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Template:Skill/doc

This subpage provides documentation for Template:Skill.
Overview
Template to store semantic skill and skill level progression data for use in other templates or pages such as Template:Item or Template:Skill progression.
Parameters
All parameters if available should be filled in.
General Parameters
Parameter | Type | Opt | Auto | Property | Description |
---|---|---|---|---|---|
skill_id | str | ![]() |
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Is skill id | The (internal) skill id of the skill |
is_support_gem | bool | ![]() |
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Is support gem | Whether the skill is a support gem. |
support_gem_letter | str | ![]() |
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Has support gem letter | The support gem letter (i.e. the small letter icon shown when skills are supported by this skill) |
cast_time | float | ![]() |
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Has cast time | Cast time (or animation time) in seconds
Only active skills. |
gem_description | str | ![]() |
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Has description | The description of the active skill (i.e. what it says when you hover over it in the skill bar).
Only active skills. |
active_skill_name | str | ![]() |
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Has active skill name | Name of the active skill
Only active skills. |
item_class_restriction | list[str] | ![]() |
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Has item class restrictions | Comma separated list of item class restrictions. Has no item class restrictions will be set to true if there were no restrictions provided, otherwise the property is not set.
Only active skills. |
stat_text | str | ![]() |
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Has stat text | Stat text spanning the entire progression of the skill gem |
quality_stat_text | str | ![]() |
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Has quality stat text | Stat text for the quality bonus spanning the entire progression of the skill gem |
has_percentage_mana_cost | bool | ![]() |
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Has percentage mana cost | Whether the mana cost is a percentage (e.x. for Auras) |
has_reservation_mana_cost | bool | ![]() |
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Has reservation mana cost | Whether the mana cost is reserved instead of being used when the skill cast (e.x. for Auras) |
radius | int | ![]() |
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Has primary radius | Primary radius.
Also see the property page for details. |
radius_description | str | ![]() |
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Has primary radius description | Description to clarify what the primary radius does.
Also see the property page for details. |
radius_secondary | int | ![]() |
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Has secondary radius | Secondary radius.
Also see the property page for details. |
radius_secondary_description | str | ![]() |
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Has secondary radius description | Description to clarify what the secondary radius does.
Also see the property page for details. |
radius_tertiary | int | ![]() |
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Has tertiary radius | Tertiary radius.
Also see the property page for details. |
radius_description | str | ![]() |
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Has tertiary radius description | Description to clarify what the tertiary radius does.
Also see the property page for details. |
Progression Parameters
These parameters can be used to two ways:
static_
- for progression parameters that are the same at all levelslevel<N>_
- for progression parameters that are variable
Replace <N>
with the number of the argument. Start numbers with 1, and don't leave gaps. The order matters and each parameter must be specified for an individual element of N.
Code support: 1 <= N <= 30
Replace <P>
With the appropriate parameter from above.
Parameter | Type | Optional | Property | Description |
---|---|---|---|---|
<P>_level_requirement | int | ![]() |
Has level requirement | The level requirement |
<P>_dexterity_requirement | int | ![]() |
Has dexterity requirement | Dexterity requirement |
<P>_strength_requirement | int | ![]() |
Has strength requirement | Strength requirement |
<P>_intelligence_requirement | int | ![]() |
Has intelligence requirement | Intelligence requirement |
<P>_mana_multiplier | int | ![]() |
Has mana multiplier | Mana multiplier in percent |
<P>_critical_strike_chance | int | ![]() |
Has critical strike chance | Critical strike chance in percent |
<P>_mana_cost | int | ![]() |
Has mana cost | Mana cost. Depending on whether has_mana_cost_percentage or has_percentage_reservation_cost are true this value is also used as percentage and/or mana reservation cost. |
<P>_damage_effectiveness | int | ![]() |
Has damage effectiveness | Damage effectiveness in percent |
<P>_stored_uses | int | ![]() |
Has stored uses | Stored usages (i.e. for Traps or Mines). Some other skills may also store "uses" for the purposes of cooldown calculations.
For vaal skills use vaal_stored_uses |
<P>_cooldown | float | ![]() |
Has cooldown | Cooldown in seconds |
<P>_vaal_souls_requirement | int | ![]() |
Has vaal souls requirement | Vaal souls requirement in normal difficulty. Cruel and Merciless can be calculated based on this value. |
<P>_vaal_stored_uses | int | ![]() |
Has vaal stored uses | Stored vaal usages
For regular skill use stored_uses |
<P>_damage_mutliplier | str | ![]() |
Has damage multiplier | Damage multiplier of the skill in percent |
<P>_stat_text | str | ![]() |
Has stat text | Stat text spanning the entire level of the skill gem |
<P>_quality_stat_text | str | ![]() |
Has quality stat text | Stat text for the quality bonus spanning the entire level of the skill gem |
<P>_experience | int | ![]() |
Has experience requirement | Total amount of experience for this level.
Only for skill gems. |
Progression stats
Replace <M>
with the number of the argument. Start numbers with 1, and don't leave gaps. The order matters and each parameter must be specified for an individual element of M.
Code support: 1 <= M <= 8
Replace <P>
with the appropriate parameter from above.
Please note that the stats will be placed as into the properties as multi-value.
Parameter | Type | Optional | Property | Description |
---|---|---|---|---|
<P>_stat<M>_id | str | ![]() |
Has stat ids | The internal id of the stat |
<P>_stat<M>_value | int | ![]() |
Has stat values | The associated value with the stat |
<P>_quality_stat<M>_id | str | ![]() |
Has quality stat ids | The internal id of the quality stat |
<P>_quality_stat<M>_value | int | ![]() |
Has quality stat values | The associated value with the quality stat |
Example of valid stat parameters:
static_stat1_id= static_stat1_value= static_stat2_id= static_stat2_value= static_quality_stat1_id= static_quality_stat1_value= level1_stat1_id= level1_stat1_value= level1_quality_stat1_id= level1_quality_stat1_value= level2_stat1_id= level2_stat1_value= level2_stat2_id= level2_stat2_value=
See also