Armour (equipment): Difference between revisions

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'''Armour''' are a category of [[equipment]] equipped to different body parts to provide both defensive and offensive benefits.
'''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits.


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Armours contain several categories of [[Item Class]]es: [[Helmet]]s, [[Body Armour]]s, [[Gloves]], [[Boots]], and [[Off Hand]]s.
Armour as a category encompasses several [[item class]]es: [[helmet]]s, [[Body armour]]s, [[gloves]], [[boots]], and [[off hand]]s.


Armours follow a specific naming pattern based on their attribute alignments.
Armours follow a specific naming pattern based on their attribute alignments.

Revision as of 09:45, 14 October 2024

Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.

Armour as a category encompasses several item classes: helmets, Body armours, gloves, boots, and off hands.

Armours follow a specific naming pattern based on their attribute alignments.

Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.

Armour attribute alignment
Armour name Strength Dexterity Intelligence
Greathelm
Plate • Cuirass
Mitts
Boots
Shield
100% 0% 0%
Hood • Cap
Vest • Coat
Bracers
Greaves
Buckler
0% 100% 0%
Tiara • Circlet
Robe • Raiment
Gloves
Sandals
Foci
0% 0% 100%
Helm
Armour • Mail
Gauntlets
Sabatons
Targe
50% 50% 0%
Crown
Vestments • Mantle
Cuffs
Shoes
Kite Shield
50% 0% 50%
Mask
Garb • Jacket
Wraps
Leggings
0% 50% 50%

Version history

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