre one_hand_weapon onehand weapon default
Bone Wand (edit) No Wand Wand Yes 14 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bone Wand<span class="symbol"></span></span><span class="item-stats"><span class="group ">Wand</span><span class="group ">Requires Level <em class="tc -value ">14</em>, <em class="tc -value ">34</em> Int</span><span class="group tc -mod">Grants Skill: Level # Bone Blast</span></span></span> Grants Skill: Level # Bone Blast <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bone Wand<span class="symbol"></span></span><span class="item-stats"><span class="group ">Wand</span><span class="group ">Requires Level <em class="tc -value ">14</em>, <em class="tc -value ">34</em> Int</span><span class="group tc -mod">Grants Skill: Level # Bone Blast</span></span><span class="images">[[File:Bone Wand inventory icon.png|78x234px]]</span></span> File:Bone Wand inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">14</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Wand</em></span></span></div> Bone Wand Bone Wand 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 34 <em class="tc -value ">34</em> 34 value 34 34 34 14 14 <em class="tc -value ">14</em> 14 value 14 14 14 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Grants Skill: Level # Bone Blast wand one_hand_weapon onehand weapon default
Bones of Ullr (edit) Lattice Sandals Lattice Sandals No Boots Boots Yes (48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation The dead man walks where the living fear to tread. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bones of Ullr<br>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Int</span><span class="group tc -mod">(48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation</span><span class="group tc -flavour">The dead man walks where the living fear to tread.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bones of Ullr<br>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Int</span><span class="group tc -mod">(48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation</span><span class="group tc -flavour">The dead man walks where the living fear to tread.</span></span><span class="images">[[File:Bones of Ullr inventory icon.png|156x156px]]</span></span> File:Bones of Ullr inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Bones of Ullr Bones of Ullr 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 <em class="tc -value ">20</em> 20 value 20 20 20 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 (48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation int_armour boots armour default
Boneshatter (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Boneshatter<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Strike (gem tag)|Strike]]<br>Level: <em class="tc -value ">(1-2)</em><br>Cost: <em class="tc -value ">10 Mana</em><br>Attack Speed: <em class="tc -value ">60% of base</em><br>Attack Damage: <em class="tc -value ">50% of base</em></span><span class="group tc -gemdesc">Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.</span><span class="group tc -mod">+2 to Melee Strike Range<br>Does not cause Stun buildup</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Boneshatter<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Strike (gem tag)|Strike]]<br>Level: <em class="tc -value ">(1-2)</em><br>Cost: <em class="tc -value ">10 Mana</em><br>Attack Speed: <em class="tc -value ">60% of base</em><br>Attack Damage: <em class="tc -value ">50% of base</em></span><span class="group tc -gemdesc">Attacks enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.</span><span class="group tc -mod">+2 to Melee Strike Range<br>Does not cause Stun buildup</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.</span></span><span class="images">[[File:Boneshatter inventory icon.png|78x78px]]</span></span> File:Boneshatter inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Boneshatter Boneshatter Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 +2 to Melee Strike Range<br>Does not cause Stun buildup gem default
Book of Knowledge (edit) No Quest Item QuestItem Grants two Atlas Passive Skill Points Yes 1 quest A Book of Skill. Right click to gain two Atlas Passive Skill Points. <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Book of Knowledge<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants two Atlas Passive Skill Points</span><span class="group tc -help">A Book of Skill. Right click to gain two Atlas Passive Skill Points.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Book of Knowledge<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants two Atlas Passive Skill Points</span><span class="group tc -help">A Book of Skill. Right click to gain two Atlas Passive Skill Points.</span></span><span class="images">[[File:Book of Knowledge inventory icon.png|156x156px]]</span></span> File:Book of Knowledge inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Book of Knowledge Book of Knowledge Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 default
Book of Specialisation (edit) No Quest Item QuestItem Grants two Weapon Set Passive Skill Points Yes 1 quest A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points. <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Book of Specialisation<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants two Weapon Set Passive Skill Points</span><span class="group tc -help">A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Book of Specialisation<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants two Weapon Set Passive Skill Points</span><span class="group tc -help">A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.</span></span><span class="images">[[File:Book of Specialisation inventory icon.png|156x156px]]</span></span> File:Book of Specialisation inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Book of Specialisation Book of Specialisation Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 default
Braced Tower Shield (edit) No Shield Shield Yes 12 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Braced Tower Shield<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">26%</em><br>Armour: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">12</em>, <em class="tc -value ">23</em> Str</span><span class="group tc -mod">Grants Skill: Raise Shield</span></span></span> Grants Skill: Raise Shield <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Braced Tower Shield<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">26%</em><br>Armour: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">12</em>, <em class="tc -value ">23</em> Str</span><span class="group tc -mod">Grants Skill: Raise Shield</span></span><span class="images">[[File:Braced Tower Shield inventory icon.png|156x312px]]</span></span> File:Braced Tower Shield inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">12</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Shield</em></span></span></div> Braced Tower Shield Braced Tower Shield 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 12 12 <em class="tc -value ">12</em> 12 value 12 12 12 23 <em class="tc -value ">23</em> 23 value 23 23 23 2 4 Grants Skill: Raise Shield str_armour shield armour default
Breach Precursor Tablet (edit) No Tablet Tablet Yes normal Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Breach Precursor Tablet<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">(5-9) Maps in Range contain Breaches</span><span class="group tc -help">Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.</span></span></span> (5-9) Maps in Range contain Breaches <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Breach Precursor Tablet<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">(5-9) Maps in Range contain Breaches</span><span class="group tc -help">Can be used in a completed Tower on your Atlas to influence surrounding Maps. Tablets are consumed once placed into a Tower.</span></span><span class="images">[[File:Breach Precursor Tablet inventory icon.png|78x78px]]</span></span> File:Breach Precursor Tablet inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Tablet</em></span></span></div> Breach Precursor Tablet Breach Precursor Tablet Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 (5-9) Maps in Range contain Breaches tablet default
Breach Ring (edit) No Ring Ring Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Breach Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Maximum Quality is 50%</span></span></span> Maximum Quality is 50% <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Breach Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Maximum Quality is 50%</span></span><span class="images">[[File:Breach Ring inventory icon.png|78x78px]]</span></span> File:Breach Ring inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Breach Ring Breach Ring Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Maximum Quality is 50% ring default
