View table: items

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Table structure:

  1. acquisition_tags - List of String, delimiter: ,
  2. alternate_art_inventory_icons - List of String, delimiter: ,
  3. base_item - String
  4. base_item_id - String
  5. base_item_page - Page
  6. cannot_be_traded_or_modified - Boolean
  7. class - String
  8. class_id - String
  9. description - Text
  10. drop_areas - List of String, delimiter: ,
  11. drop_areas_html - Text
  12. drop_enabled - Boolean
  13. drop_level - Integer
  14. drop_level_maximum - Integer
  15. drop_monsters - List of Text, delimiter: ,
  16. drop_rarity_ids - List of String, delimiter: ,
  17. drop_text - Text
  18. explicit_stat_text - Text
  19. flavour_text - Text
  20. frame_type - String
  21. help_text - Text
  22. html - Text
  23. implicit_stat_text - Text
  24. influences - List of String, delimiter: ,
  25. infobox_html - Text
  26. inventory_icon - String
  27. is_account_bound - Boolean
  28. is_corrupted - Boolean
  29. is_drop_restricted - Boolean
  30. is_eater_of_worlds_item - Boolean
  31. is_fractured - Boolean
  32. is_in_game - Boolean
  33. is_replica - Boolean
  34. is_searing_exarch_item - Boolean
  35. is_synthesised - Boolean
  36. is_unmodifiable - Boolean
  37. is_veiled - Boolean
  38. metabox_html - Text
  39. metadata_id - String
  40. name - String
  41. name_list - List of String, delimiter:
  42. quality - Integer
  43. rarity - String
  44. rarity_id - String
  45. release_version - String
  46. removal_version - String
  47. required_dexterity - Integer
  48. required_dexterity_html - Text
  49. required_dexterity_range_average - Integer
  50. required_dexterity_range_colour - String
  51. required_dexterity_range_maximum - Integer
  52. required_dexterity_range_minimum - Integer
  53. required_dexterity_range_text - String
  54. required_intelligence - Integer
  55. required_intelligence_html - Text
  56. required_intelligence_range_average - Integer
  57. required_intelligence_range_colour - String
  58. required_intelligence_range_maximum - Integer
  59. required_intelligence_range_minimum - Integer
  60. required_intelligence_range_text - String
  61. required_level - Integer
  62. required_level_base - Integer
  63. required_level_html - Text
  64. required_level_range_average - Integer
  65. required_level_range_colour - String
  66. required_level_range_maximum - Integer
  67. required_level_range_minimum - Integer
  68. required_level_range_text - String
  69. required_strength - Integer
  70. required_strength_html - Text
  71. required_strength_range_average - Integer
  72. required_strength_range_colour - String
  73. required_strength_range_maximum - Integer
  74. required_strength_range_minimum - Integer
  75. required_strength_range_text - String
  76. size_x - Integer
  77. size_y - Integer
  78. stat_text - Text
  79. tags - List of String, delimiter: ,

This table has 190 rows altogether.

Recreate data.

Page acquisition tags alternate art inventory icons base item base item id base item page cannot be traded or modified class class id description drop areas drop areas html drop enabled drop level drop level maximum drop monsters drop rarity ids drop text explicit stat text flavour text frame type help text html implicit stat text influences infobox html inventory icon is corrupted is drop restricted is eater of worlds item is fractured is in game is replica is searing exarch item is synthesised is unmodifiable is veiled metabox html name name list quality rarity rarity id release version removal version required dexterity required dexterity html required dexterity range average required dexterity range colour required dexterity range maximum required dexterity range minimum required dexterity range text required intelligence required intelligence html required intelligence range average required intelligence range colour required intelligence range maximum required intelligence range minimum required intelligence range text required level required level base required level html required level range average required level range colour required level range maximum required level range minimum required level range text required strength required strength html required strength range average required strength range colour required strength range maximum required strength range minimum required strength range text size x size y stat text tags
Alloy Crossbow (edit) No Crossbow Crossbow Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Alloy Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">17-25</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.80</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">27</em> Str, <em class="tc -value ">27</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Alloy Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">17-25</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.80</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">27</em> Str, <em class="tc -value ">27</em> Dex</span></span><span class="images">[[File:Alloy Crossbow inventory icon.png|156x312px]]</span></span> File:Alloy Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">37.8</em><br>Phys+Chaos: <em class="tc -value ">37.8</em><br>Total: <em class="tc -value ">37.8</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Alloy Crossbow Alloy Crossbow 0 Normal normal 27 <em class="tc -value ">27</em> 27 value 27 27 27 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 27 <em class="tc -value ">27</em> 27 value 27 27 27 2 4 crossbow ranged two_hand_weapon weapon default
Alloy Crossbow (edit) No Crossbow Crossbow Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Alloy Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Critical Strike Chance: <em class="tc -mod ">5.00%</em><br>Attacks per Second: <em class="tc -mod ">1.80</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -mod ">27</em> Str, <em class="tc -mod ">27</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Alloy Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Critical Strike Chance: <em class="tc -mod ">5.00%</em><br>Attacks per Second: <em class="tc -mod ">1.80</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -mod ">27</em> Str, <em class="tc -mod ">27</em> Dex</span></span><span class="images">[[File:Alloy Crossbow inventory icon.png|156x312px]]</span></span> File:Alloy Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Alloy Crossbow Alloy Crossbow Normal normal 27 <em class="tc -mod ">27</em> 27 mod 27 27 27 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 27 <em class="tc -mod ">27</em> 27 mod 27 27 27 2 4 crossbow ranged two_hand_weapon weapon default
Anchorite Garb (edit) No Body Armour Body Armour Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Anchorite Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">90</em><br>Energy Shield: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">46</em> Dex, <em class="tc -value ">46</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Anchorite Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">90</em><br>Energy Shield: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">46</em> Dex, <em class="tc -value ">46</em> Int</span></span><span class="images">[[File:Anchorite Garb inventory icon.png|156x234px]]</span></span> File:Anchorite Garb inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Anchorite Garb Anchorite Garb 0 Normal normal 46 <em class="tc -value ">46</em> 46 value 46 46 46 46 <em class="tc -value ">46</em> 46 value 46 46 46 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 dex_int_armour body_armour armour default
Anchorite Garb (edit) No Body Armour Body Armour Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Anchorite Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">90</em><br>Energy Shield: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">46</em> Dex, <em class="tc -value ">46</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Anchorite Garb<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">90</em><br>Energy Shield: <em class="tc -value ">45</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">46</em> Dex, <em class="tc -value ">46</em> Int</span></span><span class="images">[[File:Anchorite Garb inventory icon.png|156x234px]]</span></span> File:Anchorite Garb inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Anchorite Garb Anchorite Garb 0 Normal normal 46 <em class="tc -value ">46</em> 46 value 46 46 46 46 <em class="tc -value ">46</em> 46 value 46 46 46 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 dex_int_armour body_armour armour default
Antidote Flask (edit) No Utility Flask UtilityFlask Yes 14 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antidote Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">25</em> of <em class="tc -value ">50</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Poison if used while Poisoned</em></span><span class="group ">Requires Level <em class="tc -value ">14</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antidote Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">25</em> of <em class="tc -value ">50</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Poison if used while Poisoned</em></span><span class="group ">Requires Level <em class="tc -value ">14</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.</span></span><span class="images">[[File:Antidote Flask inventory icon.png|78x156px]]</span></span> File:Antidote Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">14</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Utility Flask</em></span></span></div> Antidote Flask Antidote Flask 0 Normal normal 14 14 <em class="tc -value ">14</em> 14 value 14 14 14 1 2 utility_flask flask default
Antidote Flask (edit) No Utility Flask UtilityFlask Yes 14 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antidote Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">25</em> of <em class="tc -value ">50</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Poison if used while Poisoned</em></span><span class="group ">Requires Level <em class="tc -value ">14</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antidote Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Lasts <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">25</em> of <em class="tc -value ">50</em> Charges on use<br><em class="tc -mod ">Grants Immunity to Poison if used while Poisoned</em></span><span class="group ">Requires Level <em class="tc -value ">14</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.</span></span><span class="images">[[File:Antidote Flask inventory icon.png|78x156px]]</span></span> File:Antidote Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">14</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Utility Flask</em></span></span></div> Antidote Flask Antidote Flask 0 Normal normal 14 14 <em class="tc -value ">14</em> 14 value 14 14 14 1 2 utility_flask flask default
Antler Focus (edit) No Focus Focus Yes 10 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antler Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Focus<br>Energy Shield: <em class="tc -mod ">17</em></span><span class="group ">Requires Level <em class="tc -value ">10</em>, <em class="tc -mod ">20</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Antler Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Focus<br>Energy Shield: <em class="tc -mod ">17</em></span><span class="group ">Requires Level <em class="tc -value ">10</em>, <em class="tc -mod ">20</em> Int</span></span><span class="images">[[File:Antler Focus inventory icon.png|156x156px]]</span></span> File:Antler Focus inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Focus</em></span></span></div> Antler Focus Antler Focus Normal normal 20 <em class="tc -mod ">20</em> 20 mod 20 20 20 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 2 2 int_armour focus armour default
Arced Claw (edit) No Claw Claw Yes 30 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Arced Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">6-26</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">101</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Arced Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">6-26</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">101</em> Dex</span></span><span class="images">[[File:Arced Claw inventory icon.png|156x156px]]</span></span> File:Arced Claw inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">30</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">24.0</em><br>Phys+Chaos: <em class="tc -value ">24.0</em><br>Total: <em class="tc -value ">24.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Claw</em></span></span></div> Arced Claw Arced Claw 0 Normal normal 101 <em class="tc -value ">101</em> 101 value 101 101 101 0 <em class="tc -value ">0</em> 0 value 0 0 0 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 claw one_hand_weapon onehand weapon default
Arced Claw (edit) No Claw Claw Yes 30 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Arced Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">6-26</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">101</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Arced Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">6-26</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">30</em>, <em class="tc -value ">101</em> Dex</span></span><span class="images">[[File:Arced Claw inventory icon.png|156x156px]]</span></span> File:Arced Claw inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">30</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">24.0</em><br>Phys+Chaos: <em class="tc -value ">24.0</em><br>Total: <em class="tc -value ">24.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Claw</em></span></span></div> Arced Claw Arced Claw 0 Normal normal 101 <em class="tc -value ">101</em> 101 value 101 101 101 0 <em class="tc -value ">0</em> 0 value 0 0 0 30 30 <em class="tc -value ">30</em> 30 value 30 30 30 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 claw one_hand_weapon onehand weapon default
