User contributions for Bloonpauper
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11 October 2024
- 18:0618:06, 11 October 2024 diff hist +37 N Temporary minion Redirected page to Minion#Temporary minion current Tag: New redirect
- 18:0618:06, 11 October 2024 diff hist −1 Permanent minion Changed redirect target from Minions#Permanent minion to Minion#Permanent minion current Tag: Redirect target changed
- 18:0618:06, 11 October 2024 diff hist +38 N Permanent minion Redirected page to Minions#Permanent minion Tag: New redirect
- 18:0618:06, 11 October 2024 diff hist +857 N Minion Created page with "'''Minions''' are allies summoned or raised by the player's skills, effects, or buffs. Minions do not benefit to modifiers to the character's offences or defences, only modifiers that specify minions and/or allies. Minions are categorized as temporary and permanent minions. Minions can be commanded manually to move to specified locations, target enemies, or open chests. Some minions have associated command skills that can be used by the player. ==Perma..." current
- 17:4917:49, 11 October 2024 diff hist +513 N Movement Created page with "'''Movement''' refers to a character or monster's ability to move through an area. Skills now can inherently turn mid-animation, with a wider angle of turning for skills with longer animation times. Additionally, many skills now dynamically move the player forward if targeting far away or have other in-built mobility. Most skills also allow limited movement or turning during the skill animation. Bow skills and certain spells can be used while moving, wi..." current
- 17:4517:45, 11 October 2024 diff hist +110 Mana No edit summary current
- 17:4517:45, 11 October 2024 diff hist +205 Mana No edit summary
- 17:4317:43, 11 October 2024 diff hist +19 N Dying Redirected page to Death current Tag: New redirect
- 17:4317:43, 11 October 2024 diff hist +335 N Monster Created page with "'''Monsters''' are the primary enemies encountered by the player. Killed monsters may grant experience and drop items and gold. ==Boss== '''Bosses''' are unique monsters typically encountered in '''boss arenas'''. Boss arenas are usually preceded by checkpoints. Dying against a boss will reset the encounter." current
- 17:3917:39, 11 October 2024 diff hist −4 Death No edit summary current
- 17:3917:39, 11 October 2024 diff hist +71 Death No edit summary
- 17:3817:38, 11 October 2024 diff hist +26 N Revive Redirected page to Death#Revive current Tag: New redirect
- 17:3817:38, 11 October 2024 diff hist +62 Death No edit summary
- 17:3717:37, 11 October 2024 diff hist +81 Reservation No edit summary current
10 October 2024
- 18:5318:53, 10 October 2024 diff hist +5 Dexterity No edit summary
- 18:5318:53, 10 October 2024 diff hist +5 Intelligence No edit summary
- 18:5218:52, 10 October 2024 diff hist +5 Strength No edit summary
- 18:5218:52, 10 October 2024 diff hist +12 Attribute No edit summary current
- 18:5118:51, 10 October 2024 diff hist +174 N Attribute Created page with "Strength, dexterity, and intelligence are '''attributes'''. Attributes are often requirements of gems and equipment. Characters gain inherent bonuses from attributes."
- 18:5018:50, 10 October 2024 diff hist +274 N Dexterity Created page with "'''Dexterity''' is one of three attributes, along with Strength and Intelligence. Dexterity is required to equip most evasion rating-granting equipment, as well as range-aligned weapons and skills. Every 1 dexterity grants +5 accuracy rating."
- 18:4918:49, 10 October 2024 diff hist 0 Strength No edit summary
- 18:4918:49, 10 October 2024 diff hist +117 Intelligence No edit summary
- 18:4818:48, 10 October 2024 diff hist +71 Strength No edit summary
- 18:4718:47, 10 October 2024 diff hist +194 N Strength Created page with "'''Strength''' is an attribute required to equip most armour-granting equipment, as well as melee-aligned weapons and skills. Every 1 strength grants +2 maximum life."