Breach Splinter (edit) No Currency Item StackableCurrency Yes 1 currency Combine 300 Splinters to create a Breachstone. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Breach Splinter<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">300</em></span><span class="group tc -help">Combine 300 Splinters to create a Breachstone.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Breach Splinter<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">300</em></span><span class="group tc -help">Combine 300 Splinters to create a Breachstone.</span></span><span class="images">[[File:Breach Splinter inventory icon.png|78x78px]]</span></span> File:Breach Splinter inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Breach Splinter Breach Splinter Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Breachstone (edit) No Breachstone Breachstone Yes normal Travel to the Breach Domain by using this item at The Real Gate. Can only be used once. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Breachstone<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Travel to the Breach Domain by using this item at The Real Gate. Can only be used once.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Breachstone<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Travel to the Breach Domain by using this item at The Real Gate. Can only be used once.</span></span><span class="images">[[File:Breachstone inventory icon.png|78x78px]]</span></span> File:Breachstone inventory icon.png No Yes No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Breachstone</em></span></span></div> Breachstone Breachstone Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 breachstone default
Brimmed Helm (edit) No Helmet Helmet Yes 9 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(16-23)</em><br>Evasion: <em class="tc -value ">(16-23)</em></span><span class="group ">Requires Level <em class="tc -value ">9</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(16-23)</em><br>Evasion: <em class="tc -value ">(16-23)</em></span><span class="group ">Requires Level <em class="tc -value ">9</em></span></span><span class="images">[[File:Brimmed Helm inventory icon.png|156x156px]]</span></span> File:Brimmed Helm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">9</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Brimmed Helm Brimmed Helm 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 9 9 <em class="tc -value ">9</em> 9 value 9 9 9 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 str_dex_armour helmet armour default
Bristleboar (edit) Leather Vest Leather Vest No Body Armour Body Armour Yes (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy When cornered and desperate, look within for the rage to break loose. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">(27-31)</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">(27-31)</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span><span class="images">[[File:Bristleboar inventory icon.png|156x234px]]</span></span> File:Bristleboar inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Bristleboar Bristleboar 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy dex_armour body_armour armour default
Broadhead Quiver (edit) No Quiver Quiver Yes 1 normal magic rare unique normal Can only be equipped if you are wielding a Bow. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Broadhead Quiver<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Adds 1 to 3 Physical Damage to Attacks</span><span class="group tc -help">Can only be equipped if you are wielding a Bow.</span></span></span> Adds 1 to 3 Physical Damage to Attacks <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Broadhead Quiver<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Adds 1 to 3 Physical Damage to Attacks</span><span class="group tc -help">Can only be equipped if you are wielding a Bow.</span></span><span class="images">[[File:Broadhead Quiver inventory icon.png|156x234px]]</span></span> File:Broadhead Quiver inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quiver</em></span></span></div> Broadhead Quiver Broadhead Quiver Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 3 Adds 1 to 3 Physical Damage to Attacks quiver default
Bronze Greaves (edit) No Boots Boots Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bronze Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">66</em></span><span class="group ">Requires <em class="tc -value ">29</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bronze Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">66</em></span><span class="group ">Requires <em class="tc -value ">29</em> Str</span></span><span class="images">[[File:Bronze Greaves inventory icon.png|156x156px]]</span></span> File:Bronze Greaves inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Bronze Greaves Bronze Greaves 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 29 <em class="tc -value ">29</em> 29 value 29 29 29 2 2 str_armour boots armour default
Bronze Key (edit) No Currency Item StackableCurrency Used to open Bronze Caches within the Trials Yes 1 Obtained after completing certain rooms in the [[Trial of the Sekhemas]]. currency <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Bronze Key<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Used to open Bronze Caches within the Trials</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Bronze Key<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Used to open Bronze Caches within the Trials</span></span><span class="images">[[File:Bronze Key inventory icon.png|78x78px]]</span></span> File:Bronze Key inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Obtained after completing certain rooms in the [[Trial of the Sekhemas]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Bronze Key Bronze Key Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Candlemass' Essence (edit) No Quest Item QuestItem Grants +10 to Maximum Life Yes 1 Drops from [[Candlemass, the Living Rite]]. A sense of gratefulness and peace radiates with warmth. quest Right click to receive the blessing of the Candlemass. <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Candlemass' Essence<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants +10 to Maximum Life</span><span class="group tc -flavour">A sense of gratefulness and peace radiates with warmth.</span><span class="group tc -help">Right click to receive the blessing of the Candlemass.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Candlemass' Essence<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants +10 to Maximum Life</span><span class="group tc -flavour">A sense of gratefulness and peace radiates with warmth.</span><span class="group tc -help">Right click to receive the blessing of the Candlemass.</span></span><span class="images">[[File:Candlemass' Essence inventory icon.png|156x156px]]</span></span> File:Candlemass' Essence inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Candlemass, the Living Rite]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Candlemass' Essence Candlemass' Essence Candlemass' Essence Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 default
Cast on Minion Death (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Cast on Minion Death<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Spell (gem tag)|Spell]], [[:Category:Minion (gem tag)|Minion]], [[:Category:Buff (gem tag)|Buff]], [[:Category:Persistent (gem tag)|Persistent]], [[:Category:Trigger (gem tag)|Trigger]], [[:Category:Meta (gem tag)|Meta]]<br>Level: <em class="tc -value ">1</em><br>Cooldown Time: <em class="tc -value ">5.00 sec</em><br>Cast Time: <em class="tc -value ">Instant</em></span><span class="group tc -gemdesc">While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.</span><span class="group tc -mod">Gains Energy when your Minions die, based on the defensive power of the Minion<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Cast on Minion Death<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Spell (gem tag)|Spell]], [[:Category:Minion (gem tag)|Minion]], [[:Category:Buff (gem tag)|Buff]], [[:Category:Persistent (gem tag)|Persistent]], [[:Category:Trigger (gem tag)|Trigger]], [[:Category:Meta (gem tag)|Meta]]<br>Level: <em class="tc -value ">1</em><br>Cooldown Time: <em class="tc -value ">5.00 sec</em><br>Cast Time: <em class="tc -value ">Instant</em></span><span class="group tc -gemdesc">While active, gains Energy when one of your Minions dies, and triggers socketed Spells upon reaching maximum Energy. Cannot socket Spells which create Minions.</span><span class="group tc -mod">Gains Energy when your Minions die, based on the defensive power of the Minion<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span><span class="images">[[File:Cast on Minion Death inventory icon.png|78x78px]]</span></span> File:Cast on Minion Death inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Cast on Minion Death Cast on Minion Death Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Gains Energy when your Minions die, based on the defensive power of the Minion<br>Triggers all Socketed Spells and loses all Energy on reaching maximum Energy gem default
Celebrant Sceptre (edit) No Sceptre Sceptre Yes 3 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Celebrant Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">100</em></span><span class="group ">Requires <em class="tc -value ">25</em> Int</span><span class="group tc -mod">Grants Skill: Level # Skeletal Warrior Minion</span></span></span> Grants Skill: Level # Skeletal Warrior Minion <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Celebrant Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">100</em></span><span class="group ">Requires <em class="tc -value ">25</em> Int</span><span class="group tc -mod">Grants Skill: Level # Skeletal Warrior Minion</span></span><span class="images">[[File:Celebrant Sceptre inventory icon.png|156x234px]]</span></span> File:Celebrant Sceptre inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Sceptre</em></span></span></div> Celebrant Sceptre Celebrant Sceptre 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 25 <em class="tc -value ">25</em> 25 value 25 25 25 1 3 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 Grants Skill: Level # Skeletal Warrior Minion sceptre one_hand_weapon onehand weapon default
