Armour (equipment): Difference between revisions
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Armours contain several categories of [[Item Class]]es: [[Helmet]]s, [[Body Armour]]s, [[Gloves]], [[Boots]], and [[Off Hand]]s. | |||
Armours follow a specific naming pattern based on their attribute alignments. | Armours follow a specific naming pattern based on their attribute alignments. |
Revision as of 09:44, 14 October 2024
Armour are a category of equipment equipped to different body parts to provide both defensive and offensive benefits.
Armours contain several categories of Item Classes: Helmets, Body Armours, Gloves, Boots, and Off Hands.
Armours follow a specific naming pattern based on their attribute alignments.
Additionally, all primary attribute shields face left in their 2D artwork, while all hybrid attribute shields face right.
Armour name | Strength | Dexterity | Intelligence |
---|---|---|---|
Greathelm Plate • Cuirass Mitts Boots Shield |
100% | 0% | 0% |
Hood • Cap Vest • Coat Bracers Greaves Buckler |
0% | 100% | 0% |
Tiara • Circlet Robe • Raiment Gloves Sandals Foci |
0% | 0% | 100% |
Helm Armour • Mail Gauntlets Sabatons Targe |
50% | 50% | 0% |
Crown Vestments • Mantle Cuffs Shoes Kite Shield |
50% | 0% | 50% |
Mask Garb • Jacket Wraps Leggings |
0% | 50% | 50% |
Version history
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