- 18:3618:36, 10 October 2024 diff hist +292 N Passive skill tree Created page with "The '''passive skill tree''' allows the player to use '''passive skill points''' to allocate '''passive skills'''. The passive skill tree is composed of travel nodes, small passive skills, notables, and keystones. Passive skill points are earned by levelling up and completing quests." current
- 18:2218:22, 10 October 2024 diff hist +298 N Checkpoint Created page with "'''Checkpoints''' are markers encountered throughout the campaign. Interacting with a checkpoint will replenish the player's flasks. After dying, a player may choose to revive at their most recently visited checkpoint. Checkpoints are usually encountered outside of boss arenas." current
- 18:2018:20, 10 October 2024 diff hist +11 Death No edit summary
- 18:2018:20, 10 October 2024 diff hist +525 N Death Created page with "'''Death''' occurs when the life of a character or monster reaches 0. After dying, a player can choose to respawn in their last visited town, at their last visited checkpoint, or at the beginning of their current area. When a party member dies, they will stay dead until '''revived''' by a party member. ==Revive== Dead party members can be revived by other party members. The revive action requires a player to channel for a few seconds, and..."
- 18:1518:15, 10 October 2024 diff hist +138 N Freeze Created page with "'''Freeze''' is an ailment that sets action speed to 0, effectively immobilizing a target. Freeze is inflicted by cold damage." current
- 18:1418:14, 10 October 2024 diff hist +83 Spirit No edit summary current
- 18:1318:13, 10 October 2024 diff hist +13 Spirit No edit summary
- 18:1218:12, 10 October 2024 diff hist +19 N Chaos damage Redirected page to Chaos current Tag: New redirect
- 18:1218:12, 10 October 2024 diff hist +117 N Chaos Created page with "'''Chaos''' damage is one of the five damage types. Chaos damage deals twice as much damage to energy shield." current
- 18:1118:11, 10 October 2024 diff hist +23 N Lightning damage Redirected page to Lightning current Tag: New redirect
- 18:1118:11, 10 October 2024 diff hist +18 N Fire damage Redirected page to Fire current Tag: New redirect
- 18:1118:11, 10 October 2024 diff hist +18 N Cold damage Redirected page to Cold current Tag: New redirect
- 18:1118:11, 10 October 2024 diff hist +164 N Intelligence Created page with "'''Intelligence''' is one of three attributes, along with strength and dexterity. Intelligence is associated with energy shield and cold damage."
- 18:1018:10, 10 October 2024 diff hist +2 Es Redirected page to Energy Shield current Tag: New redirect
- 18:0918:09, 10 October 2024 diff hist +25 N Es Created page with "#REDIRECT Energy Shield"
- 18:0918:09, 10 October 2024 diff hist +189 N Mana Created page with "'''Mana''' is a resource that can be used to pay for the upfront costs of many skills. The default attack does not cost mana. Mana naturally regenerates over time at a low rate."
- 18:0818:08, 10 October 2024 diff hist +137 N Spirit Created page with "'''Spirit''' is a resource that can be reserved to pay for the costs of ongoing effects like buffs and permanent minions."
- 18:0518:05, 10 October 2024 diff hist +189 N Lightning Created page with "'''Lightning''' damage is one of the five damage types, and one of the three types of elemental damage. Lightning damage is associated with dexterity and inflicts shock." current
- 18:0118:01, 10 October 2024 diff hist +183 N Fire Created page with "'''Fire''' damage is one of the five damage types, and one of the three types of elemental damage. Fire damage is associated with strength and is dealt by ignites." current
- 17:4617:46, 10 October 2024 diff hist +106 Energy Shield No edit summary current
- 17:4017:40, 10 October 2024 diff hist −35 Physical No edit summary current
- 17:4017:40, 10 October 2024 diff hist +189 N Cold Created page with "'''Cold''' damage is one of the five damage types, one of the three elemental damage types. Cold damage is associated with intelligence and applies chill and freeze." current
- 17:3717:37, 10 October 2024 diff hist 0 Physical oops
- 17:3717:37, 10 October 2024 diff hist +4 Physical No edit summary
- 17:3717:37, 10 October 2024 diff hist +181 N Physical Created page with "'''Physical''' damage is one of the four damage types. Physical damage is associated with strength is deal by bleeds. Physical damage is mitigated by armour."
- 17:3617:36, 10 October 2024 diff hist +19 N Bleeding Redirected page to Bleed current Tag: New redirect