Chain Flail (edit) No Flail Flail Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Flail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Flail<br>Physical Damage: <em class="tc -value ">8-14</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">19</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Flail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Flail<br>Physical Damage: <em class="tc -value ">8-14</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">19</em> Str</span></span><span class="images">[[File:Chain Flail inventory icon.png|156x234px]]</span></span> File:Chain Flail inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">15.9</em><br>Phys+Chaos: <em class="tc -value ">15.9</em><br>Total: <em class="tc -value ">15.9</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Flail</em></span></span></div> Chain Flail Chain Flail 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 19 <em class="tc -value ">19</em> 19 value 19 19 19 2 3 flail one_hand_weapon onehand weapon default
Chain Mail (edit) No Body Armour Body Armour Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(22-31)</em><br>Evasion: <em class="tc -value ">(22-31)</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(22-31)</em><br>Evasion: <em class="tc -value ">(22-31)</em></span></span><span class="images">[[File:Chain Mail inventory icon.png|156x234px]]</span></span> File:Chain Mail inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Chain Mail Chain Mail 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 3 str_dex_armour body_armour armour default
Chain Tiara (edit) No Helmet Helmet Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Tiara<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">44</em></span><span class="group ">Requires Level <em class="tc -value ">26</em>, <em class="tc -value ">49</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Tiara<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">44</em></span><span class="group ">Requires Level <em class="tc -value ">26</em>, <em class="tc -value ">49</em> Int</span></span><span class="images">[[File:Chain Tiara inventory icon.png|156x156px]]</span></span> File:Chain Tiara inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Chain Tiara Chain Tiara 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 49 <em class="tc -value ">49</em> 49 value 49 49 49 26 26 <em class="tc -value ">26</em> 26 value 26 26 26 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 int_armour helmet armour default
Chaos Orb (edit) No Currency Item StackableCurrency Removes a random modifier and augments a rare item with a new random modifier Yes 2 currency Right click this item then left click a rare item to apply it. <br> Shift click to unstack. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Chaos Orb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Removes a random modifier and augments a rare item with a new random modifier</span><span class="group tc -help">Right click this item then left click a rare item to apply it. <br> Shift click to unstack.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Chaos Orb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Removes a random modifier and augments a rare item with a new random modifier</span><span class="group tc -help">Right click this item then left click a rare item to apply it. <br> Shift click to unstack.</span></span><span class="images">[[File:Chaos Orb inventory icon.png|78x78px]]</span></span> File:Chaos Orb inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Chaos Orb Chaos Orb Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Chimeral Inscribed Ultimatum (edit) No Quest Item QuestItem Yes 1 Drops from [[Xyclucian, the Chimera]]. Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them. quest Take this item to the Temple of Chaos to participate in a Trial of Chaos. <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Chimeral Inscribed Ultimatum<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="tc -stat">Area Level: </span><span class="tc -normal">40</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">4</span></span><span class="group tc -flavour">Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.</span><span class="group tc -help">Take this item to the Temple of Chaos to participate in a Trial of Chaos.</span></span></span> <span class="tc -stat">Area Level: </span><span class="tc -normal">40</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">4</span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Chimeral Inscribed Ultimatum<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="tc -stat">Area Level: </span><span class="tc -normal">40</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">4</span></span><span class="group tc -flavour">Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.</span><span class="group tc -help">Take this item to the Temple of Chaos to participate in a Trial of Chaos.</span></span><span class="images">[[File:Chimeral Inscribed Ultimatum inventory icon.png|78x78px]]</span></span> File:Chimeral Inscribed Ultimatum inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Xyclucian, the Chimera]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Chimeral Inscribed Ultimatum Chimeral Inscribed Ultimatum Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 <span class="tc -stat">Area Level: </span><span class="tc -normal">40</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">4</span> default
Clay Trap (edit) No Trap Trap Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Clay Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap</span><span class="group tc -mod"><span class="tc -stat">Throw Time: </span><span class="tc -normal">0.75 sec</span><br><span class="tc -stat">Detonation Type: </span><span class="tc -normal">Proximity</span></span></span></span> <span class="tc -stat">Throw Time: </span><span class="tc -normal">0.75 sec</span><br><span class="tc -stat">Detonation Type: </span><span class="tc -normal">Proximity</span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Clay Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap</span><span class="group tc -mod"><span class="tc -stat">Throw Time: </span><span class="tc -normal">0.75 sec</span><br><span class="tc -stat">Detonation Type: </span><span class="tc -normal">Proximity</span></span></span><span class="images">[[File:Clay Trap inventory icon.png|156x156px]]</span></span> File:Clay Trap inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Trap</em></span></span></div> Clay Trap Clay Trap 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 <span class="tc -stat">Throw Time: </span><span class="tc -normal">0.75 sec</span><br><span class="tc -stat">Detonation Type: </span><span class="tc -normal">Proximity</span> trap weapon default
Cloak of Flame (edit) Silk Robe Silk Robe No Body Armour Body Armour Yes +(39)% of Fire Resistance<br>(49)% reduced Ignite Duration on You<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage He who sows an ember shall reap an inferno. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Cloak of Flame<br>Silk Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">67</em></span><span class="group tc -mod">+(39)% of Fire Resistance<br>(49)% reduced Ignite Duration on You<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage</span><span class="group tc -flavour">He who sows an ember shall reap an inferno.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Cloak of Flame<br>Silk Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">67</em></span><span class="group tc -mod">+(39)% of Fire Resistance<br>(49)% reduced Ignite Duration on You<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage</span><span class="group tc -flavour">He who sows an ember shall reap an inferno.</span></span><span class="images">[[File:Cloak of Flame inventory icon.png|156x234px]]</span></span> File:Cloak of Flame inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Cloak of Flame Cloak of Flame 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 +(39)% of Fire Resistance<br>(49)% reduced Ignite Duration on You<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage int_armour body_armour armour default
Coffer Relic (edit) No Relic Relic Yes 1 magic unique Can be found in the [[Trial of the Sekhemas]] from monsters or purchased for Sacred Water. normal Place this item on the Relic Altar at the start of the Trial of the Sekhemas <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Coffer Relic<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Place this item on the Relic Altar at the start of the Trial of the Sekhemas</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Coffer Relic<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Place this item on the Relic Altar at the start of the Trial of the Sekhemas</span></span><span class="images">[[File:Coffer Relic inventory icon.png|156x156px]]</span></span> File:Coffer Relic inventory icon.png No Yes No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Can be found in the [[Trial of the Sekhemas]] from monsters or purchased for Sacred Water.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Relic</em></span></span></div> Coffer Relic Coffer Relic Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 large_sanctum_relic default
