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Wand: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
It is not possible to [[dual wield]] | It is not possible to [[dual wield]] wands. | ||
===Modifier affinity=== | ===Modifier affinity=== | ||
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where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock. | where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock. | ||
Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand | Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. | ||
==List of wands== | ==List of wands== |
Revision as of 02:19, 30 December 2024
Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack.
Mechanics
It is not possible to dual wield wands.
Modifier affinity
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:
- +# to Level of X Spell Skills
- #% increased X Damage
- #% increased chance to Ignite
- #% increased Freeze Buildup
- #% increased chance to Shock
where X represents a damage type. For example, a Volatile Wand with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.
Other wand base types that do not have an affinity (e.g. Attuned Wand), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.
List of wands
Item | ![]() | ![]() | Stats |
---|---|---|---|
Attuned Wand![]() | 1 | 1 | Grants Skill: Level (1-20) Mana Drain |
Bone Wand![]() | 1 | 1 | Grants Skill: Level (1-20) Bone Blast |
Withered Wand![]() | 1 | 1 | Grants Skill: Level (1-20) Chaos Bolt |
Siphoning Wand![]() | 11 | 16 | Grants Skill: Level (3-20) Power Siphon |
Volatile Wand![]() | 16 | 34 | Grants Skill: Level (5-20) Volatile Dead |
Acrid Wand![]() | 33 | 72 | Grants Skill: Level (9-20) Decompose |
List of unique wands
Item | ![]() | ![]() | Stats |
---|---|---|---|
Lifesprig![]() | 1 | 1 | Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana +(1-3) to Level of all Spell Skill Gems (5-10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a Spell |
Sanguine Diviner![]() | 1 | 1 | Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost |
The Wicked Quill![]() | 1 | 1 | Grants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage +(60-100) to maximum Mana +(7-13)% to Chaos Resistance Spells have a 25% chance to inflict Withered for 4 seconds on Hit |
Enezun's Charge![]() | 16 | 34 | Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses |
Cursecarver![]() | 33 | 72 | Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> Skills |
Version history
Version | Changes |
---|---|
0.1.0 |
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