Armourer's Scrap (edit) No Currency Item StackableCurrency Improves the quality of an armour Yes 1 currency Right click this item then left click an armour to apply it. The maximum quality is 20%. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Armourer's Scrap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Improves the quality of an armour</span><span class="group tc -help">Right click this item then left click an armour to apply it. The maximum quality is 20%.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Armourer's Scrap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Improves the quality of an armour</span><span class="group tc -help">Right click this item then left click an armour to apply it. The maximum quality is 20%.</span></span><span class="images">[[File:Armourer's Scrap inventory icon.png|78x78px]]</span></span> File:Armourer's Scrap inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Currency/CurrencyArmourQuality">Metadata/Items/Currency/CurrencyArmourQuality</abbr></em></span></span></span></div> Armourer's Scrap Armourer's Scrap Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 quality_currency lesser_currency currency default
Armourer's Scrap (edit) No Currency Item StackableCurrency Improves the quality of an armour Yes 1 currency Right click this item then left click an armour to apply it. The maximum quality is 20%. <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Armourer's Scrap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Improves the quality of an armour</span><span class="group tc -help">Right click this item then left click an armour to apply it. The maximum quality is 20%.</span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Armourer's Scrap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Stack Size: <em class="tc -value ">40</em></span><span class="group tc -mod">Improves the quality of an armour</span><span class="group tc -help">Right click this item then left click an armour to apply it. The maximum quality is 20%.</span></span><span class="images">[[File:Armourer's Scrap inventory icon.png|78x78px]]</span></span> File:Armourer's Scrap inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Currency Item</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Currency/CurrencyArmourQuality">Metadata/Items/Currency/CurrencyArmourQuality</abbr></em></span></span></span></div> Armourer's Scrap Armourer's Scrap Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 quality_currency lesser_currency currency default
Ashen Staff (edit) No Staff Staff Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Ashen Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group tc -mod">Grants Skill: Level 2 Firebolt</span></span></span> Grants Skill: Level 2 Firebolt <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Ashen Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group tc -mod">Grants Skill: Level 2 Firebolt</span></span><span class="images">[[File:Ashen Staff inventory icon.png|78x312px]]</span></span> File:Ashen Staff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Staff</em></span></span></div> Ashen Staff Ashen Staff 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 Grants Skill: Level 2 Firebolt staff two_hand_weapon twohand weapon default
Asinia's Memorial Key Piece (edit) No Quest Item QuestItem Yes 1 Drops from [[Asinia, Praetor Consort]]. The Cruelty of the Eternals... quest <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Asinia's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Cruelty of the Eternals...</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Asinia's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Cruelty of the Eternals...</span></span><span class="images">[[File:Asinia's Memorial Key Piece inventory icon.png|78x78px]]</span></span> File:Asinia's Memorial Key Piece inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Asinia, Praetor Consort]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Asinia's Memorial Key Piece Asinia's Memorial Key Piece Asinia's Memorial Key Piece Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 default
Bloodletting Dagger (edit) No Dagger Dagger Yes 36 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bloodletting Dagger<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">11-25</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.35</em></span><span class="group ">Requires Level <em class="tc -value ">36</em>, <em class="tc -value ">64</em> Dex, <em class="tc -value ">64</em> Int</span><span class="group tc -mod">Spells Cost Life instead of 25% of Mana Cost</span></span></span> Spells Cost Life instead of 25% of Mana Cost <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bloodletting Dagger<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">11-25</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.35</em></span><span class="group ">Requires Level <em class="tc -value ">36</em>, <em class="tc -value ">64</em> Dex, <em class="tc -value ">64</em> Int</span><span class="group tc -mod">Spells Cost Life instead of 25% of Mana Cost</span></span><span class="images">[[File:Bloodletting Dagger inventory icon.png|78x234px]]</span></span> File:Bloodletting Dagger inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">36</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">24.3</em><br>Phys+Chaos: <em class="tc -value ">24.3</em><br>Total: <em class="tc -value ">24.3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Dagger</em></span></span></div> Bloodletting Dagger Bloodletting Dagger 0 Normal normal 64 <em class="tc -value ">64</em> 64 value 64 64 64 64 <em class="tc -value ">64</em> 64 value 64 64 64 36 36 <em class="tc -value ">36</em> 36 value 36 36 36 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Spells Cost Life instead of 25% of Mana Cost dagger one_hand_weapon onehand weapon default
Bloodletting Dagger (edit) No Dagger Dagger Yes 36 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bloodletting Dagger<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">11-25</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.35</em></span><span class="group ">Requires Level <em class="tc -value ">36</em>, <em class="tc -value ">64</em> Dex, <em class="tc -value ">64</em> Int</span><span class="group tc -mod">Spells Cost Life instead of 25% of Mana Cost</span></span></span> Spells Cost Life instead of 25% of Mana Cost <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bloodletting Dagger<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">11-25</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.35</em></span><span class="group ">Requires Level <em class="tc -value ">36</em>, <em class="tc -value ">64</em> Dex, <em class="tc -value ">64</em> Int</span><span class="group tc -mod">Spells Cost Life instead of 25% of Mana Cost</span></span><span class="images">[[File:Bloodletting Dagger inventory icon.png|78x234px]]</span></span> File:Bloodletting Dagger inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">36</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">24.3</em><br>Phys+Chaos: <em class="tc -value ">24.3</em><br>Total: <em class="tc -value ">24.3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Dagger</em></span></span></div> Bloodletting Dagger Bloodletting Dagger 0 Normal normal 64 <em class="tc -value ">64</em> 64 value 64 64 64 64 <em class="tc -value ">64</em> 64 value 64 64 64 36 36 <em class="tc -value ">36</em> 36 value 36 36 36 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Spells Cost Life instead of 25% of Mana Cost dagger one_hand_weapon onehand weapon default
Bone Sceptre (edit) No Sceptre Sceptre Yes 48 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bone Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">12</em></span><span class="group ">Requires Level <em class="tc -value ">48</em>, <em class="tc -value ">22</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Bone Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">12</em></span><span class="group ">Requires Level <em class="tc -value ">48</em>, <em class="tc -value ">22</em> Int</span></span><span class="images">[[File:Bone Sceptre inventory icon.png|156x234px]]</span></span> File:Bone Sceptre inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">48</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Sceptre</em></span></span></div> Bone Sceptre Bone Sceptre 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 22 <em class="tc -value ">22</em> 22 value 22 22 22 48 48 <em class="tc -value ">48</em> 48 value 48 48 48 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 sceptre one_hand_weapon onehand weapon default
Bones of Ullr (edit) Lattice Sandals Lattice Sandals No Boots Boots Yes (48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation The dead man walks where the living fear to tread. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bones of Ullr<br>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group tc -mod">(48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation</span><span class="group tc -flavour">The dead man walks where the living fear to tread.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bones of Ullr<br>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group tc -mod">(48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation</span><span class="group tc -flavour">The dead man walks where the living fear to tread.</span></span><span class="images">[[File:Bones of Ullr inventory icon.png|156x156px]]</span></span> File:Bones of Ullr inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Bones of Ullr Bones of Ullr 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 (48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation int_armour boots armour default
Bones of Ullr (edit) Lattice Sandals Lattice Sandals No Boots Boots Yes (48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation The dead man walks where the living fear to tread. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bones of Ullr<br>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Int</span><span class="group tc -mod">(48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation</span><span class="group tc -flavour">The dead man walks where the living fear to tread.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bones of Ullr<br>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Int</span><span class="group tc -mod">(48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation</span><span class="group tc -flavour">The dead man walks where the living fear to tread.</span></span><span class="images">[[File:Bones of Ullr inventory icon.png|156x156px]]</span></span> File:Bones of Ullr inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Bones of Ullr Bones of Ullr 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 <em class="tc -value ">20</em> 20 value 20 20 20 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 (48)% increased Energy Shield<br>+25 to maximum Life<br>+25 to maximum Mana<br>Undead Minions have 20% reduced Reservation int_armour boots armour default
Book of Specialisation (edit) No Quest Item QuestItem Grants two Weapon Set Passive Skill Points Yes 1 quest A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points. <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Book of Specialisation<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants two Weapon Set Passive Skill Points</span><span class="group tc -help">A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Book of Specialisation<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants two Weapon Set Passive Skill Points</span><span class="group tc -help">A Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points.</span></span><span class="images">[[File:Book of Specialisation inventory icon.png|156x156px]]</span></span> File:Book of Specialisation inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Book of Specialisation Book of Specialisation Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 default
Brimmed Helm (edit) No Helmet Helmet Yes 9 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(16-23)</em><br>Evasion: <em class="tc -value ">(16-23)</em></span><span class="group ">Requires Level <em class="tc -value ">9</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(16-23)</em><br>Evasion: <em class="tc -value ">(16-23)</em></span><span class="group ">Requires Level <em class="tc -value ">9</em></span></span><span class="images">[[File:Brimmed Helm inventory icon.png|156x156px]]</span></span> File:Brimmed Helm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">9</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Brimmed Helm Brimmed Helm 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 9 9 <em class="tc -value ">9</em> 9 value 9 9 9 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 str_dex_armour helmet armour default
Brimmed Helm (edit) No Helmet Helmet Yes 9 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(16-23)</em><br>Evasion: <em class="tc -value ">(16-23)</em></span><span class="group ">Requires Level <em class="tc -value ">9</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Brimmed Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(16-23)</em><br>Evasion: <em class="tc -value ">(16-23)</em></span><span class="group ">Requires Level <em class="tc -value ">9</em></span></span><span class="images">[[File:Brimmed Helm inventory icon.png|156x156px]]</span></span> File:Brimmed Helm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">9</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Brimmed Helm Brimmed Helm 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 9 9 <em class="tc -value ">9</em> 9 value 9 9 9 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 str_dex_armour helmet armour default