Colossal Life Flask (edit) No Life Flask LifeFlask Yes 30 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Colossal Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">450</em> Life over <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">75</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">30</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Colossal Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">450</em> Life over <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">75</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">30</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Colossal Life Flask inventory icon.png|78x156px]]</span></span> File:Colossal Life Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">30</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Life Flask</em></span></span></div> Colossal Life Flask Colossal Life Flask 0 Normal normal 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 1 2 life_flask flask default
Colossal Mana Flask (edit) No Mana Flask ManaFlask Yes 10 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Colossal Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">165</em> Mana over <em class="tc -value ">2.50</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">55</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">30</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Colossal Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">165</em> Mana over <em class="tc -value ">2.50</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">55</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">30</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Colossal Mana Flask inventory icon.png|78x156px]]</span></span> File:Colossal Mana Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Mana Flask</em></span></span></div> Colossal Mana Flask Colossal Mana Flask 0 Normal normal 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 1 2 mana_flask flask default
Composite Bow (edit) No Bow Bow Yes 22 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Composite Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">19-31</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">22</em>, <em class="tc -value ">52</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Composite Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">19-31</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">22</em>, <em class="tc -value ">52</em> Dex</span></span><span class="images">[[File:Composite Bow inventory icon.png|156x234px]]</span></span> File:Composite Bow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">22</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">30.0</em><br>Phys+Chaos: <em class="tc -value ">30.0</em><br>Total: <em class="tc -value ">30.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Bow</em></span></span></div> Composite Bow Composite Bow 0 Normal normal 52 <em class="tc -value ">52</em> 52 value 52 52 52 0 <em class="tc -value ">0</em> 0 value 0 0 0 22 22 <em class="tc -value ">22</em> 22 value 22 22 22 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 bow ranged two_hand_weapon weapon default
Convention Treasure (edit) No Currency Item StackableCurrency You've found a Yellow Map Pin! No 1 currency Talk to a demo attendant immediately to claim your prize. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Convention Treasure<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">You've found a Yellow Map Pin!</span><span class="group tc -help">Talk to a demo attendant immediately to claim your prize.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Convention Treasure<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">You've found a Yellow Map Pin!</span><span class="group tc -help">Talk to a demo attendant immediately to claim your prize.</span></span><span class="images">[[File:Convention Treasure inventory icon.png|156x156px]]</span></span> File:Convention Treasure inventory icon.png No Yes No No No No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-disabled-drop">Not in game</span><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Convention Treasure Convention Treasure Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 currency default
Corpsewade (edit) Iron Greaves Iron Greaves No Boots Boots Yes 10% increased Movement Speed<br>(43-44)% increased Armour<br>+(8-9) to Strength<br>Trigger Decompose Skill on Step Natural decay can be twisted to dark ends. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Corpsewade<br>Iron Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(39-51)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Str</span><span class="group tc -mod">Grants Skill: Level # Decompose</span><span class="group tc -mod">10% increased Movement Speed<br>(43-44)% increased Armour<br>+(8-9) to Strength<br>Trigger Decompose Skill on Step</span><span class="group tc -flavour">Natural decay can be twisted to dark ends.</span></span></span> Grants Skill: Level # Decompose <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Corpsewade<br>Iron Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(39-51)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Str</span><span class="group tc -mod">Grants Skill: Level # Decompose</span><span class="group tc -mod">10% increased Movement Speed<br>(43-44)% increased Armour<br>+(8-9) to Strength<br>Trigger Decompose Skill on Step</span><span class="group tc -flavour">Natural decay can be twisted to dark ends.</span></span><span class="images">[[File:Corpsewade inventory icon.png|156x156px]]</span></span> File:Corpsewade inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Corpsewade Corpsewade 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 20 <em class="tc -value ">20</em> 20 value 20 20 20 2 2 Grants Skill: Level # Decompose<span class="item-stat-separator -unique"></span>10% increased Movement Speed<br>(43-44)% increased Armour<br>+(8-9) to Strength<br>Trigger Decompose Skill on Step str_armour boots armour default
Corroded Longsword (edit) No Two Hand Sword Two Hand Sword Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Corroded Longsword<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Sword<br>Physical Damage: <em class="tc -value ">9-16</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.30</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Corroded Longsword<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Sword<br>Physical Damage: <em class="tc -value ">9-16</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.30</em></span></span><span class="images">[[File:Corroded Longsword inventory icon.png|156x312px]]</span></span> File:Corroded Longsword inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">16.2</em><br>Phys+Chaos: <em class="tc -value ">16.2</em><br>Total: <em class="tc -value ">16.2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two Hand Sword</em></span></span></div> Corroded Longsword Corroded Longsword 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 4 sword two_hand_weapon twohand weapon default
Count Lachlann's Ring (edit) No Quest Item QuestItem Yes 1 Drops from [[Lachlann of Endless Lament]]. The Rune of Authority is said to dim one lunar cycle after a Count's soul is laid to rest. quest <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Count Lachlann's Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Rune of Authority is said to dim one lunar cycle after a Count's soul is laid to rest.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Count Lachlann's Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Rune of Authority is said to dim one lunar cycle after a Count's soul is laid to rest.</span></span><span class="images">[[File:Count Lachlann's Ring inventory icon.png|78x78px]]</span></span> File:Count Lachlann's Ring inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Lachlann of Endless Lament]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Count Lachlann's Ring Count Lachlann's Ring Count Lachlann's Ring Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 default
Couture of Crimson (edit) Gilded Vestments Gilded Vestments No Body Armour Body Armour Yes (85)% increased Armour and Energy Shield<br>25% reduced maximum Life<br>48% reduced Bleed Duration on you<br>Life Leech can Overflow Maximum Life It's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Couture of Crimson<br>Gilded Vestments<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">193</em><br>Energy Shield: <em class="tc -value ">59</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">59</em> Str, <em class="tc -value ">59</em> Int</span><span class="group tc -mod">(85)% increased Armour and Energy Shield<br>25% reduced maximum Life<br>48% reduced Bleed Duration on you<br>Life Leech can Overflow Maximum Life</span><span class="group tc -flavour">It's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Couture of Crimson<br>Gilded Vestments<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">193</em><br>Energy Shield: <em class="tc -value ">59</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">59</em> Str, <em class="tc -value ">59</em> Int</span><span class="group tc -mod">(85)% increased Armour and Energy Shield<br>25% reduced maximum Life<br>48% reduced Bleed Duration on you<br>Life Leech can Overflow Maximum Life</span><span class="group tc -flavour">It's often said of nobles that they live off their peasants... sometimes, it's truer than any suspect.</span></span><span class="images">[[File:Couture of Crimson inventory icon.png|156x234px]]</span></span> File:Couture of Crimson inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Couture of Crimson Couture of Crimson 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 59 <em class="tc -value ">59</em> 59 value 59 59 59 52 52 <em class="tc -value ">52</em> 52 value 52 52 52 59 <em class="tc -value ">59</em> 59 value 59 59 59 2 3 (85)% increased Armour and Energy Shield<br>25% reduced maximum Life<br>48% reduced Bleed Duration on you<br>Life Leech can Overflow Maximum Life str_armour int_armour body_armour armour default
