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Poison

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Revision as of 04:30, 11 December 2024 by Vinibot (talk | contribs) (→‎top: Renaming template because of name conflict)
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Poison
Tooltip
Poison is an Ailment that deals Chaos Damage over time, and lasts 2 second by default. Damage from Poison bypasses Energy Shield.

Physical and Chaos damage from Hits Contribute to Poison magnitude.

Damage does not Contribute to Poison chance, so it cannot be inflicted wihtout an explicit source of Poison chance.

The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability ot mitigate damage (such as Shock) can affect the damage the enemy takes form Poison, but any such modifiers that specifically apply to Hit damge (such as Penetration) do not affect poison damage.

Poison is a damaging ailment that deals chaos damage over time.

Mechanics

Poison deals 20% of a hit's combined physical and chaos damage dealt (before mitigation and damage taken modifiers) as chaos damage over time for 2 seconds. This percentage is affected multiplicatively by ailment effect/magnitude. Ailment damage cannot be scaled directly; however, it can be indirectly scaled by modifying the hit damage.

Poison can stack and has a default stack limit of 1; this can be increased through various stats or modifiers. Each instance of poison has an independent duration and only the highest damage instance(s) of poisons up to your stack limit will deal damage.

Poison chance depends on an explicit chance to poison.

The damage over time from poison bypasses energy shield and damages life directly.

Version history

Version Changes
0.1.0
  • Introduced to the game.