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Skill speed: Difference between revisions
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* '''Warcry speed''' for [[warcries]] | * '''Warcry speed''' for [[warcries]] | ||
* '''[[Reload]] speed''' for [[crossbow]]s | * '''[[Reload]] speed''' for [[crossbow]]s | ||
===Use time penalities=== | |||
Certain skills (e.g. {{il|Whirling Assault}}) have an inherent penalty to use time (e.g. {{c|mod|+# seconds to Total Attack Time}}). This value is added after other modifiers to skill speed are calculated; therefore, this penalty cannot be modified by skill speed modifiers. | |||
===Calculations=== | ===Calculations=== | ||
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|formula= usetime_{Final} = \frac{usetime_{Base} }{(1 + (skill speed\%/100))} }} | |formula= usetime_{Final} = (\frac{usetime_{Base} }{(1 + (skill speed\%/100))}) + usetime_{Penalty} | ||
}} | |||
==Version history== | ==Version history== |
Revision as of 11:04, 29 January 2025
Skill speed is the generic form of stats affecting the time to use various skills, which affects the animations or delays of the skill.
Mechanics
Variants of skill speed
More specific variants of skill speed only applicable to specific types of skills stack additively with skill speed. Examples include:
- Attack speed for attacks and crossbow reload speed
- Cast speed for spells
- Throw speed for traps
- Summon speed for totems
- Warcry speed for warcries
- Reload speed for crossbows
Use time penalities
Certain skills (e.g. Whirling Assault) have an inherent penalty to use time (e.g. +# seconds to Total Attack Time). This value is added after other modifiers to skill speed are calculated; therefore, this penalty cannot be modified by skill speed modifiers.
Calculations
The final use time of a skill can be determined by converting a skill's use time into uses per second, then applying modifiers to skill speed or variants thereof.
For example, a skill that has a base use time of 0.8 seconds has a use speed of 1.25 per second. If the player has 40% increased total skill speed, the use speed is now 1.25 * (1 + 0.4) = 1.75. The final use time of the skill is 1/1.75 = 0.57 seconds.
Alternatively, it can be calculated as
Version history
Version | Changes |
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0.1.0 |
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