Crescent Quarterstaff (edit) No Quarterstaff Quarterstaff Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">19-39</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">37</em> Dex, <em class="tc -value ">16</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">19-39</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">37</em> Dex, <em class="tc -value ">16</em> Int</span></span><span class="images">[[File:Crescent Quarterstaff inventory icon.png|156x312px]]</span></span> File:Crescent Quarterstaff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">43.5</em><br>Phys+Chaos: <em class="tc -value ">43.5</em><br>Total: <em class="tc -value ">43.5</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quarterstaff</em></span></span></div> Crescent Quarterstaff Crescent Quarterstaff 0 Normal normal 37 <em class="tc -value ">37</em> 37 value 37 37 37 16 <em class="tc -value ">16</em> 16 value 16 16 16 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 4 quarterstaff two_hand_weapon twohand weapon default
Crescent Targe (edit) No Shield Shield Yes 26 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Targe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">25%</em><br>Armour: <em class="tc -value ">(35-41)</em><br>Evasion: <em class="tc -value ">(35-41)</em></span><span class="group ">Requires Level <em class="tc -value ">26</em>, <em class="tc -value ">31</em> Str, <em class="tc -value ">31</em> Dex</span><span class="group tc -mod">Grants Skill: Raise Shield</span></span></span> Grants Skill: Raise Shield <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Targe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">25%</em><br>Armour: <em class="tc -value ">(35-41)</em><br>Evasion: <em class="tc -value ">(35-41)</em></span><span class="group ">Requires Level <em class="tc -value ">26</em>, <em class="tc -value ">31</em> Str, <em class="tc -value ">31</em> Dex</span><span class="group tc -mod">Grants Skill: Raise Shield</span></span><span class="images">[[File:Crescent Targe inventory icon.png|156x234px]]</span></span> File:Crescent Targe inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">26</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Shield</em></span></span></div> Crescent Targe Crescent Targe 0 Normal normal 31 <em class="tc -value ">31</em> 31 value 31 31 31 0 <em class="tc -value ">0</em> 0 value 0 0 0 26 26 <em class="tc -value ">26</em> 26 value 26 26 26 31 <em class="tc -value ">31</em> 31 value 31 31 31 2 3 Grants Skill: Raise Shield str_dex_armour shield armour default
Crimson Amulet (edit) No Amulet Amulet Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crimson Amulet<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Renegate (2.5-3.5) Life per second</span></span></span> Renegate (2.5-3.5) Life per second <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crimson Amulet<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Renegate (2.5-3.5) Life per second</span></span><span class="images">[[File:Crimson Amulet inventory icon.png|78x78px]]</span></span> File:Crimson Amulet inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Amulet</em></span></span></div> Crimson Amulet Crimson Amulet Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Renegate (2.5-3.5) Life per second amulet default
Crone Knife (edit) No Dagger Dagger Yes 6 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crone Knife<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">4-15</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span><span class="group ">Requires Level <em class="tc -value ">6</em></span><span class="group tc -mod">Leeches 4% of Physical Damage as Mana</span></span></span> Leeches 4% of Physical Damage as Mana <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crone Knife<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">4-15</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span><span class="group ">Requires Level <em class="tc -value ">6</em></span><span class="group tc -mod">Leeches 4% of Physical Damage as Mana</span></span><span class="images">[[File:Crone Knife inventory icon.png|78x234px]]</span></span> File:Crone Knife inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">6</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">14.7</em><br>Phys+Chaos: <em class="tc -value ">14.7</em><br>Total: <em class="tc -value ">14.7</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Dagger</em></span></span></div> Crone Knife Crone Knife 0 Normal normal 10 <em class="tc -value ">10</em> 10 value 10 10 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 6 6 <em class="tc -value ">6</em> 6 value 6 6 6 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Leeches 4% of Physical Damage as Mana dagger one_hand_weapon onehand weapon default
Crude Bow (edit) No Bow Bow Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">6-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">6-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span></span><span class="images">[[File:Crude Bow inventory icon.png|156x234px]]</span></span> File:Crude Bow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">9.0</em><br>Phys+Chaos: <em class="tc -value ">9.0</em><br>Total: <em class="tc -value ">9.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Bow</em></span></span></div> Crude Bow Crude Bow 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 bow ranged two_hand_weapon weapon default
Crude Claw (edit) No Claw Claw Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">4-10</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">4-10</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span></span><span class="images">[[File:Crude Claw inventory icon.png|156x156px]]</span></span> File:Crude Claw inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">11.5</em><br>Phys+Chaos: <em class="tc -value ">11.5</em><br>Total: <em class="tc -value ">11.5</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Claw</em></span></span></div> Crude Claw Crude Claw 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 claw one_hand_weapon onehand weapon default
Crumbling Maul (edit) No Two Hand Mace Two Hand Mace Yes 38 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crumbling Maul<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">62-75</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.10</em></span><span class="group ">Requires Level <em class="tc -value ">38</em>, <em class="tc -value ">88</em> Str</span><span class="group tc -mod">Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage</span></span></span> Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crumbling Maul<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">62-75</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.10</em></span><span class="group ">Requires Level <em class="tc -value ">38</em>, <em class="tc -value ">88</em> Str</span><span class="group tc -mod">Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage</span></span><span class="images">[[File:Crumbling Maul inventory icon.png|156x312px]]</span></span> File:Crumbling Maul inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">38</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">75.4</em><br>Phys+Chaos: <em class="tc -value ">75.4</em><br>Total: <em class="tc -value ">75.4</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two Hand Mace</em></span></span></div> Crumbling Maul Crumbling Maul 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 38 38 <em class="tc -value ">38</em> 38 value 38 38 38 88 <em class="tc -value ">88</em> 88 value 88 88 88 2 4 Causes Enemies to Explode on Critical Kill for 10% of their Life as Physical Damage mace two_hand_weapon twohand weapon default
Crystal Staff (edit) No Staff Staff Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crystal Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">50</em> Int</span><span class="group tc -mod">Grants Skill: Level 1 Unleash</span></span></span> Grants Skill: Level 1 Unleash <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crystal Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">50</em> Int</span><span class="group tc -mod">Grants Skill: Level 1 Unleash</span></span><span class="images">[[File:Crystal Staff inventory icon.png|78x312px]]</span></span> File:Crystal Staff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Staff</em></span></span></div> Crystal Staff Crystal Staff 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 50 <em class="tc -value ">50</em> 50 value 50 50 50 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 Grants Skill: Level 1 Unleash staff two_hand_weapon twohand weapon default
