Armour (equipment): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''Armour''' are a category of [[equipment]] equipped to different body parts to provide both defensive and offensive benefits. | '''Armour''' are a category of [[equipment]] equipped to slots associated with different body parts to provide both defensive and offensive benefits. | ||
__TOC__ | __TOC__ | ||
Armour as a category encompasses several [[item class]]es: [[helmet]]s, [[Body armour]]s, [[gloves]], [[boots]], and [[off hand]]s. | |||
Armours follow a specific naming pattern based on their attribute alignments. | Armours follow a specific naming pattern based on their attribute alignments. |
Revision as of 09:45, 14 October 2024
Armour are a category of equipment equipped to slots associated with different body parts to provide both defensive and offensive benefits.
Armour as a category encompasses several item classes: helmets, Body armours, gloves, boots, and off hands.
Armours follow a specific naming pattern based on their attribute alignments.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
Armour name | Strength | Dexterity | Intelligence |
---|---|---|---|
Greathelm Plate • Cuirass Mitts Boots Shield |
100% | 0% | 0% |
Hood • Cap Vest • Coat Bracers Greaves Buckler |
0% | 100% | 0% |
Tiara • Circlet Robe • Raiment Gloves Sandals Foci |
0% | 0% | 100% |
Helm Armour • Mail Gauntlets Sabatons Targe |
50% | 50% | 0% |
Crown Vestments • Mantle Cuffs Shoes Kite Shield |
50% | 0% | 50% |
Mask Garb • Jacket Wraps Leggings |
0% | 50% | 50% |
Version history
Version | Changes |
---|