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Template:Item/doc

This subpage provides documentation for Template:Item.
Semantic Mediawiki version of the item template.
Overview
This template should be used for all items on the wiki and it will take of setting semantic properties, creating an infobox as well as setting categories.
It is meant for usage on permanent pages, do not use it on user pages.
Currently the template is safe to use for the following item types:
- jewellery
- armours
- weapons
- skill gems
Base parameters
Parameter | Value | Required | PyPoE Export |
Property | Description |
---|---|---|---|---|---|
class | str | ![]() |
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Has item class | A valid item class |
rarity | str | ![]() |
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Has rarity | rarity of the item, one of:
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name | str | ![]() |
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Has name | Name of the item |
name_list | str | ![]() |
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Has names | List of aliases for this item; this should be used carefully and only for legacy versions of the item (i.e. Caustic Arrow vs Poison Arrow).
The current item name is always added to this list automatically |
size_x | int | ![]() |
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Has inventory width | x-size in inventory units, i.e. the width |
size_y | int | ![]() |
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Has inventory height | y-size in inventory units, i.e. the height |
drop_enabled | bool | ![]() |
Is drop enabled | Whether the item is drop enabled; this defaults to true.
Specify false for legacy items that do not drop anymore. | |
drop_level | int | ![]() |
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Has drop level | At which level the item starts dropping at (may differ from required_level) |
required_level | int | ![]() |
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Has level requirement | Which level is required to use the item (may differ from drop_level) |
required_dexterity | int | ![]() |
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Has base dexterity requirement | The dexterity requirement of the item if any |
required_intelligence | int | ![]() |
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Has base intelligence requirement | The intelligence requirement of the item if any |
required_strength | int | ![]() |
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Has base strength requirement | The strength requirement of the item if any |
flavour_text | str | ![]() |
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Has flavour text | Flavour text if any (i.e. for unique items, vaal fragments, divination cards, etc) |
help_text | str | ![]() |
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Has help text | Help text if any
For some item classes such as gems a default string is inserted if this value is missing. |
tags | list[str] | ![]() |
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Has tags | List of internal tags |
metadata_id | str | ![]() |
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Has metadata id | Internal metadata id of the item |
release_version | str | ![]() |
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Has release version | The version number of when this item was released. The version must a be a valid version number and there must be a version page or the template will return an error.
The release date property is automatically added when the version is specified - it holds the date of when the version was released. |
inventory_icon | str | ![]() |
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Property:Has inventory icon | This parameter only needs to be specified if the item name does not match the wiki page name.
When specified, the specified text will be used instead of the item name in front of the "inventory icon.png" suffix. For example: name = Baller inventory_icon = Test item (cold and fire) -> File:Test item (cold and fire) inventory icon.png |
alternate_art_inventory_icons | list[str] | ![]() |
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Property:Has alternate inventory icons | This parameter takes a comma-separated list of alternate art icon names, which each be inserted into the name of the item (or the provided override) and the "inventory icon.png" suffix.
The order of the item matters; if using the item link template, the items will can accessed in that order. The list items should be named after where they were retrieved from (for example, which race season) and ordered by the date they were added. Example: name = Test item alternate_art_inventory_icons = race season 1, emberwake -> File:Test item race season 1 inventory icon.png, File:Test item 1 emberwake inventory icon.png |
Base item
Items with a rarity above normal (i.e. magic/rare/unique) can have a base item set.
When a base item is set, most of the attributes will be copied over to the item and only attributes that differ from the base item need to be set, due to that the base item **must** exist.
There should only be one of the following base item parameters be set; if possible consider using a base item that is guaranteed to be unique.
Note that regardless of which setting was used, all properties will be populated.
Parameter | Value | PyPoE Export |
Unique | Property | Property on the base item | Description |
---|---|---|---|---|---|---|
base_item | str | ![]() |
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Has base item | Has name | Base item name |
base_item_id | str | ![]() |
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Has base item metadata id | Has metadata id | Base item metadata id. |
base_item_page | str | ![]() |
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Has base item wiki page | — | Base item wiki page. |
Setting mods
Mods can be set on any item type.
Generally there are two ways of doing this:
- setting the mod id
- setting the mod text
The order of the mods does matter - it's how the mod's stats will appear on the item.
Mod id and mod text can mixed up.
All mods will be added to Property:Has mod ids, regardless of where they come from.
Replace the <i>
with the order of the mod starting at 1.
Mod parameters
Parameter | Value | Required | PyPoE Export |
Property | Description |
---|---|---|---|---|---|
implicit | str | ![]() |
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Has implicit mod ids | Id of the implicit mod at index i |
implicit_text | str | ![]() |
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— | Text of the implicit mod at index i |
explicit | str | ![]() |
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Has explicit mod ids | Id of the explicit mod at index i |
explicit_text | str | ![]() |
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— | Text of the explicit mod at index i |
Notes about mod id
The mod id must correspond to an existing mod id. please note the mod id may be different from the page itself, look on the particular mod page for the id itself (also see Template:Mod)
The template will calculate adjustments to the base values of the item based on the mods. Make sure that any values on the item itself are set to the **base value** (before applying the stats) and not the final values.