Cultist Crown (edit) No Helmet Helmet Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Cultist Crown<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(38-44)</em><br>Energy Shield: <em class="tc -value ">(19-22)</em></span><span class="group ">Requires <em class="tc -value ">18</em> Str, <em class="tc -value ">18</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Cultist Crown<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(38-44)</em><br>Energy Shield: <em class="tc -value ">(19-22)</em></span><span class="group ">Requires <em class="tc -value ">18</em> Str, <em class="tc -value ">18</em> Int</span></span><span class="images">[[File:Cultist Crown inventory icon.png|156x156px]]</span></span> File:Cultist Crown inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Cultist Crown Cultist Crown 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 18 <em class="tc -value ">18</em> 18 value 18 18 18 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 18 <em class="tc -value ">18</em> 18 value 18 18 18 2 2 str_int_armour helmet armour default
Daedalian Crossbow (edit) No Crossbow Crossbow Yes 52 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Daedalian Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">40-59</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">0.90</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">89</em> Str, <em class="tc -value ">89</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Daedalian Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">40-59</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">0.90</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">89</em> Str, <em class="tc -value ">89</em> Dex</span></span><span class="images">[[File:Daedalian Crossbow inventory icon.png|156x312px]]</span></span> File:Daedalian Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">52</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">44.6</em><br>Phys+Chaos: <em class="tc -value ">44.6</em><br>Total: <em class="tc -value ">44.6</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Daedalian Crossbow Daedalian Crossbow 0 Normal normal 89 <em class="tc -value ">89</em> 89 value 89 89 89 0 <em class="tc -value ">0</em> 0 value 0 0 0 52 52 <em class="tc -value ">52</em> 52 value 52 52 52 89 <em class="tc -value ">89</em> 89 value 89 89 89 2 4 crossbow ranged two_hand_weapon weapon default
Daevata's Wind (edit) Winged Spear Winged Spear No Spear Spear Yes (102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage As the flow of battle demanded, she became a sudden storm or a vanishing wind. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Daevata's Wind<br>Winged Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">17-26</em><br>Critical Strike Chance: <em class="tc -value ">5.50%</em><br>Attacks per Second: <em class="tc -value ">1.25</em></span><span class="group ">Requires Level <em class="tc -value ">15</em>, <em class="tc -value ">71</em> Dex</span><span class="group tc -mod">(102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage</span><span class="group tc -flavour">As the flow of battle demanded, she became a sudden storm or a vanishing wind.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Daevata's Wind<br>Winged Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">17-26</em><br>Critical Strike Chance: <em class="tc -value ">5.50%</em><br>Attacks per Second: <em class="tc -value ">1.25</em></span><span class="group ">Requires Level <em class="tc -value ">15</em>, <em class="tc -value ">71</em> Dex</span><span class="group tc -mod">(102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage</span><span class="group tc -flavour">As the flow of battle demanded, she became a sudden storm or a vanishing wind.</span></span><span class="images">[[File:Daevata's Wind inventory icon.png|78x312px]]</span></span> File:Daevata's Wind inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">26.9</em><br>Phys+Chaos: <em class="tc -value ">26.9</em><br>Total: <em class="tc -value ">26.9</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Spear</em></span></span></div> Daevata's Wind Daevata's Wind 0 Unique unique 71 <em class="tc -value ">71</em> 71 value 71 71 71 0 <em class="tc -value ">0</em> 0 value 0 0 0 15 15 <em class="tc -value ">15</em> 15 value 15 15 15 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 (102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage spear two_hand_weapon twohand weapon default
Desecrated Sceptre (edit) No Sceptre Sceptre Yes 6 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Desecrated Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">100</em></span><span class="group ">Requires Level <em class="tc -value ">6</em>, <em class="tc -value ">19</em> Int</span><span class="group tc -mod">Grants Skill: Level # Skeletal Warrior Minion</span></span></span> Grants Skill: Level # Skeletal Warrior Minion <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Desecrated Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">100</em></span><span class="group ">Requires Level <em class="tc -value ">6</em>, <em class="tc -value ">19</em> Int</span><span class="group tc -mod">Grants Skill: Level # Skeletal Warrior Minion</span></span><span class="images">[[File:Desecrated Sceptre inventory icon.png|156x234px]]</span></span> File:Desecrated Sceptre inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">6</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Sceptre</em></span></span></div> Desecrated Sceptre Desecrated Sceptre 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 19 <em class="tc -value ">19</em> 19 value 19 19 19 6 6 <em class="tc -value ">6</em> 6 value 6 6 6 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 Grants Skill: Level # Skeletal Warrior Minion sceptre one_hand_weapon onehand weapon default
Desert Rune (edit) No Currency Item StackableCurrency Martial Weapons: Adds 7 to 11 Fire Damage <br> Armour: +12% to Fire Resistance Yes 2 currency Place into an empty socket on equipment items. Once socketed it cannot be removed. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Desert Rune<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Martial Weapons: Adds 7 to 11 Fire Damage <br> Armour: +12% to Fire Resistance</span><span class="group tc -help">Place into an empty socket on equipment items. Once socketed it cannot be removed.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Desert Rune<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Martial Weapons: Adds 7 to 11 Fire Damage <br> Armour: +12% to Fire Resistance</span><span class="group tc -help">Place into an empty socket on equipment items. Once socketed it cannot be removed.</span></span><span class="images">[[File:Desert Rune inventory icon.png|78x78px]]</span></span> File:Desert Rune inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Desert Rune Desert Rune Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Distilled Despair (edit) No Currency Item StackableCurrency Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium Yes 1 Drops from [[Delirium]] monsters. currency Right click this item to open the Instilling window. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Despair<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Despair<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span><span class="images">[[File:Distilled Despair inventory icon.png|78x78px]]</span></span> File:Distilled Despair inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Delirium]] monsters.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Distilled Despair Distilled Despair Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Distilled Disgust (edit) No Currency Item StackableCurrency Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium Yes 1 Drops from [[Delirium]] monsters. currency Right click this item to open the Instilling window. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Disgust<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Disgust<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span><span class="images">[[File:Distilled Disgust inventory icon.png|78x78px]]</span></span> File:Distilled Disgust inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Delirium]] monsters.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Distilled Disgust Distilled Disgust Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Distilled Greed (edit) No Currency Item StackableCurrency Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium Yes 1 Drops from [[Delirium]] monsters. currency Right click this item to open the Instilling window. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Greed<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Greed<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span><span class="images">[[File:Distilled Greed inventory icon.png|78x78px]]</span></span> File:Distilled Greed inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Delirium]] monsters.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Distilled Greed Distilled Greed Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Distilled Guilt (edit) No Currency Item StackableCurrency Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium Yes 1 Drops from [[Delirium]] monsters. currency Right click this item to open the Instilling window. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Guilt<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Guilt<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span><span class="images">[[File:Distilled Guilt inventory icon.png|78x78px]]</span></span> File:Distilled Guilt inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Delirium]] monsters.