Bristleboar (edit) Leather Vest Leather Vest No Body Armour Body Armour Yes (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy When cornered and desperate, look within for the rage to break loose. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">45</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">45</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span><span class="images">[[File:Bristleboar inventory icon.png|156x234px]]</span></span> File:Bristleboar inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Bristleboar Bristleboar 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy dex_armour body_armour armour default
Bristleboar (edit) Leather Vest Leather Vest No Body Armour Body Armour Yes (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy When cornered and desperate, look within for the rage to break loose. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">27</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">27</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span><span class="images">[[File:Bristleboar inventory icon.png|156x234px]]</span></span> File:Bristleboar inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Bristleboar Bristleboar 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy dex_armour body_armour armour default
Bristleboar (edit) Leather Vest Leather Vest No Body Armour Body Armour Yes (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy When cornered and desperate, look within for the rage to break loose. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">(27-31)</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Bristleboar<br>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">(27-31)</em></span><span class="group tc -mod">(68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy</span><span class="group tc -flavour">When cornered and desperate, look within for the rage to break loose.</span></span><span class="images">[[File:Bristleboar inventory icon.png|156x234px]]</span></span> File:Bristleboar inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Bristleboar Bristleboar 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 (68)% increased Evasion Rating<br>+49 to Maximum Life<br>Gain 5 Rage when Crit by an Enemy<br>Gain 1 Rage when Hit by an Enemy dex_armour body_armour armour default
Broadhead Quiver (edit) No Quiver Quiver Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Broadhead Quiver<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Adds 1 to 3 Physical Damage to Attacks</span></span></span> Adds 1 to 3 Physical Damage to Attacks <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Broadhead Quiver<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Adds 1 to 3 Physical Damage to Attacks</span></span><span class="images">[[File:Broadhead Quiver inventory icon.png|156x234px]]</span></span> File:Broadhead Quiver inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quiver</em></span></span></div> Broadhead Quiver Broadhead Quiver Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 3 Adds 1 to 3 Physical Damage to Attacks quiver default
Candlemass' Essence (edit) No Quest Item QuestItem Grants +10 to Maximum Life Yes 1 Drops from [[Candlemass, the Living Rite]]. A sense of gratefulness and peace radiates with warmth. quest Right click to receive the blessing of the Candlemass. <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Candlemass' Essence<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants +10 to Maximum Life</span><span class="group tc -flavour">A sense of gratefulness and peace radiates with warmth.</span><span class="group tc -help">Right click to receive the blessing of the Candlemass.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Candlemass' Essence<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">Grants +10 to Maximum Life</span><span class="group tc -flavour">A sense of gratefulness and peace radiates with warmth.</span><span class="group tc -help">Right click to receive the blessing of the Candlemass.</span></span><span class="images">[[File:Candlemass' Essence inventory icon.png|156x156px]]</span></span> File:Candlemass' Essence inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Candlemass, the Living Rite]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Candlemass' Essence Candlemass' Essence Candlemass' Essence Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 2 default
Celebrant Sceptre (edit) No Sceptre Sceptre Yes 3 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Celebrant Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">100</em></span><span class="group tc -mod">Grants Skill: Level 2 Skeletal Warrior Minion</span></span></span> Grants Skill: Level 2 Skeletal Warrior Minion <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Celebrant Sceptre<span class="symbol"></span></span><span class="item-stats"><span class="group ">Sceptre<br>Spirit: <em class="tc -value ">100</em></span><span class="group tc -mod">Grants Skill: Level 2 Skeletal Warrior Minion</span></span><span class="images">[[File:Celebrant Sceptre inventory icon.png|156x234px]]</span></span> File:Celebrant Sceptre inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Sceptre</em></span></span></div> Celebrant Sceptre Celebrant Sceptre 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 3 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 Grants Skill: Level 2 Skeletal Warrior Minion sceptre one_hand_weapon onehand weapon default
Chain Mail (edit) No Body Armour Body Armour Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(22-31)</em><br>Evasion: <em class="tc -value ">(22-31)</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(22-31)</em><br>Evasion: <em class="tc -value ">(22-31)</em></span></span><span class="images">[[File:Chain Mail inventory icon.png|156x234px]]</span></span> File:Chain Mail inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Chain Mail Chain Mail 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 3 str_dex_armour body_armour armour default
Chain Mail (edit) No Body Armour Body Armour Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(22-31)</em><br>Evasion: <em class="tc -value ">(22-31)</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Chain Mail<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(22-31)</em><br>Evasion: <em class="tc -value ">(22-31)</em></span></span><span class="images">[[File:Chain Mail inventory icon.png|156x234px]]</span></span> File:Chain Mail inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Chain Mail Chain Mail 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 3 str_dex_armour body_armour armour default
Clay Trap (edit) No Trap Trap Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Clay Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Clay Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap</span></span><span class="images">[[File:Clay Trap inventory icon.png|156x156px]]</span></span> File:Clay Trap inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Trap</em></span></span></div> Clay Trap Clay Trap 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 trap weapon default
Clay Trap (edit) No Trap Trap Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Clay Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap<br>Attacks per Second: <em class="tc -value ">0.00</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Clay Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap<br>Attacks per Second: <em class="tc -value ">0.00</em></span></span><span class="images">[[File:Clay Trap inventory icon.png|156x156px]]</span></span> File:Clay Trap inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Trap</em></span></span></div> Clay Trap Clay Trap 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 trap weapon default
Cloak of Flame (edit) Silk Robe Silk Robe No Body Armour Body Armour Yes +(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage He who sows an ember shall reap an inferno. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Cloak of Flame<br>Silk Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">67</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group tc -mod">+(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage</span><span class="group tc -flavour">He who sows an ember shall reap an inferno.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Cloak of Flame<br>Silk Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">67</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group tc -mod">+(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage</span><span class="group tc -flavour">He who sows an ember shall reap an inferno.</span></span><span class="images">[[File:Cloak of Flame inventory icon.png|156x234px]]</span></span> File:Cloak of Flame inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Cloak of Flame Cloak of Flame 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 +(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage int_armour body_armour armour default
Cloak of Flame (edit) Silk Robe Silk Robe No Body Armour Body Armour Yes +(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage He who sows an ember shall reap an inferno. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Cloak of Flame<br>Silk Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">67</em></span><span class="group tc -mod">+(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage</span><span class="group tc -flavour">He who sows an ember shall reap an inferno.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Cloak of Flame<br>Silk Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">67</em></span><span class="group tc -mod">+(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage</span><span class="group tc -flavour">He who sows an ember shall reap an inferno.</span></span><span class="images">[[File:Cloak of Flame inventory icon.png|156x234px]]</span></span> File:Cloak of Flame inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Cloak of Flame Cloak of Flame 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 +(39)% of Fire Resistance<br>(40-75)% increased Ignite Duration on Enemies<br>Reflects 100 Fire Damage to Melee Attackers<br>40% of Physical Damage taken as Fire Damage int_armour body_armour armour default
Composite Bow (edit) No Bow Bow Yes 22 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Composite Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">19-31</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">22</em>, <em class="tc -value ">52</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Composite Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">19-31</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">22</em>, <em class="tc -value ">52</em> Dex</span></span><span class="images">[[File:Composite Bow inventory icon.png|156x234px]]</span></span> File:Composite Bow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">22</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">30.0</em><br>Phys+Chaos: <em class="tc -value ">30.0</em><br>Total: <em class="tc -value ">30.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Bow</em></span></span></div> Composite Bow Composite Bow 0 Normal normal 52 <em class="tc -value ">52</em> 52 value 52 52 52 0 <em class="tc -value ">0</em> 0 value 0 0 0 22 22 <em class="tc -value ">22</em> 22 value 22 22 22 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 bow ranged two_hand_weapon weapon default
Composite Bow (edit) No Bow Bow Yes 22 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Composite Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">19-31</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">22</em>, <em class="tc -value ">52</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Composite Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">19-31</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span><span class="group ">Requires Level <em class="tc -value ">22</em>, <em class="tc -value ">52</em> Dex</span></span><span class="images">[[File:Composite Bow inventory icon.png|156x234px]]</span></span> File:Composite Bow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">22</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">30.0</em><br>Phys+Chaos: <em class="tc -value ">30.0</em><br>Total: <em class="tc -value ">30.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Bow</em></span></span></div> Composite Bow Composite Bow 0 Normal normal 52 <em class="tc -value ">52</em> 52 value 52 52 52 0 <em class="tc -value ">0</em> 0 value 0 0 0 22 22 <em class="tc -value ">22</em> 22 value 22 22 22 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 bow ranged two_hand_weapon weapon default
Corroded Longsword (edit) No Two Hand Sword Two Hand Sword Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Corroded Longsword<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Sword<br>Physical Damage: <em class="tc -value ">9-16</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.30</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Corroded Longsword<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Sword<br>Physical Damage: <em class="tc -value ">9-16</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.30</em></span></span><span class="images">[[File:Corroded Longsword inventory icon.png|156x312px]]</span></span> File:Corroded Longsword inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">16.2</em><br>Phys+Chaos: <em class="tc -value ">16.2</em><br>Total: <em class="tc -value ">16.2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two Hand Sword</em></span></span></div> Corroded Longsword Corroded Longsword 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 4 mace two_hand_weapon twohand weapon default