If a base item is supplied for the item, any implicit mods will be copied over. Explicit mods will not be copied.
Notes about mod text
Generally using mod text should be avoided, since it doesn't handle any automated updating of the values. The case where it should be used if there is no appropriate mod on the wiki yet (for example, for upcoming unique items!)
Parameters available to groups of item classes
Parameters that apply to various groups of item classes.
Flasks
Eligible item classes:
Life Flasks, Mana Flasks, Hybrid Flasks, Utility Flasks, Critical Utility Flasks
Parameter | Value | Required | PyPoE Export |
Properties | Description |
---|---|---|---|---|---|
flask_duration | int | ![]() |
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Has base flask duration
Has flask duration range minimum |
How long the flask lasts |
charges_max | int | ![]() |
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Has base maximum flask charges
Has maximum flask charges range minimum |
Maximum number of charges the flask holds |
charges_per_use | int | ![]() |
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Has base flask charges per use
Has flask charges per use range minimum |
Charges consumed when the flask is used |
Weapons
Eligible item classes:
'Claws', 'Daggers', 'Wands', 'One Hand Swords', 'Thrusting One Hand Swords', 'One Hand Axes', 'One Hand Maces', 'Bows', 'Staves', 'Two Hand Swords', 'Two Hand Axes', 'Two Hand Maces', 'Sceptres'
Parameter | Value | Required | PyPoE Export |
Properties | Description |
---|---|---|---|---|---|
critical_strike_chance | int | ![]() |
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Has base critical strike chance
Has critical strike chance range minimum |
Base critical strike chance of the weapon |
attack_speed | int | ![]() |
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Has base attack speed
Has attack speed range minimum |
Base attack speed of the weapon |
damage_min | int | ![]() |
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Has base minimum physical damage
Has minimum physical damage range minimum |
Minimum base physical damage of the weapon |
damage_max | int | ![]() |
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Has base maximum physical damage
Has maximum physical damage range minimum |
Maximum base physical damage of the weapon |
range | int | ![]() |
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Has base weapon range
Has weapon range range minimum |
Range in game units of the weapon |
Armour
Eligible item classes:
'Gloves', 'Boots', 'Body Armours', 'Helmets', 'Shields'
Parameter | Value | Required | PyPoE Export |
Properties | Description |
---|---|---|---|---|---|
armour | int | ![]() |
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Has base armour | Armour of the armour |
energy_shield | int | ![]() |
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Has base energy shield
Has energy shield range minimum |
Energy Shield of the armour |
evasion | int | ![]() |
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Has base evasion | Evasion Rating of the armour |
Gems
Eligible item classes:
'Active Skill Gems', 'Support Skill Gems'
They also inherit all parameters from the Skill template.
Parameter | Value | Required | PyPoE Export |
Property | Description |
---|---|---|---|---|---|
gem_tags | list[str] | ![]() |
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Has gem tags | List of gem tags.
The gem tags will be matched against a list of verified tags. Any tags that are not present on the gem will be added to Property:Has gem tags difference. |
dexterity_percent | int | ![]() |
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Has dexterity percentage | Dexterity portion of the gem stat distribution.
For pure gems, this is usually 100 for the primary attribute and 0 for the other attribute. For hybrid gems, this is usually 60 for the primary attribute, 40 for the secondary attribute, and 0 for the remaining attribute. |
strength_percent | int | ![]() |
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Has strength percentage | Strength portion of the gem stat distribution. |
intelligence_percent | int | ![]() |
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Has intelligence percentage | Intelligence portion of the gem stat distribution. |
With all arguments supplied, these properties will also be set:
Property | Description |
---|---|
Has primary attribute | Will be set to the primary attribute (highest percentage) |
Stackables
Eligible item classes:
'Currency', 'Stackable Currency', 'Hideout Doodads', 'Microtransactions', 'Divination Card'
Parameter | Value | Required | PyPoE Export |
Property | Description |
---|---|---|---|---|---|
stack_size | int | ![]() |
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Has stack size | Maximum stack size of the item |
Parameters specific to a single item class
Parameters specific to item classes
Class | Parameter | Value | Required | PyPoE Export |
Description |
---|---|---|---|---|---|
Life Flasks
Hybrid Flasks |
flask_life | int | ![]() |
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How much Life the flask recovers |
Mana Flasks
Hybrid Flasks |
flask_mana | int | ![]() |
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How much Mana the flask recovers |
Shields | block | int | ![]() |
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The base chance to block on shields |
Amulets | is_talisman | bool | ![]() |
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Whether the amulet is a talisman (defaults to no) |
Hideout Doodads
Parameter | Value | Required | PyPoE Export |
Description |
---|---|---|---|---|
is_master_doodad | bool | ![]() |
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Whether this doodad is a doodad that can be bought from a master |
master | str | ![]() |
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Name of the forsaken master who sells this doodad |
master_level_requirement | int | ![]() |
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Which master level the forsaken master sell the doodad at |
master_favour_cost | int | ![]() |
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How master favour the doodad costs |
variation_count | int | ![]() |
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Number of available variations for this doodad |
See also