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Distilled Guilt Distilled Guilt Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Distilled Ire (edit) No Currency Item StackableCurrency Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium Yes 1 Drops from [[Delirium]] monsters. currency Right click this item to open the Instilling window. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Ire<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Ire<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span><span class="images">[[File:Distilled Ire inventory icon.png|78x78px]]</span></span> File:Distilled Ire inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Delirium]] monsters.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Distilled Ire Distilled Ire Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Distilled Paranoia (edit) No Currency Item StackableCurrency Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium Yes 1 Drops from [[Delirium]] monsters. currency Right click this item to open the Instilling window. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Paranoia<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Paranoia<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span><span class="images">[[File:Distilled Paranoia inventory icon.png|78x78px]]</span></span> File:Distilled Paranoia inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Delirium]] monsters.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Distilled Paranoia Distilled Paranoia Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Distilled Suffering (edit) No Currency Item StackableCurrency Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium Yes 1 Drops from [[Delirium]] monsters. currency Right click this item to open the Instilling window. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Suffering<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Distilled Suffering<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Can be consumed with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium</span><span class="group tc -help">Right click this item to open the Instilling window.</span></span><span class="images">[[File:Distilled Suffering inventory icon.png|78x78px]]</span></span> File:Distilled Suffering inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Delirium]] monsters.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Distilled Suffering Distilled Suffering Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Djinn Barya (edit) No Miscellaneous Map Item MiscMapItem Yes 24 "Take me to the Trial of the Sekhemas.<br>I will serve." normal Take this item to the Relic Altar at the Tiral of the Sekhemas. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Djinn Barya<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="tc -stat">Area Level: </span><span class="tc -normal">#</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">#</span></span><span class="group tc -flavour">"Take me to the Trial of the Sekhemas.<br>I will serve."</span><span class="group tc -help">Take this item to the Relic Altar at the Tiral of the Sekhemas.</span></span></span> <span class="tc -stat">Area Level: </span><span class="tc -normal">#</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">#</span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Djinn Barya<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod"><span class="tc -stat">Area Level: </span><span class="tc -normal">#</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">#</span></span><span class="group tc -flavour">"Take me to the Trial of the Sekhemas.<br>I will serve."</span><span class="group tc -help">Take this item to the Relic Altar at the Tiral of the Sekhemas.</span></span><span class="images">[[File:Djinn Barya inventory icon.png|78x78px]]</span></span> File:Djinn Barya inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">24</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Miscellaneous Map Item</em></span></span></div> Djinn Barya Djinn Barya Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 <span class="tc -stat">Area Level: </span><span class="tc -normal">#</span><br><span class="tc -stat">Number of Trials: </span><span class="tc -normal">#</span> default
Doedre's Damning (edit) Lazuli Ring Lazuli Ring No Ring Ring Yes +(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse Where her mouth should have been there was only a whirling, black void. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Doedre's Damning<br>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span><span class="group tc -mod">+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse</span><span class="group tc -flavour">Where her mouth should have been there was only a whirling, black void.</span></span></span> +(20-30) to maximum Mana <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Doedre's Damning<br>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span><span class="group tc -mod">+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse</span><span class="group tc -flavour">Where her mouth should have been there was only a whirling, black void.</span></span><span class="images">[[File:Doedre's Damning inventory icon.png|78x78px]]</span></span> File:Doedre's Damning inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Doedre's Damning Doedre's Damning Unique unique 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 +(20-30) to maximum Mana<span class="item-stat-separator -unique"></span>+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse ring default
Dousing Charm (edit) No Utility Flask UtilityFlask Yes 32 normal magic rare unique normal Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Dousing Charm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">3.00</em> Seconds<br>Consumes <em class="tc -value ">60</em> of <em class="tc -value ">80</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Ignite</em></span><span class="group ">Requires Level <em class="tc -value ">32</em></span><span class="group tc -mod">Used when you become Ignited</span><span class="group tc -help">Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> Used when you become Ignited <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Dousing Charm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">3.00</em> Seconds<br>Consumes <em class="tc -value ">60</em> of <em class="tc -value ">80</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Ignite</em></span><span class="group ">Requires Level <em class="tc -value ">32</em></span><span class="group tc -mod">Used when you become Ignited</span><span class="group tc -help">Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Dousing Charm inventory icon.png|156x156px]]</span></span> File:Dousing Charm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">32</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Utility Flask</em></span></span></div> Dousing Charm Dousing Charm 0 Normal normal 32 32 <em class="tc -value ">32</em> 32 value 32 32 32 2 2 Used when you become Ignited default
Draven's Memorial Key Piece (edit) No Quest Item QuestItem Yes 1 Drops from [[Draven, Eternal Praetor]]. ... shall never be forgotten. quest <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Draven's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">... shall never be forgotten.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Draven's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">... shall never be forgotten.</span></span><span class="images">[[File:Draven's Memorial Key Piece inventory icon.png|156x78px]]</span></span> File:Draven's Memorial Key Piece inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Draven, Eternal Praetor]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Draven's Memorial Key Piece Draven's Memorial Key Piece Draven's Memorial Key Piece Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 1 default
Earthquake (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Earthquake<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Slam (gem tag)|Slam]], [[:Category:Duration (gem tag)|Duration]]<br>Level: <em class="tc -value ">(1-2)</em><br>Cost: <em class="tc -value ">(8-9) Mana</em><br>Attack Speed: <em class="tc -value ">75% of base</em><br>Attack Damage: <em class="tc -value ">(54-59)% of base</em></span><span class="group tc -gemdesc">Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Subsequent attacks cannot create another patch of Jagged Ground until the first erupts.</span><span class="group tc -mod">Jagged Ground you create has 100% Increased Effect<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 1.8 meters<br>Jagged Ground radius is 2.2 meters<br>Jagged Ground duration is 3 seconds</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Earthquake<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:AoE (gem tag)|AoE]], [[:Category:Melee (gem tag)|Melee]], [[:Category:Slam (gem tag)|Slam]], [[:Category:Duration (gem tag)|Duration]]<br>Level: <em class="tc -value ">(1-2)</em><br>Cost: <em class="tc -value ">(8-9) Mana</em><br>Attack Speed: <em class="tc -value ">75% of base</em><br>Attack Damage: <em class="tc -value ">(54-59)% of base</em></span><span class="group tc -gemdesc">Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a short duration. Subsequent attacks cannot create another patch of Jagged Ground until the first erupts.</span><span class="group tc -mod">Jagged Ground you create has 100% Increased Effect<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 1.8 meters<br>Jagged Ground radius is 2.2 meters<br>Jagged Ground duration is 3 seconds</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.</span></span><span class="images">[[File:Earthquake inventory icon.png|78x78px]]</span></span> File:Earthquake inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Earthquake Earthquake Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Jagged Ground you create has 100% Increased Effect<br>While Dual Wielding, both weapons hit with 30% less damage<br>Impact radius is 1.8 meters<br>Jagged Ground radius is 2.2 meters<br>Jagged Ground duration is 3 seconds gem default