Corroded Longsword (edit) No Two-Handed Sword Two Hand Sword Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Corroded Longsword<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Sword<br>Physical Damage: <em class="tc -value ">9-16</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.30</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Corroded Longsword<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Sword<br>Physical Damage: <em class="tc -value ">9-16</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.30</em></span></span><span class="images">[[File:Corroded Longsword inventory icon.png|156x312px]]</span></span> File:Corroded Longsword inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">16.2</em><br>Phys+Chaos: <em class="tc -value ">16.2</em><br>Total: <em class="tc -value ">16.2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two-Handed Sword</em></span></span></div> Corroded Longsword Corroded Longsword 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 4 mace two_hand_weapon twohand weapon default
Count Lachlann's Ring (edit) No Quest Item QuestItem Yes 1 Drops from [[Lachlann of Endless Lament]]. The Rune of Authority is said to dim one lunar cycle after a Count's soul is laid to rest. quest <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Count Lachlann's Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Rune of Authority is said to dim one lunar cycle after a Count's soul is laid to rest.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Count Lachlann's Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">The Rune of Authority is said to dim one lunar cycle after a Count's soul is laid to rest.</span></span><span class="images">[[File:Count Lachlann's Ring inventory icon.png|78x78px]]</span></span> File:Count Lachlann's Ring inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Lachlann of Endless Lament]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Count Lachlann's Ring Count Lachlann's Ring Count Lachlann's Ring Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 default
Crescent Quarterstaff (edit) No Quarterstaff Quarterstaff Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">19-39</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">37</em> Dex, <em class="tc -value ">16</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">19-39</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">37</em> Dex, <em class="tc -value ">16</em> Int</span></span><span class="images">[[File:Crescent Quarterstaff inventory icon.png|78x312px]]</span></span> File:Crescent Quarterstaff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">43.5</em><br>Phys+Chaos: <em class="tc -value ">43.5</em><br>Total: <em class="tc -value ">43.5</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quarterstaff</em></span></span></div> Crescent Quarterstaff Crescent Quarterstaff 0 Normal normal 37 <em class="tc -value ">37</em> 37 value 37 37 37 16 <em class="tc -value ">16</em> 16 value 16 16 16 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 staff two_hand_weapon twohand weapon default
Crescent Quarterstaff (edit) No Quarterstaff Quarterstaff Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">19-39</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">37</em> Dex, <em class="tc -value ">16</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crescent Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">19-39</em><br>Critical Strike Chance: <em class="tc -value ">10.00%</em><br>Attacks per Second: <em class="tc -value ">1.50</em></span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">37</em> Dex, <em class="tc -value ">16</em> Int</span></span><span class="images">[[File:Crescent Quarterstaff inventory icon.png|78x312px]]</span></span> File:Crescent Quarterstaff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">43.5</em><br>Phys+Chaos: <em class="tc -value ">43.5</em><br>Total: <em class="tc -value ">43.5</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quarterstaff</em></span></span></div> Crescent Quarterstaff Crescent Quarterstaff 0 Normal normal 37 <em class="tc -value ">37</em> 37 value 37 37 37 16 <em class="tc -value ">16</em> 16 value 16 16 16 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 staff two_hand_weapon twohand weapon default
Crone Knife (edit) No Dagger Dagger Yes 6 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crone Knife<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">4-15</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span><span class="group ">Requires Level <em class="tc -value ">6</em></span><span class="group tc -mod">Leeches 4% of Physical Damage as Mana</span></span></span> Leeches 4% of Physical Damage as Mana <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crone Knife<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">4-15</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span><span class="group ">Requires Level <em class="tc -value ">6</em></span><span class="group tc -mod">Leeches 4% of Physical Damage as Mana</span></span><span class="images">[[File:Crone Knife inventory icon.png|78x234px]]</span></span> File:Crone Knife inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">6</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">14.7</em><br>Phys+Chaos: <em class="tc -value ">14.7</em><br>Total: <em class="tc -value ">14.7</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Dagger</em></span></span></div> Crone Knife Crone Knife 0 Normal normal 10 <em class="tc -value ">10</em> 10 value 10 10 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 6 6 <em class="tc -value ">6</em> 6 value 6 6 6 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Leeches 4% of Physical Damage as Mana dagger one_hand_weapon onehand weapon default
Crone Knife (edit) No Dagger Dagger Yes 6 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crone Knife<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">4-15</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span><span class="group ">Requires Level <em class="tc -value ">6</em></span><span class="group tc -mod">Leeches 4% of Physical Damage as Mana</span></span></span> Leeches 4% of Physical Damage as Mana <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crone Knife<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">4-15</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span><span class="group ">Requires Level <em class="tc -value ">6</em></span><span class="group tc -mod">Leeches 4% of Physical Damage as Mana</span></span><span class="images">[[File:Crone Knife inventory icon.png|78x234px]]</span></span> File:Crone Knife inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">6</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">14.7</em><br>Phys+Chaos: <em class="tc -value ">14.7</em><br>Total: <em class="tc -value ">14.7</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Dagger</em></span></span></div> Crone Knife Crone Knife 0 Normal normal 10 <em class="tc -value ">10</em> 10 value 10 10 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 6 6 <em class="tc -value ">6</em> 6 value 6 6 6 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Leeches 4% of Physical Damage as Mana dagger one_hand_weapon onehand weapon default
Crude Bow (edit) No Bow Bow Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">6-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">6-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span></span><span class="images">[[File:Crude Bow inventory icon.png|156x234px]]</span></span> File:Crude Bow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">9.0</em><br>Phys+Chaos: <em class="tc -value ">9.0</em><br>Total: <em class="tc -value ">9.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Bow</em></span></span></div> Crude Bow Crude Bow 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 bow ranged two_hand_weapon weapon default
Crude Bow (edit) No Bow Bow Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">6-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Bow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Bow<br>Physical Damage: <em class="tc -value ">6-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.20</em></span></span><span class="images">[[File:Crude Bow inventory icon.png|156x234px]]</span></span> File:Crude Bow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">9.0</em><br>Phys+Chaos: <em class="tc -value ">9.0</em><br>Total: <em class="tc -value ">9.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Bow</em></span></span></div> Crude Bow Crude Bow 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 bow ranged two_hand_weapon weapon default
Crude Claw (edit) No Claw Claw Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">4-10</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">4-10</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span></span><span class="images">[[File:Crude Claw inventory icon.png|156x156px]]</span></span> File:Crude Claw inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">11.5</em><br>Phys+Chaos: <em class="tc -value ">11.5</em><br>Total: <em class="tc -value ">11.5</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Claw</em></span></span></div> Crude Claw Crude Claw 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 claw one_hand_weapon onehand weapon default
Crude Claw (edit) No Claw Claw Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">4-10</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crude Claw<span class="symbol"></span></span><span class="item-stats"><span class="group ">Claw<br>Physical Damage: <em class="tc -value ">4-10</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.65</em></span></span><span class="images">[[File:Crude Claw inventory icon.png|156x156px]]</span></span> File:Crude Claw inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">11.5</em><br>Phys+Chaos: <em class="tc -value ">11.5</em><br>Total: <em class="tc -value ">11.5</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Claw</em></span></span></div> Crude Claw Crude Claw 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 claw one_hand_weapon onehand weapon default
Crystal Staff (edit) No Staff Staff Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crystal Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">50</em> Int</span><span class="group tc -mod">Grants Skill: Level 1 Unleash</span></span></span> Grants Skill: Level 1 Unleash <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Crystal Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group ">Requires Level <em class="tc -value ">20</em>, <em class="tc -value ">50</em> Int</span><span class="group tc -mod">Grants Skill: Level 1 Unleash</span></span><span class="images">[[File:Crystal Staff inventory icon.png|78x312px]]</span></span> File:Crystal Staff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Staff</em></span></span></div> Crystal Staff Crystal Staff 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 50 <em class="tc -value ">50</em> 50 value 50 50 50 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 Grants Skill: Level 1 Unleash staff two_hand_weapon twohand weapon default
Cultist Crown (edit) No Helmet Helmet Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Cultist Crown<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(38-44)</em><br>Energy Shield: <em class="tc -value ">(19-22)</em></span><span class="group ">Requires <em class="tc -value ">18</em> Str, <em class="tc -value ">18</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Cultist Crown<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(38-44)</em><br>Energy Shield: <em class="tc -value ">(19-22)</em></span><span class="group ">Requires <em class="tc -value ">18</em> Str, <em class="tc -value ">18</em> Int</span></span><span class="images">[[File:Cultist Crown inventory icon.png|156x156px]]</span></span> File:Cultist Crown inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Cultist Crown Cultist Crown 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 18 <em class="tc -value ">18</em> 18 value 18 18 18 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 18 <em class="tc -value ">18</em> 18 value 18 18 18 2 2 str_int_armour helmet armour default
Daedalian Crossbow (edit) No Crossbow Crossbow Yes 52 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Daedalian Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Critical Strike Chance: <em class="tc -mod ">5.00%</em><br>Attacks per Second: <em class="tc -mod ">0.90</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -mod ">89</em> Str, <em class="tc -mod ">89</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Daedalian Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Critical Strike Chance: <em class="tc -mod ">5.00%</em><br>Attacks per Second: <em class="tc -mod ">0.90</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -mod ">89</em> Str, <em class="tc -mod ">89</em> Dex</span></span><span class="images">[[File:Daedalian Crossbow inventory icon.png|156x312px]]</span></span> File:Daedalian Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">52</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Daedalian Crossbow Daedalian Crossbow Normal normal 89 <em class="tc -mod ">89</em> 89 mod 89 89 89 52 52 <em class="tc -value ">52</em> 52 value 52 52 52 89 <em class="tc -mod ">89</em> 89 mod 89 89 89 2 4 crossbow ranged two_hand_weapon weapon default
