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Movement speed

From Path of Exile 2 Wiki
Revision as of 23:08, 10 December 2024 by Blvcksvn (talk | contribs) (Created page with "'''Movement speed''' (often referred to as '''MS''') is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed. __TOC__ ==Mechanics== To calculate movement speed, first the movement speed penalty must...")
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Movement speed (often referred to as MS) is a stat that determines the rate at which an entity can move. It is used to determine the player's walk/run speed, as well as the speed of a dodge roll. The base movement speed modifier of a player is treated as 0% in the Miscellaneous section of the Character screen, which can be interpreted as 100% of base movement speed.

Mechanics

To calculate movement speed, first the movement speed penalty must be considered. Body armours and shields have an inherent flat movement speed penalty when equipped. Any body armour or shield aligned with armour/strength, whether by itself or as a hybrid base, has a flat -5% movement speed penalty. Any other type has a -3% movement speed penalty.

Other modifiers to movement speed apply to this movement speed value. For example, boots with 20% increased Movement Speed on a character wearing an energy shield body armour will have a movement speed of:

=

So the player will have 116.4% of base movement speed, or +16.4 Movement speed modifier.

Item Modifiers

Boots are the only equipment base type that can roll movement speed modifiers, and it is generally considered the most important modifier on this slot.

Version history

Version Changes
0.1.0
  • Introduced to the game.