Effigal Tower Shield (edit) No Shield Shield Yes 8 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Effigal Tower Shield<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">26%</em><br>Armour: <em class="tc -value ">68</em></span><span class="group ">Requires Level <em class="tc -value ">21</em>, <em class="tc -value ">40</em> Str</span><span class="group tc -mod">Grants Skill: Raise Shield</span></span></span> Grants Skill: Raise Shield <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Effigal Tower Shield<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">26%</em><br>Armour: <em class="tc -value ">68</em></span><span class="group ">Requires Level <em class="tc -value ">21</em>, <em class="tc -value ">40</em> Str</span><span class="group tc -mod">Grants Skill: Raise Shield</span></span><span class="images">[[File:Effigal Tower Shield inventory icon.png|156x234px]]</span></span> File:Effigal Tower Shield inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">8</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Shield</em></span></span></div> Effigal Tower Shield Effigal Tower Shield 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 21 21 <em class="tc -value ">21</em> 21 value 21 21 21 40 <em class="tc -value ">40</em> 40 value 40 40 40 2 3 Grants Skill: Raise Shield str_armour str_shield shield armour default
Embossed Boots (edit) No Boots Boots Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Embossed Boots<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">50</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">29</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Embossed Boots<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">50</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">29</em> Dex</span></span><span class="images">[[File:Embossed Boots inventory icon.png|156x156px]]</span></span> File:Embossed Boots inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Embossed Boots Embossed Boots 0 Normal normal 29 <em class="tc -value ">29</em> 29 value 29 29 29 0 <em class="tc -value ">0</em> 0 value 0 0 0 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 dex_armour boots armour default
Emerald (edit) No Jewel Jewel Yes 20 magic rare unique normal Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Emerald<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Emerald<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.</span></span><span class="images">[[File:Emerald inventory icon.png|78x78px]]</span></span> File:Emerald inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Jewel</em></span></span></div> Emerald Emerald Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 jewel not_for_sale default
Engraved Focus (edit) No Shield Shield Yes 16 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Engraved Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">23</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">30</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Engraved Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">23</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">30</em> Int</span></span><span class="images">[[File:Engraved Focus inventory icon.png|156x156px]]</span></span> File:Engraved Focus inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">16</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Shield</em></span></span></div> Engraved Focus Engraved Focus 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 30 <em class="tc -value ">30</em> 30 value 30 30 30 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 int_armour focus armour default
Essence of Haste (edit) No Currency Item StackableCurrency Upgrades a normal item to magic with one speed modifier Yes 1 Drop from monsters frozen in essences. currency Right click this item then left click a normal item to apply it. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Essence of Haste<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Upgrades a normal item to magic with one speed modifier</span><span class="group tc -help">Right click this item then left click a normal item to apply it.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Essence of Haste<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Upgrades a normal item to magic with one speed modifier</span><span class="group tc -help">Right click this item then left click a normal item to apply it.</span></span><span class="images">[[File:Essence of Haste inventory icon.png|78x78px]]</span></span> File:Essence of Haste inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drop from monsters frozen in essences.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Essence of Haste Essence of Haste Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 essence currency default
Essence of the Body (edit) No Currency Item StackableCurrency Upgrades a normal item to magic with one life modifier Yes 1 Drop from monsters frozen in essences. currency Right click this item then left click a normal item to apply it. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Essence of the Body<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Upgrades a normal item to magic with one life modifier</span><span class="group tc -help">Right click this item then left click a normal item to apply it.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Essence of the Body<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">10</em></span><span class="group tc -mod">Upgrades a normal item to magic with one life modifier</span><span class="group tc -help">Right click this item then left click a normal item to apply it.</span></span><span class="images">[[File:Essence of the Body inventory icon.png|78x78px]]</span></span> File:Essence of the Body inventory icon.png No Yes No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drop from monsters frozen in essences.</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Essence of the Body Essence of the Body Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 essence currency default
Exalted Orb (edit) No Currency Item StackableCurrency Augments a rare item with a new random modifier Yes 2 currency Right click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.<br> Shift click to unstack. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Exalted Orb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Augments a rare item with a new random modifier</span><span class="group tc -help">Right click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.<br> Shift click to unstack.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Exalted Orb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">20</em></span><span class="group tc -mod">Augments a rare item with a new random modifier</span><span class="group tc -help">Right click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.<br> Shift click to unstack.</span></span><span class="images">[[File:Exalted Orb inventory icon.png|78x78px]]</span></span> File:Exalted Orb inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em></span></span></div> Exalted Orb Exalted Orb Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 currency default
Expedition Logbook (edit) No Expedition Logbook ExpeditionLogbook Yes 1 normal magic rare unique Drops from [[Expedition]] Runic monsters; certain Remnants can increase the chance of getting a Logbook. Can also be purchased from [[Dannig]]. normal Take this item to Dannig in your Hideout to open portals to an expedition. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Expedition Logbook<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Take this item to Dannig in your Hideout to open portals to an expedition.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Expedition Logbook<span class="symbol"></span></span><span class="item-stats"><span class="group tc -help">Take this item to Dannig in your Hideout to open portals to an expedition.</span></span><span class="images">[[File:Expedition Logbook inventory icon.png|78x78px]]</span></span> File:Expedition Logbook inventory icon.png No Yes No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Expedition]] Runic monsters; certain Remnants can increase the chance of getting a Logbook. Can also be purchased from [[Dannig]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Expedition Logbook</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Expedition/ExpeditionLogbook">Metadata/Items/Expedition/ExpeditionLogbook</abbr></em></span></span></span></div> Expedition Logbook Expedition Logbook Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 expedition_logbook expedition_logbook default

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