Evasion: Difference between revisions
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Bloonpauper (talk | contribs) (Created page with "'''Evasion''' gives a defender a chance to '''evade''' projectile and strike hits, checked against the attacker's accuracy. Area of effect skills cannot be evaded.") |
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'''Evasion''' gives a defender a chance to '''evade''' [[projectile]] and [[strike]] [[hit]]s, checked against the attacker's [[accuracy]]. [[Area of effect]] skills cannot be evaded. | '''Evasion''' gives a defender a chance to '''evade''' [[projectile]] and [[strike]] [[attack]] [[hit]]s, checked against the attacker's [[accuracy]]. [[Area of effect]] skills cannot be evaded. | ||
==Mechanics== | |||
When defending against monster hits, there is no distinction between attacks and [[spell]]s and will apply to any projectiles or strike attacks from enemies. Area of effect skills cannot be evaded unless [[Acrobatics]] is taken. | |||
When attacking monsters, their evasion only provides avoidance against projectile attacks and strikes, interacting with [[accuracy]]. Non-attack projectiles such as from spells do not consider evasion. | |||
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Revision as of 12:37, 3 November 2024
Evasion gives a defender a chance to evade projectile and strike attack hits, checked against the attacker's accuracy. Area of effect skills cannot be evaded.
Mechanics
When defending against monster hits, there is no distinction between attacks and spells and will apply to any projectiles or strike attacks from enemies. Area of effect skills cannot be evaded unless Acrobatics is taken.
When attacking monsters, their evasion only provides avoidance against projectile attacks and strikes, interacting with accuracy. Non-attack projectiles such as from spells do not consider evasion.
Version history
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