Daedalian Crossbow (edit) No Crossbow Crossbow Yes 52 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Daedalian Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">40-59</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">0.90</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">89</em> Str, <em class="tc -value ">89</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Daedalian Crossbow<span class="symbol"></span></span><span class="item-stats"><span class="group ">Crossbow<br>Physical Damage: <em class="tc -value ">40-59</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">0.90</em></span><span class="group ">Requires Level <em class="tc -value ">52</em>, <em class="tc -value ">89</em> Str, <em class="tc -value ">89</em> Dex</span></span><span class="images">[[File:Daedalian Crossbow inventory icon.png|156x312px]]</span></span> File:Daedalian Crossbow inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">52</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">44.6</em><br>Phys+Chaos: <em class="tc -value ">44.6</em><br>Total: <em class="tc -value ">44.6</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Crossbow</em></span></span></div> Daedalian Crossbow Daedalian Crossbow 0 Normal normal 89 <em class="tc -value ">89</em> 89 value 89 89 89 0 <em class="tc -value ">0</em> 0 value 0 0 0 52 52 <em class="tc -value ">52</em> 52 value 52 52 52 89 <em class="tc -value ">89</em> 89 value 89 89 89 2 4 crossbow ranged two_hand_weapon weapon default
Daevata's Wind (edit) Winged Spear Winged Spear No Spear Spear Yes (102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage As the flow of battle demanded, she became a sudden storm or a vanishing wind. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Daevata's Wind<br>Winged Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">17-26</em><br>Critical Strike Chance: <em class="tc -value ">5.50%</em><br>Attacks per Second: <em class="tc -value ">1.25</em></span><span class="group ">Requires Level <em class="tc -value ">15</em>, <em class="tc -value ">71</em> Dex</span><span class="group tc -mod">(102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage</span><span class="group tc -flavour">As the flow of battle demanded, she became a sudden storm or a vanishing wind.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Daevata's Wind<br>Winged Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">17-26</em><br>Critical Strike Chance: <em class="tc -value ">5.50%</em><br>Attacks per Second: <em class="tc -value ">1.25</em></span><span class="group ">Requires Level <em class="tc -value ">15</em>, <em class="tc -value ">71</em> Dex</span><span class="group tc -mod">(102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage</span><span class="group tc -flavour">As the flow of battle demanded, she became a sudden storm or a vanishing wind.</span></span><span class="images">[[File:Daevata's Wind inventory icon.png|78x312px]]</span></span> File:Daevata's Wind inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">26.9</em><br>Phys+Chaos: <em class="tc -value ">26.9</em><br>Total: <em class="tc -value ">26.9</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Spear</em></span></span></div> Daevata's Wind Daevata's Wind 0 Unique unique 71 <em class="tc -value ">71</em> 71 value 71 71 71 0 <em class="tc -value ">0</em> 0 value 0 0 0 15 15 <em class="tc -value ">15</em> 15 value 15 15 15 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 (102)% increased Physical Damage<br>Attacks cause Bleeding if the last Movement Skill you Used was Engage<br>(23)% increased Cooldown Recovery Rate of Movement Skills<br>10% increased Movement Speed while your Off Hand is empty<br>Skills fire 2 additional Projectiles if the last Movement Skill you Used was Disengage spear two_hand_weapon twohand weapon default
Doedre's Damning (edit) Lazuli Ring Lazuli Ring No Ring Ring Yes +(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse Where her mouth should have been there was only a whirling, black void. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Doedre's Damning<br>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span><span class="group tc -mod">+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse</span><span class="group tc -flavour">Where her mouth should have been there was only a whirling, black void.</span></span></span> +(20-30) to maximum Mana <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Doedre's Damning<br>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span><span class="group tc -mod">+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse</span><span class="group tc -flavour">Where her mouth should have been there was only a whirling, black void.</span></span><span class="images">[[File:Doedre's Damning inventory icon.png|78x78px]]</span></span> File:Doedre's Damning inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Doedre's Damning Doedre's Damning Unique unique 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 +(20-30) to maximum Mana<span class="item-stat-separator -unique"></span>+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse ring default
Doedre's Damning (edit) Lazuli Ring Lazuli Ring No Ring Ring Yes +(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse Where her mouth should have been there was only a whirling, black void. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Doedre's Damning<br>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana<br>+(20-30) to maximum Mana</span><span class="group tc -mod">+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse</span><span class="group tc -flavour">Where her mouth should have been there was only a whirling, black void.</span></span></span> +(20-30) to maximum Mana<br>+(20-30) to maximum Mana <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Doedre's Damning<br>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana<br>+(20-30) to maximum Mana</span><span class="group tc -mod">+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse</span><span class="group tc -flavour">Where her mouth should have been there was only a whirling, black void.</span></span><span class="images">[[File:Doedre's Damning inventory icon.png|78x78px]]</span></span> File:Doedre's Damning inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Doedre's Damning Doedre's Damning Unique unique 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 +(20-30) to maximum Mana<br>+(20-30) to maximum Mana<span class="item-stat-separator -unique"></span>+(5-15)% to all Elemental Resistances<br>Gain (5-15) Mana per Enemy Killed<br>You can apply an additional Curse ring default
Draven's Memorial Key Piece (edit) No Quest Item QuestItem Yes 1 Drops from [[Draven, Eternal Praetor]]. ... shall never be forgotten. quest <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Draven's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">... shall never be forgotten.</span></span></span> <span class="item-box -quest"><span class="header -single"><span class="symbol"></span>Draven's Memorial Key Piece<span class="symbol"></span></span><span class="item-stats"><span class="group tc -flavour">... shall never be forgotten.</span></span><span class="images">[[File:Draven's Memorial Key Piece inventory icon.png|78x78px]]</span></span> File:Draven's Memorial Key Piece inventory icon.png No Yes No No Yes No No No No No <div class="item-box -quest"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><span class="infobox-restricted-drop">[[Drop-restricted item|Drop restricted]]</span><br>Drop level: <em class="tc -value ">1</em><br>Drops from [[Draven, Eternal Praetor]].</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quest Item</em></span></span></div> Draven's Memorial Key Piece Draven's Memorial Key Piece Draven's Memorial Key Piece Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 default
Engraved Focus (edit) No Focus Focus Yes 16 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Engraved Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Focus<br>Energy Shield: <em class="tc -mod ">23</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -mod ">30</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Engraved Focus<span class="symbol"></span></span><span class="item-stats"><span class="group ">Focus<br>Energy Shield: <em class="tc -mod ">23</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -mod ">30</em> Int</span></span><span class="images">[[File:Engraved Focus inventory icon.png|156x156px]]</span></span> File:Engraved Focus inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">16</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Focus</em></span></span></div> Engraved Focus Engraved Focus Normal normal 30 <em class="tc -mod ">30</em> 30 mod 30 30 30 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 2 2 int_armour focus armour default
Falling Thunder (edit) No Skill Gem Active Skill Gem Yes 1 gem Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab. <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Falling Thunder<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Slam (gem tag)|Slam]], [[:Category:Projectile (gem tag)|Projectile]], [[:Category:Lightning (gem tag)|Lightning]]<br>Level: <em class="tc -value ">1</em><br>Cost: <em class="tc -value ">7 Mana</em><br>Attack Speed: <em class="tc -value ">60% of base</em><br>Attack Damage: <em class="tc -value ">140% of base</em><br>Effectiveness of Added Damage: <em class="tc -value ">140%</em></span><span class="group tc -gemdesc">Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.</span><span class="group tc -mod">Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span></span> <span class="item-box -gem"><span class="header -single"><span class="symbol"></span>Falling Thunder<span class="symbol"></span></span><span class="item-stats"><span class="group ">[[:Category:Attack (gem tag)|Attack]], [[:Category:AoE (gem tag)|AoE]], [[:Category:Slam (gem tag)|Slam]], [[:Category:Projectile (gem tag)|Projectile]], [[:Category:Lightning (gem tag)|Lightning]]<br>Level: <em class="tc -value ">1</em><br>Cost: <em class="tc -value ">7 Mana</em><br>Attack Speed: <em class="tc -value ">60% of base</em><br>Attack Damage: <em class="tc -value ">140% of base</em><br>Effectiveness of Added Damage: <em class="tc -value ">140%</em></span><span class="group tc -gemdesc">Infuse a Quarterstaff with electrical energies, then Slam the ground to deal damage in a large area in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.</span><span class="group tc -mod">Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge</span><span class="group tc -help">Place into a Skill Gem socket to gain this skill.<br>Sockets are found in the Skills menu tab.</span></span><span class="images">[[File:Falling Thunder inventory icon.png|78x78px]]</span></span> File:Falling Thunder inventory icon.png No No No No Yes No No No No No <div class="item-box -gem"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Skill Gem</em></span></span></div> Falling Thunder Falling Thunder Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 Converts 60% of Physical Damage to Lightning Damage<br>Base impact radius is 4 metres<br>150% more Damage per Power Charge gem default
Felled Greatclub (edit) No Two Hand Mace Two Hand Mace Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Felled Greatclub<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">13-18</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.10</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Felled Greatclub<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">13-18</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.10</em></span></span><span class="images">[[File:Felled Greatclub inventory icon.png|156x312px]]</span></span> File:Felled Greatclub inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">17.1</em><br>Phys+Chaos: <em class="tc -value ">17.1</em><br>Total: <em class="tc -value ">17.1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two Hand Mace</em></span></span></div> Felled Greatclub Felled Greatclub 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 4 mace two_hand_weapon twohand weapon default
Felled Greatclub (edit) No Two-Handed Mace Two Hand Mace Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Felled Greatclub<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">13-18</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.10</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Felled Greatclub<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">13-18</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.10</em></span></span><span class="images">[[File:Felled Greatclub inventory icon.png|156x312px]]</span></span> File:Felled Greatclub inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">17.1</em><br>Phys+Chaos: <em class="tc -value ">17.1</em><br>Total: <em class="tc -value ">17.1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two-Handed Mace</em></span></span></div> Felled Greatclub Felled Greatclub 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 2 4 mace two_hand_weapon twohand weapon default
