Portal

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Revision as of 11:23, 11 November 2024 by Blvcksvn (talk | contribs) (Created page with "A '''portal''' is an is an interactable gateway that allows instant travel between an area and a town in the Act where it is created (or the previous town if the current town is unvisited) or between a map and a hideout. The standard portal appearance can be changed by applying a Portal Effect microtransaction. Each area can only have one portal active at once. Creating a new portal will remove the previous one. __TOC__ ===Creating a portal...")
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A portal is an is an interactable gateway that allows instant travel between an area and a town in the Act where it is created (or the previous town if the current town is unvisited) or between a map and a hideout. The standard portal appearance can be changed by applying a Portal Effect microtransaction.

Each area can only have one portal active at once. Creating a new portal will remove the previous one.

Creating a portal

Portal has a dedicated keybind. Portal has a fixed cast animation; the skill will be cancelled if interrupted.

Portals in Acts

Player-created portals can be used to travel to town unlimited times by any party members. However, it will disappear once the creator uses it from the town-side. Other party members can use the town-side portal unlimited times. Towns will show portals of other party members who are currently in the same Act of the campaign.

Portals will automatically disappear after the instance they are linked to has expired or if the player logs out. A portal will not expire if a player remains in the area.

When joining another players instance in a party (by clicking the Portal icon on their party portrait), players will spawn at the portal if one exists.

In boss fights

When portal is cast in a boss fight, it has a 2 second cast animation. Additionally, using the portal during the fight will cause the encounter to be reset upon returning to the arena.

Portals created by a Map Device

When maps are opened in a map device, it automatically creates 6 portals which link to a portal in the starting area of the map. The portal inside the map can be freely moved. Each time a player enters the map, one portal is consumed. Once all six portals are consumed, the area can no longer be accessed.

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