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Template:Skill/doc

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This subpage provides documentation for Template:Skill.

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This template uses the following modules:

Overview

Template to store semantic skill and skill level progression data for use in other templates or pages such as Template:Item or Template:Skill progression.

Parameters

All parameters if available should be filled in.

General Parameters

Parameter Type Opt Auto Property Description
skill_id str Yes Yes Is skill id The (internal) skill id of the skill
is_support_gem bool Yes Yes Is support gem Whether the skill is a support gem.
support_gem_letter str Yes Yes Has support gem letter The support gem letter (i.e. the small letter icon shown when skills are supported by this skill)
cast_time float Yes Yes Has cast time Cast time (or animation time) in seconds

Only active skills.

gem_description str Yes Yes Has description The description of the active skill (i.e. what it says when you hover over it in the skill bar).

Only active skills.

active_skill_name str Yes Yes Has active skill name Name of the active skill

Only active skills.

item_class_restriction list[str] Yes Yes Has item class restrictions

Has no item class restrictions

Comma separated list of item class restrictions. Has no item class restrictions will be set to true if there were no restrictions provided, otherwise the property is not set.

Only active skills.

stat_text str Yes Yes Has stat text Stat text spanning the entire progression of the skill gem
quality_stat_text str Yes Yes Has quality stat text Stat text for the quality bonus spanning the entire progression of the skill gem
has_percentage_mana_cost bool Yes No Has percentage mana cost Whether the mana cost is a percentage (e.x. for Auras)
has_reservation_mana_cost bool Yes No Has reservation mana cost Whether the mana cost is reserved instead of being used when the skill cast (e.x. for Auras)
radius int Yes No Has primary radius Primary radius.

Also see the property page for details.

radius_description str Yes No Has primary radius description Description to clarify what the primary radius does.

Also see the property page for details.

radius_secondary int Yes No Has secondary radius Secondary radius.

Also see the property page for details.

radius_secondary_description str Yes No Has secondary radius description Description to clarify what the secondary radius does.

Also see the property page for details.

radius_tertiary int Yes No Has tertiary radius Tertiary radius.

Also see the property page for details.

radius_description str Yes No Has tertiary radius description Description to clarify what the tertiary radius does.

Also see the property page for details.

Progression Parameters

These parameters can be used to two ways:

  • static_ - for progression parameters that are the same at all levels
  • level<N>_ - for progression parameters that are variable

Replace <N> with the number of the argument. Start numbers with 1, and don't leave gaps. The order matters and each parameter must be specified for an individual element of N. Code support: 1 <= N <= 30

Replace <P> With the appropriate parameter from above.

Parameter Type Optional Property Description
<P>_level_requirement int Yes Has level requirement The level requirement
<P>_dexterity_requirement int Yes Has dexterity requirement Dexterity requirement
<P>_strength_requirement int Yes Has strength requirement Strength requirement
<P>_intelligence_requirement int Yes Has intelligence requirement Intelligence requirement
<P>_mana_multiplier int Yes Has mana multiplier Mana multiplier in percent
<P>_critical_strike_chance int Yes Has critical strike chance Critical strike chance in percent
<P>_mana_cost int Yes Has mana cost Mana cost. Depending on whether has_mana_cost_percentage or has_percentage_reservation_cost are true this value is also used as percentage and/or mana reservation cost.
<P>_damage_effectiveness int Yes Has damage effectiveness Damage effectiveness in percent
<P>_stored_uses int Yes Has stored uses Stored usages (i.e. for Traps or Mines). Some other skills may also store "uses" for the purposes of cooldown calculations.

For vaal skills use vaal_stored_uses

<P>_cooldown float Yes Has cooldown Cooldown in seconds
<P>_vaal_souls_requirement int Yes Has vaal souls requirement Vaal souls requirement in normal difficulty. Cruel and Merciless can be calculated based on this value.
<P>_vaal_stored_uses int Yes Has vaal stored uses Stored vaal usages

For regular skill use stored_uses

<P>_damage_mutliplier str Yes Has damage multiplier Damage multiplier of the skill in percent
<P>_stat_text str Yes Has stat text Stat text spanning the entire level of the skill gem
<P>_quality_stat_text str Yes Has quality stat text Stat text for the quality bonus spanning the entire level of the skill gem
<P>_experience int Yes Has experience requirement Total amount of experience for this level.

Only for skill gems.

Progression stats

Replace <M> with the number of the argument. Start numbers with 1, and don't leave gaps. The order matters and each parameter must be specified for an individual element of M. Code support: 1 <= M <= 8

Replace <P> with the appropriate parameter from above.

Please note that the stats will be placed as into the properties as multi-value.

Parameter Type Optional Property Description
<P>_stat<M>_id str Yes Has stat ids The internal id of the stat
<P>_stat<M>_value int Yes Has stat values The associated value with the stat
<P>_quality_stat<M>_id str Yes Has quality stat ids The internal id of the quality stat
<P>_quality_stat<M>_value int Yes Has quality stat values The associated value with the quality stat

Example of valid stat parameters:

static_stat1_id=
static_stat1_value=
static_stat2_id=
static_stat2_value=
static_quality_stat1_id=
static_quality_stat1_value=
level1_stat1_id=
level1_stat1_value=
level1_quality_stat1_id=
level1_quality_stat1_value=
level2_stat1_id=
level2_stat1_value=
level2_stat2_id=
level2_stat2_value=

See also