Forge Maul (edit) No Two-Handed Mace Two Hand Mace Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Forge Maul<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">29-39</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.05</em></span><span class="group ">Requires <em class="tc -value ">27</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Forge Maul<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">29-39</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.05</em></span><span class="group ">Requires <em class="tc -value ">27</em> Str</span></span><span class="images">[[File:Forge Maul inventory icon.png|156x312px]]</span></span> File:Forge Maul inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">35.7</em><br>Phys+Chaos: <em class="tc -value ">35.7</em><br>Total: <em class="tc -value ">35.7</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two-Handed Mace</em></span></span></div> Forge Maul Forge Maul 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 27 <em class="tc -value ">27</em> 27 value 27 27 27 2 4 mace two_hand_weapon twohand weapon default
Forge Maul (edit) No Two Hand Mace Two Hand Mace Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Forge Maul<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">29-39</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.05</em></span><span class="group ">Requires <em class="tc -value ">27</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Forge Maul<span class="symbol"></span></span><span class="item-stats"><span class="group ">Two Hand Mace<br>Physical Damage: <em class="tc -value ">29-39</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.05</em></span><span class="group ">Requires <em class="tc -value ">27</em> Str</span></span><span class="images">[[File:Forge Maul inventory icon.png|156x312px]]</span></span> File:Forge Maul inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">35.7</em><br>Phys+Chaos: <em class="tc -value ">35.7</em><br>Total: <em class="tc -value ">35.7</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Two Hand Mace</em></span></span></div> Forge Maul Forge Maul 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 27 <em class="tc -value ">27</em> 27 value 27 27 27 2 4 mace two_hand_weapon twohand weapon default
Gauze Wraps (edit) No Gloves Gloves Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gauze Wraps<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">6</em><br>Energy Shield: <em class="tc -value ">4</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gauze Wraps<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">6</em><br>Energy Shield: <em class="tc -value ">4</em></span></span><span class="images">[[File:Gauze Wraps inventory icon.png|156x156px]]</span></span> File:Gauze Wraps inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Gloves</em></span></span></div> Gauze Wraps Gauze Wraps 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 int_armour gloves armour default
Gauze Wraps (edit) No Gloves Gloves Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gauze Wraps<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">6</em><br>Energy Shield: <em class="tc -value ">4</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gauze Wraps<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">6</em><br>Energy Shield: <em class="tc -value ">4</em></span></span><span class="images">[[File:Gauze Wraps inventory icon.png|156x156px]]</span></span> File:Gauze Wraps inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Gloves</em></span></span></div> Gauze Wraps Gauze Wraps 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 int_armour gloves armour default
Gelid Staff (edit) No Staff Staff Yes 3 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gelid Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group tc -mod">Grants Skill: Level 2 Freezing Shards</span></span></span> Grants Skill: Level 2 Freezing Shards <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gelid Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff</span><span class="group tc -mod">Grants Skill: Level 2 Freezing Shards</span></span><span class="images">[[File:Gelid Staff inventory icon.png|78x312px]]</span></span> File:Gelid Staff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Staff</em></span></span></div> Gelid Staff Gelid Staff 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 3 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 Grants Skill: Level 2 Freezing Shards staff one_hand_weapon onehand weapon default
Gelid Staff (edit) No Staff Staff Yes 3 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gelid Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff<br>Attacks per Second: <em class="tc -value ">0.00</em></span><span class="group tc -mod">Grants Skill: Level 2 Freezing Shards</span></span></span> Grants Skill: Level 2 Freezing Shards <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gelid Staff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Staff<br>Attacks per Second: <em class="tc -value ">0.00</em></span><span class="group tc -mod">Grants Skill: Level 2 Freezing Shards</span></span><span class="images">[[File:Gelid Staff inventory icon.png|78x312px]]</span></span> File:Gelid Staff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">3</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Staff</em></span></span></div> Gelid Staff Gelid Staff 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 3 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 Grants Skill: Level 2 Freezing Shards staff one_hand_weapon onehand weapon default
Glass Shank (edit) No Dagger Dagger Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Glass Shank<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">3-10</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Glass Shank<span class="symbol"></span></span><span class="item-stats"><span class="group ">Dagger<br>Physical Damage: <em class="tc -value ">3-10</em><br>Critical Strike Chance: <em class="tc -value ">15.00%</em><br>Attacks per Second: <em class="tc -value ">1.55</em></span></span><span class="images">[[File:Glass Shank inventory icon.png|78x234px]]</span></span> File:Glass Shank inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">10.1</em><br>Phys+Chaos: <em class="tc -value ">10.1</em><br>Total: <em class="tc -value ">10.1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Dagger</em></span></span></div> Glass Shank Glass Shank 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 dagger one_hand_weapon onehand weapon default
Gold (edit) No Gold Gold Yes 1 currency <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Gold<span class="symbol"></span></span></span> <span class="item-box -currency"><span class="header -single"><span class="symbol"></span>Gold<span class="symbol"></span></span><span class="images">[[File:Gold inventory icon.png|78x78px]]</span></span> File:Gold inventory icon.png No No No No Yes No No No No No <div class="item-box -currency"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Gold</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Currency/GoldCoin">Metadata/Items/Currency/GoldCoin</abbr></em></span></span></span></div> Gold Gold Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 default
Gothic Quarterstaff (edit) No Quarterstaff Quarterstaff Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gothic Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">16-26</em><br>Critical Strike Chance: <em class="tc -value ">11.50%</em><br>Attacks per Second: <em class="tc -value ">1.40</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">22</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Gothic Quarterstaff<span class="symbol"></span></span><span class="item-stats"><span class="group ">Physical Damage: <em class="tc -value ">16-26</em><br>Critical Strike Chance: <em class="tc -value ">11.50%</em><br>Attacks per Second: <em class="tc -value ">1.40</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">22</em> Dex</span></span><span class="images">[[File:Gothic Quarterstaff inventory icon.png|156x312px]]</span></span> File:Gothic Quarterstaff inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">29.4</em><br>Phys+Chaos: <em class="tc -value ">29.4</em><br>Total: <em class="tc -value ">29.4</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Quarterstaff</em></span></span></div> Gothic Quarterstaff Gothic Quarterstaff 0 Normal normal 22 <em class="tc -value ">22</em> 22 value 22 22 22 11 <em class="tc -value ">11</em> 11 value 11 11 11 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 4 quarterstaff two_hand_weapon twohand weapon default
Grand Life Flask (edit) No Life Flask LifeFlask Yes 16 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Grand Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">260</em> Life over <em class="tc -value ">5.00</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">30</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">16</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Grand Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">260</em> Life over <em class="tc -value ">5.00</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">30</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">16</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Grand Life Flask inventory icon.png|78x156px]]</span></span> File:Grand Life Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">16</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Life Flask</em></span></span></div> Grand Life Flask Grand Life Flask 0 Normal normal 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 1 2 life_flask flask default
Grand Life Flask (edit) No Life Flask LifeFlask Yes 16 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Grand Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">260</em> Life over <em class="tc -value ">5.00</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">30</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">16</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Grand Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">260</em> Life over <em class="tc -value ">5.00</em> Seconds<br>Consumes <em class="tc -value ">10</em> of <em class="tc -value ">30</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">16</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Grand Life Flask inventory icon.png|78x156px]]</span></span> File:Grand Life Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">16</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Life Flask</em></span></span></div> Grand Life Flask Grand Life Flask 0 Normal normal 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 1 2 life_flask flask default
Greater Life Flask (edit) No Life Flask LifeFlask Yes 10 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">150</em> Life over <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">27</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">150</em> Life over <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">27</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Greater Life Flask inventory icon.png|78x156px]]</span></span> File:Greater Life Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Life Flask</em></span></span></div> Greater Life Flask Greater Life Flask 0 Normal normal 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 1 2 life_flask flask default
Greater Life Flask (edit) No Life Flask LifeFlask Yes 10 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">150</em> Life over <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">27</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">150</em> Life over <em class="tc -value ">4.00</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">27</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Greater Life Flask inventory icon.png|78x156px]]</span></span> File:Greater Life Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Life Flask</em></span></span></div> Greater Life Flask Greater Life Flask 0 Normal normal 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 1 2 life_flask flask default
Greater Mana Flask (edit) No Mana Flask ManaFlask Yes 10 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">110</em> Mana over <em class="tc -value ">2.50</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">35</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">110</em> Mana over <em class="tc -value ">2.50</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">35</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Greater Mana Flask inventory icon.png|78x156px]]</span></span> File:Greater Mana Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Mana Flask</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Flasks/FlaskMana4">Metadata/Items/Flasks/FlaskMana4</abbr></em></span></span></span></div> Greater Mana Flask Greater Mana Flask 0 Normal normal 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 1 2 mana_flask flask default
Greater Mana Flask (edit) No Mana Flask ManaFlask Yes 10 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">110</em> Mana over <em class="tc -value ">2.50</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">35</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Greater Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">110</em> Mana over <em class="tc -value ">2.50</em> Seconds<br>Consumes <em class="tc -value ">9</em> of <em class="tc -value ">35</em> Charges on use</span><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Greater Mana Flask inventory icon.png|78x156px]]</span></span> File:Greater Mana Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Mana Flask</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Flasks/FlaskMana4">Metadata/Items/Flasks/FlaskMana4</abbr></em></span></span></span></div> Greater Mana Flask Greater Mana Flask 0 Normal normal 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 1 2 mana_flask flask default
