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Pierce

From Path of Exile 2 Wiki
Revision as of 07:22, 22 December 2024 by Nezqi (talk | contribs)
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Pierce is a property that projectiles can have, allowing them to hit further targets after a first one.

Mechanics

Projectiles that Pierce can pass through a target while still damaging them. This counts as having hit the target. Piercing does not change the movement of the projectile, such as its direction or speed.

Unique Items

ItemBase itemItem classRequired levelStats
BlackgleamFire QuiverQuiver8Adds 3 to 5 Fire Damage to AttacksAdds (3-5) to (6-9) Fire Damage to Attacks
+(30–50) to maximum Mana
50% increased chance to Ignite
Projectiles Pierce all Ignited enemies
Attacks Gain (5–10)% of Damage as Extra Fire Damage
The Lethal DrawSacral QuiverQuiver16Gain (2-3) Life per Enemy Hit with Attacks(5-10)% increased Attack Speed
Gain 5 Life per Enemy Hit with Attacks
+(15-25)% chance to Pierce an Enemy
Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
SnakepitPearl RingRing32+(7-10)% increased Cast Speed(20-30)% increased Spell Damage
(10-15)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
SlivertongueZealot BowBow39Adds (40-48) to (65-72) Physical Damage
+(4-6)% to Critical Hit Chance
Leeches (5-8)% of Physical Damage as Life
Leeches (4-7)% of Physical Damage as Mana
Arrows Pierce all targets after Forking