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...and Protect me from Harm

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...and Protect me from Harm is a notable Ascendancy passive skill for the Invoker that incorporates your evasion rating into the Physical damage reduction (PDR) calculation, but also imposes 50% less Evasion Rating.

Mechanics

The notable skill modifies the calculation for Physical Damage Reduction (PDR) by treating your evasion rating as additional armour. The 50% less Evasion Rating modifier reduces your total evasion before it is added to the PDR calculation. The new formula for PDR becomes:

PDR = (Armour + Evasion) / ((Armour + Evasion) + (12 × Damage))

Example Calculation

  • If the player's base evasion rating is 10,080 and armour is 119:
    • Applying "...and Protect me from Harm" reduces evasion to 50%, resulting in 5,040 evasion.
    • The total defensive value becomes Armour + Evasion = 119 + 5,040 = 5,159.

For a hit of 500 damage:

PDR = 5,159 / (5,159 + (12 × 500)) = 5,159 / 11,159 ≈ 46.2%

If combined with Acrobatics (which imposes 70% less evasion rating), the reductions are multiplicative:

  • Final Evasion Rating = Base Evasion Rating × 0.6 × 0.3 = 1,512
  • Total Defensive Value = Armour + Evasion = 119 + 1,512 = 1,631
  • PDR = 1,631 / (1,631 + (12 × 500)) = 1,631 / 7,631 ≈ 21.8%

Important Notes

  • The added evasion does not modify the actual armour value for interactions such as Iron Reflexes or any other effect that directly scales with armour.
  • This interaction allows evasion-based characters to mitigate physical damage effectively while reducing their chance to evade hits entirely.

Version history

Version Changes
0.2.0
  • The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
0.1.0
  • Introduced to the game.
0.1.0d
  • Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
0.1.0
  • Introduced to the game.