Trap

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Wand is an item class of one-handed weapons that require dexterity and intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Traps also come with an inherent detonation type, which affects how a trap is activated.

Mechanics

Traps are used to cause spells to be used by a proxy when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use cast speed as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by action speed modifiers.

Traps specify a detonation type, which determines how a trap is activated:

  • Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
  • Manual: The player must click the detonation hotkey, which will detonate all placed traps in sequential order.

The proximity and manual detonation types are similar to traps and mines function respectively in Path of Exile.

List of traps

Main page: List of traps
ItemRequired levelRequired dexterityRequired intelligenceStats
Clay TrapFile:Clay Trap inventory icon.pngClay TrapTrapThrow Time: 0.75 sec
Detonation Type: Proximity
File:Clay Trap inventory icon.png
100Throw Time: 0.75 sec
Detonation Type: Proximity
Incense TrapFile:Incense Trap inventory icon.pngIncense TrapTrapRequires Level 20Throw Time: 0.8 sec
Detonation Type: Manual
(#)% increased Cooldown Recovery Rate for throwing Traps
File:Incense Trap inventory icon.png
2000Throw Time: 0.8 sec
Detonation Type: Manual
(#)% increased Cooldown Recovery Rate for throwing Traps

List of unique traps

No results found

Passive skills

There are passive skills that grant trap bonuses. Template:Query passive skills

List of skill gems usable with traps

List of skill gems usable with traps

Version history

Version Changes