Guarded Helm (edit) No Helmet Helmet Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Guarded Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(18-23)</em><br>Evasion: <em class="tc -value ">(18-23)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">17</em> Str, <em class="tc -value ">17</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Guarded Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(18-23)</em><br>Evasion: <em class="tc -value ">(18-23)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">17</em> Str, <em class="tc -value ">17</em> Dex</span></span><span class="images">[[File:Guarded Helm inventory icon.png|156x156px]]</span></span> File:Guarded Helm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Guarded Helm Guarded Helm 0 Normal normal 17 <em class="tc -value ">17</em> 17 value 17 17 17 0 <em class="tc -value ">0</em> 0 value 0 0 0 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 17 <em class="tc -value ">17</em> 17 value 17 17 17 2 2 dex_int_armour helmet armour default
Guarded Helm (edit) No Helmet Helmet Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Guarded Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(18-23)</em><br>Evasion: <em class="tc -value ">(18-23)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">17</em> Str, <em class="tc -value ">17</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Guarded Helm<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(18-23)</em><br>Evasion: <em class="tc -value ">(18-23)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">17</em> Str, <em class="tc -value ">17</em> Dex</span></span><span class="images">[[File:Guarded Helm inventory icon.png|156x156px]]</span></span> File:Guarded Helm inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Guarded Helm Guarded Helm 0 Normal normal 17 <em class="tc -value ">17</em> 17 value 17 17 17 0 <em class="tc -value ">0</em> 0 value 0 0 0 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 17 <em class="tc -value ">17</em> 17 value 17 17 17 2 2 dex_int_armour helmet armour default
Hardwood Spear (edit) No Spear Spear Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hardwood Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">5-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hardwood Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">5-9</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span></span><span class="images">[[File:Hardwood Spear inventory icon.png|78x312px]]</span></span> File:Hardwood Spear inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">11.2</em><br>Phys+Chaos: <em class="tc -value ">11.2</em><br>Total: <em class="tc -value ">11.2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Spear</em></span></span></div> Hardwood Spear Hardwood Spear 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 spear two_hand_weapon twohand weapon default
Hewn Mask (edit) No Helmet Helmet Yes 16 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hewn Mask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">10</em><br>Energy Shield: <em class="tc -value ">7</em></span><span class="group ">Requires Level <em class="tc -value ">5</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hewn Mask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">10</em><br>Energy Shield: <em class="tc -value ">7</em></span><span class="group ">Requires Level <em class="tc -value ">5</em></span></span><span class="images">[[File:Hewn Mask inventory icon.png|156x156px]]</span></span> File:Hewn Mask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">16</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Hewn Mask Hewn Mask 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 5 5 <em class="tc -value ">5</em> 5 value 5 5 5 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 dex_int_armour helmet armour default
Hexer's Robe (edit) No Body Armour Body Armour Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hexer's Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">(42-47)</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">34</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hexer's Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">(42-47)</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">34</em> Int</span></span><span class="images">[[File:Hexer's Robe inventory icon.png|156x234px]]</span></span> File:Hexer's Robe inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Hexer's Robe Hexer's Robe 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 34 <em class="tc -value ">34</em> 34 value 34 34 34 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 int_armour body_armour armour default
Hexer's Robe (edit) No Body Armour Body Armour Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hexer's Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">(42-47)</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">34</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hexer's Robe<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">(42-47)</em><br>Movement Speed: <em class="tc -value ">-3%</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">34</em> Int</span></span><span class="images">[[File:Hexer's Robe inventory icon.png|156x234px]]</span></span> File:Hexer's Robe inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Hexer's Robe Hexer's Robe 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 34 <em class="tc -value ">34</em> 34 value 34 34 34 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 int_armour body_armour armour default
Hooded Mask (edit) No Helmet Helmet Yes 16 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hooded Mask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">25</em><br>Energy Shield: <em class="tc -value ">13</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">21</em> Dex, <em class="tc -value ">21</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hooded Mask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">25</em><br>Energy Shield: <em class="tc -value ">13</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">21</em> Dex, <em class="tc -value ">21</em> Int</span></span><span class="images">[[File:Hooded Mask inventory icon.png|156x156px]]</span></span> File:Hooded Mask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">16</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Hooded Mask Hooded Mask 0 Normal normal 21 <em class="tc -value ">21</em> 21 value 21 21 21 21 <em class="tc -value ">21</em> 21 value 21 21 21 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 dex_int_armour helmet armour default
Hooded Mask (edit) No Helmet Helmet Yes 16 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hooded Mask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">25</em><br>Energy Shield: <em class="tc -value ">13</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">21</em> Dex, <em class="tc -value ">21</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hooded Mask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">25</em><br>Energy Shield: <em class="tc -value ">13</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">21</em> Dex, <em class="tc -value ">21</em> Int</span></span><span class="images">[[File:Hooded Mask inventory icon.png|156x156px]]</span></span> File:Hooded Mask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">16</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Hooded Mask Hooded Mask 0 Normal normal 21 <em class="tc -value ">21</em> 21 value 21 21 21 21 <em class="tc -value ">21</em> 21 value 21 21 21 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 dex_int_armour helmet armour default
Hook Axe (edit) No One Hand Axe One Hand Axe Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hook Axe<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Hand Axe<br>Physical Damage: <em class="tc -value ">5-14</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">16</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hook Axe<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Hand Axe<br>Physical Damage: <em class="tc -value ">5-14</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">16</em> Str</span></span><span class="images">[[File:Hook Axe inventory icon.png|156x234px]]</span></span> File:Hook Axe inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">13.8</em><br>Phys+Chaos: <em class="tc -value ">13.8</em><br>Total: <em class="tc -value ">13.8</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">One Hand Axe</em></span></span></div> Hook Axe Hook Axe 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 16 <em class="tc -value ">16</em> 16 value 16 16 16 2 3 axe one_hand_weapon onehand weapon default
Hook Axe (edit) No One-Handed Axe One Hand Axe Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hook Axe<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Handed Axe<br>Physical Damage: <em class="tc -value ">5-14</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">16</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Hook Axe<span class="symbol"></span></span><span class="item-stats"><span class="group ">One Handed Axe<br>Physical Damage: <em class="tc -value ">5-14</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.45</em></span><span class="group ">Requires <em class="tc -value ">16</em> Str</span></span><span class="images">[[File:Hook Axe inventory icon.png|156x234px]]</span></span> File:Hook Axe inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">13.8</em><br>Phys+Chaos: <em class="tc -value ">13.8</em><br>Total: <em class="tc -value ">13.8</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">One-Handed Axe</em></span></span></div> Hook Axe Hook Axe 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 16 <em class="tc -value ">16</em> 16 value 16 16 16 2 3 axe one_hand_weapon onehand weapon default
Incense Trap (edit) No Trap Trap Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Incense Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap</span><span class="group ">Requires Level <em class="tc -value ">20</em></span><span class="group tc -mod">(21)% increased Cooldown Recovery Rate for throwing Traps</span></span></span> (21)% increased Cooldown Recovery Rate for throwing Traps <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Incense Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap</span><span class="group ">Requires Level <em class="tc -value ">20</em></span><span class="group tc -mod">(21)% increased Cooldown Recovery Rate for throwing Traps</span></span><span class="images">[[File:Incense Trap inventory icon.png|78x234px]]</span></span> File:Incense Trap inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Trap</em></span></span></div> Incense Trap Incense Trap 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 (21)% increased Cooldown Recovery Rate for throwing Traps trap weapon default
Incense Trap (edit) No Trap Trap Yes 20 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Incense Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap<br>Attacks per Second: <em class="tc -value ">0.00</em></span><span class="group ">Requires Level <em class="tc -value ">20</em></span><span class="group tc -mod">(21)% increased Cooldown Recovery Rate for throwing Traps</span></span></span> (21)% increased Cooldown Recovery Rate for throwing Traps <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Incense Trap<span class="symbol"></span></span><span class="item-stats"><span class="group ">Trap<br>Attacks per Second: <em class="tc -value ">0.00</em></span><span class="group ">Requires Level <em class="tc -value ">20</em></span><span class="group tc -mod">(21)% increased Cooldown Recovery Rate for throwing Traps</span></span><span class="images">[[File:Incense Trap inventory icon.png|78x234px]]</span></span> File:Incense Trap inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">20</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Trap</em></span></span></div> Incense Trap Incense Trap 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 20 <em class="tc -value ">20</em> 20 value 20 20 20 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 (21)% increased Cooldown Recovery Rate for throwing Traps trap weapon default
Innsmouth (edit) Shabby Hood Shabby Hood No Helmet Helmet Yes 50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate Beyond madness lies inspiration. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Innsmouth<br>Shabby Hood<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">28</em></span><span class="group tc -mod">50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate</span><span class="group tc -flavour">Beyond madness lies inspiration.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Innsmouth<br>Shabby Hood<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">28</em></span><span class="group tc -mod">50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate</span><span class="group tc -flavour">Beyond madness lies inspiration.</span></span><span class="images">[[File:Innsmouth inventory icon.png|156x156px]]</span></span> File:Innsmouth inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Innsmouth Innsmouth 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate dex_armour helmet armour default
Innsmouth (edit) Shabby Hood Shabby Hood No Helmet Helmet Yes 50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate Beyond madness lies inspiration. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Innsmouth<br>Shabby Hood<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">28</em></span><span class="group tc -mod">50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate</span><span class="group tc -flavour">Beyond madness lies inspiration.</span></span></span> <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Innsmouth<br>Shabby Hood<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">28</em></span><span class="group tc -mod">50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate</span><span class="group tc -flavour">Beyond madness lies inspiration.</span></span><span class="images">[[File:Innsmouth inventory icon.png|156x156px]]</span></span> File:Innsmouth inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Helmet</em></span></span></div> Innsmouth Innsmouth 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 50% reduced maximum Mana<br>+(16)% to Cold Resistance<br>+(17)% to Chaos Resistance<br>100% increased Mana Regeneration Rate dex_armour helmet armour default
