Raise Shield: Difference between revisions

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Raise Shield can be supported by [[support gem]]s.
Raise Shield can be supported by [[support gem]]s.


The user holds their shield in front while holding this skill to maintain an "Active Block" state. Active Block functions as a directional 100% chance to block [[strike]]s and [[projectile]]s from the direction the shield is raised towards. It cannot block [[area of effect]] skills. All effects related to block will trigger when blocked by Active Block.
The user holds their shield in front while holding this skill to maintain an "Active Block" state. Active Block functions as a directional 100% chance to block [[strike]]s and [[projectile]]s in a cone from the direction the shield is raised towards. It cannot block [[area of effect]] skills. All effects related to block will trigger when blocked by Active Block.


Passive [[block]] chance still applies while using Raise Shield.
Passive [[block]] chance still applies while using Raise Shield for any hits not blocked by Active Block.


'''Endurance bar''' (name TBA):  An endurance bar will slowly deplete as hits are blocked, and will passively restore over time while not using Raise Shield. If the bar is fully depleted, Raise Shield will end and the user will be [[stun]]ned.
'''Endurance bar''' (name TBA):  An endurance bar will slowly deplete as hits are blocked, and will passively restore over time while not using Raise Shield. If the bar is fully depleted, Raise Shield will end and the user will be [[stun]]ned.

Latest revision as of 08:52, 14 October 2024

Raise Shield is a channelled skill granted by strength or strength-hybrid shields that causes the user to hold their shield in front of them.

Skill functions and interactions

Raise Shield can be supported by support gems.

The user holds their shield in front while holding this skill to maintain an "Active Block" state. Active Block functions as a directional 100% chance to block strikes and projectiles in a cone from the direction the shield is raised towards. It cannot block area of effect skills. All effects related to block will trigger when blocked by Active Block.

Passive block chance still applies while using Raise Shield for any hits not blocked by Active Block.

Endurance bar (name TBA): An endurance bar will slowly deplete as hits are blocked, and will passively restore over time while not using Raise Shield. If the bar is fully depleted, Raise Shield will end and the user will be stunned.

  • Module Error: No results found for item using search term "item_name = Energy Barrier Support" and Module Error: No results found for item using search term "item_name = Wind Wave Support" can trigger when you become stunned.[confirmation needed]

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