Iron Greaves (edit) No Boots Boots Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(39-51)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(39-51)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Str</span></span><span class="images">[[File:Iron Greaves inventory icon.png|156x156px]]</span></span> File:Iron Greaves inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Iron Greaves Iron Greaves 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 20 <em class="tc -value ">20</em> 20 value 20 20 20 2 2 str_armour boots armour default
Iron Greaves (edit) No Boots Boots Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(39-51)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Str</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Greaves<span class="symbol"></span></span><span class="item-stats"><span class="group ">Armour: <em class="tc -value ">(39-51)</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Str</span></span><span class="images">[[File:Iron Greaves inventory icon.png|156x156px]]</span></span> File:Iron Greaves inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Iron Greaves Iron Greaves 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 20 <em class="tc -value ">20</em> 20 value 20 20 20 2 2 str_armour boots armour default
Iron Ring (edit) No Ring Ring Yes 10 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Ring<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -mod">Adds 1 to 4 Physical Damage to Attacks</span></span></span> Adds 1 to 4 Physical Damage to Attacks <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Ring<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -mod">Adds 1 to 4 Physical Damage to Attacks</span></span><span class="images">[[File:Iron Ring inventory icon.png|78x78px]]</span></span> File:Iron Ring inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Iron Ring Iron Ring Normal normal 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 1 1 Adds 1 to 4 Physical Damage to Attacks ring default
Iron Ring (edit) No Ring Ring Yes 10 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Ring<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -mod">Adds 1 to 4 Physical Damage to Attacks</span></span></span> Adds 1 to 4 Physical Damage to Attacks <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Iron Ring<span class="symbol"></span></span><span class="item-stats"><span class="group ">Requires Level <em class="tc -value ">10</em></span><span class="group tc -mod">Adds 1 to 4 Physical Damage to Attacks</span></span><span class="images">[[File:Iron Ring inventory icon.png|78x78px]]</span></span> File:Iron Ring inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">10</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Iron Ring Iron Ring Normal normal 10 10 <em class="tc -value ">10</em> 10 value 10 10 10 1 1 Adds 1 to 4 Physical Damage to Attacks ring default
Ironhead Spear (edit) No Spear Spear Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Ironhead Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">7-13</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span><span class="group ">Requires <em class="tc -value ">17</em> Dex</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Ironhead Spear<span class="symbol"></span></span><span class="item-stats"><span class="group ">Spear<br>Physical Damage: <em class="tc -value ">7-13</em><br>Critical Strike Chance: <em class="tc -value ">5.00%</em><br>Attacks per Second: <em class="tc -value ">1.60</em></span><span class="group ">Requires <em class="tc -value ">17</em> Dex</span></span><span class="images">[[File:Ironhead Spear inventory icon.png|78x312px]]</span></span> File:Ironhead Spear inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Weapon DPS</em><br>Physical: <em class="tc -value ">16.0</em><br>Phys+Chaos: <em class="tc -value ">16.0</em><br>Total: <em class="tc -value ">16.0</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Spear</em></span></span></div> Ironhead Spear Ironhead Spear 0 Normal normal 17 <em class="tc -value ">17</em> 17 value 17 17 17 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 4 spear two_hand_weapon twohand weapon default
Lattice Sandals (edit) No Boots Boots Yes 11 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Int</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lattice Sandals<span class="symbol"></span></span><span class="item-stats"><span class="group ">Energy Shield: <em class="tc -value ">28</em></span><span class="group ">Requires Level <em class="tc -value ">11</em>, <em class="tc -value ">20</em> Int</span></span><span class="images">[[File:Lattice Sandals inventory icon.png|156x156px]]</span></span> File:Lattice Sandals inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">11</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Boots</em></span></span></div> Lattice Sandals Lattice Sandals 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 20 <em class="tc -value ">20</em> 20 value 20 20 20 11 11 <em class="tc -value ">11</em> 11 value 11 11 11 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 int_armour boots armour default
Lazuli Ring (edit) No Ring Ring Yes 2 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span></span></span> +(20-30) to maximum Mana <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span></span><span class="images">[[File:Lazuli Ring inventory icon.png|78x78px]]</span></span> File:Lazuli Ring inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em></span><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Lazuli Ring Lazuli Ring Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 +(20-30) to maximum Mana ring default
Lazuli Ring (edit) No Ring Ring Yes 2 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span></span></span> +(20-30) to maximum Mana <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lazuli Ring<span class="symbol"></span></span><span class="item-stats"><span class="group tc -mod">+(20-30) to maximum Mana</span></span><span class="images">[[File:Lazuli Ring inventory icon.png|78x78px]]</span></span> File:Lazuli Ring inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">2</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Ring</em></span></span></div> Lazuli Ring Lazuli Ring Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 1 +(20-30) to maximum Mana ring default
Leather Buckler (edit) No Shield Shield Yes 1 normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Leather Buckler<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">24%</em><br>Evasion: <em class="tc -value ">9</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Leather Buckler<span class="symbol"></span></span><span class="item-stats"><span class="group ">Chance to Block: <em class="tc -value ">24%</em><br>Evasion: <em class="tc -value ">9</em></span></span><span class="images">[[File:Leather Buckler inventory icon.png|156x156px]]</span></span> File:Leather Buckler inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Shield</em></span></span></div> Leather Buckler Leather Buckler 0 Normal normal 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 2 dex_armour shield armour default
Leather Vest (edit) No Body Armour Body Armour Yes normal magic rare unique normal <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">(27-31)</em></span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Leather Vest<span class="symbol"></span></span><span class="item-stats"><span class="group ">Evasion: <em class="tc -value ">(27-31)</em></span></span><span class="images">[[File:Leather Vest inventory icon.png|156x234px]]</span></span> File:Leather Vest inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Body Armour</em></span></span></div> Leather Vest Leather Vest 0 Normal normal 0 <em class="tc -value ">0</em> 0 value 0 0 0 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 0 <em class="tc -value ">0</em> 0 value 0 0 0 2 3 dex_armour body_armour armour default
Lesser Life Flask (edit) No Life Flask LifeFlask Yes 1 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lesser Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">60</em> Life over <em class="tc -value ">1.50</em> Seconds<br>Consumes <em class="tc -value ">7</em> of <em class="tc -value ">21</em> Charges on use</span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lesser Life Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">60</em> Life over <em class="tc -value ">1.50</em> Seconds<br>Consumes <em class="tc -value ">7</em> of <em class="tc -value ">21</em> Charges on use</span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Lesser Life Flask inventory icon.png|78x156px]]</span></span> File:Lesser Life Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Life Flask</em></span></span></div> Lesser Life Flask Lesser Life Flask 0 Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 2 life_flask flask default
Lesser Mana Flask (edit) No Mana Flask ManaFlask Yes 1 normal magic unique normal Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters. <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lesser Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">50</em> Mana over <em class="tc -value ">2.00</em> Seconds<br>Consumes <em class="tc -value ">7</em> of <em class="tc -value ">28</em> Charges on use</span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span></span> <span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Lesser Mana Flask<span class="symbol"></span></span><span class="item-stats"><span class="group ">Recovers <em class="tc -value ">50</em> Mana over <em class="tc -value ">2.00</em> Seconds<br>Consumes <em class="tc -value ">7</em> of <em class="tc -value ">28</em> Charges on use</span><span class="group tc -help">Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.</span></span><span class="images">[[File:Lesser Mana Flask inventory icon.png|78x156px]]</span></span> File:Lesser Mana Flask inventory icon.png No No No No Yes No No No No No <div class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br>Drop level: <em class="tc -value ">1</em></span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Mana Flask</em><br><span class="u-truncate-line">Metadata ID: <em class="tc -value "><abbr title="Metadata/Items/Flasks/FlaskMana1">Metadata/Items/Flasks/FlaskMana1</abbr></em></span></span></span></div> Lesser Mana Flask Lesser Mana Flask 0 Normal normal 1 1 <em class="tc -value ">1</em> 1 value 1 1 1 1 2 mana_flask flask default
Lifesprig (edit) Withered Wand Withered Wand No Wand Wand Yes 10% increased Cast Speed<br>+19 to maximum Mana<br>+3 to Level of all Spell Skill Gems<br>Regenerate 6 Life over 1 second when you Cast a Spell From the Smallest seeds<br>To the tallest redwoods<br>Life endures in Wraeclast. unique <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Lifesprig<br>Withered Wand<span class="symbol"></span></span><span class="item-stats"><span class="group ">Wand<br>Attacks per Second: <em class="tc -value ">0.00</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">31</em> Int</span><span class="group tc -mod">Grants Skill: Level 5 Chaos Bolt</span><span class="group tc -mod">10% increased Cast Speed<br>+19 to maximum Mana<br>+3 to Level of all Spell Skill Gems<br>Regenerate 6 Life over 1 second when you Cast a Spell</span><span class="group tc -flavour">From the Smallest seeds<br>To the tallest redwoods<br>Life endures in Wraeclast.</span></span></span> Grants Skill: Level 5 Chaos Bolt <span class="item-box -unique"><span class="header -double"><span class="symbol"></span>Lifesprig<br>Withered Wand<span class="symbol"></span></span><span class="item-stats"><span class="group ">Wand<br>Attacks per Second: <em class="tc -value ">0.00</em></span><span class="group ">Requires Level <em class="tc -value ">16</em>, <em class="tc -value ">31</em> Int</span><span class="group tc -mod">Grants Skill: Level 5 Chaos Bolt</span><span class="group tc -mod">10% increased Cast Speed<br>+19 to maximum Mana<br>+3 to Level of all Spell Skill Gems<br>Regenerate 6 Life over 1 second when you Cast a Spell</span><span class="group tc -flavour">From the Smallest seeds<br>To the tallest redwoods<br>Life endures in Wraeclast.</span></span><span class="images">[[File:Lifesprig inventory icon.png|78x234px]]</span></span> File:Lifesprig inventory icon.png No No No No Yes No No No No No <div class="item-box -unique"><span class="item-stats"><span class="group "><em class="header"><abbr title="Offer given by an NPC vendor in exchange for this item when it is not used in a vendor recipe">Vendor Offer</abbr></em><br>1x [[Scroll Fragment]]</span><span class="group "><em class="header">Metadata</em><br>Item class: <em class="tc -value ">Wand</em></span></span></div> Lifesprig Lifesprig 0 Unique unique 0 <em class="tc -value ">0</em> 0 value 0 0 0 31 <em class="tc -value ">31</em> 31 value 31 31 31 16 16 <em class="tc -value ">16</em> 16 value 16 16 16 0 <em class="tc -value ">0</em> 0 value 0 0 0 1 3 Grants Skill: Level 5 Chaos Bolt<span class="item-stat-separator -unique"></span>10% increased Cast Speed<br>+19 to maximum Mana<br>+3 to Level of all Spell Skill Gems<br>Regenerate 6 Life over 1 second when you Cast a Spell wand one_hand_weapon onehand weapon default

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